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Map Generator rooms and doors.monkey
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Map Generator rooms and doors.monkey
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Import mojo
Class map
Field tw:Float,th:Float
Field mw:Int,mh:Int
Field map:Int[][]
Field maxroomsize:Int=15
Field minroomsize:Int=5
Method New(mapwidth,mapheight)
map = New Int[mapwidth][]
For Local i = 0 Until mapwidth
map[i] = New Int[mapheight]
Next
tw = 640/mapwidth
th = 480/mapheight
Self.mw = mapwidth
Self.mh = mapheight
makemap()
End Method
Method makemap()
map[mw/2][mh/2] = 3
Local total:Int=Rnd(20000,150000)
For Local i=0 To total
Local x:Int = Rnd(maxroomsize+2,mw-(maxroomsize+2))
Local y:Int = Rnd(maxroomsize+2,mh-(maxroomsize+2))
If map[x][y] = 3
Local a:Int = Rnd(0,4)
Local w:Int=Rnd(minroomsize,maxroomsize)
Local h:Int=Rnd(minroomsize,maxroomsize)
Select a
Case 0'nroom
If fits(x-w/2,y-h,w,h-1) = True
mr(x,y-h,x+w/2,y-h/2,x,y,x-w/2,y-h/2)
Endif
Case 1'eroom
If fits(x+1,y-h/2,w,h) = True
mr(x+w/2,y-h/2,x+w,y,x+w/2,y+h/2,x,y)
Endif
Case 2'sroom
If fits(x-w/2,y+1,w,h) = True
mr(x,y,x+w/2,y+h/2,x,y+h,x-w/2,y+h/2)
Endif
Case 3'wroom
If fits(x-w-1,y-h/2,w,h) = True
mr(x-w/2,y-h/2,x,y,x-w/2,y+h/2,x-w,y)
Endif
End Select
End If
Next
' here we remove left over doors
For Local y:Int=2 To mh-2
For Local x:Int=2 To mw-2
If map[x][y] = 3
' If into darkness Then remove
If map[x-1][y] = 0 Or map[x+1][y] = 0
map[x][y] = 2
End If
If map[x][y-1] = 0 Or map[x][y+1] = 0
map[x][y] = 2
End If
Local cnt:Int=0
' every door If blocked remove
For Local y1:Int=y-1 To y+1
For Local x1:Int=x-1 To x+1
If map[x1][y1] = 2 Then cnt=cnt+1
Next
Next
If cnt>2 Then map[x][y]=2
End If
Next
Next
End Method
' makeroom
Method mr(x1:Int,y1:Int,x2:Int,y2:Int,x3:Int,y3:Int,x4:Int,y4:Int)
For Local y5=y1 To y3
For Local x5=x4 To x2
map[x5][y5] = 1
Next
Next
For Local y5=y1 To y3
map[x4][y5] = 2
map[x2][y5] = 2
Next
For Local x5=x4 To x2
map[x5][y1] = 2
map[x5][y3] = 2
Next
map[x1][y1] = 3
map[x2][y2] = 3
map[x3][y3] = 3
map[x4][y4] = 3
End Method
' Is there anything in the map
Method fits(x:Int,y:Int,w:Int,h:Int)
' If outside
If x<0 Or y<0 Or x+w>mw Or y+h>mh Then Return False
' If inside
For Local y1=y To y+h
For Local x1=x To x+w
If map[x1][y1]>0 Then Return False
Next
Next
Return True
End Method
Method draw()
For Local y1=0 Until mh
For Local x1=0 Until mw
Select map[x1][y1]
Case 0;SetColor 0,0,0
Case 1;SetColor 100,100,100
Case 2;SetColor 200,200,200
Case 3;SetColor 255,0,0
End Select
DrawRect x1*tw,y1*th,tw,th
Next
Next
End Method
End Class
Global m:map = New map(100,100)
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(60)
End Method
Method OnUpdate()
End Method
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
m.draw
End Method
End Class
Function Main()
New MyGame()
End function