diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg deleted file mode 100644 index a4e9147b7e2..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg deleted file mode 100644 index 6bc25a53e59..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg deleted file mode 100644 index e3f060c35df..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg deleted file mode 100644 index 20f433babef..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml b/Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml deleted file mode 100644 index ced3c47b247..00000000000 --- a/Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml +++ /dev/null @@ -1,12 +0,0 @@ -- files: ["DRS_Junk_Wall_Gate_B_Close_01.ogg", "DRS_Junk_Wall_Gate_B_Open_01.ogg", -"DRS_Metal_Bay_Door_Close_01.ogg", "DRS_Metal_Bay_Door_Open_01.ogg", -"DRS_Metal_Jail_Swing_Close_01.ogg", -"DRS_Metal_Jail_Swing_Open_01.ogg", "DRS_PodProtectron_Close_01.ogg", -"DRS_PodProtectron_Open_01.ogg", -"DRS_Vault_Door_Vertical_Close_A_01.ogg", -"DRS_Vault_Door_Vertical_Open_A_01.ogg", -"DRS_Vault_Gear_Door_Open_2D_01.ogg", -"DRS_Vault_Gear_Door_Open_3D_01.ogg"] - license: "CC-BY-NC-SA-3.0" - copyright: "Bethesda Softworks, from fallout 4. Converted from WAV to OGG. License unconfirmed Fair use?" - source: "https://www.youtube.com/watch?v=xTvducynPKQ" diff --git a/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete1.ogg b/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete1.ogg deleted file mode 100644 index 8711022d8ae..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete1.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete2.ogg b/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete2.ogg deleted file mode 100644 index f86fe661a60..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete2.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete3.ogg b/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete3.ogg deleted file mode 100644 index 711dbad4867..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete3.ogg 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a/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood4.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood5.ogg b/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood5.ogg deleted file mode 100644 index 0a06ed7bd10..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood5.ogg and /dev/null differ diff --git a/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg b/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg deleted file mode 100644 index 70e094c49b1..00000000000 Binary files a/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg and /dev/null differ diff --git a/Resources/Locale/en-US/_Nuclear14/accessories/hair.ftl b/Resources/Locale/en-US/_Nuclear14/accessories/hair.ftl deleted file mode 100644 index 43440874983..00000000000 --- a/Resources/Locale/en-US/_Nuclear14/accessories/hair.ftl +++ /dev/null @@ -1,30 +0,0 @@ -marking-ZetaHairLongSpikehair = Long Spikehair -marking-ZetaHairNerfish = Nerfish -marking-ZetaHairPlantpoofs = Plantish Poofs -marking-ZetaHairQuadspike = Quadspike -marking-ZetaHairRattyRoyalty = Ratty Royalty -marking-ZetaHairShortMessy = Short and Messy -marking-ZetaHairShortSpikehair = Short Spikehair -marking-ZetaHairSpikehawk = Spikehawk -marking-ZetaHairPolitical = The Political -marking-ZetaHairZetaBasicBraids = Basic Braids (Zeta) -marking-ZetaHairJohnny = The Johnny -marking-ZetaHairMattedSpikes = Matted Spikes -marking-ZetaHairManageableMess = Manageable Mess -marking-ZetaHairPoofed = Poofed -marking-ZetaHairOverShoulderBraids = Over-shoulder Braids -marking-ZetaHairMonk = Monk -marking-ZetaHairMiniMattedSpikes = Mini Matted Spikes -marking-ZetaHairNaturalMessShort = Natural Mess (Short) -marking-ZetaHairNaturalMessLong = Natural Mess (Long) -marking-ZetaHairFrontSpikes = Front Spikes -marking-ZetaHairMessyPonytail = Messy Ponytail -marking-ZetaHairFaded = Faded -marking-ZetaHairHalfsies = Halfsies -marking-ZetaHairPorcupine = Porcupine -marking-ZetaHairHalfShavedBraids = Half-Shaved Braids -marking-ZetaHairLoneTail = Lone Tail -marking-ZetaHairRadical = Radical! -marking-ZetaHairTunnelSnake = Tunnel Snake -marking-ZetaHairOverTheShoulder = Over the Shoulder -marking-ZetaHairStandardAsymmetry = Standard Asymmetry \ No newline at end of file diff --git a/Resources/Locale/en-US/_Nuclear14/stacks/materials.ftl b/Resources/Locale/en-US/_Nuclear14/stacks/materials.ftl deleted file mode 100644 index e7c680d2274..00000000000 --- a/Resources/Locale/en-US/_Nuclear14/stacks/materials.ftl +++ /dev/null @@ -1,8 +0,0 @@ -material-circuitry = circuitry -material-bauxite = bauxite -material-lead-ore = lead ore -material-copper-ore = copper ore -material-sulfur-ore = sulfur ore -material-lead = lead -material-aluminium = aluminium -material-copper = copper diff --git a/Resources/Locale/en-US/_Nuclear14/stacks/tiles.ftl b/Resources/Locale/en-US/_Nuclear14/stacks/tiles.ftl deleted file mode 100644 index ece6bb3394a..00000000000 --- a/Resources/Locale/en-US/_Nuclear14/stacks/tiles.ftl +++ /dev/null @@ -1,30 +0,0 @@ -# Metal -metal-floor-blue = metal floor blue -metal-floor-blue-solid = metal floor blue solid -metal-floor-green = metal floor green -metal-floor-green-solid = metal floor green solid -metal-floor-grey = metal floor grey -metal-floor-grey-solid = metal floor grey solid -metal-floor-grey-dark = metal floor grey dark -metal-floor-grey-dark-solid = metal floor dark solid -metal-floor-purple = metal floor purple -metal-floor-purple-solid = metal floor purple solid -metal-floor-red = metal floor red -metal-floor-red-solid = metal floor red solid -metal-floor-teal = metal floor teal -metal-floor-teal-solid = metal floor teal solid -metal-floor-white = metal floor white -metal-floor-white-solid = metal floor white solid -metal-floor-yellow = metal floor yellow -metal-floor-yellow-solid = metal floor yellow solid -metal-floor-freezer = metal floor freezer - -# Other -wood-floor = wood floor -carpet-floor = carpet floor -#MS13 - -industrial-floor = industrial floor -metal-tile-floor = metal tile floor -metal-grate-floor = metal grate floor -metal-solid-floor = metal solid floor diff --git a/Resources/Prototypes/_Nuclear14/Decals/floradecals.yml b/Resources/Prototypes/_Nuclear14/Decals/floradecals.yml deleted file mode 100644 index cf0604fc9ac..00000000000 --- a/Resources/Prototypes/_Nuclear14/Decals/floradecals.yml +++ /dev/null @@ -1,135 +0,0 @@ -- type: decal - id: FloraBranch1 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: branch - -- type: decal - id: FloraBranchBroken - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: branch_broken - -- type: decal - id: FloraBranchBrushwood - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: brushwood - -- type: decal - id: FloraBranchBrushwoodAlt - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: brushwood_alt - -- type: decal - id: FloraTallGrass1 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_1 - -- type: decal - id: FloraTallGrass2 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_2 - -- type: decal - id: FloraTallGrass3 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_3 - -- type: decal - id: FloraTallGrass4 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_4 - -- type: decal - id: FloraTallGrass5 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_5 - -- type: decal - id: FloraTallGrass6 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_6 - -- type: decal - id: FloraTallGrass7 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_7 - -- type: decal - id: FloraTallGrass8 - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tall_grass_8 - -- type: decal - id: FloraDeadBroc - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: broc-dead - -- type: decal - id: FloraDeadXander - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: xander-dead - -- type: decal - id: FloraDeadMutfruit - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: mutfruit-dead - -- type: decal - id: FloraDeadFerocactus - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: ferocactus-dead - -- type: decal - id: FloraDeadAgave - tags: ["flora"] - snapCardinals: true - sprite: - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: agave-dead diff --git a/Resources/Prototypes/_Nuclear14/Entities/Mobs/Customization/Markings/hair.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/Customization/Markings/hair.yml deleted file mode 100644 index 00afd2d080a..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Mobs/Customization/Markings/hair.yml +++ /dev/null @@ -1,241 +0,0 @@ -- type: marking - id: ZetaHairLongSpikehair - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: long_spikehair - -- type: marking - id: ZetaHairNerfish - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: nerfish - -- type: marking - id: ZetaHairPlantpoofs - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: plantish_poofs - -- type: marking - id: ZetaHairRattyRoyalty - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: ratty_royalty - -- type: marking - id: ZetaHairShortMessy - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: short_and_messy - -- type: marking - id: ZetaHairShortSpikehair - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: short_spikehair - -- type: marking - id: ZetaHairSpikehawk - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: spikehawk - -- type: marking - id: ZetaHairPolitical - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: the_political - -- type: marking - id: ZetaHairZetaBasicBraids - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: zeta_basic_braids - -- type: marking - id: ZetaHairQuadspike - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: quadspike - -- type: marking - id: ZetaHairJohnny - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: the_johnny - -- type: marking - id: ZetaHairMattedSpikes - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: matted_spikes - -- type: marking - id: ZetaHairManageableMess - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: manageable_mess - -- type: marking - id: ZetaHairPoofed - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: poofed - -- type: marking - id: ZetaHairOverShoulderBraids - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: over_shoulder_braids - -- type: marking - id: ZetaHairMonk - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: monk - -- type: marking - id: ZetaHairMiniMattedSpikes - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: mini_matted_spikes - -- type: marking - id: ZetaHairNaturalMessShort - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: natural_mess_short - -- type: marking - id: ZetaHairNaturalMessLong - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: natural_mess_long - -- type: marking - id: ZetaHairFrontSpikes - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: front_spikes - -- type: marking - id: ZetaHairMessyPonytail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: messy_ponytail - -- type: marking - id: ZetaHairFaded - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: faded - -- type: marking - id: ZetaHairHalfsies - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: halfsies - -- type: marking - id: ZetaHairPorcupine - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: porcupine - -- type: marking - id: ZetaHairHalfShavedBraids - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: half_shaved_braids - -- type: marking - id: ZetaHairLoneTail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: lone_tail - -# Falling out irradiated hair. Commented out because it's probably not needed here? -#- type: marking -# id: ZetaHairRadical -# bodyPart: Hair -# markingCategory: Hair -# sprites: -# - sprite: _Nuclear14/Mobs/Customization/hair.rsi -# state: radical - -# Just a fallout reference. Unlikely to be wanted on the main EE repo? -#- type: marking -# id: ZetaHairTunnelSnake -# bodyPart: Hair -# markingCategory: Hair -# sprites: -# - sprite: _Nuclear14/Mobs/Customization/hair.rsi -# state: tunnel_snake - -- type: marking - id: ZetaHairOverTheShoulder - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: over_the_shoulder - -- type: marking - id: ZetaHairStandardAsymmetry - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: _Nuclear14/Mobs/Customization/hair.rsi - state: standard_asymmetry \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml deleted file mode 100644 index 3f8798f9a27..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml +++ /dev/null @@ -1,78 +0,0 @@ -- type: entity - id: N14FloraLogBase - name: log - description: Once a tree, always a log. - abstract: true - components: - - type: Clickable - - type: InteractionOutline - - type: Sprite - noRot: true - sprite: _Nuclear14/Structures/Decoration/flora.rsi - state: tree_log - drawdepth: FloorObjects - - type: Physics - bodyType: Dynamic - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.2 - density: 2000 - mask: - - TableMask - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Wood - - type: MeleeSound - soundGroups: - Brute: - path: /Audio/Effects/chop.ogg - params: - variation: 0.05 - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 400 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:PlaySoundBehavior - sound: - path: /Audio/Effects/tree_fell.ogg - params: - volume: 5 - variation: 0.05 - - !type:DoActsBehavior - acts: [ "Destruction" ] - - !type:SpawnEntitiesBehavior - spawn: - Log: - min: 2 - max: 8 - - type: Pullable - -- type: entity - parent: N14FloraLogBase - id: N14FloraLog1 - suffix: seat - name: log - description: Once a tree, always a log. - components: - - type: Strap - position: Stand - buckleOffset: "0,-0.05" - -- type: entity - parent: N14FloraLogBase - id: N14FloraLog3 - suffix: stash - components: - - type: Sprite - state: timber \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/materials.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/materials.yml deleted file mode 100644 index b5087d710be..