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Resolution: resolvedThe issue has been addressed or the request has been acceptedThe issue has been addressed or the request has been acceptedType: bugSomething isn't workingSomething isn't working
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Description
Affected Version
3.1.0-SNAPSHOT
Describe the bug
Nukkit 1.X doesn't support pistons so I couldn't test this feature, but CloudburstMC/Nukkit#914 implements it and PowerNukkit V1.X have it merged, so after a world conversion from Java Edition 1.15.2 to Nukkit 1.X and then opening the world with PowerNukkit, I could see that the heads are being rendered with the info_update block, which indicates that it has an incorrect block id or data value.
To Reproduce
Steps to reproduce the behavior:
- Create a Java Edition 1.15.2 world and place a sticky piston receiving redstone power
- Convert a to the Nukkit 1.X format
- Move the world to a PowerNukkit setup
- Go to the piston location in Bedrock Edition
- See the block_info instead of an extended piston arm
Expected behavior
See an extended piston arm
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Resolution: resolvedThe issue has been addressed or the request has been acceptedThe issue has been addressed or the request has been acceptedType: bugSomething isn't workingSomething isn't working
