GapCells when set to an integer above 0 will allow a warhead to inflict gap generator logic in the cells the warhead is detonated in. Uses Big Gap targeting flags. Defaults to 0 for all warheads.
Practical use would be a Gap Generator smokescreen or superweapon that shrouds an area.
[GapWH]
CellSpread=3
GapCells=3
BigGap.Affects=Enemy
Maybe GapCells could be a child of BigGap logic, so syntax would become BigGap.GapCells=integer.
GapCellswhen set to an integer above 0 will allow a warhead to inflict gap generator logic in the cells the warhead is detonated in. Uses Big Gap targeting flags. Defaults to 0 for all warheads.Practical use would be a Gap Generator smokescreen or superweapon that shrouds an area.
Maybe GapCells could be a child of
BigGaplogic, so syntax would becomeBigGap.GapCells=integer.