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/materials.yml +++ /dev/null @@ -1,60 +0,0 @@ -# See specific/hydroponics for fertilizer. - -#MARK: Base -- type: entity - abstract: true - parent: MaterialBase - id: N14MaterialBase - suffix: Full, 30 - description: A raw material. - components: - - type: Sprite - sprite: _Nuclear14/Objects/Misc/materials.rsi - - type: Material - - type: Appearance - -#MARK: Circuitry -- type: entity - parent: N14MaterialBase - id: N14MaterialCircuitry - name: circuitry - suffix: Full - components: - - type: Material - - type: PhysicalComposition - materialComposition: - Circuitry: 100 - - type: Stack - stackType: Circuitry - baseLayer: base - layerStates: - - circuits - - circuits_2 - - circuits_3 - count: 15 - - type: Sprite - state: circuits_3 - layers: - - state: circuits_3 - map: ["base"] - - type: Appearance - -- type: entity - parent: N14MaterialCircuitry - id: N14MaterialCircuitry10 - suffix: 10 - components: - - type: Sprite - state: circuits_2 - - type: Stack - count: 10 - -- type: entity - parent: N14MaterialCircuitry - id: N14MaterialCircuitry1 - suffix: Single - components: - - type: Sprite - state: circuits - - type: Stack - count: 1 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/metals.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/metals.yml deleted file mode 100644 index 4c5f773604e..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/metals.yml +++ /dev/null @@ -1,151 +0,0 @@ -#MARK: Lead -- type: entity - parent: IngotBase - id: N14IngotLead - name: lead bar - suffix: Full, 30 - components: - - type: Material - - type: PhysicalComposition - materialComposition: - Lead: 100 - - type: Stack - stackType: Lead - baseLayer: base - layerStates: - - ingot_lead - - ingot_lead - - ingot_lead - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: ingot_lead - layers: - - state: ingot_lead - map: ["base"] - - type: MeleeWeapon - attackRate: 0.6 - damage: - types: - Blunt: 9 - soundHit: - path: /Audio/Weapons/smash.ogg - - type: DamageOtherOnHit - damage: - types: - Blunt: 14 - - type: Item - heldPrefix: ingot_lead - - type: Appearance - - type: Extractable - grindableSolutionName: lead - - type: SolutionContainerManager - solutions: - lead: - reagents: - - ReagentId: Lead - Quantity: 10 - -- type: entity - parent: N14IngotLead - id: N14IngotLead1 - name: lead bar - suffix: Single - components: - - type: Sprite - state: ingot_lead - - type: Stack - count: 1 - -#MARK: Aluminum -- type: entity - parent: IngotBase - id: N14IngotAluminium - name: aluminium bar - suffix: Full, 30 - components: - - type: Material - - type: PhysicalComposition - materialComposition: - Aluminum: 100 - - type: Stack - stackType: Aluminium - baseLayer: base - layerStates: - - ingot_aluminum - - ingot_aluminum - - ingot_aluminum - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: ingot_aluminum - layers: - - state: ingot_aluminum - map: ["base"] - - type: Item - heldPrefix: ingot_aluminum - - type: Appearance - - type: Extractable - grindableSolutionName: aluminium - - type: SolutionContainerManager - solutions: - aluminium: - reagents: - - ReagentId: Aluminium - Quantity: 10 - -- type: entity - parent: N14IngotAluminium - id: N14IngotAluminium1 - name: aluminium bar - suffix: Single - components: - - type: Sprite - state: ingot_aluminum - - type: Stack - count: 1 - -#MARK: Copper -- type: entity - parent: IngotBase - id: IngotCopper - name: copper bar - suffix: Full, 30 - components: - - type: Material - - type: PhysicalComposition - materialComposition: - Copper: 100 - - type: Stack - stackType: Copper - baseLayer: base - layerStates: - - ingot_copper - - ingot_copper - - ingot_copper - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: ingot_copper - layers: - - state: ingot_copper - map: ["base"] - - type: Item - heldPrefix: ingot_copper - - type: Appearance - - type: Extractable - grindableSolutionName: copper - - type: SolutionContainerManager - solutions: - copper: - reagents: - - ReagentId: Copper - Quantity: 10 - -- type: entity - parent: IngotCopper - id: IngotCopper1 - name: copper bar - suffix: Single - components: - - type: Sprite - state: ingot_copper - - type: Stack - count: 1 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/ore.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/ore.yml deleted file mode 100644 index 102c3293183..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/ore.yml +++ /dev/null @@ -1,124 +0,0 @@ -- type: entity - parent: OreBase # From Entities\Objects\Materials\ore.yml - id: N14AluminiumOre - name: bauxite - suffix: Full - components: - - type: Stack - stackType: N14AluminiumOre - count: 30 - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: aluminium - - type: Material - - type: PhysicalComposition - materialComposition: - RawAluminium: 500 - -- type: entity - id: N14AluminiumOre1 - parent: N14AluminiumOre - suffix: Single - components: - - type: Stack - count: 1 - - -- type: entity - parent: OreBase # From Entities\Objects\Materials\ore.yml - id: N14LeadOre - name: galena - suffix: Full - components: - - type: Stack - stackType: N14LeadOre - count: 30 - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: lead - - type: Material - - type: PhysicalComposition - materialComposition: - RawLead: 500 - - type: Extractable - grindableSolutionName: leadore - - type: SolutionContainerManager - solutions: - leadore: - reagents: - - ReagentId: Lead - Quantity: 10 - -- type: entity - id: N14LeadOre1 - parent: N14LeadOre - suffix: Single - components: - - type: Stack - count: 1 - -- type: entity - parent: OreBase - id: CopperOre - name: tetrahedrite - suffix: Full - components: - - type: Stack - stackType: CopperOre - count: 30 - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: copper - - type: Material - - type: PhysicalComposition - materialComposition: - RawCopper: 500 - - type: Extractable - grindableSolutionName: copperore - - type: SolutionContainerManager - solutions: - copperore: - reagents: - - ReagentId: Copper - Quantity: 10 - -- type: entity - id: CopperOre1 - parent: CopperOre - suffix: Single - components: - - type: Stack - count: 1 - -- type: entity - parent: OreBase - id: SulfurOre - name: sulfur ore - suffix: Full - components: - - type: Stack - stackType: SulfurOre - count: 30 - - type: Sprite - sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi - state: sulfur - - type: Material - - type: PhysicalComposition - materialComposition: - RawSulfur: 500 - - type: Extractable - grindableSolutionName: sulfurore - - type: SolutionContainerManager - solutions: - sulfurore: - reagents: - - ReagentId: Sulfur - Quantity: 10 - -- type: entity - id: SulfurOre1 - parent: SulfurOre - suffix: Single - components: - - type: Stack - count: 1 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml deleted file mode 100644 index b4af4ed9f28..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml +++ /dev/null @@ -1,450 +0,0 @@ -# Metal Tiles -- type: entity - name: metal floor blue - parent: FloorTileItemBase - id: FloorTileItemMetalBlue - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalBlue - - type: Stack - stackType: FloorTileMetalBlue - -- type: entity - name: metal floor blue solid - parent: FloorTileItemBase - id: FloorTileItemMetalBlueSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalBlueSolid - - type: Stack - stackType: FloorTileMetalBlueSolid - -- type: entity - name: metal floor green - parent: FloorTileItemBase - id: FloorTileItemMetalGreen - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalGreen - - type: Stack - stackType: FloorTileMetalGreen - -- type: entity - name: metal floor green solid - parent: FloorTileItemBase - id: FloorTileItemMetalGreenSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalGreenSolid - - type: Stack - stackType: FloorTileMetalGreenSolid - -- type: entity - name: metal floor grey - parent: FloorTileItemBase - id: FloorTileItemMetalGrey - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalGrey - - type: Stack - stackType: FloorTileMetalGrey - -- type: entity - name: metal floor grey solid - parent: FloorTileItemBase - id: FloorTileItemMetalGreySolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalGreySolid - - type: Stack - stackType: FloorTileMetalGreySolid - -- type: entity - name: metal floor grey dark - parent: FloorTileItemBase - id: FloorTileItemMetalGreyDark - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalGreyDark - - type: Stack - stackType: FloorTileMetalGreyDark - -- type: entity - name: metal floor grey dark solid - parent: FloorTileItemBase - id: FloorTileItemMetalGreyDarkSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalGreyDarkSolid - - type: Stack - stackType: FloorTileMetalGreyDarkSolid - -- type: entity - name: metal floor purple - parent: FloorTileItemBase - id: FloorTileItemMetalPurple - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalPurple - - type: Stack - stackType: FloorTileMetalPurple - -- type: entity - name: metal floor purple solid - parent: FloorTileItemBase - id: FloorTileItemMetalPurpleSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalPurpleSolid - - type: Stack - stackType: FloorTileMetalPurpleSolid - -- type: entity - name: metal floor red - parent: FloorTileItemBase - id: FloorTileItemMetalRed - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalRed - - type: Stack - stackType: FloorTileMetalRed - -- type: entity - name: metal floor red solid - parent: FloorTileItemBase - id: FloorTileItemMetalRedSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalRedSolid - - type: Stack - stackType: FloorTileMetalRedSolid - -- type: entity - name: metal floor teal - parent: FloorTileItemBase - id: FloorTileItemMetalTeal - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalTeal - - type: Stack - stackType: FloorTileMetalTeal - -- type: entity - name: metal floor teal solid - parent: FloorTileItemBase - id: FloorTileItemMetalTealSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalTealSolid - - type: Stack - stackType: FloorTileMetalTealSolid - -- type: entity - name: metal floor white - parent: FloorTileItemBase - id: FloorTileItemMetalWhite - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalWhite - - type: Stack - stackType: FloorTileMetalWhite - -- type: entity - name: metal floor white solid - parent: FloorTileItemBase - id: FloorTileItemMetalWhiteSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalWhiteSolid - - type: Stack - stackType: FloorTileMetalWhiteSolid - -- type: entity - name: metal floor yellow - parent: FloorTileItemBase - id: FloorTileItemMetalYellow - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalYellow - - type: Stack - stackType: FloorTileMetalYellow - -- type: entity - name: metal floor yellow solid - parent: FloorTileItemBase - id: FloorTileItemMetalYellowSolid - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalYellowSolid - - type: Stack - stackType: FloorTileMetalYellowSolid - -- type: entity - name: metal floor freezer - parent: FloorTileItemBase - id: FloorTileItemMetalFreezer - components: - - type: Sprite - state: steel - - type: Item - heldPrefix: steel - - type: FloorTile - outputs: - - Plating - - FloorMetalFreezer - - type: Stack - stackType: FloorTileMetalFreezer - -# Wood Tiles - -- type: entity - name: oak wood floor - parent: FloorTileItemBase - id: FloorTileItemWoodOak - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorWoodOak - - type: Stack - stackType: FloorTileWoodOak -# - type: Construction -# graph: TileWood -# node: woodtileoak - -- type: entity - name: house wood floor - parent: FloorTileItemBase - id: FloorTileItemWoodHouse - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorWoodHouse - - type: Stack - stackType: FloorTileWoodHouse -# - type: Construction -# graph: TileWood -# node: woodtiledark - -- type: entity - name: maple floor - parent: FloorTileItemBase - id: FloorTileItemWoodMaple - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorWoodMaple - - type: Stack - stackType: FloorTileWoodMaple -# - type: Construction -# graph: TileWood -# node: woodtilelight - -- type: entity - name: industrial floor - parent: FloorTileItemBase - id: FloorTileItemMetalIndustrial - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorMS13MetalIndustrial - - type: Stack - stackType: FloorTileMetalIndustrial - -- type: entity - name: metal floor - parent: FloorTileItemBase - id: FloorTileItemMetalMS13 - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorMS13MetalTile - - type: Stack - stackType: FloorTileMetalMS13 - -- type: entity - name: metal grate floor - parent: FloorTileItemBase - id: FloorTileItemMetalGrate - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorMS13MetalGrate - - type: Stack - stackType: FloorTileMetalGrate - -- type: entity - name: metal solid floor - parent: FloorTileItemBase - id: FloorTileItemMetalSolid - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorMS13MetalSolid - - type: Stack - stackType: FloorTileMetalSolid - -# Carpets - -- type: entity - name: red carpet - parent: FloorTileItemBase - id: FloorTileItemCarpetRed - components: - - type: Sprite - state: wood - - type: Item - heldPrefix: wood - - type: FloorTile - outputs: - - FloorWasteland - - FloorCarpetRed - - type: Stack - stackType: FloorTileCarpetRed -# - type: Construction -# graph: TileWood -# node: woodtilelight - -# Paths and Roads \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/floordecor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/floordecor.yml deleted file mode 100644 index e77e3aa730e..