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Wiki/Programs/PokemonSV/EggAutonomous.md

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@@ -39,6 +39,8 @@ At every iteration, this program collects 30 eggs and then hatch them. It keeps
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6. Fly to Zero Gate flying spot (see image below).
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7. Start the program in game.
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Note: Pokémon with large parts of bright yellow color (e.g. Skeledirge) may interfere with the current visual feedback method, with a small chance to cause errors to egg fetching detection. Avoid those Pokémon if possible. For example, if you would like to breed shiny Fuecoco line, don't bring Skeledirge. Bring Fuecoco.
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<img src="images/ZeroGate.png">
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### Notes on Egg mechanism
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After the program finishes, go to the Switch Home to idle.
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### Max Sandwiches:
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### Num Sandwiches:
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How many Great Peanut Butter Sandwiches you can make before running out of ingredients.
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How many Great Peanut Butter Sandwiches the program can make.
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Set **Num Sandwiches** to avoid running out of ingredients and avoid Pokémon in the egg fetching party from leveling up due to sandwich exp.
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### Game Language:
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The language you are playing in. This is required only if you are doing IV filtering via the [Actions Table](#actions-table).
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### Max Keepers:
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Stop the program once it has kept this many babies.
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Stop the program once it has kept this many babies. The program will also stop if the right box is full of kept Pokémon.
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### Auto-Saving:
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You can set it to automatically save the game to recover from crashes, save ingredients or allow eggs to be unhatched.
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**No auto-saving**: No error/crash recovery. If you find no kept Pokémon after end of the program, you can reset the game to recover sandwich ingredients. But if you want to keep any Pokémon, you will need to save the game afterwards and all the used ingredients are not recoverable.
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**No auto-saving**: No error/crash recovery. If you find no kept Pokémon after end of the program, you can reset the game to recover sandwich ingredients. But if you want to keep any Pokémon, you will need to save the game afterwards and all the used ingredients are not recoverable. The value of **Num Sandwiches** limits the number of fetching-hatching iterations the program can run.
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**Save before picnic and after keeping a baby**: Allows for error/crash recovery. The program will reset the game if no kept Pokémon after one fetching-hatching iteration to recover the sandwich ingredients. Ingredients are only permanently spent when the program saves the game after a baby is kept.
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**Save before picnic and after keeping a baby**: Allows for error/crash recovery. The program also resets the game if no kept Pokémon after one fetching-hatching iteration to recover the sandwich ingredients. Ingredients are only permanently spent when the program saves the game after a baby is kept. So the program can do more iterations than the value of **Num Sandwiches**.
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**Save before every batch**: Allows you to unhatch eggs. Ingredients permanently spent after every picnic as the program will save before hatching each batch of five eggs. Unhatching eggs can be useful for obtaining breeding parents by rehatching a perfect egg in a game with a different language.
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To collect (unhatched) eggs with the desired stats, set this option to "Save before every batch".
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Then set the Action Table below to "Stop Program" on the desired stats.
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**Save before every batch**: Allows you to unhatch eggs. Ingredients permanently spent after every picnic as the program will save before hatching each batch of five eggs. The value of **Num Sandwiches** limits the number of fetching-hatching iterations the program can run.
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Unhatching eggs can be useful for obtaining breeding parents by rehatching a perfect egg in a game with a different language.
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To collect (unhatched) eggs with the desired stats, set this option to "Save before every batch" and **Action Table** below to "Stop Program" on the desired stats.
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Once the program stops on the baby with the desired stats, you can manually reset the game and it will revert to an egg in your party.
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### Actions Table:

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