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turnstile_example.py
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import sys
import os
import template.fsm as fsm
# dict parameter for generating FSM
fsm_param = {
# main FSM struct type string
'type': 'FsmTurnstile',
# struct type and name for passing data to state machine functions
# by pointer (these custom names are optional)
'fopts': {
'type': 'FsmTurnstileFopts',
'name': 'fopts'
},
# list of states
'states': ['locked', 'unlocked'],
# list of inputs (can be any length > 0)
'inputs': ['coin', 'push'],
# map inputs to commands (next desired state) using a transition table
# index of array corresponds to 'inputs' array
# for this example, index 0 is 'coin', index 1 is 'push'
'transitiontable': {
# current state | 'coin' | 'push' |
'locked': ['unlocked', ''],
'unlocked': [ '', 'locked']
}
}
# folder to contain generated code
folder = 'turnstile_example'
# function prefix
prefix = 'fsm_turnstile'
# generate FSM code
fsm.Fsm(fsm_param).genccode(folder, prefix)