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Piston head data is probably incorrect #88

@Polyana-Fontes

Description

@Polyana-Fontes

Affected Version
3.1.0-SNAPSHOT

Describe the bug
Nukkit 1.X doesn't support pistons so I couldn't test this feature, but CloudburstMC/Nukkit#914 implements it and PowerNukkit V1.X have it merged, so after a world conversion from Java Edition 1.15.2 to Nukkit 1.X and then opening the world with PowerNukkit, I could see that the heads are being rendered with the info_update block, which indicates that it has an incorrect block id or data value.

To Reproduce
Steps to reproduce the behavior:

  1. Create a Java Edition 1.15.2 world and place a sticky piston receiving redstone power
  2. Convert a to the Nukkit 1.X format
  3. Move the world to a PowerNukkit setup
  4. Go to the piston location in Bedrock Edition
  5. See the block_info instead of an extended piston arm

Expected behavior
See an extended piston arm

Screenshots
image

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Resolution: resolvedThe issue has been addressed or the request has been acceptedType: bugSomething isn't working

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