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Monkey-X - 2d Scrolling map and player.monkey
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Monkey-X - 2d Scrolling map and player.monkey
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Import mojo
Class tilemap
Field mapwidth:Int
Field mapheight:Int
Field tilewidth:Int=32
Field tileheight:Int=32
Field mapx:Int=0
Field mapy:Int=0
Field mapsx:Int=0
Field mapsy:Int=0
Field map:Int[][]
Method New(mapwidth:Int,mapheight:Int)
Self.mapwidth = mapwidth
Self.mapheight = mapheight
'create map array
map = New Int[mapwidth][]
For Local i = 0 Until mapwidth
map[i] = New Int[mapheight]
Next
makenoisemap
End Method
Method alignmap()
For Local i=0 Until 4
If p.x > DeviceWidth / 2
If mapx+20 < mapwidth-1
mapsx-=1
If mapsx < 0 Then
mapsx = 31
mapx += 1
Endif
p.x-=1
End If
End If
Next
For Local i=0 Until 4
If p.x < DeviceWidth / 2
If mapx > 0
mapsx+=1
If mapsx > 32 Then
mapsx = 0
mapx -= 1
Endif
p.x+=1
End If
End If
Next
' scrolling down
For Local i=0 Until 16
If p.y > DeviceHeight / 2
If mapy+14 < mapheight-1
mapsy-=1
If mapsy < 0 Then
mapsy = 31
mapy += 1
Endif
p.y-=1
End If
End If
Next
' scrolling up
For Local i=0 Until 16
If p.y < DeviceHeight / 2
If mapy > 0
mapsy+=1
If mapsy > 31 Then
mapsy = 0
mapy -= 1
Endif
p.y+=1
End If
End If
Next
End Method
Method drawmap:Void()
For Local y=0 To 14
For Local x=0 To 20
Local x1 = ((x*tilewidth)+mapsx)-tilewidth
Local y1 = ((y*tileheight)+mapsy)
Select map[x+mapx][y+mapy]
Case 1'Wall
SetColor 100,100,100
DrawRect x1,y1,tilewidth,tileheight
Case 2'spriny
SetColor 0,100,0
DrawRect x1,y1,tilewidth,tileheight
End Select
Next
Next
End Method
Method makenoisemap()
' add random noise To the map
For Local i=0 Until (mapwidth*mapheight)/7
Local x:Int=Rnd(0,mapwidth)
Local y:Int=Rnd(0,mapheight)
Local tileval:Int=1
map[x][y] = tileval
Next
'make some room for the player start position
For Local y=0 To 10
For Local x=0 To 10
map[x][y] = 0
Next
Next
' make some borders at the edges
For Local y=0 Until mapheight
map[1][y] = 1
map[mapwidth-2][y] = 1
Next
For Local x=0 Until mapwidth
map[x][0] = 1
map[x][1] = 1
map[x][mapheight-2] = 1
Next
End Method
End Class
Class player
Field x:Float
Field y:Float
Field w:Int=32
Field h:Int=32
Field incy:Float=0
Field isjumping:Bool = False
Field facing:Int '0 = left , 1 = right
Method New(x:Float,y:Float)
Self.x = x
Self.y = y
End Method
Method update()
' walking and jumping mode
regularmode
End Method
Method regularmode()
'Left and Right movement
If KeyDown(KEY_RIGHT)
For Local i=0 Until 4 ' move with 4 pixels at a time
If ptc(1,0) = False
x+=1
facing = 1
End If
Next
End If
If KeyDown(KEY_LEFT)
For Local i=0 Until 4
If ptc(-1,0) = False
x-=1
facing = 0
End If
Next
End If
'player gravity part
'if in the air and not in jump
If isjumping = False
If ptc(0,1) = False
isjumping=True
incy=0
End If
End If
' jump
If KeyDown(KEY_SPACE)
If isjumping = False
isjumping = True
incy=-4
End If
End If
' if we are in a jump/falling down
If isjumping=True
If incy>=0 'if we are going down
If incy<4 Then incy+=.1
For Local i=0 Until(incy)
If ptc(0,1) = False
y+=1
Else
isjumping = False
End If
Next
End If
If incy<0 'if we are going up
incy+=.1
For Local i=0 Until Abs(incy)
If ptc(0,-1) = False
y-=1
Else
incy=0
End If
Next
End If
End If
End Method
'player collide with solid blocks true/false
Method ptc:Bool(offsetx:Int=0,offsety:Int=0)
Local cx = (p.x+offsetx)/m.tilewidth+m.mapx
Local cy = (p.y+offsety)/m.tileheight+m.mapy
For Local y2=cy-1 Until cy+4
For Local x2=cx-1 Until cx+4
If x2>=0 And x2<m.mapwidth And y2>=0 And y2<m.mapheight
If m.map[x2][y2] = 1
Local x3 = (x2-m.mapx)*m.tilewidth-32+m.mapsx
Local y3 = (y2-m.mapy)*m.tileheight+m.mapsy
If rectsoverlap(p.x+offsetx,p.y+offsety,p.w,p.h,x3,y3,m.tilewidth,m.tileheight) = True
Return True
End If
End If
End If
Next
Next
Return False
End Method
Method draw()
SetColor 255,255,0
DrawRect x,y,w,h
End Method
Method rectsoverlap:Bool(x1:Int, y1:Int, w1:Int, h1:Int, x2:Int, y2:Int, w2:Int, h2:Int)
If x1 >= (x2 + w2) Or (x1 + w1) <= x2 Then Return False
If y1 >= (y2 + h2) Or (y1 + h1) <= y2 Then Return False
Return True
End Method
End Class
Global p:player
Global m:tilemap
Class MyGame Extends App
Method OnCreate()
Seed = GetDate[5]
m = New tilemap(100,20) ' 100 wide and 20 deep
p = New player(3*32,3*32) 'player start at 3*32 tile x 3*32 tile y
SetUpdateRate(60)
End Method
Method OnUpdate()
p.update
m.alignmap
End Method
Method OnRender()
Cls 0,0,0
m.drawmap
p.draw
SetColor 0,0,0
DrawRect 0,0,DeviceWidth(),32
SetColor 255,255,255
DrawText "Use Cursor left/right to move, space to jump",0,0
End Method
End Class
Function Main()
New MyGame()
End Function