If possible to check how many points a player has, the Generals ranking system could be recreated e.g.:
[Superweapon]
SW.Points.Required=30000
This superweapon would be available after the player reaches this many points via kills. Combining this with UnitDelivery SWs + SW.NegBuildings tags, you could effectively create a choice between multiple items, like in Generals.
If possible to check how many points a player has, the Generals ranking system could be recreated e.g.:
This superweapon would be available after the player reaches this many points via kills. Combining this with UnitDelivery SWs + SW.NegBuildings tags, you could effectively create a choice between multiple items, like in Generals.