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added Lovely Rabbit
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rush/c160024018.lua

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--ラヴ・ラビット
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--Lovely Rabbit
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--scripted by YoshiDuels
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local s,id=GetID()
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function s.initial_effect(c)
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--Draw and send 1 card from hand to GY
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local e1=Effect.CreateEffect(c)
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e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
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e1:SetType(EFFECT_TYPE_IGNITION)
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e1:SetRange(LOCATION_MZONE)
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e1:SetCountLimit(1)
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e1:SetCondition(s.condition)
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e1:SetCost(s.cost)
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e1:SetTarget(s.target)
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e1:SetOperation(s.operation)
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c:RegisterEffect(e1)
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end
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function s.condition(e,tp,eg,ep,ev,re,r,rp)
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return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=10
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end
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function s.cfilter(c)
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return c:IsMonster() and c:IsRace(RACE_FAIRY) and c:IsAttack(0) and not c:IsPublic()
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end
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function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
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end
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function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
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Duel.SetTargetPlayer(tp)
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Duel.SetTargetParam(1)
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Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
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Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
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end
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function s.filter(c)
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return c:IsFaceup() and c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_DARK) and c:GetBaseAttack()==0
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end
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function s.operation(e,tp,eg,ep,ev,re,r,rp)
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--Requirement
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
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local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
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Duel.ConfirmCards(1-tp,tc)
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Duel.ShuffleHand(tp)
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--Effect
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local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
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if Duel.Draw(p,d,REASON_EFFECT)<1 then return end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
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local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_HAND,0,1,1,nil)
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if #g>0 then
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Duel.BreakEffect()
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Duel.SendtoGrave(g,REASON_EFFECT)
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end
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if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
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local dg=Duel.SelectMatchingCard(tp,aux.FilterMaximumSideFunctionEx(Card.IsFaceup),tp,0,LOCATION_MZONE,1,1,nil)
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Duel.HintSelection(dg)
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local e1=Effect.CreateEffect(e:GetHandler())
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetCode(EFFECT_UPDATE_ATTACK)
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e1:SetValue(-1000)
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e1:SetReset(RESETS_STANDARD_PHASE_END)
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dg:GetFirst():RegisterEffect(e1)
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end
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end

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