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Copy file name to clipboardExpand all lines: units/SDL_events.inc
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direction: TSDL_MouseWheelDirection; {*< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back }
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mouse_x: cfloat; {*< X coordinate, relative to window }
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mouse_y: cfloat; {*< Y coordinate, relative to window }
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integer_x: cint32; {*< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) *}
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integer_y: cint32; {*< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) *}
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