The [OrbitView] class is a subclass of View that creates a 3D camera that rotates around a target position. It is usually used for the examination of a 3D scene in non-geospatial use cases.
It's recommended that you read the Views and Projections guide before using this class.
import {OrbitView} from '@deck.gl/core';
const view = new OrbitView({id, ...});
OrbitView
takes the same parameters as the View superclass constructor, plus the following:
orbitAxis
(String
, optional) - Axis with 360 degrees rotating freedom, either'Y'
or'Z'
, default to'Z'
.
To render, OrbitView
needs to be used together with a viewState
with the following parameters:
target
(Number[3], optional) - The world position at the center of the viewport. Default[0, 0, 0]
.rotationOrbit
(Number, optional) - Rotating angle around orbit axis. Default0
.rotationX
(Number, optional) - Rotating angle around X axis. Default0
.zoom
(Number, optional) - The zoom level of the viewport.zoom: 0
maps one unit distance to one pixel on screen, and increasingzoom
by1
scales the same object to twice as large. Default0
.minZoom
(Number, optional) - The min zoom level of the viewport. Default-Infinity
.maxZoom
(Number, optional) - The max zoom level of the viewport. DefaultInfinity
.minRotationX
(Number, optional) - The min rotating angle around X axis. Default-90
.maxRotationX
(Number, optional) - The max rotating angle around X axis. Default90
.
By default, OrbitView
uses the OrbitController
to handle interactivity. To enable the controller, use:
const view = new OrbitView({id: '3d-scene', controller: true});
OrbitController
supports the following interactions:
dragPan
: Drag while pressing shift/ctrl to pandragRotate
: Drag to rotatescrollZoom
: Mouse wheel to zoomdoubleClickZoom
: Double click to zoom in, with shift/ctrl down to zoom outtouchZoom
: Pinch zoomtouchRotate
: Multi-touch rotatekeyboard
: Keyboard (arrow keys to pan, arrow keys with shift/ctrl down to rotate, +/- to zoom)
You can further customize its behavior by extending the class:
import {OrbitController} from '@deck.gl/core';
class MyOrbitController extends OrbitController {}
const view = new OrbitView({id: '3d-scene', controller: MyOrbitController});
See the documentation of Controller for implementation details.