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Civ Clone - Example - Parts 3.bb
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Civ Clone - Example - Parts 3.bb
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Graphics 640,480,32,2
SetBuffer BackBuffer()
SeedRnd 2
Global turn = 0
Global sx,sy,ex,ey
Const mapwidth = 39
Const mapheight = 29
Const tilewidth = 16
Const tileheight = 16
Dim map(mapwidth,mapheight)
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
Dim islandmap(mapwidth,mapheight)
Type ol
Field x,y,f,g,h,px,py
End Type
Type cl
Field x,y,f,g,h,px,py
End Type
Type path
Field x,y
End Type
Type unit
Field islandunit
Field isseaunit
Field moves
Field visible
Field id,x,y,sx,sy,ex,ey,state$,nextstate$
Field pickupx,pickupy
Field dropoffx,dropoffy
Field boardx,boardy
Field unboardx,unboardy
Field cargoid[10]
Field px[1024]
Field py[1024]
Field ploc ; path location
End Type
Global myfont = LoadFont("verdana.ttf",10)
SetFont myfont
this.unit = New unit
this\visible = True
this\id = 1
this\state$ = "movetopickup"
this\x = 10
this\y = 10
this\sx = 10
this\sy = 10
this\ex = 22
this\ey = 22
this\islandunit = True
this.unit = New unit
this\visible= True
this\id = 2
this\state$ = "movetopickup"
this\x = 22
this\y = 14
this\isseaunit = True
makemap()
setislandmap()
makepath()
While KeyDown(1) = False
Cls
dounits()
drawmap()
drawislandmap()
drawunits()
drawlandunitpath()
drawpickuppoint()
drawdropoffpoint()
drawboardingpoints()
turn = turn + 1
For t.unit = Each unit
t\moves = 1
Next
Flip
Wend
End
Function drawboardingpoints()
For this.unit = Each unit
If this\id = 1 Then
Color 255,255,0
Rect this\boardx*tilewidth,this\boardy*tileheight,tilewidth,tileheight,False
Rect this\unboardx*tilewidth,this\unboardy*tileheight,tilewidth,tileheight,False
End If
Next
End Function
Function dounits()
For this.unit = Each unit
While this\moves > 0
Select this\state$
Case "movetopickup"
this\ploc = this\ploc + 1
this\x = this\px[this\ploc]
this\y = this\py[this\ploc]
this\moves = this\moves - 1
If this\islandunit = True
If this\x = this\pickupx And this\y = this\pickupy
this\state$ = "boardtransport"
End If
Else
If this\x = this\boardx And this\y = this\boardy
this\state$ = "wait"
End If
End If
Case "boardtransport"
If transport(this) = True Then
this\visible = False
this\ploc = 0
this\state$ = "onboard"
Else
this\moves = 0
End If
Case "onboard"
this\moves=0
Case "movetodropoff"
this\ploc = this\ploc + 1
this\x = this\px[this\ploc]
this\y = this\py[this\ploc]
this\moves = this\moves - 1
If this\x = this\unboardx And this\y = this\unboardy
this\state$ = "unboardtransport"
End If
Case "unboardtransport"
this\moves=0
unloadunit(this\cargoid[0])
this\state$="wait"
Case "wait"
this\moves = 0
Case "move"
this\ploc = this\ploc + 1
this\x = this\px[this\ploc]
this\y = this\py[this\ploc]
this\moves = this\moves-1
If this\x = this\ex And this\y = this\ey
this\state$ = "wait"
End If
End Select
Wend
Next
End Function
Function unloadunit(id)
For this.unit = Each unit
If this\id = id
this\x = this\dropoffx
this\y = this\dropoffy
this\visible = True
this\moves = 0
this\sx = this\x
this\sy = this\y
sx = this\sx
sy = this\sy
ex = this\ex
