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Openform.py
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281 lines (219 loc) · 10.7 KB
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# -*- coding: utf-8 -*-
"""
Created on Sun Apr 4 12:06:34 2021
@author:António Brito / Carlos Bragança
#objective: Class OpenForm to manage base classes info
"""
# import all components from the tkinter library
from tkinter import *
class OpenForm:
def __init__(self, classObj, attnames, ncols = 2, filePath = './'):
self.root = Tk()
self.classObj = classObj
# Set attribute names and labels
obj = classObj.first()
self.att = list(obj.__dict__.keys())
self.filePath = filePath
self.attnames =attnames
# Set root title
self.root.title('AVILUX')
self.root.configure(bg='#464646')
self.root.iconbitmap("Images/plane_takeoff_13263.ico")
# Frame to navegate buttons
self.frame_buttons = Frame(self.root, bg = '#464646')
self.frame_buttons.grid(row=0,column=0)
# Frame to Move buttons
self.frame_move_button = Frame(self.frame_buttons)
self.frame_move_button.grid(row=0,column=1, padx=10)
# Move Buttons
self.button_first = Button(self.frame_move_button,text="<<", command= lambda: self.showObject('F'), font=("AIGDT",7))
self.button_back = Button(self.frame_move_button,text="<", command= lambda: self.showObject('P'),font=("AIGDT",7))
self.button_next = Button(self.frame_move_button,text=">", command= lambda: self.showObject('N'),font=("AIGDT",7))
self.button_last = Button(self.frame_move_button,text=">>",command= lambda: self.showObject('L'),font=("AIGDT",7))
# Move Buttons to Grid
self.button_first.grid(row=0,column=0)
self.button_back.grid(row=0,column=1)
self.button_next.grid(row=0,column=3)
self.button_last.grid(row=0,column=4)
# Exit Button
self.button_exit = Button(self.frame_buttons,text="EXIT",command=self.root.destroy,font=("AIGDT",7))#,bg='white',fg="black",font=("AIGDT",9))
self.button_exit.grid(row=0,column=5,padx=10)
# Frame to Edit buttons
self.frame_edit_button = Frame(self.frame_buttons)
self.frame_edit_button.grid(row=0,column=0, padx=10)
# Edit Buttons
self.button_edit = Button(self.frame_edit_button,text="EDIT", command= lambda: self.button_edit_click(),font=("AIGDT",7))
self.button_delete = Button(self.frame_edit_button,text="DELETE", command= lambda: self.button_delete_click(),font=("AIGDT",7))#bg='white',fg="black",font=("AIGDT",9))
self.button_insert = Button(self.frame_edit_button,text="INSERT",command= lambda: self.button_insert_click(),font=("AIGDT",7))#bg='white',fg="black",font=("AIGDT",9))
self.button_save = Button(self.frame_edit_button,text="SAVE",command= lambda: self.button_save_click(),font=("AIGDT",7))#bg='white',fg="black",font=("AIGDT",9))
self.button_cancel = Button(self.frame_edit_button,text="CANCEL",command= lambda: self.button_cancel__click(),font=("AIGDT",7))#bg='white',fg="black",font=("AIGDT",9))
# put Edit Buttons in frame Grid
self.button_edit.grid(row=0,column=0)
self.button_delete.grid(row=0,column=1)
self.button_insert.grid(row=0,column=3)
self.button_save.grid(row=0,column=4)
self.button_cancel.grid(row=0,column=5)
# Frame to class
self.frame_class = LabelFrame(self.root,text = str(self.classObj.__name__).upper(),font=("AIGDT",9))
self.frame_class.grid(row=2,column=0,padx=10,pady=10)
# Creates the labels and field entries
self.ent = list()
r = 0
c = 0
for desc in attnames:
lbl = Label(self.frame_class, text=str(desc).upper(),font=("AIGDT",7))
lbl.grid(row=r, column=c, padx=10, pady=10)
c = c + 1
ent = Entry(self.frame_class)
ent.grid(row=r, column=c, padx=10, pady=10)
self.ent.append(ent)
if c == 2 * ncols - 1:
r = r + 1
c = 0
else:
c = c + 1
# # class variables
# lb_code = Label(self.frame_class,text = 'Code :')
# self.en_code = Entry(self.frame_class)
# lb_name = Label(self.frame_class,text = 'name :')
# self.en_name = Entry(self.frame_class)
# lb_price = Label(self.frame_class,text = 'price :')
# self.en_price = Entry(self.frame_class)
# lb_stock = Label(self.frame_class,text = 'stock :')
# self.en_stock = Entry(self.frame_class)
# # put in frame Grid
# lb_code.grid(row=0, column=0, padx=10, pady=10)
# self.en_code.grid(row=0, column=1, padx=10, pady=10)
# lb_name.grid(row=0, column=2, padx=10, pady=10)
# self.en_name.grid(row=0, column=3, padx=10, pady=10)
# lb_price.grid(row=1, column=0, padx=10, pady=10)
# self.en_price.grid(row=1, column=1, padx=10, pady=10)
# lb_stock.grid(row=2, column=0, padx=10, pady=10)
# self.en_stock.grid(row=2, column=1, padx=10, pady=10)
#self.filePath = './'