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/floordecor.yml +++ /dev/null @@ -1,720 +0,0 @@ -- type: entity - id: N14DecorFloorBase - abstract: true - placement: - mode: SnapgridCenter - components: - - type: Sprite - sprite: _Nuclear14/Structures/Decoration/cave_decor.rsi - netsync: false - noRot: true - drawdepth: FloorObjects - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: Transform - anchored: true - - type: Physics - bodyType: Static - canCollide: false - - type: Clickable - - type: InteractionOutline -# No fixture on this base, inherit from further down for fixture - -# Cave Decor -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard1 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_ns-1 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard2 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_ns-2 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard3 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_ns-3 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard4 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_ns-4 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard5 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_ns-5 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard6 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_ns-6 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard7 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_we-1 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard8 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_we-2 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard9 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_we-3 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard10 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_we-4 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard11 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_we-5 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard12 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_drought_we-6 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard13 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_ns-1 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard14 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_ns-2 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard15 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_ns-3 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard16 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_ns-4 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard17 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_ns-5 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard18 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_ns-6 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard19 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_we-1 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard20 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_we-2 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard21 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_we-3 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard22 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_we-4 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard23 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_we-5 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorBoard24 - name: floor board - description: Keep the mud off your feet. - components: - - type: Sprite - state: boards_mammoth_we-6 - -- type: entity - parent: N14DecorFloorBase - id: N14DecorStalagmite1 - name: stalagmite - description: Pointy rocks! Mites go up, tites come... - components: - - type: Sprite - state: stalagmite - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.20 - density: 1000 - mask: - - MachineMask - layer: - - MachineLayer - -- type: entity - parent: N14DecorStalagmite1 - id: N14DecorStalagmite2 - components: - - type: Sprite - state: stalagmite1 - -- type: entity - parent: N14DecorStalagmite1 - id: N14DecorStalagmite3 - components: - - type: Sprite - state: stalagmite2 - -- type: entity - parent: N14DecorStalagmite1 - id: N14DecorStalagmite4 - components: - - type: Sprite - state: stalagmite3 - -- type: entity - parent: N14DecorStalagmite1 - id: N14DecorStalagmite5 - components: - - type: Sprite - state: stalagmite4 - -- type: entity - parent: N14DecorStalagmite1 - id: N14DecorStalagmite6 - components: - - type: Sprite - state: stalagmite5 - -- type: entity - parent: N14DecorStalagmite1 - id: N14DecorMinecart - name: minecrart - description: It seems to have fallen over... - components: - - type: Sprite - state: minecart_fallen - -- type: entity - parent: N14DecorFloorBase - id: N14DecorSignLeftMine - name: sign - description: A sign, for a mine, pointing li...left - components: - - type: Sprite - state: sign_left - -- type: entity - parent: N14DecorFloorBase - id: N14DecorSignRightMine - name: sign - description: A sign, pointing right. - components: - - type: Sprite - state: sign_right - -# World Decor -- type: entity - parent: N14DecorFloorBase - id: N14DecorFloorWorldBase - abstract: true - components: - - type: Sprite - sprite: _Nuclear14/Structures/Decoration/world.rsi - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorPaper - name: scattered paper - description: A mess of papers - suffix: 8 states - components: - - type: Sprite - sprite: _Nuclear14/Structures/Decoration/world.rsi - state: scattered_papers - # add destruction drop for materials - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorPaper1 - suffix: 4 states - name: scattered paper - description: A mess of papers - components: - - type: Sprite - state: papers_1 - -- type: entity - parent: N14DecorFloorPaper1 - id: N14DecorFloorPaper2 - components: - - type: Sprite - state: papers_2 - -- type: entity - parent: N14DecorFloorPaper1 - id: N14DecorFloorPaper3 - components: - - type: Sprite - state: papers_3 - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorScrapwood - name: wood scraps - description: wood scraps - suffix: 6 states - components: - - type: Sprite - state: woodscrap - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorBrickrubble - name: brick rubble - description: brick rubble - suffix: "6 states" - components: - - type: Sprite - state: brickrubble - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorCardboard - name: cardboard boxes - description: cardboard scrap boxes - suffix: "6 states" - components: - - type: Sprite - state: cardboard - # add destruction drop for materials - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorPallet - name: pallet - description: a wooden pallet. - suffix: "2 states" - components: - - type: Sprite - state: pallet - # add destruction drop for materials - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorPalletStack - name: pallet stack - description: a stack of wooden pallets - suffix: "2 states" - components: - - type: Sprite - state: pallet_stack - # add destruction drop for materials - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.20 - density: 1000 - mask: - - MachineMask - layer: - - MachineLayer - -- type: entity - parent: N14DecorFloorPalletStack - id: N14DecorFloorBrickStack - name: brick stack - description: a neat stack of bricks - components: - - type: Sprite - state: brickpile - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorBookstack1 - name: book stack - description: a stack of books - components: - - type: Sprite - state: bookstack_1 - # add destruction drop for materials - -- type: entity - parent: N14DecorFloorBookstack1 - id: N14DecorFloorBookstack2 - components: - - type: Sprite - state: bookstack_2 - -- type: entity - parent: N14DecorFloorBookstack1 - id: N14DecorFloorBookstack3 - components: - - type: Sprite - state: bookstack_3 - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorBookPile1 - name: book pile - description: a pile of books - components: - - type: Sprite - state: bookpile_1 - # add destruction drop for materials - -- type: entity - parent: N14DecorFloorBookPile1 - id: N14DecorFloorBookPile2 - components: - - type: Sprite - state: bookpile_2 - -- type: entity - parent: N14DecorFloorBookPile1 - id: N14DecorFloorBookPile3 - components: - - type: Sprite - state: bookpile_3 - -- type: entity - parent: N14DecorFloorBookPile1 - id: N14DecorFloorBookPile4 - components: - - type: Sprite - state: bookpile_4 - -- type: entity - parent: N14DecorFloorBookPile1 - id: N14DecorFloorBookPile5 - components: - - type: Sprite - state: bookpile_5 - -- type: entity - parent: N14DecorFloorBookPile1 - id: N14DecorFloorBookPile6 - components: - - type: Sprite - state: bookpile_6 - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorFood1 - name: food stuff - description: some old food stuff - components: - - type: Sprite - state: foodstuff_1 - -- type: entity - parent: N14DecorFloorFood1 - id: N14DecorFloorFood2 - components: - - type: Sprite - state: foodstuff_2 - -- type: entity - parent: N14DecorFloorFood1 - id: N14DecorFloorFood3 - components: - - type: Sprite - state: foodstuff_3 - -- type: entity - parent: N14DecorFloorFood1 - id: N14DecorFloorFood4 - components: - - type: Sprite - state: foodstuff_4 - -- type: entity - parent: N14DecorFloorFood1 - id: N14DecorFloorFood5 - components: - - type: Sprite - state: foodstuff_5 - -- type: entity - parent: N14DecorFloorFood1 - id: N14DecorFloorFood6 - components: - - type: Sprite - state: foodstuff_6 - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorTrashbags1 - name: trash bags - description: some old trash bags - components: - - type: Sprite - state: trashbags_1 - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.20 - density: 1000 - mask: - - MachineMask - layer: - - MachineLayer - -- type: entity - parent: N14DecorFloorTrashbags1 - id: N14DecorFloorTrashbags2 - components: - - type: Sprite - state: trashbags_2 - -- type: entity - parent: N14DecorFloorTrashbags1 - id: N14DecorFloorTrashbags3 - components: - - type: Sprite - state: trashbags_3 - -- type: entity - parent: N14DecorFloorTrashbags1 - id: N14DecorFloorTrashbags4 - components: - - type: Sprite - state: trashbags_4 - -- type: entity - parent: N14DecorFloorTrashbags1 - id: N14DecorFloorTrashbags5 - components: - - type: Sprite - state: trashbags_5 - -- type: entity - parent: N14DecorFloorTrashbags1 - id: N14DecorFloorTrashbags6 - components: - - type: Sprite - state: trashbags_6 - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorGlass1 - name: glass bottles - description: some old glass scraps - components: - - type: Sprite - state: glass_1 - # add glass shard destruction - -- type: entity - parent: N14DecorFloorGlass1 - id: N14DecorFloorGlass2 - components: - - type: Sprite - state: glass_2 - -- type: entity - parent: N14DecorFloorGlass1 - id: N14DecorFloorGlass3 - components: - - type: Sprite - state: glass_3 - -- type: entity - parent: N14DecorFloorGlass1 - id: N14DecorFloorGlass4 - components: - - type: Sprite - state: glass_4 - -- type: entity - parent: N14DecorFloorGlass1 - id: N14DecorFloorGlass5 - components: - - type: Sprite - state: glass_5 - -- type: entity - parent: N14DecorFloorGlass1 - id: N14DecorFloorGlass6 - components: - - type: Sprite - state: glass_6 - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorSignMines - name: mines - description: danger of mines and death... - components: - - type: Sprite - state: mine_sign - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorFloorSkeleton - name: skeleton - description: looks a little worse for wear - components: - - type: Sprite - state: skeleton - -- type: entity - parent: N14DecorFloorWorldBase - id: N14DecorBarrels - name: barrels - description: a bunch of old rusty barrels. - components: - - type: Sprite - layers: - - state: barrels1 - map: [ "body" ] - - type: RandomSprite - available: - - body: - barrels1: "" - barrels2: "" - barrels3: "" - barrels4: "" - barrels5: "" - barrels6: "" - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.3 - density: 1000 - mask: - - MachineMask - layer: - - MachineLayer - -- type: entity - parent: N14DecorFloorSkeleton - id: N14DecorFloorSkeletonOver - suffix: draws over objects - components: - - type: Sprite - drawdepth: Mobs diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/rails.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/rails.yml deleted file mode 100644 index a068fff6f18..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/rails.yml +++ /dev/null @@ -1,96 +0,0 @@ -- type: entity - id: N14Rails - name: railway - placement: - mode: SnapgridCenter - components: - - type: Sprite - sprite: _Nuclear14/Structures/Decoration/rails64.rsi - state: rails - snapCardinals: false - netsync: false - drawdepth: FloorObjects - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: Transform - anchored: true - - type: Physics - canCollide: False - bodyType: Static - - type: Clickable - -- type: entity - parent: N14Rails - id: N14RailsJunctionRightTop - suffix: junction right top - components: - - type: Sprite - state: junction-right-top - -- type: entity - parent: N14Rails - id: N14RailsJunctionLeftTop - suffix: junction left top - components: - - type: Sprite - state: junction-left-top - -- type: entity - parent: N14Rails - id: N14RailsJunctionRightBottom - suffix: junction right bottom - components: - - type: Sprite - state: junction-right-bottom - -- type: entity - parent: N14Rails - id: N14RailsJunctionLeftBottom - suffix: junction left bottom - components: - - type: Sprite - state: junction-left-bottom - -- type: entity - parent: N14Rails - id: N14RailsTurnWS - suffix: turn west-south - components: - - type: Sprite - state: turn-WS - -- type: entity - parent: N14Rails - id: N14RailsTurnNW - suffix: turn north-west - components: - - type: Sprite - state: turn-NW - -- type: entity - parent: N14Rails - id: N14RailsTurnNE - suffix: turn north-east - components: - - type: Sprite - state: turn-NE - -- type: entity - parent: N14Rails - id: N14RailsTurnSE - suffix: turn south-east - components: - - type: Sprite - state: turn-SE diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml deleted file mode 100644 index 1bc8c7f1188..