The one more thing I'd like to see in mod is: better config & data pack compatibility.
In main game a lot of similar things (form fishing to chest loot) are determined by loot tables.
Example loot table:
{
"type": "minecraft:command",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"weight": 100,
"name": "minecraft:diamond_ore",
"conditions": [
{
"condition": "minecraft:location_check",
"offsetY": 1,
"predicate": {
"block": {
"blocks": [
"minecraft:stone"
]
}
}
}
]
},
{
"type": "minecraft:item",
"weight": 100,
"name": "minecraft:deepslate_diamond_ore",
"conditions": [
{
"condition": "minecraft:location_check",
"offsetY": 1,
"predicate": {
"block": {
"blocks": [
"minecraft:deepslate"
]
}
}
}
]
},
{
"type": "minecraft:item",
"weight": 1,
"name": "minecraft:diorite"
}
],
"conditions": [
{
"condition": "minecraft:location_check",
"offsetY": -1,
"predicate": {
"block": {
"blocks": [
"minecraft:diamond_block"
]
}
}
}
]
},
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"weight": 9,
"name": "minecraft:netherrack"
},
{
"type": "minecraft:item",
"weight": 1,
"name": "minecraft:nether_gold_ore"
}
],
"conditions": [
{
"condition": "minecraft:location_check",
"offsetY": -1,
"predicate": {
"fluid": {
"fluid": "minecraft:lava"
}
}
}
]
}
]
}
What it does:
- If diamond block is bellow:
- if deepslate is above: deepslate diamond ore
- if stone is above: normal diamond ore
- if not any of those: diorite
- if lava is bellow:
- 1 / 10 - nether gold ore
- 9 / 10 - netherrack
How I'd like to see config for the generator: (does nearly the same loot table above)
[
{
"type": "condition",
"conditions": [{"type": "block", "position": [0, -1, 0], "match": ["minecraft:diamond_block"]}],
"content": [
{
"type": "condition",
"conditions": [{"type": "block", "position": [0, 1, 0], "match": ["minecraft:stone"]}],
"content": [
{"type": "block", "content": "minecraft:diamond_ore"}
]
},
{
"type": "condition",
"conditions": [{"type": "block", "position": [0, 1, 0], "match": ["minecraft:deepslate"]}],
"content": [
{"type": "block", "content": "minecraft:deepslate_diamond_ore"}
]
},
{"type": "block", "content": "minecraft:diorite"}
]
},
{
"type": "condition",
"conditions": [{"type": "fluid", "position": [0, -1, 0], "match": ["minecraft:lava"]}],
"content": [
{
"type": "condition",
"conditions": [{"type": "chance", "content": {"min": 0, "max": 100, "reqiered": 90}}],
"content": [
{"type": "block", "content": "minecraft:netherrack"}
]
},
{"type": "block", "content": "minecraft:nether_gold_ore"}
]
},
{"type": "block", "content": "minecraft:stone"}
]
I am ( NOT ) an expert, but I can try to design editor for this (if it will actually will be implemented).
The one more thing I'd like to see in mod is: better config & data pack compatibility.
In main game a lot of similar things (form fishing to chest loot) are determined by loot tables.
Example loot table:
What it does:
How I'd like to see config for the generator: (does nearly the same loot table above)
I am (
NOT) an expert, but I can try to design editor for this (if it will actually will be implemented).