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tes_anthology.asl
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159 lines (139 loc) · 4.47 KB
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state("Arena")
{
// TES 1: Arena (no vars)
}
state("DOSBox")
{
// TES 2: Daggerfall (no vars)
}
state("Morrowind")
{
// TES 3: Morrowind, unknown version
}
state("Morrowind", "1.0")
{
// TES 3: Morrowind, original version
// size 3981312
bool loadingScreenVisible : 0x3BBCE0;
bool extraLoadingCheck : 0x3B0704;
float fadeInTime : 0x3AEA84, 0x348, 0x4;
// Not 100% certain what this address correlates to but the behavior is as follows
// 255 when loading or walking around (no menus). 0 When dialog/menu are open... UNLESS mousing over a dialog border, then 1.
byte dialogIcon : 0x3AEA84, 0x50, 0x14;
}
state("Morrowind", "goty")
{
// TES 3: Morrowind, goty version
// size 4431872
bool loadingScreenVisible : 0x3D4294;
bool extraLoadingCheck : 0x3C85B8;
float fadeInTime : 0x3C67DC, 0x354, 0x4;
// Not 100% certain what this address correlates to but the behavior is as follows
// 255 when loading or walking around (no menus). 0 When dialog/menu are open... UNLESS mousing over a dialog border, then 1.
byte dialogIcon : 0x3C67DC, 0x50, 0x14;
}
state("Oblivion")
{
// TES 4: Oblivion, unknown version
}
state("Oblivion", "1.0")
{
// TES 4: Oblivion, original version
// version 1.0.228
// size 7704576
bool isLoadingScreen : 0x074F594;
bool notTalking : 0x06D25A0;
bool gamePaused : 0x07480BC;
bool midSpeech : 0x06E4C08;
bool isWaiting : 0x6BE410;
}
state("Oblivion", "1.2")
{
// TES 4: Oblivion, steam version
// version 1.2.0416
// size 8409088
bool isLoadingScreen : 0x3CD4B0, 0x8, 0xEC;
byte isWaiting : 0x172DCC, 0x10;
}
state("TESV")
{
// TES 5: Skyrim
bool isLoading : 0x17337CC;
bool isLoadingScreen : 0xEE3561;
}
init
{
vars.prevPhase = timer.CurrentPhase;
vars.isLoading = false;
version = "";
if (game.ProcessName == "Morrowind") {
if (modules.First().ModuleMemorySize == 4431872) {
version = "goty";
} else if (modules.First().ModuleMemorySize == 3981312) {
version = "1.0";
}
} else if (game.ProcessName == "Oblivion") {
if (modules.First().FileVersionInfo.FileVersion == "1.0.228") {
version = "1.0";
} else if (modules.First().FileVersionInfo.FileVersion == "1.2.0416") {
version = "1.2";
}
vars.dontLoad = false;
vars.mapTravel = false;
vars.guardWarp = false;
vars.guardWarp2 = false;
}
}
exit
{
timer.IsGameTimePaused = true;
}
update
{
if (timer.CurrentSplit.Name.ToLower().Contains("setup")) {
vars.isLoading = true;
} else if (game.ProcessName == "Morrowind") {
vars.isLoading = current.loadingScreenVisible || (current.extraLoadingCheck && current.dialogIcon > 1 && current.fadeInTime > 0.0);
} else if (game.ProcessName == "Oblivion" && version != "") {
if (timer.CurrentPhase == TimerPhase.Running && vars.prevPhase == TimerPhase.NotRunning) {
vars.dontLoad = false;
vars.mapTravel = false;
vars.guardWarp = false;
vars.guardWarp2 = false;
}
if (version == "1.0") {
vars.isLoading = (current.isLoadingScreen && current.notTalking && !vars.dontLoad) || current.isWaiting;
// load pointer breaks when you start a conversation
if (current.midSpeech) {
vars.dontLoad = true;
vars.mapTravel = false;
vars.guardWarp2 = false;
}
if (current.isLoadingScreen && current.gamePaused && vars.dontLoad) {
vars.mapTravel = true;
vars.guardWarp = true;
}
if ((!current.isLoadingScreen && !current.gamePaused) || (current.gamePaused && !current.isLoadingScreen && vars.mapTravel)) {
vars.dontLoad = false;
vars.guardWarp = false;
}
if (vars.guardWarp && !current.gamePaused) {
vars.guardWarp2 = true;
}
if (vars.guardWarp2 && current.isLoadingScreen && current.gamePaused) {
vars.dontLoad = false;
}
} else {
vars.isLoading = current.isLoadingScreen || current.isWaiting != 0;
}
} else if (game.ProcessName == "TESV") {
vars.isLoading = current.isLoading || current.isLoadingScreen;
} else {
vars.isLoading = false;
}
vars.prevPhase = timer.CurrentPhase;
}
isLoading
{
return vars.isLoading;
}