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But currently the shaders directory doesn't contain any actual distortion shaders, so it's pretty useless to just have a shader loading class there without any shaders to load.
Agree, shader class actually needs to be completed. We have a bug opened for it already (issue #1 ) We do have the shaders in /vizard folder. (ShaderTest.frag and ShaderTest.vert)
The
shaders
directory seems to be missing thequadratic_tri_color_vert.glsl
andquadratic_tri_color_frag.glsl
files.The text was updated successfully, but these errors were encountered: