(https://discord.com/channels/731205301247803413/1345990279538413650/1392557402691473410) because im lazy
Example; game of Hollow Knight, and Minecraft
If FlavorDeathLinks is enabled, it'll look for a HollowKnight.py to pull a random deathlink.
If HollowKnight.py isn't found it'll default to the generic ones from the DeathlinkFlavor.py
If someone dies in Minecraft, and there is no Minecraft.py, it'll just pull from the generic list
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:25 PM
Ok that gives me one less thing to do for time being I was going to try to implement death link by game instead of by player but I’ll hold off till the big 2.0 and subsequent hot fixes are released
Quasky[STAR]
OP
—
Yesterday at 12:27 PM
Is this related to having more than one person playing the same slot?
future-game-design
[meta] Bridgeipelago - A Discor…
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:27 PM
Yes
Same game and different slot
So that I can have sort of a catch all to my current system that makes a player file on death that can be loaded with death msgs
Quasky[STAR]
OP
—
Yesterday at 12:31 PM
I can easily make this an option in Bridgeipealgo to group deathlink notices by game rather than slots. I think it'd be a on-off kind of thing rather than per-game
(Since I know the code fairly well)
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:32 PM
Hmm
Ok
What I’m looking to do is if a player is playing say hollow knight there’s a table strictly for deathlink msgs that are themed on hollow knight and if there isn’t a player (who has in my setup a file associated to that game ) it pulls from that file instead
Quasky[STAR]
OP
—
Yesterday at 12:35 PM
Ahhhhh
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:38 PM
It’s a very use case situation and I get that lmao
Quasky[STAR]
OP
—
Yesterday at 12:39 PM
What about this;
Example; game of Hollow Knight, and Minecraft
If FlavorDeathLinks is enabled, it'll look for a HollowKnight.py to pull a random deathlink.
If HollowKnight.py isn't found it'll default to the generic ones from the DeathlinkFlavor.py
If someone dies in Minecraft, and there is no Minecraft.py, it'll just pull from the generic list
That's really easy actually
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:40 PM
You could probably get away with just reading from a txt file so that users can add their own games so that you don’t have to add them on your own
Quasky[STAR]
OP
—
Yesterday at 12:41 PM
You'd just need to copy DeathlinkFlavor.py and edit it to whatever you'd like. And if the custom file for the game isn't found it'll default back.
I wouldn't distribute any custom flavor py's
I don't mind implimenting random things. That's half the fun 🙂
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:42 PM
Then just have it like so > game death link folder > game death links.txt
Lmao ight
(https://discord.com/channels/731205301247803413/1345990279538413650/1392557402691473410) because im lazy
Example; game of Hollow Knight, and Minecraft
If FlavorDeathLinks is enabled, it'll look for a HollowKnight.py to pull a random deathlink.
If HollowKnight.py isn't found it'll default to the generic ones from the DeathlinkFlavor.py
If someone dies in Minecraft, and there is no Minecraft.py, it'll just pull from the generic list
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:25 PM
Ok that gives me one less thing to do for time being I was going to try to implement death link by game instead of by player but I’ll hold off till the big 2.0 and subsequent hot fixes are released
Quasky[STAR]
OP
—
Yesterday at 12:27 PM
Is this related to having more than one person playing the same slot?
future-game-design
[meta] Bridgeipelago - A Discor…
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:27 PM
Yes
Same game and different slot
So that I can have sort of a catch all to my current system that makes a player file on death that can be loaded with death msgs
Quasky[STAR]
OP
—
Yesterday at 12:31 PM
I can easily make this an option in Bridgeipealgo to group deathlink notices by game rather than slots. I think it'd be a on-off kind of thing rather than per-game
(Since I know the code fairly well)
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:32 PM
Hmm
Ok
What I’m looking to do is if a player is playing say hollow knight there’s a table strictly for deathlink msgs that are themed on hollow knight and if there isn’t a player (who has in my setup a file associated to that game ) it pulls from that file instead
Quasky[STAR]
OP
—
Yesterday at 12:35 PM
Ahhhhh
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:38 PM
It’s a very use case situation and I get that lmao
Quasky[STAR]
OP
—
Yesterday at 12:39 PM
What about this;
Example; game of Hollow Knight, and Minecraft
If FlavorDeathLinks is enabled, it'll look for a HollowKnight.py to pull a random deathlink.
If HollowKnight.py isn't found it'll default to the generic ones from the DeathlinkFlavor.py
If someone dies in Minecraft, and there is no Minecraft.py, it'll just pull from the generic list
That's really easy actually
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:40 PM
You could probably get away with just reading from a txt file so that users can add their own games so that you don’t have to add them on your own
Quasky[STAR]
OP
—
Yesterday at 12:41 PM
You'd just need to copy DeathlinkFlavor.py and edit it to whatever you'd like. And if the custom file for the game isn't found it'll default back.
I wouldn't distribute any custom flavor py's
I don't mind implimenting random things. That's half the fun 🙂
Limited_fears (ping === yes)[㎭i㎈!]
—
Yesterday at 12:42 PM
Then just have it like so > game death link folder > game death links.txt
Lmao ight