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Updated CHANGELOG
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OneSignalExample/Assets/OneSignal/CHANGELOG.md

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@@ -5,9 +5,18 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Fixed
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- Added a delayed call when attempting to reshow the `OneSignalSetupWindow` after importing packages.
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- Moved the example code to a separate assembly definition so that it may be utilized in place.
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- The EDM4U setup step will rename the `Google.IOSResolver_v1.2.165.dll` on import in Unity 2021 and above. See EDM4U issue [#441](https://github.com/googlesamples/unity-jar-resolver/issues/441) for more information.
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### Changed
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- Updated formatting and documentation within the [OneSignalExampleBehaviour.cs](https://github.com/OneSignal/OneSignal-Unity-SDK/blob/main/OneSignalExample/Assets/OneSignal/Example/Scripts/OneSignalExampleBehaviour.cs) example code for clarity.
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- Marked `EnabledVibrate` and `EnableSound` as `Obsolete` with as they do not function on Android 8+. Please check out https://documentation.onesignal.com/docs/android-notification-categories for more information.
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## [2.14.2]
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### Fixed
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- Fixes rare iOS crash with some apps due to a threading issue. From [OneSignal-iOS-SDK PR #979](https://github.com/OneSignal/OneSignal-iOS-SDK/pull/979)
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## [2.14.1]
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### Fixed
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- Corrected directory separators in post processor when building for iOS in a

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