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml +++ /dev/null @@ -1,76 +0,0 @@ -- type: entity - id: N14Torch - name: torch - suffix: floor - description: A flaming torch for lighting an area. - placement: - mode: SnapgridCenter - components: - - type: Transform - anchored: true - - type: Clickable - - type: InteractionOutline - - type: Physics - bodyType: Static - canCollide: False - - type: Sprite - netsync: false - noRot: true - sprite: _Nuclear14/Structures/Decoration/torches.rsi - state: torch_unlit - - type: Appearance - - type: Reactive - groups: - Flammable: [ Touch ] - Extinguish: [ Touch ] - - type: ExtinguishOnInteract - extinguishAttemptSound: - path: /Audio/Items/candle_blowing.ogg - params: - variation: 0.05 - volume: 10 - - type: UseDelay - - type: Flammable - fireSpread: false - canResistFire: false - alwaysCombustible: true - canExtinguish: true - firestacksOnIgnite: 3.0 - firestackFade: -0.01 - damage: - types: - Heat: 0.1 - - type: FireVisuals - sprite: _Nuclear14/Structures/Decoration/torches.rsi - normalState: torch_lit - - type: Damageable - damageModifierSet: Wood - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: ToggleableLightVisuals - spriteLayer: null - - type: PointLight - color: "#e39c40" - radius: 5 - power: 16 - -- type: entity - parent: N14Torch - id: N14TorchWall - suffix: wall - components: - - type: Sprite - noRot: false - state: wall_torch_unlit - - type: FireVisuals - sprite: _Nuclear14/Structures/Decoration/torches.rsi - normalState: wall_torch_lit - - type: Construction - graph: WallTorchN14 - node: WallTorchN14 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml deleted file mode 100644 index c5ce465a319..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml +++ /dev/null @@ -1,18 +0,0 @@ -- type: entity - id: N14Airlock - parent: Airlock - name: bunker door - description: It opens, it closes, it might crush you, and there might be only radiation and monsters behind it. Has to be manually activated. - abstract: true - components: - - type: Door - bumpOpen: false - crushDamage: - types: - Blunt: 30 #if the 2 ton vault door breaking every bone in your body doesn't kill you, the suffocation will - openSound: - path: /Audio/Machines/airlock_ext_open.ogg - closeSound: - path: /Audio/Machines/airlock_ext_close.ogg - denySound: - path: /Audio/Machines/airlock_deny.ogg diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml deleted file mode 100644 index 52bc755d684..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml +++ /dev/null @@ -1,491 +0,0 @@ -# N14:TODO: make base doors for damage resists and destruction loot for wood, metal /+ secure, glass and cloth. - -- type: entity - id: N14BaseDoor # Metal Base - parent: BaseStructure - name: door - abstract: true - description: A door, where will it lead? - components: - - type: InteractionOutline - - type: Sprite - netsync: false - noRot: true - sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: AnimationPlayer - - type: Physics - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.49,-0.49,0.49,0.49" - density: 100 - mask: - - FullTileMask - layer: - - AirlockLayer - - type: Door - bumpOpen: false - clickOpen: true - closeTimeOne: 0.2 - closeTimeTwo: 0.6 - openTimeOne: 0.6 - openTimeTwo: 0.2 - openSound: - path: /Audio/Effects/door_open.ogg - closeSound: - path: /Audio/Effects/door_close.ogg - - type: Appearance - - type: Airtight - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 500 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:SpawnEntitiesBehavior - spawn: - SheetSteel1: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Occluder - - type: BlockWeather - -# Wooden Doors -- type: entity - parent: N14BaseDoor - id: N14DoorMakeshift # Base Door Wood - name: makeshift door - description: It's a wooden door. It looks dirty and handmade. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Wood - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 250 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Construction - graph: N14DoorGraph - node: woodDoorMakeshift - -- type: entity - parent: N14DoorMakeshift - id: N14DoorWoodHousePainted - name: wooden door - suffix: painted - description: It's a painted door. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/housedoorpainted.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - state: paint - map: [ "enum.DamageStateVisualLayers.Base" ] - - type: RandomSprite - available: - - enum.DamageStateVisualLayers.Base: - paint: Rainbow - -- type: entity - parent: N14DoorMakeshift - id: N14DoorWoodRoom - name: wooden door - description: A door used inside pre-war buildigs that section off rooms. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/roomdoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMakeshift - id: N14DoorWoodInterior - name: wooden door - description: A door used inside pre-war buildings. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/interiordoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMakeshift - id: N14DoorWoodRoomDamaged - suffix: damaged - name: wooden door - description: A door used inside pre-war houses. Unsuprisingly, it looks like it'll fall apart at any moment. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/room_ddoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: BaseMaterialDoor - id: N14DoorRoomRepaired - name: door - suffix: repaired - description: This door looks worse for wear, but fixed up a little. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/roomdoor_repaired.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMakeshift - id: N14DoorWoodSecure - name: secure door - description: It's a secure door, made out of wood. Hope you brought bobby pins. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/securedoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 150 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - -# Metal Doors -- type: entity - parent: N14BaseDoor - id: N14DoorMetalReinforced - name: metal reinforced door - description: It's a door, reinforced with metal. Hope you brought you bobby pins. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/metaldoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalReinforced - id: N14DoorMetalSecureBrotherhood - name: secure brotherhood door - description: It's secure, AND branded! What more could you want? - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/bosdoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14BaseDoor - id: N14DoorCellMetal - name: cell door - description: A door that bad guys are locked behind. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/celldoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - occludes: false - openSound: - path: /Audio/Effects/squeak3.ogg - closeSound: - path: /Audio/Effects/squeak3.ogg - - type: Occluder - enabled: false - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Metallic - -- type: entity - parent: N14DoorCellMetal - id: N14DoorMetalBar - name: barred door - description: A door made from metal bars. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/barreddoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalReinforced - id: N14DoorMetalSecure - name: secure door - description: A secure door made from steel. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/securesteeldoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorCellMetal - id: N14DoorSpikedGate - name: spiked gate - description: A spiked gate to scare off the weak. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/spikedgate.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -# Glass Doors -- type: entity - parent: N14DoorMakeshift - id: N14DoorGlass - name: glass door - description: It's a door with panels made of clean glass. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/glassdoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - occludes: false - - type: Occluder - enabled: false - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Glass - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 25 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:PlaySoundBehavior - sound: - collection: WindowShatter - - !type:SpawnEntitiesBehavior - offset: 0 - spawn: - N14DoorGlassBroken: - min: 1 - max: 1 - - !type:SpawnEntitiesBehavior - spawn: - ShardGlass: - min: 1 - max: 2 - -- type: entity - parent: N14DoorGlass - id: N14DoorGlassDirty - name: dirty glass door - description: It's a glass door. You can barely make out what's behind it... - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/dirtyglassdoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - occludes: true - - type: Occluder - enabled: true - -- type: entity - parent: N14DoorGlass - id: N14DoorGlassBroken - name: broken glass door - description: Shattered, just like your marriage. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/brokenglassdoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Damageable - damageContainer: Inorganic - damageModifierSet: FlimsyMetallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - parent: N14DoorGlass - id: N14DoorGlassStore - name: store door - description: It's a glass door found at pre-war stores. Hey, that rhymes! - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/storedoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Glass - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 75 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:PlaySoundBehavior - sound: - collection: WindowShatter - - !type:SpawnEntitiesBehavior - offset: 0 - spawn: - N14DoorGlassStoreBroken: - min: 1 - max: 1 - - !type:SpawnEntitiesBehavior - spawn: - ShardGlass: - min: 1 - max: 2 - -- type: entity - parent: N14DoorGlassStore - id: N14DoorGlassStoreDirty - name: dirty store door - description: It's a glass door used at pre-war stores. It doesn't seem like it's been washed recently. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/dirtystoredoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorGlassBroken - id: N14DoorGlassStoreBroken - name: broken glass door - description: Shattered, just like your marriage. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/FalloutDoors/brokenstoredoor.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -# Other -- type: entity - parent: BaseMaterialDoor - id: N14DoorTentflap - name: tent flap - suffix: smoothed tent - description: A door for a tent. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentflap.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - bumpOpen: false - clickOpen: true - canCrush: false - closeTimeOne: 0.2 - closeTimeTwo: 0.2 - openTimeOne: 0.2 - openTimeTwo: 0.2 - openingAnimationTime: 0.2 - closingAnimationTime: 0.2 - openSound: - path: /Audio/Effects/rustle5.ogg - closeSound: - path: /Audio/Items/zip.ogg - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Web - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 75 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:SpawnEntitiesBehavior - spawn: - MaterialCloth1: - min: 0 - max: 2 - -- type: entity - parent: N14DoorTentflap - id: N14DoorTentLeatherflap - name: tent flap - description: A door for a tent. Leathery. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentleather.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorTentflap - id: N14DoorTentClothflap - name: tent flap - description: A door for a tent. Cloth. - components: - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentcloth.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml deleted file mode 100644 index 97e7a491825..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml +++ /dev/null @@ -1,61 +0,0 @@ -# Metal -- type: entity - parent: BaseStructure - id: N14FenceChainGate - name: fence gate - description: A gate in the fence to allow access. - components: - - type: InteractionOutline - - type: Physics - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.49,-0.49,0.49,0.49" - density: 100 - mask: - - FullTileMask - layer: - - AirlockLayer - - type: IconSmooth - key: fence - mode: NoSprite - - type: Sprite - netsync: false - sprite: _Nuclear14/Structures/Doors/chaingate.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - bumpOpen: false - clickOpen: true - canCrush: false - closeTimeOne: 0.2 - closeTimeTwo: 0.6 - openTimeOne: 0.6 - openTimeTwo: 0.2 - openingAnimationTime: 1.2 - closingAnimationTime: 1.2 - openSound: - path: /Audio/Effects/door_open.ogg - closeSound: - path: /Audio/Effects/door_close.ogg - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 300 - behaviors: - - !type:SpawnEntitiesBehavior - spawn: - PartRodMetal1: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: AnimationPlayer - - type: Appearance \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml deleted file mode 100644 index 876f6a49a1e..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml +++ /dev/null @@ -1,29 +0,0 @@ -- type: entity - parent: BaseMaterialDoor - id: N14DoorShutterFramedRoller - name: shutter - description: A lightweight airtight roller shutter door. - components: - - type: Door - bumpOpen: false - crushDamage: - types: - Blunt: 5 - openSound: - path: /Audio/Machines/airlock_ext_open.ogg - closeSound: - path: /Audio/Machines/airlock_ext_close.ogg - denySound: - path: /Audio/Machines/airlock_deny.ogg - - type: Sprite - sprite: _Nuclear14/Structures/Doors/RollerDoors/framedshutter.rsi - -- type: entity - parent: BaseMaterialDoor - id: N14DoorShutterRoller - name: garage shutter - suffix: frameless - description: A lightweight airtight roller shutter door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/RollerDoors/garageshutter.rsi \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/slanteddoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/slanteddoors.yml deleted file mode 100644 index 3b0e7ec64b9..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/slanteddoors.yml +++ /dev/null @@ -1,323 +0,0 @@ -#MARK: Metal (Oh... Hi Mark) - -- type: entity - parent: BaseMaterialDoorNavMap - id: N14DoorMetalBlueSlanted - name: blue metal door - suffix: slanted - description: An old blue metal door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalblue.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - bumpOpen: false - clickOpen: true - closeTimeOne: 0 - closeTimeTwo: 0 - openTimeOne: 0 - openTimeTwo: 0 - openSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg - closeSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg - - type: Appearance - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 500 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:SpawnEntitiesBehavior - spawn: - SheetSteel1: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Occluder - - type: BlockWeather - - type: Construction - graph: N14DoorGraph - node: MetalBlue - -- type: entity - parent: N14DoorMetalBlueSlanted - id: N14DoorMetalRedSlanted - name: red metal door - suffix: Slanted - description: An old red metal door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalred.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Construction - graph: N14DoorGraph - node: MetalRed - -- type: entity - parent: N14DoorMetalBlueSlanted - id: N14DoorMetalBlueAltSlanted - name: alt blue metal door - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalbluealt.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Construction - graph: N14DoorGraph - node: MetalBlueAlt - -- type: entity - parent: N14DoorMetalBlueSlanted - id: N14DoorMetalBlueWindowSlanted - name: metal windowed door - suffix: Slanted, windowed - description: An old blue metal door with a window. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalbluewindow.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - occludes: false - - type: Occluder - enabled: false - - type: Construction - graph: N14DoorGraph - node: MetalBlueWindow - -- type: entity - parent: N14DoorMetalBlueWindowSlanted - id: N14DoorMetalGrateSlanted - name: metal grated door - suffix: Slanted, grate - description: A metal mesh door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/metal_grate.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueWindowSlanted - id: N14DoorMetalBarSlanted - name: cell door - suffix: Slanted, bar - description: A metal bar door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/metal_bar.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - openSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg - closeSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg - - type: Construction - graph: N14DoorGraph - node: MetalBar - -- type: entity - parent: N14DoorMetalBlueWindowSlanted - id: N14DoorMetalFenceSlanted - name: fence gate - suffix: Slanted, fence - description: A metal fence gate. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/fence.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Construction - graph: N14DoorGraph - node: MetalFence - -- type: entity - parent: N14DoorMetalBlueWindowSlanted - id: N14DoorMetalFenceBarbedSlanted - name: barbed fence gate - suffix: Slanted, fence barbed - description: A metal barbed fence gate. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/fence_barbed.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -#MARK: Wooden - -- type: entity - parent: N14DoorMetalBlueSlanted - id: N14DoorWoodSlanted - name: wooden door - suffix: Slanted - description: A wooden door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/wood.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - openSound: - path: /Audio/Effects/door_open.ogg - closeSound: - path: /Audio/Effects/door_close.ogg - - type: Construction - graph: N14DoorGraph - node: WoodDoor - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Wood - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 250 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - parent: N14DoorWoodSlanted - id: N14DoorWoodBlueSlanted - name: blue wooden door - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodblue.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorWoodSlanted - id: N14DoorWoodGreenSlanted - name: green wooden door - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodgreen.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorWoodSlanted - id: N14DoorWoodRedSlanted - name: red wooden door - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodred.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorWoodSlanted - id: N14DoorWoodWhiteSlanted - name: white wooden door - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodwhite.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -#MARK: Airlocks - -- type: entity - parent: N14DoorMetalBlueSlanted - id: N14DoorAirlockSlanted - name: airlock - suffix: slanted - description: An old bunker airlock. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/SlantedDoors/airlock.rsi - drawdepth: WallTops - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - state: closed_unlit - shader: unshaded - map: ["enum.DoorVisualLayers.BaseUnlit"] - - state: welded - map: ["enum.WeldableLayers.BaseWelded"] - - state: bolted_unlit - shader: unshaded - map: ["enum.DoorVisualLayers.BaseBolted"] - - state: emergency_unlit - map: ["enum.DoorVisualLayers.BaseEmergencyAccess"] - shader: unshaded - - state: panel_open - map: ["enum.WiresVisualLayers.MaintenancePanel"] - - type: Door - bumpOpen: false - clickOpen: true - closeTimeOne: 0.6 - closeTimeTwo: 0.8 - openTimeOne: 1 - openTimeTwo: 0.4 - openingAnimationTime: 1.4 - closingAnimationTime: 1.4 - closedDrawDepth: WallTops - openDrawDepth: WallTops - openSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg - closeSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg - denySound: - path: /Audio/Machines/airlock_deny.ogg - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - type: AnimationPlayer - - type: Appearance - - type: BlockWeather - - type: Airtight - noAirWhenFullyAirBlocked: false - - type: RadiationBlocker - resistance: 10 - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallic - - type: ApcPowerReceiver - powerLoad: 10 - - type: ExtensionCableReceiver - - type: Airlock - - type: LayerChangeOnWeld - unWeldedLayer: AirlockLayer - weldedLayer: WallLayer - - type: Weldable - time: 6 - - type: DoorBolt \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml deleted file mode 100644 index 42b34dd3e6f..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml +++ /dev/null @@ -1,366 +0,0 @@ -- type: entity - parent: BaseStructure - id: N14DoorMetalBlueTall - name: metal Door - suffix: tall - description: An old blue metal door. - components: - - type: InteractionOutline - - type: AnimationPlayer - - type: Appearance - - type: Physics - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.49,-0.49,0.49,0.49" - density: 100 - mask: - - FullTileMask - layer: - - AirlockLayer - - type: Sprite - drawdepth: Mobs - sprite: _Nuclear14/Structures/Doors/TallDoors/metalblue.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - bumpOpen: false - clickOpen: true - closeTimeOne: 0 - closeTimeTwo: 0 - openTimeOne: 0 - openTimeTwo: 0 - closedDrawDepth: Mobs - openDrawDepth: Mobs - openSound: - path: /Audio/Effects/door_open.ogg - closeSound: - path: /Audio/Effects/door_close.ogg - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - type: NavMapDoor - - type: Occluder - - type: BlockWeather - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - # - type: Lock - # locked: true - # lockSlotId: lock_slot - # - type: ItemSlots - # slots: - # lock_slot: - # name: cp-lock-slot-component-slot-name-default - # disableEject: true - # insertOnInteract: false - # ejectOnBreak: true - # whitelist: - # components: - # - CPLock - # - type: ContainerContainer - # containers: - # lock_slot: !type:ContainerSlot - -# - type: entity - # parent: CP14BaseWoodDoor - # id: CP14WoodDoorOpened - # suffix: Opened - # components: - # - type: Lock - # locked: false - -# - type: entity - # parent: CP14BaseWoodDoor - # id: CP14WoodDoorTavern - # suffix: Tavern - # components: - # - type: ItemSlots - # slots: - # lock_slot: - # name: cp-lock-slot-component-slot-name-default - # startingItem: CP14LockTavern - # disableEject: true - # insertOnInteract: false - # ejectOnBreak: true - # whitelist: - # components: - # - CPLock - -- type: entity - parent: N14DoorMetalBlueTall - id: N14DoorMetalRedTall - name: metal Door - suffix: tall - description: An old red metal door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/metalred.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueTall - id: N14DoorMetalBlueAltTall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/metalbluealt.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueTall - id: N14DoorMetalBlueWindowTall - name: metal Door - suffix: tall, windowed - description: An old blue metal door with a window. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/metalbluewindow.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - occludes: false - - type: Occluder - enabled: false - -- type: entity - parent: N14DoorMetalBlueWindowTall - id: N14DoorMetalGrateTall - suffix: tall, grate - description: A metal mesh door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueWindowTall - id: N14DoorMetalBarTall - suffix: tall, bar - description: A metal bar door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/metal_bar.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueWindowTall - id: N14DoorMetalFenceTall - suffix: tall, fence - description: A metal fence gate. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/fence.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueWindowTall - id: N14DoorMetalFenceBarbedTall - suffix: tall, fence barbed - description: A metal barbed fence gate. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/fence_barbed.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -# Wooden -- type: entity - parent: N14DoorMetalBlueTall - id: N14DoorWoodTall - name: wooden door - suffix: tall - description: A wooden door. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/wood.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 250 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - parent: N14DoorWoodTall - id: N14DoorWoodBlueTall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/woodblue.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorWoodTall - id: N14DoorWoodGreenTall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/woodgreen.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorWoodTall - id: N14DoorWoodRedTall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/woodred.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorWoodTall - id: N14DoorWoodWhiteTall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/woodwhite.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -# Cell Doors -- type: entity - parent: N14DoorMetalBlueTall - id: N14DoorCell - name: cell door - description: A door to be in cell. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/cell.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - type: Door - occludes: false - - type: Occluder - enabled: false - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.6,0.5,-0.5" - mask: - - FullTileMask - layer: - - AirlockLayer - density: 1000 - - -- type: entity - parent: N14DoorCell - id: N14DoorCellRust - components: - - type: Sprite - sprite: _Nuclear14/Structures/Doors/TallDoors/cellrust.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - -- type: entity - parent: N14DoorMetalBlueTall - id: N14DoorAirlockTall - name: airlock - suffix: tall - description: An old bunker airlock. - components: - - type: Sprite - drawdepth: Mobs - sprite: _Nuclear14/Structures/Doors/TallDoors/airlock.rsi - layers: - - state: closed - map: ["enum.DoorVisualLayers.Base"] - - state: closed_unlit - shader: unshaded - map: ["enum.DoorVisualLayers.BaseUnlit"] - - state: welded - map: ["enum.WeldableLayers.BaseWelded"] - - state: bolted_unlit - shader: unshaded - map: ["enum.DoorVisualLayers.BaseBolted"] - - state: emergency_unlit - map: ["enum.DoorVisualLayers.BaseEmergencyAccess"] - shader: unshaded - - state: panel_open - map: ["enum.WiresVisualLayers.MaintenancePanel"] - - type: Door - bumpOpen: false - clickOpen: true - closeTimeOne: 0.6 - closeTimeTwo: 0.8 - openTimeOne: 1 - openTimeTwo: 0.4 - openingAnimationTime: 1.4 - closingAnimationTime: 1.4 - closedDrawDepth: Mobs - openDrawDepth: Mobs - openSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg - closeSound: - path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg - denySound: - path: /Audio/Machines/airlock_deny.ogg - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - type: AnimationPlayer - - type: Appearance - - type: BlockWeather - - type: Airtight - noAirWhenFullyAirBlocked: false - - type: RadiationBlocker - resistance: 10 - - type: SpriteFade - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallic - - type: ApcPowerReceiver - powerLoad: 10 - - type: ExtensionCableReceiver - - type: Airlock - - type: DoorBolt - - type: LayerChangeOnWeld - unWeldedLayer: AirlockLayer - weldedLayer: WallLayer - - type: Weldable - time: 8 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml deleted file mode 100644 index c9b3e405b75..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml +++ /dev/null @@ -1,232 +0,0 @@ -- type: entity - id: N14BarricadeSandbagSingle - parent: BaseStructure - name: sandbags - description: A sandbag fortification. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - netsync: false - state: sandbag_single - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.49,-0.49,0.49,-0.25" - density: 1000 - mask: - - TableMask - layer: - - TableLayer - - type: Climbable - -- type: entity - id: N14BarricadeTanktrap - parent: N14BarricadeSandbagSingle - name: tank trap - description: A metal fabricated spike for blocking vehicles. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - netsync: false - state: iron_barricade - snapCardinals: true - - type: Damageable - damageModifierSet: Metallic - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - density: 1000 - mask: - - TableMask - layer: - - TableLayer - -- type: entity - id: N14BarricadeTanktrapRusty - parent: N14BarricadeTanktrap - name: tank trap - description: A rusty metal fabricated spike for blocking vehicles. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - netsync: false - state: iron_barricadeA - -- type: entity - parent: BaseStructure - id: N14BarricadeRazorwire - name: razorwire barricade - description: A razorwire fortification. