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PassiveAcquireMode.cpp
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210 lines (173 loc) · 6.5 KB
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#include "PassiveAcquireMode.h"
#include "Ext/Techno/Body.h"
#include <Ext/Event/Body.h>
const char* AggressiveModeClass::GetName() const
{
return "AggressiveMode";
}
const wchar_t* AggressiveModeClass::GetUIName() const
{
return GeneralUtils::LoadStringUnlessMissing("TXT_AGGRESSIVE_MODE", L"Aggressive Mode");
}
const wchar_t* AggressiveModeClass::GetUICategory() const
{
return CATEGORY_CONTROL;
}
const wchar_t* AggressiveModeClass::GetUIDescription() const
{
return GeneralUtils::LoadStringUnlessMissing("TXT_AGGRESSIVE_MODE_DESC", L"Aggressive Mode");
}
void AggressiveModeClass::Execute(WWKey eInput) const
{
std::vector<TechnoClass*> TechnoVectorAggressive;
std::vector<TechnoClass*> TechnoVectorNonAggressive;
// Get current selected units.
// If all selected units are at Aggressive mode, we should cancel their Aggressive mode.
// Otherwise, we should turn them into Aggressive mode.
bool isAnySelectedUnitTogglable = false;
bool isAllSelectedUnitAggressiveMode = true;
auto processATechno = [&](TechnoClass* pTechno)
{
const auto pTechnoExt = TechnoExt::ExtMap.Find(pTechno);
// If not togglable then exclude it from the iteration.
if (!pTechnoExt->CanTogglePassiveAcquireMode())
return;
isAnySelectedUnitTogglable = true;
if (pTechnoExt->GetPassiveAcquireMode() == PassiveAcquireMode::Aggressive)
{
TechnoVectorAggressive.push_back(pTechno);
}
else
{
isAllSelectedUnitAggressiveMode = false;
TechnoVectorNonAggressive.push_back(pTechno);
}
return;
};
for (const auto& pUnit : ObjectClass::CurrentObjects)
{
// try to cast to TechnoClass
TechnoClass* pTechno = abstract_cast<TechnoClass*>(pUnit);
// if not a techno or is in berserk or is not controlled by the local player then ignore it
if (!pTechno || pTechno->Berzerk || !pTechno->Owner->IsControlledByCurrentPlayer())
continue;
processATechno(pTechno);
if (auto pPassenger = pTechno->Passengers.GetFirstPassenger())
{
for (; pPassenger; pPassenger = abstract_cast<FootClass*>(pPassenger->NextObject))
processATechno(pPassenger);
}
if (auto pBuilding = abstract_cast<BuildingClass*>(pTechno))
{
for (auto pOccupier : pBuilding->Occupants)
processATechno(pOccupier);
}
}
// If this boolean is false, then none of the selected units are togglable, meaning this hotket doesn't need to do anything.
if (isAnySelectedUnitTogglable)
{
// If all selected units are Aggressive mode, then cancel their Aggressive mode;
// otherwise, make all selected units Aggressive mode.
if (isAllSelectedUnitAggressiveMode)
{
for (const auto& pTechno : TechnoVectorAggressive)
EventExt::RaiseTogglePassiveAcquireMode(pTechno, PassiveAcquireMode::Normal);
wchar_t buffer[0x100];
swprintf_s(buffer, GeneralUtils::LoadStringUnlessMissing("MSG:AGGRESSIVE_MODE_OFF", L"%i unit(s) ceased Aggressive Mode."), TechnoVectorAggressive.size());
MessageListClass::Instance.PrintMessage(buffer);
}
else
{
for (const auto& pTechno : TechnoVectorNonAggressive)
EventExt::RaiseTogglePassiveAcquireMode(pTechno, PassiveAcquireMode::Aggressive);
wchar_t buffer[0x100];
swprintf_s(buffer, GeneralUtils::LoadStringUnlessMissing("MSG:AGGRESSIVE_MODE_ON", L"%i unit(s) entered Aggressive Mode."), TechnoVectorNonAggressive.size());
MessageListClass::Instance.PrintMessage(buffer);
}
}
}
const char* CeasefireModeClass::GetName() const
{
return "CeasefireMode";
}
const wchar_t* CeasefireModeClass::GetUIName() const
{
return GeneralUtils::LoadStringUnlessMissing("TXT_CEASEFIRE_MODE", L"Ceasefire Mode");
}
const wchar_t* CeasefireModeClass::GetUICategory() const
{
return CATEGORY_CONTROL;
}
const wchar_t* CeasefireModeClass::GetUIDescription() const
{
return GeneralUtils::LoadStringUnlessMissing("TXT_CEASEFIRE_MODE_DESC", L"Ceasefire Mode");
}
void CeasefireModeClass::Execute(WWKey eInput) const
{
std::vector<TechnoClass*> TechnoVectorCeasefire;
std::vector<TechnoClass*> TechnoVectorNonCeasefire;
// Get current selected units.
