🚀 Feature Request: Real-time Competitive Quiz Architecture
This is a core architectural update. The logic involves real-time state management via Redis and WebSockets. You must coordinate with the mentor before starting implementation to understand the existing Redis/Socket setup.
📝 Description
We are overhauling the Quiz Section to create a clean, unified competitive experience.
Currently, we have a Solo Quiz (Gemini-generated questions stored in DB).
We need to fix/implement the 1v1 PvP Mode and introduce a new Mass Multiplayer (Lobby) Mode.
Both new modes must reuse the existing question bank (which includes AI-generated questions) and utilize Redis for low-latency state management.
🎯 Key Features & Requirements
1. 1v1 PvP Mode (Fix & Implement)
- Matchmaking:
- Random: Use Redis queues to match two online users instantly.
- Invite: Ability to generate a link/code to play against a specific friend.
- Gameplay:
- Both players see the same set of 5 Questions (fetched from existing DB).
- Win Condition: Player with the most correct answers wins.
- Tie-Breaker: If scores are equal, the player with the faster total time wins.
- Rewards:
- Users earn "Coins" for every individual question solved correctly, regardless of match outcome.
2. "Battle Royale" Lobby Mode (New Feature)
- Capacity: Support 20-30 concurrent users in a single lobby.
- Gameplay:
- All users face the same set of 10 Questions.
- Questions are served synchronously (everyone moves to Q2 at the same time, or at their own pace—coordinate with mentor).
- Live Leaderboard:
- A leaderboard must be displayed and updated via Sockets after every question.
- Shows current rank based on score and speed.
- Final Results: A podium display at the end of the 10 questions.
3. Shared Infrastructure & Rewards
- Question Bank: All modes (Solo, 1v1, Lobby) must pull from the central question collection (Gemini-generated).
- Concurrency: The system must handle state (scores, active players) using Redis to ensure speed.
- Coin System: Integrate with the user profile to credit coins immediately upon correct answers.
🛠️ Technical Implementation
- Frontend: Next.js (React).
- Real-time Engine: Socket.io (or similar) for live score updates and game state syncing.
- State/Queue: Redis (Critical for 1v1 queues and Lobby leaderboards).
- Database: Firebase (Persistent storage for Questions and User Coin Balances).
✅ Acceptance Criteria
🏷️ Labels
Foss Overflow advanced backend redis sockets gamification
🚀 Feature Request: Real-time Competitive Quiz Architecture
This is a core architectural update. The logic involves real-time state management via Redis and WebSockets. You must coordinate with the mentor before starting implementation to understand the existing Redis/Socket setup.
📝 Description
We are overhauling the Quiz Section to create a clean, unified competitive experience.
Currently, we have a Solo Quiz (Gemini-generated questions stored in DB).
We need to fix/implement the 1v1 PvP Mode and introduce a new Mass Multiplayer (Lobby) Mode.
Both new modes must reuse the existing question bank (which includes AI-generated questions) and utilize Redis for low-latency state management.
🎯 Key Features & Requirements
1. 1v1 PvP Mode (Fix & Implement)
2. "Battle Royale" Lobby Mode (New Feature)
3. Shared Infrastructure & Rewards
🛠️ Technical Implementation
✅ Acceptance Criteria
🏷️ Labels
Foss Overflowadvancedbackendredissocketsgamification