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I wanted to shove the rules for SIDE_MAP somewhere in case TG goes through with switching to it:
1) If the icons don't visually overlap, they don't care which goes first.
2) If the icons do not overlap on the physical Y axis, whichever one is further back is drawn first.
3) If one has a lower layer, it's drawn first.
4) If one's "near" edge (physical Y) is closer to the top of the screen than the other, it gets drawn first.
5) If one's center is left of the other, it's drawn first.
6) If the two physical bounds are identical, whichever icon came first in the original array order is drawn first.
7) All tiebreakers failed so the icons give up and don't care which goes first.
The text was updated successfully, but these errors were encountered:
I wanted to shove the rules for
SIDE_MAP
somewhere in case TG goes through with switching to it:The text was updated successfully, but these errors were encountered: