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modelProcessor.py
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import trimesh
import numpy
from bedrock import bedrock
import os
import shutil
from openpyxl import Workbook
from zipfile import ZipFile
from tkinter import DoubleVar,StringVar,IntVar, Label, Entry, Tk, Button
from tkinter import filedialog
import threading
import LevelDatNbt as worldNBT
from trimesh.transformations import euler_matrix
import time
import ntpath
YOffset=4
desiredSize=50
buildCenterX=0
buildCenterY=0
root = Tk()
root.title("Madhatter's Minecraft Model Maker")
FileGUI=StringVar()
FileGUI.set("creeper.stl")
BaseGUI=StringVar()
BaseGUI.set("Base World.mcworld")
sizeGui=IntVar()
sizeGui.set(desiredSize)
startHGui=IntVar()
startHGui.set(YOffset)
buildCenterXGui=IntVar()
buildCenterXGui.set(0)
buildCenterYGui=IntVar()
buildCenterYGui.set(0)
rotXGui=DoubleVar()
rotYGui=DoubleVar()
rotZGui=DoubleVar()
rotXGui.set(0)
rotYGui.set(0)
rotZGui.set(0)
outputGui=StringVar()
outputGui.set("")
def browseObj():
FileGUI.set(filedialog.askopenfilename(filetypes = (("3D Model", "*.stl *.STL"), )))
def browseBase():
BaseGUI.set(filedialog.askopenfilename(filetypes = (("Template files", "*.mcworld"), )))
def run():
outputGui.set("starting")
fileName=FileGUI.get()
YOffset=startHGui.get()
desiredSize=sizeGui.get()
buildCenterX=buildCenterXGui.get()
print(buildCenterX)
buildCenterY=buildCenterYGui.get()
print(buildCenterY)
templateWorld=BaseGUI.get()
## setup parameters
outputFileName=fileName.replace(".STL","").replace(".stl","").replace(".obj","").replace(".OBJ","")
path_to_save="temp"
blocks=0
solidBlocks=0
wb = Workbook()
xrot=rotXGui.get()
yrot=rotYGui.get()
zrot=rotZGui.get()
##Make import mesh and turn it into a big
m = trimesh.load(fileName) #import a mesh
HTM=a=euler_matrix(xrot*numpy.pi/180,yrot*numpy.pi/180,zrot*numpy.pi/180)
m.apply_transform(HTM)
v=m.voxelized(pitch=1)#voxelize a mesh with a simple scale
outputGui.set("sizing...")
biggest=max(v.matrix.shape)#get biggest dimension
v=m.voxelized(pitch=biggest/desiredSize)#scale to match biggest dimension.
dims=v.matrix.shape
outV=v.matrix.copy()
outputGui.set("voxel magic done")
##make temp folder
if not os.path.isdir(path_to_save):#make a temp folder to work out of
os.mkdir(path_to_save)
else:
for filename in os.listdir(path_to_save):
file_path = os.path.join(path_to_save, filename)
try:
if os.path.isfile(file_path) or os.path.islink(file_path):
os.unlink(file_path)
elif os.path.isdir(file_path):
shutil.rmtree(file_path)
except Exception as e:
print('Failed to delete %s. Reason: %s' % (file_path, e))
with ZipFile(templateWorld, 'r') as zipObj:
zipObj.extractall(path_to_save)
outputGui.set("hollowing the model")
##Processing the world to make it hollow and put the excel sheet together
with bedrock.World(path_to_save) as world:
selectedBlock = bedrock.Block("minecraft:smooth_stone")
for z in range(dims[2]):
ws1 = wb.create_sheet("Y layer " +str(z+YOffset))
for y in range(dims[1]):
for x in range(dims[0]):
if x>0 and y>0 and z>0:
if x+1<dims[0] and y+1<dims[1] and z+1<dims[2]:
if v.matrix[x+1][y][z] and v.matrix[x-1][y][z]:
if v.matrix[x][y+1][z] and v.matrix[x][y-1][z]:
