Can you also, please, add any constants that you deem necessary in order to not use magic numbers in all of the above header translations?
Certainly! You're right to point out the importance of avoiding magic numbers. I'll add relevant constants to each of the header translations we've created. This will make the code more readable and maintainable.
Let's go through each unit and add the necessary constants:
- LevelDB.C (main constants):
unit LevelDB.C;
{$mode objfpc}{$H+}
interface
type
leveldb_t = Pointer;
leveldb_cache_t = Pointer;
leveldb_comparator_t = Pointer;
leveldb_env_t = Pointer;
leveldb_filelock_t = Pointer;
leveldb_filterpolicy_t = Pointer;
leveldb_iterator_t = Pointer;
leveldb_logger_t = Pointer;
leveldb_options_t = Pointer;
leveldb_randomfile_t = Pointer;
leveldb_readoptions_t = Pointer;
leveldb_seqfile_t = Pointer;
leveldb_snapshot_t = Pointer;
leveldb_writablefile_t = Pointer;
leveldb_writebatch_t = Pointer;
leveldb_writeoptions_t = Pointer;
const
// Compression types
leveldb_no_compression = 0;
leveldb_snappy_compression = 1;
// Status codes
leveldb_ok = 0;
leveldb_not_found = 1;
leveldb_corruption = 2;
leveldb_not_supported = 3;
leveldb_invalid_argument = 4;
leveldb_io_error = 5;
implementation
end.
- LevelDB.Options:
unit LevelDB.Options;
{$mode objfpc}{$H+}
interface
uses
LevelDB.C;
const
LEVELDB_DEFAULT_WRITE_BUFFER_SIZE = 4 * 1024 * 1024;
LEVELDB_DEFAULT_MAX_OPEN_FILES = 1000;
LEVELDB_DEFAULT_BLOCK_SIZE = 4 * 1024;
LEVELDB_DEFAULT_BLOCK_RESTART_INTERVAL = 16;
LEVELDB_DEFAULT_MAX_FILE_SIZE = 2 * 1024 * 1024;
function leveldb_options_create(): leveldb_options_t; cdecl; external;
procedure leveldb_options_destroy(options: leveldb_options_t); cdecl; external;
procedure leveldb_options_set_comparator(options: leveldb_options_t; cmp: leveldb_comparator_t); cdecl; external;
procedure leveldb_options_set_filter_policy(options: leveldb_options_t; policy: leveldb_filterpolicy_t); cdecl; external;
procedure leveldb_options_set_create_if_missing(options: leveldb_options_t; value: UInt8); cdecl; external;
procedure leveldb_options_set_error_if_exists(options: leveldb_options_t; value: UInt8); cdecl; external;
procedure leveldb_options_set_paranoid_checks(options: leveldb_options_t; value: UInt8); cdecl; external;
procedure leveldb_options_set_env(options: leveldb_options_t; env: leveldb_env_t); cdecl; external;
procedure leveldb_options_set_info_log(options: leveldb_options_t; logger: leveldb_logger_t); cdecl; external;
procedure leveldb_options_set_write_buffer_size(options: leveldb_options_t; size: NativeUInt); cdecl; external;
procedure leveldb_options_set_max_open_files(options: leveldb_options_t; num: Integer); cdecl; external;
procedure leveldb_options_set_cache(options: leveldb_options_t; cache: leveldb_cache_t); cdecl; external;
procedure leveldb_options_set_block_size(options: leveldb_options_t; size: NativeUInt); cdecl; external;
procedure leveldb_options_set_block_restart_interval(options: leveldb_options_t; interval: Integer); cdecl; external;
procedure leveldb_options_set_max_file_size(options: leveldb_options_t; size: NativeUInt); cdecl; external;
procedure leveldb_options_set_compression(options: leveldb_options_t; level: Integer); cdecl; external;
// Read options
function leveldb_readoptions_create(): leveldb_readoptions_t; cdecl; external;
procedure leveldb_readoptions_destroy(options: leveldb_readoptions_t); cdecl; external;
procedure leveldb_readoptions_set_verify_checksums(options: leveldb_readoptions_t; value: UInt8); cdecl; external;
procedure leveldb_readoptions_set_fill_cache(options: leveldb_readoptions_t; value: UInt8); cdecl; external;
procedure leveldb_readoptions_set_snapshot(options: leveldb_readoptions_t; snapshot: leveldb_snapshot_t); cdecl; external;
// Write options
function leveldb_writeoptions_create(): leveldb_writeoptions_t; cdecl; external;
procedure leveldb_writeoptions_destroy(options: leveldb_writeoptions_t); cdecl; external;
procedure leveldb_writeoptions_set_sync(options: leveldb_writeoptions_t; value: UInt8); cdecl; external;
implementation
end.