// If all selected units are at Ceasefire mode, we should cancel their Ceasefire mode.
// Otherwise, we should turn them into Ceasefire mode.
bool isAnySelectedUnitTogglable = false;
bool isAllSelectedUnitCeasefireMode = true;
auto processATechno = [&](TechnoClass* pTechno)
{
const auto pTechnoExt = TechnoExt::ExtMap.Find(pTechno);
// If not togglable then exclude it from the iteration.
if (!pTechnoExt->CanTogglePassiveAcquireMode())
return;
isAnySelectedUnitTogglable = true;
if (pTechnoExt->GetPassiveAcquireMode() == PassiveAcquireMode::Ceasefire)
{
TechnoVectorCeasefire.push_back(pTechno);
}
else
{
isAllSelectedUnitCeasefireMode = false;
TechnoVectorNonCeasefire.push_back(pTechno);
}
return;
};
for (const auto& pUnit : ObjectClass::CurrentObjects)
{
// try to cast to TechnoClass
TechnoClass* pTechno = abstract_cast<TechnoClass*>(pUnit);
// if not a techno or is in berserk or is not controlled by the local player then ignore it
if (!pTechno || pTechno->Berzerk || !pTechno->Owner->IsControlledByCurrentPlayer())
continue;
processATechno(pTechno);
if (auto pPassenger = pTechno->Passengers.GetFirstPassenger())
{
for (; pPassenger; pPassenger = abstract_cast<FootClass*>(pPassenger->NextObject))
processATechno(pPassenger);
}
if (auto pBuilding = abstract_cast<BuildingClass*>(pTechno))
{
for (auto pOccupier : pBuilding->Occupants)
processATechno(pOccupier);
}
}
// If this boolean is false, then none of the selected units are togglable, meaning this hotket doesn't need to do anything.
if (isAnySelectedUnitTogglable)
{
// If all selected units are Ceasefire mode, then cancel their Ceasefire mode;
// otherwise, make all selected units Ceasefire mode.
if (isAllSelectedUnitCeasefireMode)
{
for (const auto& pTechno : TechnoVectorCeasefire)
EventExt::RaiseTogglePassiveAcquireMode(pTechno, PassiveAcquireMode::Normal);
wchar_t buffer[0x100];
swprintf_s(buffer, GeneralUtils::LoadStringUnlessMissing("MSG:CEASEFIRE_MODE_OFF", L"%i unit(s) ceased Ceasefire Mode."), TechnoVectorCeasefire.size());
MessageListClass::Instance.PrintMessage(buffer);
}
else
{
for (const auto& pTechno : TechnoVectorNonCeasefire)
EventExt::RaiseTogglePassiveAcquireMode(pTechno, PassiveAcquireMode::Ceasefire);
wchar_t buffer[0x100];
swprintf_s(buffer, GeneralUtils::LoadStringUnlessMissing("MSG:CEASEFIRE_MODE_ON", L"%i unit(s) entered Ceasefire Mode."), TechnoVectorNonCeasefire.size());
MessageListClass::Instance.PrintMessage(buffer);
}
}
}