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No Tag to Display Shadow For Vxl-based Vehicles' Turret #714

@Daiki9527

Description

@Daiki9527

First check

  • The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
  • The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
  • I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I thought out how the feature / enhancement should work and described it in the most detailed and clear way.

Description

Corrently,There Is No Tag to Display Shadow For Vxl-based Vehicles' Turret, specially when it comes to jumpjet."UseTurretShadow=" only render the turret's shadow for shp-based units.

INI code

[UnitTypesArt]
VxlUseTurretShadow=yes/no
TurretShadowIndex=1

0 For **tur.vxl
1 For **tur1.vxl
5 For **tur5.vxl

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