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Available for free on [Modrinth](https://modrinth.com/project/skiesguis/). Documentation available [here](/skiesguis/getting_started/introduction/)
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Available for free on <ahref="https://modrinth.com/project/skiesguis/"target="_blank"rel="noopener noreferrer">Modrinth</a>. Documentation available [here](/skiesguis/getting_started/introduction/)
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description: Supported Economy mods for the SkiesGUIs mod
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---
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When using actions/requirements that are relating to currencies, you can specify both the economy mod to use and the currency to use (if the mod supports it). The mod will still load even if an integration is not found, but Currency related Requirements and Actions will not function.
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When using actions/requirements that are relating to currencies, you can specify both the economy mod to use and the currency to use (if the mod supports it). The mod will still load even if an integration is not found, but Currency related functions may not work.
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## Supported Types
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The following are the different types of Economy Integrations supported.
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**Q:** How can I add custom GUI textures to my GUIs?
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**A:** This can be done a few ways, but the most common method is to use a Resource Pack that overrides an unused font character with a custom texture. You then can use that overriden font character in the title of the GUI. You may need to adjust the horizontal and vertical alignment using a Negative Space Font Character and the fon character's vertical offset.
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There are several guides on this process, such as [this one](https://www.youtube.com/watch?v=vgyjZjOl0tY).
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There are several guides on this process, such as <ahref="https://www.youtube.com/watch?v=vgyjZjOl0tY"target="_blank"rel="noopener noreferrer">this one</a>.
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***
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Got questions that aren't answered here? Feel free to reach out on the [Discord](https://discord.gg/cgBww275Fg)!
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Got questions that aren't answered here? Feel free to reach out on the <ahref="https://discord.gg/cgBww275Fg"target="_blank"rel="noopener noreferrer">Discord</a>!
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## Installation Steps
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1. Set up a Fabric server with Minecraft 1.21.1
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2. Install the SkiesGUIs mod jar into the `mods` folder of your server. Download the mod [here](https://modrinth.com/mod/skiesguis)!
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2. Install the SkiesGUIs mod jar into the `mods` folder of your server. Download the mod <ahref="https://modrinth.com/mod/skiesguis"target="_blank"rel="noopener noreferrer">here</a>!
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3. Download all required dependencies for the mod (See [Server Requirements](#server-requirements) above)]
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4. Restart the server to generate the configuration files and folders.
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5. Open the example GUI using the command `/gui open example_gui` while in-game.
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## Optional Integrations
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SkiesGUIs supports a variety of optional integrations to enhance functionality. These integrations are not required but can provide added features.
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-**Economy Plugins** - SkiesGUIs supports a variety of economy plugins for use
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***
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## Quick Start
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1. Install the SkiesGUIs mod jar onto your server. Download the mod [here](https://modrinth.com/mod/skiesguis)!
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1. Install the SkiesGUIs mod jar onto your server. Download the mod <ahref="https://modrinth.com/mod/skiesguis"target="_blank"rel="noopener noreferrer">here</a>!
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2. Open GUIs using the command `/gui open <id>` while in-game.
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3. Modify and create new GUIs in the `config/skiesguis/guis/` folder.
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<br>Initial introduction to the SkiesGUIs mod, understanding the purpose and features of the mod.
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## Action Options
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### Type (required)
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The type of action that this entry is. Must be in full capitalization. A list of types can be found in [Action Types](#action-types).
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The type of action that this entry is. A list of types can be found in [Action Types](#action-types).
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```json
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"type": "MESSAGE"
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```
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### Click
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The type of click that is required for this action to execute. Must be in full capitalization. A list of types can be found in [Click Types](#click-types). Defaults to ANY if not provided.
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The type of click that is required for this action to execute. A list of types can be found in [Click Types](#click-types). Defaults to ANY if not provided.
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```json
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"click": "ANY"
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```
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***
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## Action Types
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These are the available Action Types and their respective settings. Some settings are optional, while others may be required.
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These are the available Action Types along with a short description and the required mods, if any.
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| MOLANG | Executes a set of molang scripts/expressions | Cobblemon |
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### Message Action
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Sends a message to the player, parsed by Placeholder Services. Uses [MiniMessage formatting](https://docs.advntr.dev/minimessage/format.html)!
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Sends a message to the player, parsed by Placeholder Services. Uses <ahref="https://docs.advntr.dev/minimessage/format.html"target="_blank"rel="noopener noreferrer">MiniMessage formatting</a>!
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```json
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"type": "MESSAGE",
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"message": ["<blue>This is a message to the player!"]
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"permission_level": 1// Optional. Permission level the command is ran as
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```
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### Broadcast Action
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Broadcasts a message to all players, parsed by Placeholder Services. Uses [MiniMessage formatting](https://docs.advntr.dev/minimessage/format.html)!
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Broadcasts a message to all players, parsed by Placeholder Services. Uses <ahref="https://docs.advntr.dev/minimessage/format.html"target="_blank"rel="noopener noreferrer">MiniMessage formatting</a>!
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```json
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"type": "BROADCAST",
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"message": ["<green>%player% has clicked the special item!"]
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```
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### Title (required)
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The message displayed at the top of the GUI. Uses [MiniMessage formatting](https://docs.advntr.dev/minimessage/format.html)!
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The message displayed at the top of the GUI. Uses <ahref="https://docs.advntr.dev/minimessage/format.html"target="_blank"rel="noopener noreferrer">MiniMessage formatting</a>!
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