ey = this\ey
findpath()
cnt=0
For p.path = Each path
this\px[cnt] = p\x
this\py[cnt] = p\y
cnt=cnt+1
Next
this\ploc = 0
this\state$ = "move"
End If
Next
End Function
Function transport(this.unit)
For that.unit = Each unit
If that\id = 2
If that\x = this\boardx And that\y = this\boardy
that\sx = this\boardx
that\sy = this\boardy
that\ex = this\unboardx
that\ey = this\unboardy
that\unboardx = this\unboardx
that\unboardy = this\unboardy
that\cargoid[0] = 1
sx = that\sx
sy = that\sy
ex = that\ex
ey = that\ey
findpath()
cnt=0
For p.path = Each path
that\px[cnt] = p\x
that\py[cnt] = p\y
cnt=cnt+1
Next
that\ploc = 0
that\state$ = "movetodropoff"
Return True
End If
End If
Next
Return False
End Function
Function makepath()
this.unit = First unit
sx = this\sx
sy = this\sy
ex = this\ex
ey = this\ey
findpath()
For that.path = Each path
this\px[cnt] = that\x
this\py[cnt] = that\y
cnt=cnt+1
Next
this\ploc = 0
setpickup(this)
setdropoff(this)
settransport(this)
End Function
Function settransport(this.unit)
For that.unit = Each unit
If that\id = 2
that\sx = that\x
that\sy = that\y
that\ex = this\boardx
that\ey = this\boardy
sx = that\sx
sy = that\sy
ex = that\ex
ey = that\ey
findpath
For p.path = Each path
that\px[cnt] = p\x
that\py[cnt] = p\y
cnt=cnt+1
Next
that\ploc = 0
End If
Next
End Function
Function drawdropoffpoint()
this.unit = First unit
Color 255,0,0
Rect this\dropoffx*tilewidth,this\dropoffy*tileheight,tilewidth,tileheight,False
End Function
Function setdropoff(this.unit)
While exitloop = False
x1 = this\px[cnt]
y1 = this\py[cnt]
x2 = this\px[cnt+1]
y2 = this\py[cnt+1]
If map(x1,y1) = 0 And map(x2,y2) > 0
this\dropoffx = x2
this\dropoffy = y2
this\unboardx = x1
this\unboardy = y1
Return
End If
cnt=cnt+1
Wend
End Function
Function drawpickuppoint()
this.unit = First unit
Color 255,255,0
Rect this\pickupx*tilewidth+4,this\pickupy*tileheight+4,tilewidth-8,tileheight-8,False
End Function
Function setpickup(this.unit)
While exitloop = False
x1 = this\px[cnt]
y1 = this\py[cnt]
x2 = this\px[cnt+1]
y2 = this\py[cnt+1]
If map(x1,y1) > 0 And map(x2,y2) = 0
this\pickupx = x1
this\pickupy = y1
this\boardx = x2
this\boardy = y2
Return
End If
cnt=cnt+1
Wend
End Function
Function drawlandunitpath()
this.unit = First unit
Color 255,0,0
While exitloop = False
x = this\px[cnt]
y = this\py[cnt]
cnt=cnt+1
Oval x*tilewidth+3,y*tileheight+3,tilewidth-6,tileheight-6,True
If x = this\ex And y = this\ey Then exitloop = True
Wend
End Function
Function drawunits()
For this.unit = Each unit
If this\visible = True Then
If this\islandunit = True Then Color 255,255,255
If this\isseaunit = True Then Color 255,0,0
Rect this\x*tilewidth,this\y*tileheight,tilewidth,tileheight,True
End If
Next
End Function
Function setislandmap()
Delete Each ol
Delete Each cl
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
For y=0 To mapheight
For x=0 To mapwidth
If map(x,y) > 0 And islandmap(x,y) = 0
cnt=cnt+1
islandmap(x,y) = cnt
this.ol = New ol
this\x = x
this\y = y
While openlistisempty() = False
this.ol = First ol
tx = this\x
ty = this\y
removefromopenlist(tx,ty)
olmap(tx,ty) = False
clmap(tx,ty) = True
For y1=-1 To 1
For x1=-1 To 1
newx = tx+x1
newy = ty+y1
