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I've been playing around with the chapter on Quadrilaterals in book 2.
Seeing as it's good to have way-points through a chapter that let you see what progress has been made...
Here's the rough outline I'm going for:
start with making a plane class (includes 'Finding the Plane', 'Ray-Plane Intersection').
make a planes scene.
extend the plane class to support planar shapes (includes 'Orienting Points on the Plane').
create the quad class as a sub-class of the plane class (possibly within the same .h file).
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I've been playing around with the chapter on Quadrilaterals in book 2.
Seeing as it's good to have way-points through a chapter that let you see what progress has been made...
Here's the rough outline I'm going for:
plane
class (includes 'Finding the Plane', 'Ray-Plane Intersection').quad
class as a sub-class of theplane
class (possibly within the same.h
file).Beta Was this translation helpful? Give feedback.
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