self.classObj.read(self.filePath)
self.config_mode("Show")
self.showObject("C")
# Let the root wait for any events
self.root.mainloop()
# Create New Object
def Creat_newobj_from_Entry(self):
str_obj = ''
sep = ''
for ent in self.ent:
str_obj = str_obj + sep + ent.get()
sep = ';'
return self.classObj.from_string(str_obj)
# return self.classObj(self.en_code.get(),self.en_name.get(),self.en_price.get(),self.en_stock.get())
# update Object from form
def update_my_object(self, objet):
for idx, ent in enumerate(self.ent):
setattr(objet, self.att[idx], ent.get())
# objet.code = en_code.get()
# objet.name = en_name.get()
# objet.price = en_price.get()
# objet.stock = self.en_stock.get()
def cleanForm(self):
# clean all entrys
for ent in self.ent:
ent.config(state='normal')
ent.delete(0, 'end')
# children_widgets = self.frame_class.winfo_children()
# for child_widget in children_widgets:
# if child_widget.winfo_class() == 'Entry':
# child_widget.delete(0,END)
def button_edit_click(self):
self.config_mode("Edit")
def button_delete_click(self):
selobj = 'C'
resp = messagebox.askyesno(title='delete record', message='Are you sure?')
if resp:
self.classObj.remove(self.visible_object.code)
self.classObj.write(self.filePath)
selobj = 'P'
self.config_mode("Show")
self.showObject(selobj)
def button_insert_click(self):
self.visible_object = None
self.config_mode("Edit")
self.cleanForm()
def button_save_click(self):
if self.visible_object == None:
# Insert new
self.visible_object = self.Creat_newobj_from_Entry()
self.visible_object=self.classObj.last()
else:
#Update
self.update_my_object(self.visible_object)
self.classObj.write(self.filePath)
self.visible_object=self.classObj.current()
self.config_mode("Show")
def button_cancel__click(self):
self.visible_object=self.classObj.current()
self.config_mode("Show")
self.showObject("C")
#configure form according to the state
def config_mode(self, mode):
if mode == "Show":
self.button_first['state'] = "normal"
self.button_back['state'] = "normal"
self.button_next['state'] = "normal"
self.button_last['state'] = "normal"
self.button_edit['state'] = "normal"
self.button_delete['state'] = "normal"
self.button_insert['state'] = "normal"
self.button_save['state'] = "disabled"
self.button_cancel['state'] = "disabled"
self.button_exit['state'] = "normal"
for ent in self.ent:
ent.config(state='readonly')
elif mode == "Edit":
self.button_first['state'] = "disabled"
self.button_back['state'] = "disabled"
self.button_next['state'] = "disabled"
self.button_last['state'] = "disabled"
self.button_edit['state'] = "disabled"
self.button_delete['state'] = "disabled"
self.button_insert['state'] = "disabled"
self.button_save['state'] = "normal"
self.button_cancel['state'] = "normal"
self.button_exit['state'] = "disabled"
for ent in self.ent:
ent.config(state='normal')
# update fields
def objectToEntrys(self):
for idx, ent in enumerate(self.ent):
ent.config(state='normal')
ent.delete(0, 'end')
ent.insert(0, getattr(self.visible_object, self.att[idx]))
ent.config(state='readonly')
# self.en_code.delete(0,END)
# self.en_code.insert(0, self.visible_object.code)
# self.en_name.delete(0,END)
# self.en_name.insert(0, self.visible_object.name)
# self.en_price.delete(0,END)
# self.en_price.insert(0, self.visible_object.price)
# self.en_stock.delete(0,END)
# self.en_stock.insert(0, self.visible_object.stock)
def showObject(self, option):
# C - current
# F - first
# P - previous
# N - next
# L - last
option = option.upper()
if option == 'C':
self.visible_object=self.classObj.current()
elif option == 'F':
self.visible_object=self.classObj.first()
elif option == 'P':
self.visible_object=self.classObj.previous()
if self.visible_object == None:
self.visible_object=self.classObj.first()
elif option == 'N':
self.visible_object=self.classObj.next()
if self.visible_object == None:
self.visible_object=self.classObj.last()
elif option == 'L':
self.visible_object=self.classObj.last()
self.objectToEntrys()