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Civ Clone - Example - Parts 2.bb
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Civ Clone - Example - Parts 2.bb
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Graphics 640,480,32,2
SetBuffer BackBuffer()
Global turn = 0
SeedRnd 2
Global sx,sy,ex,ey
Const mapwidth = 39
Const mapheight = 29
Const tilewidth = 16
Const tileheight = 16
Dim map(mapwidth,mapheight)
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
Type path
Field x,y
End Type
Type ol
Field x,y,f,g,h,px,py
End Type
Type cl
Field x,y,f,g,h,px,py
End Type
Dim zocmap(mapwidth,mapheight)
Dim zocbrush(4,4)
makezocbrush
Dim linemap(mapwidth,mapheight)
Type unit
Field id,x,y,p,sx,sy,ex,ey,moves
Field state$,ploc
Field px[1024]
Field py[1024]
End Type
Type city
Field id,x,y,p,unitbuild
End Type
Type bline
Field x,y
Field r ; reachable
Field s ; stacked count
End Type
Cls
makemap()
makeunits()
makecities()
makezocmap()
makebline()
While KeyDown(1) = False
Cls
docities()
dounits()
drawmap()
drawcities()
drawunits()
drawzocmap()
drawbline()
Color 255,255,255
Text 0,0,turn
Flip
For nt.unit = Each unit
nt\moves = 1
Next
turn = turn + 1
Delay 500
Wend
End
Function dounits()
For this.unit = Each unit
If this\p = 2
While this\moves > 0
Select this\state$
Case "move"
this\ploc = this\ploc + 1
this\x = this\px[this\ploc]
this\y = this\py[this\ploc]
this\moves = this\moves - 1
If this\x = this\ex And this\y = this\ey
this\state$="fortify"
End If
Case "fortify"
this\moves =0
End Select
Wend
End If
Next
End Function
Function reinforce()
For this.unit = Each unit
If this\p = 1 Then cnt1 = cnt1 + 1
If this\p = 2 Then cnt2 = cnt2 + 1
Next
If cnt2 < cnt1 Then Return True
End Function
Function docities()
For this.city = Each city
If this\p = 2 And reinforce() = True
this\unitbuild = this\unitbuild - 1
If this\unitbuild < 1
this\unitbuild = 4
that.unit = New unit
that\id = newunitid()
that\p = 2
that\x = this\x
that\y = this\y
that\sx = this\x
that\sy = this\y
that\moves = 1
sc = 100
x=-1
y=-1
For b.bline = Each bline
If b\r = True
If b\s < sc
sc = b\s
x = b\x
y = b\y
End If
End If
Next
that\ex = x
that\ey = y
sx = that\sx
sy = that\sy
ex = that\ex
ey = that\ey
; DebugLog sx+","+sy+":"+ex+","+ey
If findpath() = False Then RuntimeError "error in docities function"
cnt=0
For p.path = Each path
that\px[cnt] = p\x
that\py[cnt] = p\y
cnt=cnt+1
Next
For bl.bline = Each bline
If bl\x = ex
If bl\y = ey
bl\s = bl\s+1
End If
End If
Next
that\ploc = 0
that\state$ = "move"
End If
End If
Next
End Function
Function newunitid()
cnt = 0
While exitloop = False
cnt=cnt+1
exitloop = True
For this.unit = Each unit
If this\id = cnt Then exitloop = False
Next
Wend
Return cnt
End Function
Function makebline()
Delete Each bline
For y=0 To mapheight
For x=0 To mapwidth
x1 = x+1
y1 = y
If x1=>0 And y1=>0 And x1<=mapwidth And y1<=mapheight
If zocmap(x,y) = 0
If zocmap(x1,y1) = 1
If map(x,y) > 0
If map(x1,y1) > 0
this.bline = New bline
this\x = x1
this\y = y1
End If
End If
End If
End If
End If
x1 = x-1
y1 = y
If x1=>0 And y1=>0 And x1<=mapwidth And y1<=mapheight
If zocmap(x,y) = 0
If zocmap(x1,y1) = 1
If map(x,y) > 0
If map(x1,y1) > 0
this.bline = New bline
this\x = x1
this\y = y1
End If
End If
End If
End If
End If
x1 = x
y1 = y-1
If x1=>0 And y1=>0 And x1<=mapwidth And y1<=mapheight
If zocmap(x,y) = 0
If zocmap(x1,y1) = 1
If map(x,y) > 0
If map(x1,y1) > 0
this.bline = New bline
this\x = x1
this\y = y1
End If
End If
End If
End If
End If
x1 = x
y1 = y+1
If x1=>0 And y1=>0 And x1<=mapwidth And y1<=mapheight
If zocmap(x,y) = 0
If zocmap(x1,y1) = 1
If map(x,y) > 0
If map(x1,y1) > 0
this.bline = New bline
this\x = x1
this\y = y1
End If
End If
End If
End If
End If
Next
Next
For that.city = Each city
For this.bline = Each bline
sx = that\x
sy = that\y
ex = this\x
ey = this\y
If findpath() = True Then this\r = True
Next
Next
End Function
Function drawbline()
For this.bline = Each bline
Color 200,200,0
Oval this\x*tilewidth+3,this\y*tileheight+3,tilewidth-6,tileheight-6,False
Color 255,255,255
Text this\x*tilewidth+tilewidth/2,this\y*tileheight+tileheight/2,"X",True,True
Next
End Function
Function makezocmap()
For this.unit = Each unit