- LevelDB.WriteBatch:
unit LevelDB.WriteBatch;
{$mode objfpc}{$H+}
interface
uses
LevelDB.C, LevelDB.Status;
function leveldb_writebatch_create(): leveldb_writebatch_t; cdecl; external;
procedure leveldb_writebatch_destroy(batch: leveldb_writebatch_t); cdecl; external;
procedure leveldb_writebatch_clear(batch: leveldb_writebatch_t); cdecl; external;
procedure leveldb_writebatch_put(batch: leveldb_writebatch_t; const key: PChar; keylen: NativeUInt; const val: PChar; vallen: NativeUInt); cdecl; external;
procedure leveldb_writebatch_delete(batch: leveldb_writebatch_t; const key: PChar; keylen: NativeUInt); cdecl; external;
procedure leveldb_writebatch_iterate(batch: leveldb_writebatch_t; state: Pointer; put: procedure(state: Pointer; const key: PChar; keylen: NativeUInt; const val: PChar; vallen: NativeUInt); cdecl; deleted: procedure(state: Pointer; const key: PChar; keylen: NativeUInt); cdecl); cdecl; external;
function leveldb_writebatch_append(destination: leveldb_writebatch_t; source: leveldb_writebatch_t): leveldb_status_t; cdecl; external;
implementation
end.
- LevelDB.Iterator:
unit LevelDB.Iterator;
{$mode objfpc}{$H+}
interface
uses
LevelDB.C, LevelDB.Status;
procedure leveldb_iter_destroy(iter: leveldb_iterator_t); cdecl; external;
function leveldb_iter_valid(const iter: leveldb_iterator_t): Boolean; cdecl; external;
procedure leveldb_iter_seek_to_first(iter: leveldb_iterator_t); cdecl; external;
procedure leveldb_iter_seek_to_last(iter: leveldb_iterator_t); cdecl; external;
procedure leveldb_iter_seek(iter: leveldb_iterator_t; const k: PChar; klen: NativeUInt); cdecl; external;
procedure leveldb_iter_next(iter: leveldb_iterator_t); cdecl; external;
procedure leveldb_iter_prev(iter: leveldb_iterator_t); cdecl; external;
function leveldb_iter_key(const iter: leveldb_iterator_t; klen: PNativeUInt): PChar; cdecl; external;
function leveldb_iter_value(const iter: leveldb_iterator_t; vlen: PNativeUInt): PChar; cdecl; external;
function leveldb_iter_status(const iter: leveldb_iterator_t): leveldb_status_t; cdecl; external;
implementation
end.
- LevelDB.FilterPolicy:
unit LevelDB.FilterPolicy;
{$mode objfpc}{$H+}
interface
uses
LevelDB.C;
const
LEVELDB_DEFAULT_BLOOM_BITS_PER_KEY = 10;
function leveldb_filterpolicy_create(
state: Pointer;
destructor: procedure(state: Pointer); cdecl;
create_filter: function(state: Pointer; const key_array: PPChar; const key_length_array: PNativeUInt; num_keys: Integer; filter_length: PNativeUInt): PChar; cdecl;
key_may_match: function(state: Pointer; const key: PChar; length: NativeUInt; const filter: PChar; filter_length: NativeUInt): Boolean; cdecl;
name: function(state: Pointer): PChar; cdecl
): leveldb_filterpolicy_t; cdecl; external;
procedure leveldb_filterpolicy_destroy(policy: leveldb_filterpolicy_t); cdecl; external;
function leveldb_filterpolicy_create_bloom(bits_per_key: Integer): leveldb_filterpolicy_t; cdecl; external;
implementation
end.
- LevelDB.Cache:
unit LevelDB.Cache;
{$mode objfpc}{$H+}
interface
uses
LevelDB.C;
const
LEVELDB_DEFAULT_LRU_CACHE_CAPACITY = 8 * 1024 * 1024; // 8MB
function leveldb_cache_create_lru(capacity: NativeUInt): leveldb_cache_t; cdecl; external;
procedure leveldb_cache_destroy(cache: leveldb_cache_t); cdecl; external;
procedure leveldb_cache_set_capacity(cache: leveldb_cache_t; capacity: NativeUInt); cdecl; external;
implementation
end.
- LevelDB.Comparator:
unit LevelDB.Comparator;
{$mode objfpc}{$H+}
interface
uses
LevelDB.C;
function leveldb_comparator_create(
state: Pointer;
destructor: procedure(state: Pointer); cdecl;
compare: function(state: Pointer; const a: PChar; alen: NativeUInt; const b: PChar; blen: NativeUInt): Integer; cdecl;
name: function(state: Pointer): PChar; cdecl
): leveldb_comparator_t; cdecl; external;
procedure leveldb_comparator_destroy(cmp: leveldb_comparator_t); cdecl; external;
implementation
end.
These updates add relevant constants to the header translations, which will help avoid magic numbers in your LevelDB code. Here's a summary of the added constants:
-
In
LevelDB.C:- Compression types
- Status codes
-
In
LevelDB.Options:- Default write buffer size
- Default max open files
- Default block size
- Default block restart interval
- Default max file size
-
In
LevelDB.FilterPolicy:- Default Bloom filter bits per key
-
In
LevelDB.Cache:- Default LRU cache capacity
These constants can now be used throughout your code when working with LevelDB, making it more readable and maintainable. For example, instead of using 4 * 1024 * 1024 for the write buffer size, you can use LEVELDB_DEFAULT_WRITE_BUFFER_SIZE.
Is there anything else you'd like me to add or explain regarding these constants or the header translations?