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[New Feature] Temporary Mind Control Feature #93
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Description
I just thought of this, so...
[A Warhead]
TemporaryMindControl= (bool)
TemporaryMindControl.Duration= (int)
TemporaryMindControl.Animation= (AnimList, such as MINDANIM)
TemporaryMindControl.TimerImage= (AnimList, such as IVANBOMB, can use same logic as Ivan Bomb)
TemporaryMindControl.TimerFlickerRate= (int, can use same logic as Ivan Bomb)
TemporaryMindControl.KillAfterDuration= (bool)
AFAIK, Warheads from SuperWeapon is neutral-owned, so...
[A SuperWeapon]
Type=TemporaryMindControl
TemporaryMindControl.Duration= (int)
TemporaryMindControl.Animation= (AnimList, such as MINDANIM)
TemporaryMindControl.TimerImage= (AnimList, such as IVANBOMB, can use same logic as Ivan Bomb)
TemporaryMindControl.TimerFlickerRate= (int, can use same logic as Ivan Bomb)
TemporaryMindControl.KillAfterDuration= (bool)
SW.AITargeting=PsychicDominator
_Support other SW Settings as well..._
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