|
1 |
| -# Introduction |
| 1 | +# 介绍 |
| 2 | + |
| 3 | +> [!CAUTION] |
| 4 | +> 在项目尚未准备适用于生产环境之前,可能会包含不稳定的 API 和功能,包括破坏性变更,请谨慎使用。 |
| 5 | +
|
| 6 | +## 环境准备 |
| 7 | + |
| 8 | +> [!NOTE] |
| 9 | +> 以下方法适用于Windows,我们尚未在 Linux/macOS 测试如下工作流 |
| 10 | +
|
| 11 | +* [Zig](https://ziglang.org/) 为 [OpenHarmony-NET.PublishAotCross](https://github.com/OpenHarmony-NET/PublishAotCross?tab=readme-ov-file#openharmony-netpublishaotcross) 提供 `linker/sysroot` 支持来允许在 Windows 上交叉编译 `linux-x64/linux-arm64/linux-musl-x64/linux-musl-arm64` 目标 |
| 12 | + |
| 13 | +```shell |
| 14 | +# 通过 winget 在 Windows 上安装 Zig |
| 15 | +winget install zig.zig |
| 16 | +``` |
| 17 | + |
| 18 | +* .NET 8.0 SDK 和 .NET 9.0 SDK |
| 19 | + |
| 20 | +* DevEco Studio 最新版本 |
| 21 | + |
| 22 | +* _可选_ `Visual Studio 2022` |
| 23 | + |
| 24 | +* _可选_ `JetBrains Rider` |
| 25 | + |
| 26 | +## 构建运行 |
| 27 | + |
| 28 | +* 拉取 [OpenHarmony.Avalonia](https://github.com/OpenHarmony-NET/OpenHarmony.Avalonia) 的最新代码 |
| 29 | + |
| 30 | +```shell |
| 31 | +git clone https://github.com/OpenHarmony-NET/OpenHarmony.Avalonia.git --recursive |
| 32 | +``` |
| 33 | + |
| 34 | +* 进入项目目录`OpenHarmony.Avalonia` |
| 35 | + |
| 36 | +```shell |
| 37 | +|-- Directory.Build.props |
| 38 | +|-- OHOS_Project |
| 39 | +|-- OpenHarmony.Avalonia.sln |
| 40 | +|-- README.md |
| 41 | +|-- Src |
| 42 | +|-- ThirdParty |
| 43 | + |
| 44 | +3 directories, 3 files |
| 45 | +``` |
| 46 | + |
| 47 | +然后执行以下命令 或者 使用 `Visual Studio 2022` 打开 `OpenHarmony.Avalonia.sln` 解决方案,右键点击`Entry`项目发布 |
| 48 | + |
| 49 | +> [!NOTE] |
| 50 | +> `arm64-v8a` 适用于真机,`x86_64` 适用于模拟器,请根据你的设备类型选择进行构建 |
| 51 | +
|
| 52 | +### [真机](#tab/physical) |
| 53 | + |
| 54 | +```shell |
| 55 | +dotnet publish ./Src/Entry/Entry.csproj -c Release -r linux-musl-arm64 -p:PublishAot=true -o OHOS_Project/entry/libs/arm64-v8a |
| 56 | +``` |
| 57 | + |
| 58 | +或者在发布页面中选择`PublishArm64.pubxml`,然后点击发布按钮 |
| 59 | + |
| 60 | +### [模拟器](#tab/virtual) |
| 61 | + |
| 62 | +```shell |
| 63 | +dotnet publish ./Src/Entry/Entry.csproj -c Release -r linux-musl-x64 -p:PublishAot=true -o OHOS_Project/entry/libs/x86_64 |
| 64 | +``` |
| 65 | + |
| 66 | +或者在发布页面中选择`PublishAmd64.pubxml`,然后点击发布按钮 |
| 67 | + |
| 68 | +--- |
| 69 | + |
| 70 | +* 打开 DevEco Studio,打开`OHOS_Project`目录,然后点击运行按钮,DevEco Studio 会自动安装应用并运行到真机/虚拟机上 |
| 71 | + |
| 72 | +> [!NOTE] |
| 73 | +> 在真机上运行可能需要签名等流程,与正常的鸿蒙软件开发一致 |
| 74 | +
|
| 75 | +## 运行你自己的项目 |
| 76 | + |
| 77 | +* 在`Entry`中添加项目引用(也就是Entry项目引用你的项目) |
| 78 | + |
| 79 | +[并替换这个命名空间为你自己的软件的命名空间](https://github.com/OpenHarmony-NET/OpenHarmony.Avalonia/blob/2f0af9d19832c48a69e972eb263caf4a68f381c6/Src/Entry/XComponentEntry.cs#L5) |
| 80 | + |
| 81 | +```diff |
| 82 | +using System.Runtime.CompilerServices; |
| 83 | +using System.Runtime.InteropServices; |
| 84 | +using Avalonia.OpenHarmony; |
| 85 | +using OpenHarmony.NDK.Bindings.Native; |
| 86 | +- using AOOH_Gallery; |
| 87 | ++ using YourProjectNamespace; |
| 88 | + |
| 89 | +namespace Entry; |
| 90 | +``` |
| 91 | + |
| 92 | +[也就是更改`App`类的所属项目](https://github.com/OpenHarmony-NET/OpenHarmony.Avalonia/blob/2f0af9d19832c48a69e972eb263caf4a68f381c6/Src/Entry/XComponentEntry.cs#L21) |
| 93 | + |
| 94 | +```diff |
| 95 | + try |
| 96 | + { |
| 97 | + Ace.OH_NativeXComponent_RegisterOnFrameCallback(component, &OnSurfaceRendered); |
| 98 | + if (XComponents.TryGetValue((nint)component, out var xComponent)) |
| 99 | + return; |
| 100 | ++ xComponent = new AvaloniaXComponent<App>((nint)component, (nint)window); |
| 101 | + XComponents.Add((nint)component, xComponent); |
| 102 | + xComponent.OnSurfaceCreated(); |
| 103 | + } |
| 104 | +``` |
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