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Unity Controllers Tree Framework
Signed-off-by: Eldar Huseinau <[email protected]>
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README.md

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README_ru.md

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docs/AUTHORS.rst

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============
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Project Authors
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============
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We thank the following people for their contributions (in alphabetical order):
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- Aleksei Borisov
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- Aleksey Lukoyanichev
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- Alex Kniazkin
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- Alexey Merzlikin
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- Aliaksandr Hurynovich
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- Aliaksandr Krauchuk
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- Aliaksandr Maisak
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- Aliaksandr Shchamialiou
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- Andrei Batseka
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- Andrei Navoichyk
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- Andrey Makarevich
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- Artem Svirid
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- Artur Sushkov
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- Daniil Kondrashov
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- Dmitry Novitsky
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- Dzmitry Chubryk
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- Dzmitry Kharko
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- Dzmitry Malchykau
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- Egor Zhingerovsky
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- Eldar Huseinau
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- Evgeny Pikta
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- Grigory Perepechko
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- Igor Perepechenko
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- Ivan Kovalchuk
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- Ivan Voinyi
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- Ivan Zhdanov
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- Leonid Hromyko
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- Maksim Shabanets
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- Maxim Bozbey
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- Maxim Gulik
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- Mihail Podshivadlov
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- Mikhail Gvozdev
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- Nikita Markianov
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- Nikita Anufriev
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- Nikita Barkun
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- Nikolai Karnovskii
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- Oleg Ilyin
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- Polina Freydlina
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- Roman Shevchik
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- Ruslan Panteleev
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- Sergey Efremov
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- Sergey Greshnov
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- Sergey Khalandachev
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- Sergey Ladychin
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- Sergey Metlov
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- Shilo Olga
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- Siarhei Rydkin
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- Stepan Shamashov
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- Uladzislau Navaselski
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- Viachaslau Burlo
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- Vitaliy Kaymachnikov
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- Vitaly Kolesnikov
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- Vlad Larin
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- Vyacheslav Alferov
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- Yahor Remshanka
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- Yaraslau Shabanets
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If you contributed and don't see your name here, please submit a pull request to add yourself!

src/ControllersTree/.idea/.idea.ControllersTree.dir/.idea/.gitignore

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src/ControllersTree/.idea/.idea.ControllersTree.dir/.idea/encodings.xml

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src/ControllersTree/Core.meta

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using System.Reflection;
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[assembly: AssemblyTitle("Controllers tree")]
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[assembly: AssemblyDescription("Controllers tree base classes.")]
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// internal should be visible to Substitute
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[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("DynamicProxyGenAssembly2")]
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[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("Playtika.Controllers.Editor")]
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[assembly: AssemblyVersion("1.0.0")]

src/ControllersTree/Core/AssemblyInfo.cs.meta

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src/ControllersTree/Core/Attributes.meta

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using System;
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using UnityEngine.Scripting;
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namespace Playtika.Controllers
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{
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[AttributeUsage(AttributeTargets.Method)]
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public sealed class DebugMethodAttribute :
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#if UNITY_EDITOR || DEVELOPMENT_BUILD || UNITY_BUILDTYPE_DEV
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PreserveAttribute
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#else
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Attribute
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#endif
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{
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public readonly string Name;
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public DebugMethodAttribute()
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{
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}
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public DebugMethodAttribute(string name)
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{
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Name = name;
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}
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}
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}

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