From 392c4655e66b65b8413dcdf1691d8a1a9ca1e5b0 Mon Sep 17 00:00:00 2001 From: Kyle Lu Date: Wed, 12 Feb 2025 16:31:43 +0800 Subject: [PATCH] typo in backgrounds.md "sub screen" should be "sub engine" --- manuscript/backgrounds.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manuscript/backgrounds.md b/manuscript/backgrounds.md index b0a8da8..1e8b894 100644 --- a/manuscript/backgrounds.md +++ b/manuscript/backgrounds.md @@ -44,7 +44,7 @@ The Nintendo DS has two screens. As such, it has two graphics engines, one for each screen. The first engine is referred to as the "main" engine, while the second is called the "sub" engine. Both of these engines can put in charge of either screen. By default, libnds tells the main engine to operate the top -physical screen and the sub screen the bottom physical screen. +physical screen and the sub engine the bottom physical screen. Each engine supports up to four backgrounds and up to 128 sprites. They operate independently of each other, each with their own control registers,