If this\p = 1
x1 = this\x
y1 = this\y
For y2=0 To 4
For x2=0 To 4
If zocbrush(x2,y2) = 1
zocmap((x1+x2)-2,(y1+y2)-2) = 1
End If
Next
Next
End If
Next
End Function
Function drawzocmap()
Color 0,0,255
For y=0 To mapheight
For x=0 To mapwidth
If zocmap(x,y) = 1
Oval x*tilewidth,y*tileheight,tilewidth,tileheight,False
End If
Next
Next
End Function
Function makezocbrush()
Restore zocbrushdata
For y=0 To 4
For x=0 To 4
Read a
zocbrush(x,y) = a
Next
Next
End Function
Function drawcities()
For this.city = Each city
Select this\p
Case 2
Color 255,255,255
Rect this\x*tilewidth,this\y*tileheight,tilewidth,tileheight,True
Color 0,0,0
Rect this\x*tilewidth,this\y*tileheight,tilewidth,tileheight,False
End Select
Next
End Function
Function makecities()
For i=0 To 2
cnt = cnt + 1
this.city = New city
this\id = cnt
this\p = 2
x1 = 5
y1 = 20
this\x = x1+Rand(-5,5)
this\y = y1+Rand(-5,5)
Next
End Function
Function makeunits()
For i=0 To 25
cnt=cnt+1
this.unit = New unit
this\id = cnt
this\p = 1
x1 = 10
y1 = 10
this\x = x1+Rand(-5,5)
this\y = y1+Rand(-5,5)
Next
End Function
Function drawunits()
For this.unit = Each unit
Select this\p
Case 1:Color 200,0,0
Case 2:Color 200,200,200
End Select
Rect this\x*tilewidth,this\y*tileheight,tilewidth,tileheight,True
Next
End Function
Function drawmap()
For y=0 To mapheight
For x=0 To mapwidth
Color 0,0,200
If map(x,y) > 0 Then Color 0,map(x,y)*16,0
Rect x*tilewidth,y*tileheight,tilewidth,tileheight,True
Next
Next
End Function
Function makemap()
Dim map(mapwidth,mapheight)
For i=0 To 25
x1 = Rand(mapwidth)
y1 = Rand(mapheight)
For y2=-4 To 4
For x2=-4 To 4
x3 = x1+x2
y3 = y1+y2
If x3=>0 And y3=>0 And x3<=mapwidth And y3<=mapheight
map(x3,y3)=map(x3,y3)+1
End If
Next
Next
For y2=-2 To 2
For x2=-2 To 2
x3 = x1+x2
y3 = y1+y2
If x3=>0 And y3=>0 And x3<=mapwidth And y3<=mapheight
map(x3,y3)=map(x3,y3)+1
End If
Next
Next
For y2=-1 To 1
For x2=-1 To 1
x3 = x1+x2
y3 = y1+y2
If x3=>0 And y3=>0 And x3<=mapwidth And y3<=mapheight
map(x3,y3)=map(x3,y3)+1
End If
Next
Next
Next
End Function
Function findpath()
If sx = ex And sy = ey Then Return False
Dim olmap(mapwidth,mapheight)
Dim clmap(mapwidth,mapheight)
Delete Each path
Delete Each cl
Delete Each ol
Local tx,ty,tf,tg,th,tpx,tpy,newx,newy,lowestf
this.ol = New ol
this\x = sx
this\y = sy
olmap(sx,sy) = True
Repeat
If openlistisempty() = True Then Return False
lowestf = 100000
For this.ol = Each ol
If this\f < lowestf
lowestf = this\f
tx = this\x
ty = this\y
tf = this\f
tg = this\g
th = this\h
tpx = this\px
tpy = this\py
End If
Next
If tx = ex And ty = ey
clmap(tx,ty) = True
that.cl = New cl
that\x = tx
that\y = ty
that\f = tf
that\g = tg
that\h = th
that\px = tpx
that\py = tpy
findpathback()
Return True
Else
removefromopenlist(tx,ty)
olmap(tx,ty) = False
clmap(tx,ty) = True
that.cl = New cl
that\x = tx
that\y = ty
that\f = tf
that\g = tg
that\h = th
that\px = tpx
that\py = tpy
For y=-1 To 1
For x=-1 To 1
newx = tx+x
newy = ty+y
If newx>=0 And newy=>0 And newx<=mapwidth And newy<=mapheight
If map(newx,newy) > 0
If olmap(newx,newy) = False
If clmap(newx,newy) = False
cont = True
If zocmap(newx,newy) = True
cont = False
For t.bline = Each bline
If newx = t\x And newy=t\y
cont = True
End If
Next
End If
If cont = True
olmap(newx,newy) = True
this.ol = New ol
this\x = newx
this\y = newy
this\g = map(newx,newy)+1
this\h = distance(newx,newy,ex,ey)
this\f = this\g+this\h
this\px = tx
this\py = ty
End If
End If
End If
End If
End If
Next
Next
End If
Forever
End Function
Function findpathback()
x = ex
y = ey
that.path = New path
that\x = x
that\y = y
While exitloop = False
For this.cl = Each cl
If this\x = x And this\y = y
x = this\px
y = this\py
that.path = New path
that\x = x
that\y = y
Insert that Before First path
End If
Next
If x = sx And y = sy Then exitloop = True
Wend
End Function
Function removefromopenlist(x,y)
For this.ol = Each ol
If this\x = x And this\y = y
Delete this
Return
End If
Next
End Function
Function openlistisempty()
For this.ol = Each ol
Return False
Next
Return True
End Function
Function distance(x1,y1,x2,y2)
Return Abs(x2-x1)+Abs(y2-y1)
End Function
.zocbrushdata
Data 0,1,1,1,0
Data 1,1,1,1,1
Data 1,1,1,1,1
Data 1,1,1,1,1
Data 0,1,1,1,0