-
Notifications
You must be signed in to change notification settings - Fork 3
/
HTML5 - Beginners - drawLine function.html
50 lines (48 loc) · 1.19 KB
/
HTML5 - Beginners - drawLine function.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width" />
</head>
<body bgcolor="black">
<div id="test"></div>
<style>#myCanvas {touch-action: none;
-webkit-touch-callout:none;
-webkit-user-select:none;
-khtml-user-select:none;
-moz-user-select:none;
-ms-user-select:none;
user-select:none;
-webkit-tap-highlight-color:rgba(0,0,0,0);
}</style>
<canvas id="myCanvas" width="320" height="240" style="border:0px solid #d3d3d3;">
Use different browser.
</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
gameloop=setInterval(doGameLoop,16);
function doGameLoop(){
myCanvas.height = window.innerHeight-32;
myCanvas.width = window.innerWidth-32;
ctx.fillStyle="rgb(0,0,0)";
ctx.fillRect(0,0,c.width,c.height);
ctx.fillStyle="rgb(255,255,255)";
ctx.fillText("Javascript Html canvas example.",10,10);
//
ctx.strokeStyle = 'red';
ctx.lineWidth = 5;
drawLine(0,0,100,100);
}
// Draw a line from x,y to x,y
// Set lineWidth = x and
// strokeStyle = x before using.
function drawLine(x1,y1,x2,y2){
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.stroke();
}
</script>
</body>
</html>