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - netsync: false - state: barbedwire_single - - type: Damageable - damageModifierSet: Metallic - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Sharp # not sure this is needed - - type: DamageOtherOnHit - damage: - types: - Slash: 2 - - type: StepTrigger - intersectRatio: 0.2 - requiredTriggeredSpeed: 0 - - type: TriggerOnStepTrigger - - type: DamageUserOnTrigger - damage: - types: - Piercing: 5 - - type: SpeedModifierContacts - walkSpeedModifier: 0.5 - sprintSpeedModifier: 0.5 - - type: Fixtures - fixtures: - slips: - shape: - !type:PhysShapeAabb - bounds: "-0.49,-0.49,0.49,-0.25" - hard: false - layer: - - LowImpassable - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.49,-0.49,0.49,-0.25" - density: 100 - mask: - - ItemMask - - type: CollisionWake # not sure this is needed - enabled: false - - type: Slippery - slipSound: - path: /Audio/Effects/fence_rattle1.ogg - slipData: - launchForwardsMultiplier: 0 - paralyzeTime: 0 - -- type: entity - parent: N14BarricadeSandbagSingle - id: N14BarricadeMetal - name: metal barricade - description: A metal fortification. - suffix: black - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/ms13_barricades.rsi - state: black - - type: Damageable - damageModifierSet: Metallic - damageContainer: Inorganic - -- type: entity - parent: N14BarricadeMetal - id: N14BarricadeMetalGreen - suffix: green - components: - - type: Sprite - state: green - -#- type: entity -# parent: N14DecorFloorWorldBase - Has to be made/fixed, Not present in dictionary -# id: N14DecorConcreteBarrier -# name: concrete barrier -# description: an old concrete barrier for stopping traffic. -# components: -# - type: Sprite -# sprite: _Nuclear14/Structures/Decoration/barriers.rsi -# state: concrete_barrier -# - type: Fixtures -# fixtures: -# fix1: -# shape: -# !type:PhysShapeAabb -# bounds: "0.3,0,-0.3,-0.1" -# density: 1000 -# layer: -# - WallLayer -# -#- type: entity -# parent: N14DecorConcreteBarrier -# id: N14DecorConcreteBarrierDamaged -# components: -# - type: Sprite -# layers: -# - state: concrete_barrier_1 -# map: [ "body" ] -# - type: RandomSprite -# available: -# - body: -# concrete_barrier_1: "" -# concrete_barrier_2: "" -# concrete_barrier_3: "" -# concrete_barrier_4: "" -# concrete_barrier_5: "" -# -#- type: entity -# parent: N14DecorConcreteBarrier -# id: N14DecorConcreteBarrierStriped -# name: concrete barrier -# description: an old concrete barrier for stopping traffic. -# components: -# - type: Sprite -# layers: -# - state: concrete_barrier_alt -# map: [ "body" ] -# - type: RandomSprite -# available: -# - body: -# concrete_barrier_alt: "" -# concrete_barrier_alt_1: "" -# -#- type: entity -# parent: N14DecorConcreteBarrier -# id: N14DecorRoadBarrier -# name: road barrier -# description: an old wooden barrier for stopping traffic. -# components: -# - type: Sprite -# state: road_barrier diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml deleted file mode 100644 index d40dc379346..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml +++ /dev/null @@ -1,155 +0,0 @@ -- type: entity - parent: Bed - id: N14Bed - name: Bed - description: A clean mattress for sleeping on. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi - state: bed - - type: Construction - graph: N14Bed - node: bed - -- type: entity - parent: N14Bed - id: N14BedDirty - name: "Dirty Bed" - description: A bed that looks like it's seen better days. - components: - - type: Sprite - state: bed_dirty - snapCardinals: true - -- type: entity - parent: N14Bed - id: N14BedWood - name: "Wooden Bed" - description: A bed with a wooden frame. - components: - - type: Sprite - state: bed_wood - - type: Construction - graph: N14Bed - node: bedwood - -- type: entity - parent: N14Bed - id: N14BedWoodBunk - name: "Wooden Bunk Bed" - description: A bunk bed with a wooden frame. - components: - - type: Sprite - state: bed_wood_bunk - -# TODO: Reduce the healing rate of all these at some point compared to a proper bed. -- type: entity - id: N14Bedroll - parent: RollerBed - name: bedroll - description: A bedroll for sleeping on the road. Not very comfy. - components: - - type: HealOnBuckle - damage: - types: - Poison: -0.05 - Blunt: -0.05 - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi - noRot: true - layers: - - state: bedroll_unrolled - map: ["unfoldedLayer"] - - state: bedroll_rolled - map: ["foldedLayer"] - - state: bedroll_unrolled - map: ["buckledLayer"] - visible: false - - type: Appearance - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.2 - density: 100 - mask: - - TableMask - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:SpawnEntitiesBehavior - spawn: - MaterialCloth1: - min: 0 - max: 2 - - type: Strap - enabled: True - position: Down - rotation: -90 - buckleOffset: "0.05,-0.10" - - type: Construction - graph: N14Bed - node: bedroll - -- type: entity - parent: N14Bedroll - id: N14BedrollFolded - suffix: rolled - components: - - type: Foldable - folded: true - - type: Strap - enabled: False - -- type: entity - parent: N14Bed - id: N14BedMattressDirty1 - name: Mattress - description: A mattress on the floor. A little rough. - components: - - type: Sprite - state: mattress1 - snapCardinals: true - -- type: entity - parent: N14BedMattressDirty1 - id: N14BedMattressDirty2 - name: Mattress - description: A mattress on the floor. Filthy. - components: - - type: Sprite - state: mattress2 - -- type: entity - parent: N14BedMattressDirty1 - id: N14BedMattressDirty3 - name: Mattress - description: A mattress on the floor. Is that blood? - components: - - type: Sprite - state: mattress3 - -- type: entity - parent: N14BedMattressDirty1 - id: N14BedMattressDirty4 - name: Mattress - description: A mattress on the floor. That's definitely blood. - components: - - type: Sprite - state: mattress4 - -- type: entity - parent: N14BedMattressDirty1 - id: N14BedMattressDirty5 - suffix: mouldy - name: Mattress - description: A mattress on the floor. I'm not sleeping on that. - components: - - type: Sprite - state: mattress5 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml deleted file mode 100644 index e3b685a780a..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml +++ /dev/null @@ -1,47 +0,0 @@ -- type: entity - parent: BaseStructure - id: N14FurnitureCasinoRoulettetable - name: Roulette Table - description: An old casino roulette table. It still works. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/roulettetable.rsi - snapCardinals: true - netsync: false - state: roulette - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Tag - tags: - - Wooden - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-1,-0.45,1,0.45" - density: 60 - mask: - - MachineMask - layer: - - MidImpassable - - LowImpassable - -# TODO: Make this functioning. The animation is there, just needs to move on click and spit out a number and colour as text. \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml deleted file mode 100644 index c5275e768f2..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml +++ /dev/null @@ -1,309 +0,0 @@ -- type: entity - parent: ChairWood - id: N14ChairWood - name: wooden chair - description: A wooden chair suitable for sitting on. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi - state: wooden_chair - - type: Construction - graph: N14Seat - node: N14ChairWood - -- type: entity - parent: ChairWood - id: N14ChairWood1 - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: wood_chair - - type: Construction - graph: N14Seat - node: N14ChairWood1 - -- type: entity - parent: ChairWood - id: N14ChairWoodPadded - suffix: padded - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: wood_chair_padded - - type: Construction - graph: N14Seat - node: N14ChairWoodPadded - -- type: entity - parent: N14ChairWood - id: N14ChairWoodSettler - name: wooden chair - description: A wooden chair claimed by some settlers. - components: - - type: Sprite - state: wooden_chair_settler - - type: Construction - graph: N14Seat - node: N14ChairWoodSettler - -- type: entity - parent: StoolBase - id: N14ChairStoolBarBlack - description: A black bar stool. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi - state: bar_black - snapCardinals: true - - type: Construction - graph: N14Seat - node: N14ChairStoolBarBlack - -- type: entity - parent: StoolBase - id: N14ChairStoolBarTan - description: A tan bar stool. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi - state: bar_tan - - type: Construction - graph: N14Seat - node: N14ChairStoolBarTan - -- type: entity - parent: StoolBase - id: N14ChairStoolBarRed - description: A red bar stool. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: barstool - - type: Construction - graph: N14Seat - node: N14ChairStoolBarRed - -- type: entity - parent: N14ChairWood - id: N14ChairArmchair - name: armchair - description: A padded armchair. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: armchair - - type: Construction - graph: N14Seat - node: N14ChairArmchair - -# Metal Chairs -- type: entity - parent: Chair - id: N14ChairMetalGreen - description: A metal chair for sitting on. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: metal_chair - - type: Construction - graph: N14Seat - node: N14ChairMetalGreen - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalGreenUnfinished - suffix: unfinished - components: - - type: Sprite - state: metal_chair_unfinished - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalGreenBroken - suffix: broken - components: - - type: Sprite - state: metal_chair_broken - - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalBlue - suffix: blue - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: metal_chair_blue - - type: Construction - graph: N14Seat - node: N14ChairMetalBlue - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalBlueUnfinished - suffix: blue, unfinished - components: - - type: Sprite - state: metal_chair_blue_unfinished - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalBlueBroken - suffix: blue, broken - components: - - type: Sprite - state: metal_chair_blue_broken - - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalRed - suffix: red - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: metal_chair_red - - type: Construction - graph: N14Seat - node: N14ChairMetalRed - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalRedUnfinished - suffix: red, unfinished - components: - - type: Sprite - state: metal_chair_red_unfinished - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalRedBroken - suffix: red, broken - components: - - type: Sprite - state: metal_chair_red_broken - - -- type: entity - parent: OfficeChairBase - id: N14ChairOfficeRed - name: office chair - suffix: red - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: office_chair - - type: Construction - graph: N14Seat - node: N14ChairOfficeRed - -- type: entity - parent: OfficeChairBase - id: N14ChairOfficeRedBroken - suffix: red, broken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: office_chair_broken - - -- type: entity - parent: OfficeChairBase - id: N14ChairOfficeBlue - name: office chair - suffix: blue - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: office_chair_blue - - type: Construction - graph: N14Seat - node: N14ChairOfficeBlue - -- type: entity - parent: N14ChairOfficeRed - id: N14ChairOfficeBlueBroken - suffix: blue, broken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: office_chair_blue_broken - - -- type: entity - parent: OfficeChairBase - id: N14ChairOfficeGreen - name: office chair - suffix: green - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: office_chair_green - - type: Construction - graph: N14Seat - node: N14ChairOfficeGreen - -- type: entity - parent: OfficeChairBase - id: N14ChairOfficeGreenBroken - suffix: green, broken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: office_chair_green_broken - - -- type: entity - parent: OfficeChairBase - id: N14ChairOfficeErgonomic - suffix: ergo - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/chairs.rsi - state: ergo_chair - - type: Construction - graph: N14Seat - node: N14ChairOfficeErgonomic - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairMetalFolding - name: folding chair - suffix: folding - components: - - type: Sprite - state: metal_chair_folding - - type: Construction - graph: N14Seat - node: N14ChairMetalFolding - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairBarRetro - name: retro chair - suffix: retro - components: - - type: Sprite - state: retro_chair - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairPlastic - name: plastic chair - description: A plastic chair. Looks uncomfy. - suffix: plastic - components: - - type: Sprite - state: plastic_chair - - type: Construction - graph: N14Seat - node: N14ChairPlastic - -- type: entity - parent: N14ChairMetalGreen - id: N14ChairDinerBench - name: diner chair - description: An American Diner bench. - components: - - type: Sprite - state: diner_chair \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml deleted file mode 100644 index fa56c1b087e..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml +++ /dev/null @@ -1,46 +0,0 @@ -- type: entity - parent: SeatBase - id: N14FitnessWeightsBench1 - name: weights bench - description: A bench for pumping iron. - components: - - type: Transform - anchored: true - - type: Physics - bodyType: Static - - type: Anchorable - - type: Rotatable - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi - state: fitnessweight - -- type: entity - parent: N14FitnessWeightsBench1 - id: N14FitnessWeightLifter - name: weight lifter - components: - - type: Sprite - state: fitnesslifter - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.1" - - -# Bags -# TODO: Need a way to change to animation state on trigger in world (click) or use damage state visualiser and instant healing to change state on attack. -#soundOnTrigger ? -#TriggerOnActivate ? -#TriggerOnCollide ? - -- type: entity - id: N14FitnessPunchingBag - parent: BaseStructure - name: punching bag - description: A punching bag. Let's get big! - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi - state: punchingbag \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml deleted file mode 100644 index d320039c70b..