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Civ Clone - Example - Parts 6.bb
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Civ Clone - Example - Parts 6.bb
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Graphics 640,480,32,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Global sx,sy,ex,ey
Const mapwidth = 39
Const mapheight = 29
Const tilewidth = 16
Const tileheight = 16
Dim map(mapwidth,mapheight)
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
Type ol
Field x,y,f,g,h,px,py
End Type
Type cl
Field x,y,f,g,h,px,py
End Type
Type path
Field x,y
End Type
Type unit
Field id,x,y,sx,sy,ex,ey
Field px[1024]
Field py[1024]
Field ploc,plen,active,movesleft,visible,moving
End Type
Global turn = 0
Global unitactive = False
Global flickertimer = MilliSecs()
makemap()
makeunits()
While KeyDown(1) = False
Cls
dounits()
drawmap()
drawunits()
drawpath()
drawunitpaths()
If KeyDown(28) = True
turn = turn + 1
nextturn()
Delay 200
FlushKeys()
End If
Text 0,0,"Turn : "+turn
Flip
Wend
End
Function nextturn()
For this.unit = Each unit
this\movesleft = 1
Next
End Function
Function dounits()
If MouseDown(2) = True
For this.unit = Each unit
this\active = False
this\visible = True
Next
Delete Each path
End If
For this.unit = Each unit
If this\active = True And this\moving = False
If flickertimer < MilliSecs()
If this\visible = True Then this\visible = False Else this\visible = True
flickertimer = MilliSecs() + 500
End If
sx = this\x
sy = this\y
ex = MouseX() / tilewidth
ey = MouseY() / tileheight
If findpath() = True Then
If MouseDown(1) = True
cnt = 0
For p.path = Each path
this\px[cnt] = p\x
this\py[cnt] = p\y
cnt=cnt+1
Next
this\plen = cnt-1
this\ploc = 1
this\moving = True
this\active = False
this\visible = True
this\ex = ex
this\ey = ey
this\sx = this\x
this\sy = this\y
Delete Each path
End If
End If
End If
If MouseDown(1) = True
sel = False
For d.unit = Each unit
If d\active = True Then sel = True
Next
If sel = False
If RectsOverlap(MouseX(),MouseY(),1,1,this\x*tilewidth,this\y*tileheight,tilewidth,tileheight)
For d.unit = Each unit
d\active = False
d\visible = True
Next
flickertimer = MilliSecs()
this\active = True
this\moving = False
End If
End If
End If
If this\moving = True And this\movesleft > 0
this\movesleft = this\movesleft - 1
this\x = this\px[this\ploc]
this\y = this\py[this\ploc]
this\ploc = this\ploc + 1
If this\x = this\ex And this\y = this\ey
this\moving = False
this\plen = 0
End If
End If
Next
End Function
Function drawunitpaths()
Color 255,255,0
For this.unit = Each unit
If this\plen > 0
For i=0 To this\plen
x = this\px[i] * tilewidth
y = this\py[i] * tileheight
Oval x+4,y+4,8,8,False
Next
End If
Next
End Function
Function drawunits()
For this.unit = Each unit
If this\visible = True
Color 255,255,255
Rect this\x*tilewidth,this\y*tileheight,tilewidth,tileheight,True
Color 0,0,0
Text this\x*tilewidth+tilewidth/2,this\y*tileheight+tileheight/2,this\id,True,True
Rect this\x*tilewidth,this\y*tileheight,tilewidth,tileheight,False
End If
Next
End Function
Function makeunits()
For i=0 To 4
this.unit = New unit
Repeat
this\x = Rand(mapwidth)
this\y = Rand(mapheight)
If map(this\x,this\y) > 0 Then Exit
Forever
this\sx = this\x
this\sy = this\y
this\id = i
this\movesleft = 1
this\visible = True
Next
End Function
Function findpath()
If sx = ex And sy = ey Then Return False
Delete Each cl
Delete Each ol
Delete Each path
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
Local tx,ty,tf,tg,th,newx,newy,lowestf
this.ol = New ol
this\x = sx
this\y = sy
olmap(sx,sy) = True
Repeat
If openlistisempty() = True Then Return False
lowestf = 100000
For this.ol = Each ol
If this\f < lowestf
lowestf = this\f
tx = this\x
ty = this\y
tf = this\f
tg = this\g
th = this\h
tpx = this\px
tpy = this\py
End If
Next
If tx = ex And ty = ey
that.cl = New cl
that\x = tx
that\y = ty
that\px = tpx
that\py = tpy
findpathback()
Return True
Else
removefromopenlist(tx,ty)
olmap(tx,ty) = False
clmap(tx,ty) = True
that.cl = New cl
that\x = tx
that\y = ty
that\f = tf
that\g = tg
that\h = th
that\px = tpx
that\py = tpy
For y=-1 To 1
For x=-1 To 1
newx = tx+x
newy = ty+y
If newx>=0 And newy>=0 And newx<=mapwidth And newy<=mapheight
If olmap(newx,newy) = False
If clmap(newx,newy) = False
olmap(newx,newy) = True
this.ol = New ol
this\x = newx
this\y = newy
this\g = map(newx,newy)+1
this\h = distance(newx,newy,ex,ey)
this\f = this\g+this\h
this\px = tx
this\py = ty
End If
End If
End If
Next
Next
End If
Forever
End Function
Function findpathback()
x = ex
y = ey
that.path = New path
that\x = x
that\y = y
Repeat
For this.cl = Each cl
If this\x = x And this\y = y
x = this\px
y = this\py
that.path = New path
that\x = x
that\y = y
Insert that Before First path
End If
Next
If x = sx And y = sy Then Return
Forever
End Function
Function removefromopenlist(x,y)
For this.ol = Each ol
If this\x = x And this\y = y
Delete this
Return
End If
Next
End Function
Function openlistisempty()
For this.ol = Each ol
Return False
Next
Return True
End Function
Function drawpath()
Color 255,0,0
For this.path = Each path
Oval this\x*tilewidth+4,this\y*tileheight+4,8,8,False
Next
End Function
Function distance(x1,y1,x2,y2)
Return Abs(x2-x1)+Abs(y2-y1)
End Function
Function drawmap()
For y=0 To mapheight
For x=0 To mapwidth
If map(x,y) = 0
Color 50,50,255
Else
Color 50,map(x,y)*16,50
End If
Rect x*tilewidth,y*tileheight,tilewidth,tileheight,True
Next
Next
End Function
Function makemap()
Dim map(mapwidth,mapheight)
For i=0 To 65
x1 = Rand(mapwidth)
y1 = Rand(mapheight)
For y2=-4 To 4
For x2=-4 To 4
x3 = x1+x2
y3 = y1+y2
If x3>=0 And y3>=0 And x3<=mapwidth And y3<=mapheight
map(x3,y3) = map(x3,y3) + 1
End If
Next
Next
For y2=-2 To 2
For x2=-2 To 2
x3 = x1+x2
y3 = y1+y2
If x3>=0 And y3>=0 And x3<=mapwidth And y3<=mapheight
map(x3,y3) = map(x3,y3) + 1
End If
Next
Next
For y2=-1 To 1
For x2=-1 To 1
x3 = x1+x2
y3 = y1+y2
If x3>=0 And y3>=0 And x3<=mapwidth And y3<=mapheight
map(x3,y3) = map(x3,y3) + 1
End If
Next
Next
Next
End Function