If newx>=0 And newy>=0 And newx<=mapwidth And newy<=mapheight
If map(newx,newy) > 0
If olmap(newx,newy) = False
If clmap(newx,newy) = False
olmap(newx,newy)= True
this.ol = New ol
this\x = newx
this\y = newy
islandmap(Newx,newy) = cnt
End If
End If
End If
End If
Next
Next
Wend
End If
Next
Next
End Function
Function findpath()
If sx = ex And sy = ey Then Return False
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
Delete Each path
Delete Each cl
Delete Each ol
Local tx,ty,tf,tg,th,tpx,tpy,newx,newy,lowestf
this.ol = New ol
this\x = sx
this\y = sy
olmap(sx,sy) = True
Repeat
If openlistisempty() = True Then Return False
lowestf = 100000
For this.ol = Each ol
If this\f < lowestf
lowestf = this\f
tx = this\x
ty = this\y
tf = this\f
tg = this\g
th = this\h
tpx = this\px
tpy = this\py
End If
Next
If tx = ex And ty = ey
clmap(tx,ty) = True
that.cl = New cl
that\x = tx
that\y = ty
that\f = tf
that\g = tg
that\h = th
that\px = tpx
that\py = tpy
findpathback()
Return True
Else
removefromopenlist(tx,ty)
olmap(tx,ty) = False
clmap(tx,ty) = True
that.cl = New cl
that\x = tx
that\y = ty
that\f = tf
that\g = tg
that\h = th
that\px = tpx
that\py = tpy
For y=-1 To 1
For x=-1 To 1
newx = tx+x
newy = ty+y
If newx>=0 And newy=>0 And newx<=mapwidth And newy<=mapheight
If olmap(newx,newy) = False
If clmap(newx,newy) = False
olmap(newx,newy) = True
this.ol = New ol
this\x = newx
this\y = newy
this\g = map(newx,newy)+1
this\h = distance(newx,newy,ex,ey)
this\f = this\g+this\h
this\px = tx
this\py = ty
End If
End If
End If
Next
Next
End If
Forever
End Function
Function findpathback()
x = ex
y = ey
that.path = New path
that\x = x
that\y = y
While exitloop = False
For this.cl = Each cl
If this\x = x And this\y = y
x = this\px
y = this\py
that.path = New path
that\x = x
that\y = y
Insert that Before First path
End If
Next
If x = sx And y = sy Then exitloop = True
Wend
End Function
Function removefromopenlist(x,y)
For this.ol = Each ol
If this\x = x And this\y = y
Delete this
Return
End If
Next
End Function
Function openlistisempty()
For this.ol = Each ol
Return False
Next
Return True
End Function
Function drawislandmap()
For y=0 To mapheight
For x=0 To mapwidth
Color 255,255,255
Text x*tilewidth+tilewidth/2,y*tileheight+tileheight/2,islandmap(x,y),True,True
Next
Next
End Function
Function drawmap()
For y=0 To mapheight
For x=0 To mapwidth
Select map(x,y)
Case 0
Color 0,0,200
Default
Color 0,map(x,y)*16,0
End Select
Rect x*tilewidth,y*tileheight,tilewidth,tileheight,True
Next
Next
End Function
Function makemap()
Dim map(mapwidth,mapheight)
For i=0 To 10
x1 = Rand(mapwidth)
y1 = Rand(mapheight)
For y2=-4 To 4
For x2=-4 To 4
x3 = x1+x2
y3 = y1+y2
If x3>=0 And y3=>0 And x3<= mapwidth And y3<=mapheight
map(x3,y3) = map(x3,y3) + 1
End If
Next
Next
For y2=-2 To 2
For x2=-2 To 2
x3 = x1+x2
y3 = y1+y2
If x3>=0 And y3=>0 And x3<= mapwidth And y3<=mapheight
map(x3,y3) = map(x3,y3) + 1
End If
Next
Next
For y2=-1 To 1
For x2=-1 To 1
x3 = x1+x2
y3 = y1+y2
If x3>=0 And y3=>0 And x3<= mapwidth And y3<=mapheight
map(x3,y3) = map(x3,y3) + 1
End If
Next
Next
Next
End Function
Function distance(x1,y1,x2,y2)
Return Abs(x2-x1)+Abs(y2-y1)
End Function