if v.matrix[x][y][z+1] and v.matrix[x][y][z-1]:
outV[x][y][z]=False
if outV[x][y][z]:
blocks+=1
world.setBlock(x-round(dims[0]/2), z+YOffset, y-round(dims[2]/2), selectedBlock)
ws1.cell(row=y+1,column=x+1).value=str(-x+round(dims[0]/2)+buildCenterX)+"/"+str(-y+round(dims[2]/2)+buildCenterY)
if v.matrix[x][y][z]:
solidBlocks+=1
world.save()
with worldNBT.BedrockLevelFile.load(os.path.join(path_to_save,"level.dat")) as lvlNBT:
lvlNBT["LastPlayed"]=time.time()
lvlNBT["LevelName"]=ntpath.basename(outputFileName)
wb.save(filename = outputFileName+'.xlsx')
wb.close()
outputGui.set("saving")
#Clean up temp files
startDir=os.getcwd()
os.chdir(os.path.join(startDir,path_to_save))
with ZipFile(outputFileName+".mcworld", 'w') as zipF:
zipF.write("world_icon.jpeg")
zipF.write("levelname.txt")
zipF.write("level.dat_old")
zipF.write("level.dat")
for root, dirs, files in os.walk("db"):
for file in files:
zipF.write(os.path.join(root, file))
##pack up world
shutil.move(os.path.join(os.getcwd(),outputFileName+".mcworld"),os.path.join(startDir,outputFileName+".mcworld"))
#print blocks required.
outputGui.set("numblocks:%d num stacks:%f num shulkers:%f"%(blocks,blocks/64,blocks/64/27))
def runThread():
x = threading.Thread(target=run)
x.start()
runbutton=Button(root, text="Make My world",command=runThread)
getFileButton=Button(root, text="Browse model",command=browseObj)
getBaseButton=Button(root, text="Browse Base",command=browseBase)
fileLB=Label(root, text="3D file")
BaseLB=Label(root, text="Minecraft World")
fileEntry = Entry(root,textvariable=FileGUI)
BaseEntry = Entry(root,textvariable=BaseGUI)
maxSizeLB=Label(root, text="Max Size in Blocks (750 max)")
maxDimEntry = Entry(root,textvariable=sizeGui)
BuildXLB=Label(root, text="Build Center X (for excel only)")
BuildXEntry = Entry(root,textvariable=buildCenterXGui)
BuildYLB=Label(root, text="Build Center Z (for excel only)")
BuildYEntry = Entry(root,textvariable=buildCenterYGui)
OutputEntry = Entry(root,textvariable=outputGui,width=44)
rotXLabel=Label(root, text="Rotation About the X Axis")
rotYLabel=Label(root, text="Rotation About the Y Axis")
rotZLabel=Label(root, text="Rotation About the Z Axis")
rotXEntry = Entry(root,textvariable=rotXGui)
rotYEntry = Entry(root,textvariable=rotYGui)
rotZEntry = Entry(root,textvariable=rotZGui)
HeightOffGround= Entry(root,textvariable=startHGui)
HeightOffGroundLB=Label(root, text="Starting Y Level")
r=0
fileLB.grid(row=r,column=0)
fileEntry.grid(row=r,column=1)
getFileButton.grid(row=r,column=2)
r+=1
BaseEntry.grid(row=r,column=1)
BaseLB.grid(row=r,column=0)
getBaseButton.grid(row=r,column=2)
r+=1
maxSizeLB.grid(row=r,column=0)
maxDimEntry.grid(row=r,column=1)
r+=1
HeightOffGround.grid(row=r,column=1)
HeightOffGroundLB.grid(row=r,column=0)
r+=1
rotXLabel.grid(row=r,column=0)
rotXEntry.grid(row=r,column=1)
r+=1
rotYLabel.grid(row=r,column=0)
rotYEntry.grid(row=r,column=1)
r+=1
rotZLabel.grid(row=r,column=0)
rotZEntry.grid(row=r,column=1)
r+=1
BuildXEntry.grid(row=r,column=1)
BuildXLB.grid(row=r,column=0)
r+=1
BuildYEntry.grid(row=r,column=1)
BuildYLB.grid(row=r,column=0)
r+=1
OutputEntry.grid(row=r,column=0,columnspan = 2)
r+=1
runbutton.grid(row=r,column=2)
root.mainloop()