diff --git a/src/main/resources/assets/particlerain/lang/en_us.json b/src/main/resources/assets/particlerain/lang/en_us.json index cad4cc2..4631dd0 100644 --- a/src/main/resources/assets/particlerain/lang/en_us.json +++ b/src/main/resources/assets/particlerain/lang/en_us.json @@ -80,7 +80,7 @@ "particlerain.CompatibilityOptions.spawnHeightLimit.description": "The height at which particles are considered to be spawning above clouds. When set to a value of zero the mod will use the cloud height from the current world.", "particlerain.category.edit": "Edit Particle", - "particlerain.ParticleData.particlePresetId": "Preset particle", + "particlerain.ParticleData.presetParticleId": "Preset particle", "particlerain.ParticleData.usePresetParticle": "Use preset particle", "particlerain.ParticleData.id": "Identifier", "particlerain.ParticleData.id.description": "The string used to identify the particle in the registry, commands, and translations.", diff --git a/src/main/resources/assets/particlerain/lang/zh_cn.json b/src/main/resources/assets/particlerain/lang/zh_cn.json index f0c050a..ee64416 100644 --- a/src/main/resources/assets/particlerain/lang/zh_cn.json +++ b/src/main/resources/assets/particlerain/lang/zh_cn.json @@ -1,123 +1,135 @@ { - "particlerain.title": "粒子雨", - "particlerain.category.general": "常规", + "particlerain.title": "粒子雨配置选项", + + "particlerain.button.custom": "编辑自定义粒子", + "particlerain.button.add": "创建新粒子", + "particlerain.delete": "删除粒子", + "particlerain.whitelist": "白名单", + "particlerain.blacklist": "黑名单", + "particlerain.editList": "编辑列表", + "particlerain.ground": "地面", + "particlerain.sky": "天空", + "particlerain.auto": "自动", "particlerain.PerformanceOptions": "性能选项", "particlerain.PerformanceOptions.description": "降低这些参数将减少屏幕上渲染的粒子数量,使游戏运行更快,但代价是天气效果将看起来更稀疏。", "particlerain.PerformanceOptions.maxParticleAmount": "最大粒子数量", - "particlerain.PerformanceOptions.maxParticleAmount.description": "若世界上已存在设定的最大天气粒子数量,则不会生成新的天气粒子。", + "particlerain.PerformanceOptions.maxParticleAmount.description": "若世界上已存在设定的最大粒子数量,则不会生成新的粒子。", "particlerain.PerformanceOptions.particleDensity": "粒子密度", - "particlerain.PerformanceOptions.particleDensity.description": "降雨时每游戏刻尝试生成天气粒子的次数。", + "particlerain.PerformanceOptions.particleDensity.description": "控制每游戏刻尝试生成新粒子的数量。", "particlerain.PerformanceOptions.particleStormDensity": "雷暴时的粒子密度", - "particlerain.PerformanceOptions.particleStormDensity.description": "雷暴时每游戏刻尝试生成天气粒子的次数。", - "particlerain.PerformanceOptions.particleDistance": "粒子半径", - "particlerain.PerformanceOptions.particleDistance.description": "粒子将在距离玩家视角多少格方块外生成。", - "particlerain.PerformanceOptions.fogParticleRadius": "雾气粒子渲染半径", + "particlerain.PerformanceOptions.particleStormDensity.description": "控制雷暴时每游戏刻尝试生成新粒子的数量。", + "particlerain.PerformanceOptions.particleDistance": "天空粒子渲染半径", + "particlerain.PerformanceOptions.particleDistance.description": "粒子将在摄像机周围多少方块范围内生成。", + "particlerain.PerformanceOptions.surfaceRange": "地表粒子渲染半径", + "particlerain.PerformanceOptions.surfaceRange.description": "粒子将在世界地表周围多少方块范围内生成", - "particlerain.EffectOptions": "效果选项", - "particlerain.EffectOptions.description": "切换独立效果", - "particlerain.EffectOptions.doRainParticles": "生成降雨粒子", - "particlerain.EffectOptions.doSplashParticles": "在地表生成雨滴飞溅粒子", - "particlerain.EffectOptions.doSplashParticles.description": "在降雨粒子碰撞到方块时生成。", - "particlerain.EffectOptions.doSmokeParticles": "在炎热方块表面生成烟雾粒子", - "particlerain.EffectOptions.doSmokeParticles.description": "替换炎热方块上的雨滴飞溅粒子;参见“生成条件”一栏。", - "particlerain.EffectOptions.doRippleParticles": "在水面上生成涟漪粒子", - "particlerain.EffectOptions.doRippleParticles.description": "在水源方块和水坑上生成。", - "particlerain.EffectOptions.doStreakParticles": "在方块边缘生成水纹粒子", - "particlerain.EffectOptions.doStreakParticles.description": "在硬质方块表面上生成;参见“生成条件”一栏。", - "particlerain.EffectOptions.doSnowParticles": "生成降雪粒子", - "particlerain.EffectOptions.doDustParticles": "生成沙尘粒子", - "particlerain.EffectOptions.doDustParticles.description": "在干旱类生物群系的含沙子标签的方块上生成;参见“生成条件”一栏。", - "particlerain.EffectOptions.doShrubParticles": "生成灌木粒子", - "particlerain.EffectOptions.doShrubParticles.description": "在干旱类生物群系的含沙子标签的方块上生成;参见“生成条件”一栏。", - "particlerain.EffectOptions.doFogParticles": "生成雾气粒子", - "particlerain.EffectOptions.doFogParticles.description": "随着雨落下的云雾。此效果将会造成严重卡顿!", - "particlerain.EffectOptions.doGroundFogParticles": "生成低雾粒子", - "particlerain.EffectOptions.doHailParticles": "生成冰雹粒子", - "particlerain.EffectOptions.doHailParticles.description": "在寒冷生物群系将有概率取代降雨粒子生成", - "particlerain.EffectOptions.doSleetParticles": "生成雨夹雪粒子", - "particlerain.EffectOptions.doSleetParticles.description": "在积雪生物群系边界将取代降雨粒子生成", - "particlerain.EffectOptions.doPuddles": "水坑", - "particlerain.EffectOptions.doPuddles.description": "实验性内容!", - - "particlerain.SoundOptions": "声音选项", - "particlerain.SoundOptions.doMaterialSounds": "播放对应材质声", - "particlerain.SoundOptions.doMaterialSounds.description": "使雨落下的声音与落在方块上的材质相匹配。", - "particlerain.SoundOptions.doRainSounds": "播放雨声", - "particlerain.SoundOptions.doSnowSounds": "播放雪声", - "particlerain.SoundOptions.doSandSounds": "播放风吹沙声", - - "particlerain.PuddleOptions": "水坑选项", - "particlerain.PuddleOptions.updateDelay": "水坑刷新延迟", - "particlerain.PuddleOptions.updateStep": "水坑覆盖范围更新量", - "particlerain.PuddleOptions.rainLevel": "在降雨时覆盖", - "particlerain.PuddleOptions.stormLevel": "在雷暴时覆盖", + "particlerain.particleToggles": "粒子效果选项", + "particlerain.editParticles": "编辑粒子", + "particlerain.rain": "雨", + "particlerain.snow": "雪", + "particlerain.dust": "尘埃", + "particlerain.rain_haze": "雨雾", + "particlerain.snow_haze": "雪雾", + "particlerain.dust_haze": "尘霾", + "particlerain.splatter": "雨滴飞溅", + "particlerain.ripple": "雨滴涟漪", + "particlerain.smoke": "雨汽", + "particlerain.streak": "雨痕", + "particlerain.shrub": "灌木", + "particlerain.mist": "雾气", + "particlerain.mist_after_rain": "雨后雾气", - "particlerain.CompatibilityOptions": "兼容选项", - "particlerain.CompatibilityOptions.description": "", - "particlerain.CompatibilityOptions.renderVanillaWeather": "渲染原版天气", - "particlerain.CompatibilityOptions.renderVanillaWeather.description": "渲染原版天气的滚动纹理。", - "particlerain.CompatibilityOptions.tickVanillaWeather": "使用原版雨滴飞溅效果", - "particlerain.CompatibilityOptions.tickVanillaWeather.description": "控制默认的天气声音和雨滴飞溅粒子。", - "particlerain.CompatibilityOptions.biomeTint": "使用生物群系颜色为降雨粒子染色", - "particlerain.CompatibilityOptions.biomeTint.description": "为降雨,水纹,水滴和雨滴飞溅粒子染色。", - "particlerain.CompatibilityOptions.tintMix": "水/天空颜色混合", - "particlerain.CompatibilityOptions.tintMix.description": "混合生物群系水颜色(0)和生物群系天空颜色(100)", - "particlerain.CompatibilityOptions.alwaysRaining": "总是生成天气粒子", - "particlerain.CompatibilityOptions.alwaysRaining.description": "仅限粒子;不影响游戏内容和内部天空光照。", - "particlerain.CompatibilityOptions.yLevelWindAdjustment": "Y轴风力强度调整", - "particlerain.CompatibilityOptions.yLevelWindAdjustment.description": "使风力强度在地表以上随着Y轴增高而增强,地表以下时无风。", - "particlerain.CompatibilityOptions.syncRegistry": "同步登录(区域)", - "particlerain.CompatibilityOptions.syncRegistry.description": "当玩家无法连接到你的局域网游戏时请关闭此选项", + "particlerain.SoundOptions": "音效选项", + "particlerain.SoundOptions.doMaterialSounds": "播放对应材质音效", + "particlerain.SoundOptions.doMaterialSounds.description": "使雨落下的音效与其落在方块上的材质相匹配。", + "particlerain.SoundOptions.rainVolume": "雨声音量", + "particlerain.SoundOptions.snowVolume": "雪声音量", + "particlerain.SoundOptions.windVolume": "风声音量", + "particlerain.SoundOptions.blockVolume": "方块撞击音量", - "particlerain.category.effects": "编辑粒子选项", + "particlerain.WindOptions": "风选项", + "particlerain.WindOptions.strength": "强度", + "particlerain.WindOptions.strengthVariance": "强度方差", + "particlerain.WindOptions.gustFrequency": "阵风频率", + "particlerain.WindOptions.gustFrequency.description": "频率越低的阵风的持续时间越长。", + "particlerain.WindOptions.modulationSpeed": "变化速度", + "particlerain.WindOptions.modulationSpeed.description": "风随着时间变化得有多快。", + "particlerain.WindOptions.yLevelAdjustment": "Y轴高度风力强度调整", + "particlerain.WindOptions.yLevelAdjustment.description": "使风力强度在地表以上随着Y轴增高而增强,地表以下时无风。", - "particlerain.ParticleOptions.density": "相对密度", - "particlerain.ParticleOptions.density.description": "相对于整个粒子密度,粒子产生的频率。", - "particlerain.ParticleOptions.gravity": "重力", - "particlerain.ParticleOptions.gravity.description": "重力对粒子的影响。", - "particlerain.ParticleOptions.windStrength": "风力强度", - "particlerain.ParticleOptions.windStrength.description": "影响粒子下落角度。", - "particlerain.ParticleOptions.stormWindStrength": "雷暴时的风力强度", - "particlerain.ParticleOptions.stormWindStrength.description": "影响粒子下落角度。", - "particlerain.ParticleOptions.size": "大小", - "particlerain.ParticleOptions.size.description": "以方块为单位的粒子半径。", - "particlerain.ParticleOptions.amount": "数量", - "particlerain.ParticleOptions.amount.description": "一次生成的粒子数量。", - "particlerain.ParticleOptions.rotationAmount": "旋转速度", - "particlerain.ParticleOptions.rotationAmount.description": "粒子每游戏刻旋转的幅度。", - "particlerain.ParticleOptions.stormRotationAmount": "雷暴时的旋转速度", - "particlerain.ParticleOptions.stormRotationAmount.description": "在雷暴时粒子每游戏刻旋转的幅度。", - "particlerain.ParticleOptions.opacity": "不透明度", - "particlerain.ParticleOptions.opacity.description": "从透明(0)到不透明(100)", - "particlerain.ParticleOptions.bounciness": "弹跳力", - "particlerain.ParticleOptions.useResourcepackResolution": "使用资源包分辨率", - "particlerain.ParticleOptions.useResourcepackResolution.description": "使用营火烟雾粒子的分辨率。", - "particlerain.ParticleOptions.resolution": "分辨率", - "particlerain.ParticleOptions.spawnOnGround": "在地表生成", - "particlerain.ParticleOptions.spawnOnGround.description": "使沙尘从地表吹起而不是从天而降。", - "particlerain.ParticleOptions.maxSpawnHeight": "最大生成高度", - "particlerain.ParticleOptions.minSpawnHeight": "最小生成高度", - "particlerain.ParticleOptions.spawnTime": "生成时间", - "particlerain.ParticleOptions.impactEffectAmount": "碰撞粒子生成数量调整", - "particlerain.ParticleOptions.impactEffectAmount.description": "控制与方块碰撞时生成的涟漪,雨滴飞溅,烟雾粒子。", + "particlerain.CompatibilityOptions": "兼容性选项", + "particlerain.CompatibilityOptions.renderDefaultWeather": "渲染原版天气效果", + "particlerain.CompatibilityOptions.renderDefaultWeather.description": "渲染原版天气的滚动纹理。", + "particlerain.CompatibilityOptions.doDefaultSplashing": "启用原版雨滴飞溅效果", + "particlerain.CompatibilityOptions.doDefaultSplashing.description": "控制默认的天气声音和雨滴飞溅粒子。", + "particlerain.CompatibilityOptions.waterTint": "根据生物群系颜色为降雨粒子染色", + "particlerain.CompatibilityOptions.waterTint.description": "为降雨,雨痕,水滴和雨滴飞溅粒子染色。", + "particlerain.CompatibilityOptions.tintMix": "水体/天空颜色混合", + "particlerain.CompatibilityOptions.tintMix.description": "混合生物群系水体颜色(0)和生物群系天空颜色(100)的比例", + "particlerain.CompatibilityOptions.shaderpackTint": "仅在光影开启时使用天空颜色", + "particlerain.CompatibilityOptions.syncRegistries": "同步注册表", + "particlerain.CompatibilityOptions.syncRegistries.description": "当本模组禁止其他玩家连接到你的局域网游戏时请禁用此选项。", + "particlerain.CompatibilityOptions.crossBiomeBorder": "跨越生物群系边界", + "particlerain.CompatibilityOptions.crossBiomeBorder.description": "允许粒子飘向不同温度的生物群系。", + "particlerain.CompatibilityOptions.useHeightmapTemp": "使用高度图的温度属性", + "particlerain.CompatibilityOptions.useHeightmapTemp.description": "用在天气会因高度而变化的生物群系中,例如在风袭丘陵生物群系,可防止本该下雨的地方下雪。", + "particlerain.CompatibilityOptions.doSpawnHeightLimit": "限制生成高度", + "particlerain.CompatibilityOptions.doSpawnHeightLimit.description": "防止粒子生成在云层高度以上。", + "particlerain.CompatibilityOptions.spawnHeightLimit": "生成高度限制", + "particlerain.CompatibilityOptions.spawnHeightLimit.description": "粒子可在云层上方生成的高度。设置为零时,本模组将使用当前世界的云层高度。", - "particlerain.RainOptions": "降雨粒子选项", - "particlerain.SnowOptions": "降雪粒子选项", - "particlerain.DustOptions": "沙尘粒子选项", - "particlerain.ShrubOptions": "灌木粒子选项", - "particlerain.RippleOptions": "涟漪粒子选项", - "particlerain.FogOptions": "雾粒子选项", - "particlerain.GroundFogOptions": "低雾粒子选项", + "particlerain.category.edit": "编辑粒子选项", + "particlerain.ParticleData.presetParticleId": "预设粒子", + "particlerain.ParticleData.usePresetParticle": "使用预设粒子", + "particlerain.ParticleData.id": "标识符(ID)", + "particlerain.ParticleData.id.description": "用于定义粒子的命名空间ID、指令以及翻译的字符串。", + + "particlerain.ParticleData.enabled": "已启用", + "particlerain.ParticleData.spawning": "生成中", + "particlerain.ParticleData.density": "相对密度", + "particlerain.ParticleData.density.description": "相对于整个粒子密度,粒子产生的频率。", + "particlerain.ParticleData.weather": "生成条件", + "particlerain.ParticleData.precipitation": "生物群系降水类型", + "particlerain.ParticleData.needsSkyAccess": "需要露天", + "particlerain.ParticleData.spawnPos": "生成位置", - "particlerain.category.SpawnOptions": "编辑生成条件", - "particlerain.SpawnOptions.doOverrideWeather": "全局天气效果覆盖", - "particlerain.SpawnOptions.overrideWeather": "全局天气类型:", - "particlerain.SpawnOptions.useHeightmapTemp": "使用高度图的温度属性", - "particlerain.SpawnOptions.useHeightmapTemp.description": "在天气会因高度而变化的生物群系中,例如在风袭丘陵生物群系,可防止本该下雨的地方下雪。", - "particlerain.SpawnOptions.canSpawnAboveClouds": "在云层高度上方生成天气粒子。", - "particlerain.SpawnOptions.cloudHeight": "在此高度以上的天气粒子将不会生成", + "particlerain.biomeList": "生物群系列表", + "particlerain.blockList": "方块列表", + "particlerain.Whitelist.wikiLink": "在线上查看标签ID", + "particlerain.Whitelist.isWhitelist": "过滤模式", + "particlerain.BiomeList.entries": "生物群系", + "particlerain.BlockList.entries": "方块", + "particlerain.suggest": "输入一个世界以查看建议", - "particlerain.SpawnOptions.dustyBlockTags": "在包含这些标签的方块表面生成沙尘:", - "particlerain.SpawnOptions.openWiki": "在 Minecraft Wiki 上查看方块标签" -} + "particlerain.ParticleData.motion": "动量", + "particlerain.ParticleData.gravity": "重力", + "particlerain.ParticleData.windStrength": "风力强度", + "particlerain.ParticleData.stormWindStrength": "雷暴时的风力强度", + "particlerain.ParticleData.lifetime": "最大存在时间", + "particlerain.ParticleData.bounciness": "弹性", + "particlerain.ParticleData.rotationAmount": "旋转速度", + "particlerain.ParticleData.rotationAmount.description": "粒子每游戏刻旋转的幅度。", + + "particlerain.ParticleData.appearance": "外观", + "particlerain.ParticleData.opacity": "不透明度", + "particlerain.ParticleData.opacity.description": "粒子从完全透明(0)到完全不透明(100)的百分比。", + "particlerain.ParticleData.size": "大小", + "particlerain.ParticleData.constantScreenSize": "固定屏幕尺寸", + "particlerain.ParticleData.constantScreenSize.description": "按距离缩放粒子,使其在屏幕上的大小保持不变。", + "particlerain.ParticleData.renderType": "渲染类型", + "particlerain.ParticleData.renderType.description": "定义了透明度的渲染方式 \n在 Minecraft 1.21.5 版本中,BLENDED 类型可能在某些模组下显示不正确,并且与光影不兼容。", + "particlerain.ParticleData.spriteLocations": "精灵图纹理", + "particlerain.ParticleData.tintType": "着色类型", + "particlerain.ParticleData.customTint": "自定义颜色", + "particlerain.ParticleData.rotationType": "旋转类型", + "particlerain.ParticleData.renderStyle": "渲染风格", + + "particlerain.ParticleData.useResourcepackResolution": "使用资源包分辨率", + "particlerain.ParticleData.useResourcepackResolution.description": "使用营火烟雾粒子的分辨率。", + "particlerain.ParticleData.resolution": "分辨率", + "particlerain.ShrubOptions": "灌木粒子选项", + "particlerain.StreakOptions": "雨痕粒子选项", + "particlerain.RippleOptions": "涟漪粒子选项", + "particlerain.MistOptions": "雾气粒子选项" +} \ No newline at end of file