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Gain Experience in "Automatic passenger deletion" logic #806
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Description
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- The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
- The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
- I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
- I added a very descriptive title to this issue.
- I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- I thought out how the feature / enhancement should work and described it in the most detailed and clear way.
Description
"Automatic passenger deletion" logic can make transports with these tags will erase the passengers overtime, and can gain money if PassengerDeletion.Soylent=true or PassengerDeletion.SoylentFriendlies=true.
Can transports get experience same as transports kill these passengers by weapon?
INI code
[SOMETECHNO] ; TechnoType
PassengerDeletion.Experience=false ; boolean
PassengerDeletion.ExperienceFriendlies=false ; booleanAdditional context
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