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Oil Derricks' ProduceCash logic able to be modified by Econmomy boosters structure. #411

@BlackSnowMO

Description

@BlackSnowMO

Description:

A feature that can be used to increase the value of Oil Derricks or any structure with ProduceCashAmount=x .

Possible Implementation:

In this example, if an Oil Derrick gives the player 20$ every time, the value would be modified by 20%, providing the player with 24$ instead. Similar to the Industrial Plant reducing the cost of vehicles. Perhaps it should be applied to both "ProduceCashAmount=" and "ProduceCashStartup=".

[GAOREP]
ProduceCashAmountMultiplier=1.2

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