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml +++ /dev/null @@ -1,240 +0,0 @@ -- type: entity - id: N14JunkWoodBase - abstract: true - placement: - mode: SnapgridCenter - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/junk.rsi - snapCardinals: true - netsync: false - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 0 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Tag - tags: - - Wooden - - type: Transform - anchored: true - - type: Physics - bodyType: Static - - type: Anchorable - - type: Pullable - - type: InteractionOutline - - type: Clickable -# No fixture on this base, inherit from further down for fixture - -- type: entity - parent: N14JunkWoodBase - id: N14JunkMetalBase - abstract: true - components: - - type: Damageable - damageModifierSet: Metallic - - type: Physics - canCollide: False - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 125 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - trigger: - !type:DamageTrigger - damage: 75 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:SpawnEntitiesBehavior - spawn: - SheetSteel1: - min: 0 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Tag - tags: - - Metal - -# Wood Junk -- type: entity - parent: N14JunkWoodBase - id: N14JunkDresser - name: broken dresser - description: Once held underwear. Now it's junk. - components: - - type: Sprite - state: junk_dresser - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.45" - density: 60 - mask: - - MachineMask - layer: - - MidImpassable - - LowImpassable - -- type: entity - parent: N14JunkDresser - id: N14JunkCabinet - name: broken cabinet - description: Once held clothes. Now it's junk. - components: - - type: Sprite - state: junk_cabinet - -- type: entity - parent: N14JunkDresser - id: N14JunkTable - name: broken table - description: Ate without table, now I'm angry. Junk. - components: - - type: Sprite - state: junk_table - -# Metal Junk -- type: entity - parent: N14JunkMetalBase - id: N14JunkMachine - name: broken machine - description: Rusty old machine. Now it's junk. - components: - - type: Sprite - state: junk_machine - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.45" - density: 60 - mask: - - MachineMask - layer: - - MidImpassable - - LowImpassable - -- type: entity - parent: N14JunkMachine - id: N14JunkMicrowave - name: broken microwave - description: Dirty old microwave. Now it's junk. - components: - - type: Sprite - state: junk_micro - -- type: entity - parent: N14JunkMachine - id: N14JunkJukebox - name: broken jukebox - description: An old destroyed jukebox. Now it's junk. - components: - - type: Sprite - state: junk_jukebox - -- type: entity - parent: N14JunkMetalBase - id: N14JunkBed1 - name: broken bed - description: An old bed with a holey mattress. Now it's junk. - components: - - type: Sprite - state: junk_bed1 - -- type: entity - parent: N14JunkMetalBase - id: N14JunkBed2 - name: broken bed - description: A rusty bed frame. Now it's junk. - components: - - type: Sprite - state: junk_bed2 - -- type: entity - parent: N14JunkMachine - id: N14JunkTV - name: broken TV - description: An old television. Now it's junk. - components: - - type: Sprite - state: junk_tv - -- type: entity - parent: N14JunkMachine - id: N14JunkArcade - name: broken arcade game - description: An old arcade machine. Now it's junk. - components: - - type: Sprite - state: junk_arcade - -- type: entity - parent: N14JunkMetalBase - id: N14JunkUrinal - name: broken urinal - description: A broken stinky urinal. - components: - - type: Sprite - state: junk_urinal - -- type: entity - parent: Mirror - id: N14JunkMirror - name: broken mirror - description: Mirror mirror... I hope I don't get bad luck. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/junk.rsi - state: junk_mirror - drawdepth: Overdoors - -- type: entity - parent: N14JunkMetalBase - id: N14JunkClock - name: broken clock - description: Out of time! - components: - - type: Sprite - state: junk_clock - drawdepth: Overdoors - - type: WallMount diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml deleted file mode 100644 index c2c466780cb..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml +++ /dev/null @@ -1,285 +0,0 @@ -- type: entity - parent: Dresser - id: N14Dresser - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi - state: dresser - -- type: entity - parent: BaseStructure - id: N14GrandfatherClock - name: grandfather clock - description: An old pre-war clock. Looks grand. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi - state: grand_clock - -# Televisions -- type: entity - parent: BaseStructure - id: N14Television - name: television - description: An old pre-war television. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/televisions.rsi - state: wood_tv - -- type: entity - parent: N14Television - id: N14TelevisionCabinetOpen - components: - - type: Sprite - state: cabinet_tv - -- type: entity - parent: N14Television - id: N14TelevisionRadking - description: A Radking brand television. - components: - - type: Sprite - state: radking_tv - -- type: entity - parent: N14Television - id: N14TelevisionRedwood - description: A television in a redwood cabinet. - components: - - type: Sprite - state: redwood_tv - -- type: entity - parent: N14Television - id: N14TelevisionTube - description: An old pre-war tube television. - components: - - type: Sprite - state: tube_tv - -- type: entity - parent: N14Television - id: N14TelevisionSmall - description: A television in a small case. - components: - - type: Sprite - state: small_tv - drawdepth: SmallObjects - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.10,-0.10,0.10,0.10" - density: 100 - mask: - - TabletopMachineMask - -- type: entity - parent: N14TelevisionSmall - id: N14TelevisionTiny - description: A tiny television. - components: - - type: Sprite - state: tiny_tv - -- type: entity - parent: SeatBase - id: N14Toilet - name: toilet - description: Waste not, want not - components: - - type: Sprite - sprite: _Nuclear14/Structures/Decoration/world.rsi - state: toilet - - type: Clickable - - type: InteractionOutline - - type: Anchorable - - type: Physics - bodyType: Static - - type: Transform - anchored: true - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 80 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - trigger: - !type:DamageTrigger - damage: 40 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - type: AmbientSound - enabled: false - volume: -8 - range: 8 - sound: - path: /Audio/Ambience/Objects/drain.ogg - - type: ContainerContainer - containers: - stash: !type:ContainerSlot {} - - type: SolutionContainerManager - solutions: - drainBuffer: - maxVol: 500 - toilet: - maxVol: 250 - - type: Drain - autoDrain: false - - type: DumpableSolution - solution: drainBuffer - -- type: entity - parent: N14Toilet - id: N14ToiletWater - suffix: filled water - components: - - type: SolutionContainerManager - solutions: - toilet: - reagents: - - ReagentId: Water - Quantity: 200 - - type: SolutionRegeneration - solution: toilet - generated: - reagents: - - ReagentId: Water - Quantity: 2 - -- type: entity - parent: N14Toilet - id: N14ToiletDirty - suffix: filled dirty water - components: - - type: SolutionContainerManager - solutions: - toilet: - reagents: - - ReagentId: Water - Quantity: 180 - - ReagentId: GastroToxin - Quantity: 20 - - type: SolutionRegeneration - solution: toilet - generated: - reagents: - - ReagentId: Water - Quantity: 3 - - ReagentId: GastroToxin - Quantity: 1 - -- type: entity - parent: N14Toilet - id: N14ToiletIrradiated - suffix: filled rad water - components: - - type: SolutionContainerManager - solutions: - toilet: - reagents: - - ReagentId: Water - Quantity: 180 - - ReagentId: GastroToxin - Quantity: 20 - - type: SolutionRegeneration - solution: toilet - generated: - reagents: - - ReagentId: Water - Quantity: 3 - - ReagentId: GastroToxin - Quantity: 1 - -#- type: entity -# parent: N14Shower - this parent needs to be made -# id: N14Sink -# name: sink -# description: Waste not, want not -# components: -# - type: Sprite -# state: sink -# - type: SolutionContainerManager -# solutions: -# drainBuffer: -# maxVol: 100 -# tank: -# maxVol: 200 -# - type: DrainableSolution -# solution: tank -# - type: ReagentTank -# - type: Drain -# autoDrain: false -# - type: DumpableSolution -# solution: drainBuffer -# -#- type: entity -# parent: N14Sink -# id: N14SinkFilledWater -# suffix: filled water -# components: -# - type: SolutionContainerManager -# solutions: -# drainBuffer: -# maxVol: 200 -# tank: -# reagents: -# - ReagentId: Water -# Quantity: 200 -# - type: SolutionRegeneration -# solution: tank -# generated: -# reagents: -# - ReagentId: Water -# Quantity: 1 -# -#- type: entity -# parent: N14Sink -# id: N14SinkFilledWaterDirty -# suffix: filled water dirty -# components: -# - type: SolutionContainerManager -# solutions: -# drainBuffer: -# maxVol: 200 -# tank: -# reagents: -# - ReagentId: WaterDirty -# Quantity: 200 -# - type: SolutionRegeneration -# solution: tank -# generated: -# reagents: -# - ReagentId: WaterDirty -# Quantity: 1 -# -#- type: entity -# parent: N14Sink -# id: N14SinkFilledWaterIrradiated -# suffix: filled water irradiated -# components: -# - type: SolutionContainerManager -# solutions: -# drainBuffer: -# maxVol: 200 -# tank: -# reagents: -# - ReagentId: WaterIrradiated -# Quantity: 200 -# - type: SolutionRegeneration -# solution: tank -# generated: -# reagents: -# - ReagentId: WaterIrradiated -# Quantity: 1 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml deleted file mode 100644 index 9e4489f7b16..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml +++ /dev/null @@ -1,115 +0,0 @@ -- type: entity - parent: PottedPlantBase - id: N14Plantpot - name: plant pot - abstract: true - components: - - type: Fixtures - - type: Physics - canCollide: False - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/plantpots.rsi - noRot: true - -- type: entity - parent: N14Plantpot - id: N14Plantpot1 - components: - - type: Sprite - state: pot-1 - -- type: entity - parent: N14Plantpot - id: N14Plantpot2 - components: - - type: Sprite - state: pot-2 - -- type: entity - parent: N14Plantpot - id: N14Plantpot3 - components: - - type: Sprite - state: pot-3 - -- type: entity - parent: N14Plantpot - id: N14Plantpot4 - components: - - type: Sprite - state: pot-4 - -- type: entity - parent: N14Plantpot - id: N14Plantpot5 - components: - - type: Sprite - state: pot-5 - -# Dirty -- type: entity - parent: N14Plantpot - id: N14PlantpotDirty1 - suffix: dirty - components: - - type: Sprite - state: pot-1-dirty - -- type: entity - parent: N14PlantpotDirty1 - id: N14PlantpotDirty2 - components: - - type: Sprite - state: pot-2-dirty - -- type: entity - parent: N14PlantpotDirty1 - id: N14PlantpotDirty3 - components: - - type: Sprite - state: pot-3-dirty - -- type: entity - parent: N14PlantpotDirty1 - id: N14PlantpotDirty4 - components: - - type: Sprite - state: pot-4-dirty - -# Broken -- type: entity - parent: N14PlantpotDirty1 - id: N14PlantpotBroken1 - description: A broken plant pot. - suffix: broken - components: - - type: Sprite - state: pot-1-broken - -- type: entity - parent: N14PlantpotBroken1 - id: N14PlantpotBroken2 - components: - - type: Sprite - state: pot-2-broken - -- type: entity - parent: N14PlantpotBroken1 - id: N14PlantpotBroken3 - components: - - type: Sprite - state: pot-3-broken - -- type: entity - parent: N14PlantpotBroken1 - id: N14PlantpotBroken4 - components: - - type: Sprite - state: pot-4-broken - -- type: entity - parent: N14PlantpotBroken1 - id: N14PlantpotBroken5 - components: - - type: Sprite - state: pot-5-broken diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml deleted file mode 100644 index 1abbeb46dc1..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml +++ /dev/null @@ -1,169 +0,0 @@ -- type: entity - id: N14CarpetSingleBase - parent: BaseStructure - description: Better than the floor. - abstract: true - components: - - type: Sprite - drawdepth: FloorTiles - - type: Physics - canCollide: false - - type: Fixtures - - type: Damageable - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 10 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - -- type: entity - parent: N14CarpetSingleBase - id: N14RugMat - name: mat - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs.rsi - state: mat_blank - -- type: entity - parent: N14RugMat - id: N14RugMatWelcome - suffix: welcome - components: - - type: Sprite - state: mat_welcome - -- type: entity - parent: N14RugMat - id: N14RugMatVulgar1 - suffix: get f - description: A charming floor mat. - components: - - type: Sprite - state: mat_vulgar - -- type: entity - parent: N14RugMatVulgar1 - id: N14RugMatVulgar2 - suffix: f off - components: - - type: Sprite - state: mat_vulgar_2 - -- type: entity - parent: N14RugMatVulgar1 - id: N14RugMatTown - suffix: s town - components: - - type: Sprite - state: mat_town - -- type: entity - parent: N14RugMatVulgar1 - id: N14RugMatNCR - suffix: ncr sucks - components: - - type: Sprite - state: mat_ncr - -- type: entity - parent: N14RugMatVulgar1 - id: N14RugMatBOS - suffix: bos sucks - components: - - type: Sprite - state: mat_bos - -# Rubber mats - -- type: entity - parent: N14RugMat - id: N14RugMatRubberSingle - name: rubber mat - description: A rubber protective floor mat. - components: - - type: Sprite - state: rubber_single - -- type: entity - parent: N14RugMatRubberSingle - id: N14RugMatRubber1 - components: - - type: Sprite - state: rubber_1 - -- type: entity - parent: N14RugMatRubberSingle - id: N14RugMatRubber2 - components: - - type: Sprite - state: rubber_2 - -- type: entity - parent: N14RugMatRubberSingle - id: N14RugMatRubber3 - components: - - type: Sprite - state: rubber_3 - -# 64x64 rugs -- type: entity - parent: N14CarpetSingleBase - id: N14RugBlue - name: rug - description: A modern looking blue rug. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi - state: rug_blue - -- type: entity - parent: N14RugBlue - id: N14RugBlueShag - suffix: shag - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi - state: rug_blue_shag - -- type: entity - parent: N14RugBlue - id: N14RugBrownFancy - description: A fancy looking rug. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi - state: rug_fancy - -- type: entity - parent: N14RugBlue - id: N14RugRed - description: A patterned red rug. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi - state: rug_red - -- type: entity - parent: N14RugBlue - id: N14RugYellow - description: A patterned yellow rug. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi - state: rug_yellow - -- type: entity - parent: N14RugBlue - id: N14RugMatRubberLarge - name: rubber mat - description: A large rubber mat. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi - state: rug_rubber \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml deleted file mode 100644 index 1877add544e..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml +++ /dev/null @@ -1,507 +0,0 @@ -# N14TODO: Change bases to have wood, metal, 64x and storage and use inheritance. So that desks have 10 storage. - -- type: entity - id: N14FreeTableBase # Base off this for metal tables - parent: BaseStructure - name: table - description: A square piece of metal standing on four metal legs. - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - SheetSteel1: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: PlaceableSurface - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.45" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - - type: Sprite - netsync: false - - type: Climbable - - type: Bonkable - bonkDamage: - types: - Blunt: 4 - - type: Clickable - -# 32x32 tables -- type: entity - parent: N14FreeTableBase - id: N14TableMetalRound - suffix: clean - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_metal_round-2 - -- type: entity - parent: N14TableMetalRound - id: N14TableMetalRoundDirty - name: round table - suffix: dirty - description: A round metal table. Prison like. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_metal_round # N14TODO: There's a second sprite of this, need it to spawn a random one. - -- type: entity - parent: N14FreeTableBase - id: N14TableDeskSchool - name: end table - description: A wooden end table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_wood_end - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.15,-0.25,0.25,0.25" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - -- type: entity - parent: N14TableDeskSchool - id: N14TableWoodEnd - name: end table - description: A wooden end table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_wood_end - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.15,-0.25,0.25,0.25" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - -- type: entity - parent: N14TableWoodSquare - id: N14TableWoodRound - name: wooden table - description: A wooden round table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_wood_round - -- type: entity - parent: N14TableDeskSchool - id: N14TableWoodSquare - name: wooden table - description: A wooden square table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_wood_square - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.35,-0.15,0.35,0.45" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - -- type: entity - parent: N14TableWoodSquare - id: N14TableWoodLow - name: wooden table - description: A low wooden square table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_wood_low - -- type: entity - parent: N14TableWoodSquare - id: N14TableWoodStand - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: table_wood_stand - -- type: entity - parent: N14TableWoodSquare - id: N14TableWoodCabledrum - name: cable drum - description: A convenient table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: cable_reel - -- type: entity - parent: N14TableWoodSquare - id: N14TableCasinoDice - name: dice table - description: A table for playing dice games. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: dice_clean - -- type: entity - parent: N14TableCasinoDice - id: N14TableCasinoDiceDirty - suffix: dirty - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi - state: dice_dirty - -#64x64 tables -- type: entity - parent: N14FreeTableBase - id: N14TableDeskMetal - name: metal desk - description: A metal desk for working at. Sturdy. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/desks.rsi - state: desk_metal - offset: 0.5, 0 - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.35,0,1.35,0.45" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - -- type: entity - parent: N14TableDeskMetal - id: N14TableDeskMetalDirty - suffix: dirty - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: desk_metal - -- type: entity - parent: N14FreeTableBase - id: N14TableDeskMetalSmall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: desk_metal_small - -- type: entity - parent: N14TableDeskSchool - id: N14TableDeskWood - name: wooden desk - description: A wooden desk for working at. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/desks.rsi - state: desk_wood - offset: 0.5, 0 - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0,0,1,0.45" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - -- type: entity - parent: N14TableDeskWood - id: N14TableDeskWood2 - suffix: alt - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: desk_wood - -- type: entity - parent: N14TableDeskSchool - id: N14TableDeskWoodSmall - suffix: small - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: desk_wood_small - -- type: entity - parent: N14TableDeskWood - id: N14TableCasinoCards - name: cards table - description: A fancy table for playing cards at. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: table_cards - -- type: entity - parent: N14TableCasinoCards - id: N14TableCasinoPool - name: pool table - description: A fancy table for playing pool at. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: table_pool - -- type: entity - parent: N14TableCasinoCards - id: N14TableWoodenOvalWide - name: wooden table - description: An oval table made from wood. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: table_wood_wide_oval - -- type: entity - parent: N14TableCasinoCards - id: N14TableWoodenSquareWide - name: wooden table - description: A wide square table made from wood. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: table_wood_wide_square - -- type: entity - parent: N14TableCasinoCards - id: N14TableMetalWide - name: metal table - description: A wide metal table. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi - state: table_metal_wide - -# Counters / Benches / Smoothed Tables -- type: entity - parent: N14TableDeskSchool - id: N14TableCounter - name: wooden counter - suffix: full - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: wood_counter - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.45" - density: 55 - mask: # tables should collide with other tables - - TableMask - layer: - - TableLayer - -- type: entity - parent: N14TableCounter - id: N14TableCounterBend - suffix: corner - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: wood_counter_bend - -- type: entity - parent: N14TableCounter - id: N14TableCounterIntersect - suffix: intersect - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: wood_counter_intersect - -- type: entity - parent: N14TableCounter - id: N14TableCounterCross - suffix: cross - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: wood_counter_cross - -- type: entity - parent: N14TableCounter - id: N14TableCounterCraft - description: This counter looks like scrap. - suffix: craft full - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: craft_counter - -- type: entity - parent: N14TableCounter - id: N14TableCounterCraftBend - suffix: craft corner - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: craft_counter_bend - -- type: entity - parent: N14TableCounter - id: N14TableCounterCraftIntersect - suffix: craft intersect - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: craft_counter_intersect - -- type: entity - parent: N14TableCounter - id: N14TableCounterCraftCross - suffix: craft cross - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: craft_counter_cross - -- type: entity - parent: N14FreeTableBase - id: N14TableCounterMetal - name: metal counter - description: A cold, hard metal counter. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: metal_counter - -- type: entity - parent: N14TableCounterMetal - id: N14TableCounterMetalBend - suffix: corner - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: metal_counter_bend - -- type: entity - parent: N14TableCounterMetal - id: N14TableCounterMetalIntersect - suffix: intersect - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: metal_counter_intersect - -- type: entity - parent: N14TableCounterMetal - id: N14TableCounterMetalCross - suffix: cross - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi - state: metal_counter_cross - - -# - type: entity - # id: N14TableMetalBuilt - # parent: Table - # name: metal table - # description: A cold handmade metal table. -# components: # TODO: Needs sprites -# - type: Sprite -# sprite: _Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi -# - type: Icon -# sprite: _Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi - -- type: entity - id: N14TableMetalGrate - parent: Table - name: metal table - description: A cold handmade metal table made from grating. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi - - type: Icon - sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi - - type: Construction - graph: N14TableMetalGrateRecipes - node: start - -- type: entity - id: N14TableWoodSettler - parent: Table - name: wooden table - description: A wooden table used by settlers. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/table_settler.rsi - - type: Icon - sprite: _Nuclear14/Structures/Furniture/Tables/table_settler.rsi - - type: Construction - graph: N14TableRecipes - node: start - -# - type: entity - # id: N14TableWoodenBuilt - # parent: TableWood - # name: wooden table - # description: A wooden table made of scraps. -# components: # TODO: Needs sprites -# - type: Sprite -# sprite: _Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi -# - type: Icon -# sprite: _Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi - -- type: entity - parent: TableWood - id: N14TableCounterBar - name: bar counter - description: An alcohol stained bartop. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi - - type: Icon - sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi - - type: Construction - graph: N14TableCounterBarRecipes - node: start diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml deleted file mode 100644 index 753ed6245be..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml +++ /dev/null @@ -1,129 +0,0 @@ -- type: entity - parent: BaseTree - id: N14FloraDesertCactus - name: Cactus - description: Some kind of wasteland flora. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Misc/floradesert.rsi - state: cactus - noRot: true - offset: 0.5,0.7 - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "0.2,0.2,-0.2,-0.2" - density: 1000 - layer: - - WallLayer - -- type: entity - parent: N14FloraDesertCactus - id: N14FloraDesertTree1 - name: "tree yucca" - description: A Joshua Tree. - components: - - type: Sprite - state: joshua_1 - offset: -0.2,0.9 - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "0.2,0.2,-0.2,-0.2" - density: 1000 - layer: - - WallLayer - -- type: entity - parent: N14FloraDesertTree1 - id: N14FloraDesertTree2 - components: - - type: Sprite - state: joshua_2 - -- type: entity - parent: N14FloraDesertTree1 - id: N14FloraDesertTree3 - components: - - type: Sprite - state: joshua_3 - -- type: entity - parent: N14FloraDesertTree1 - id: N14FloraDesertTree4 - components: - - type: Sprite - state: joshua_4 - -- type: entity - parent: N14FloraDesertCactus - id: N14FloraTreeBald - name: bald tree - description: "What? Even trees go bald." - components: - - type: Sprite - sprite: _Nuclear14/Structures/Misc/trees-ms.rsi - state: bald - offset: 0,1.8 - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "0.2,0.2,-0.2,-0.2" - density: 1000 - layer: - - WallLayer - -- type: entity - parent: N14FloraTreeBald - id: N14FloraTreePine - name: pine tree - description: It has an almost overwhelming scent. - components: - - type: Sprite - layers: - - state: pine_1 - map: [ "tree" ] - - type: RandomSprite - available: - - tree: - pine_1: "" - pine_1_alt: "" - -- type: entity - parent: N14FloraTreeBald - id: N14FloraTreeDead1 - name: dead tree - description: A dead memory of a tree. - components: - - type: Sprite - layers: - - state: dead_tree1 - map: [ "tree" ] - - type: RandomSprite - available: - - tree: - dead_tree1: "" - dead_tree2: "" - dead_tree3: "" - -- type: entity - parent: N14FloraTreeDead1 - id: N14FloraTreeDead2 - components: - - type: Sprite - sprite: _Nuclear14/Structures/Misc/trees-dead.rsi - layers: - - state: tree_1 - map: [ "tree" ] - - type: RandomSprite - available: - - tree: - tree_1: "" - tree_2: "" - tree_3: "" diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml deleted file mode 100644 index 6cc92438596..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml +++ /dev/null @@ -1,117 +0,0 @@ -- type: entity - id: N14WellBoarded - name: Boarded well - description: It's a well that's been boarded up. Maybe a crowbar will reveal it's secrets. - placement: - mode: SnapgridCenter - components: - - type: Sprite - sprite: _Nuclear14/Structures/Misc/well.rsi - noRot: true - netsync: false - state: well - - type: Transform - anchored: true - noRot: true - - type: Clickable - - type: Tag - tags: - - Structure - - type: InteractionOutline - - type: Physics - bodyType: Static - canCollide: true - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.60,-0.4,0.6,0.7" - density: 190 - mask: - - MachineMask - layer: - - Impassable - - MidImpassable - - LowImpassable -# N14:TODO Add a way to open this and turn it into a ladder to dungeons. - -- type: entity - parent: N14WellBoarded - id: N14WellWaterClean - name: water well - description: A well. Hopefully it's got some water at the bottom. Let's hope it's clean. - suffix: Clean - components: - - type: Sprite - state: wellwheel - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.50,-0.6,0.7,0.55" - density: 190 - mask: - - MachineMask - layer: - - Impassable - - MidImpassable - - LowImpassable - - type: SolutionContainerManager - solutions: - drainBuffer: - maxVol: 100 - tank: - reagents: - - ReagentId: Water - Quantity: 500 - - type: DrainableSolution - solution: tank - - type: ReagentTank - - type: SolutionRegeneration - solution: tank - generated: - reagents: - - ReagentId: Water - Quantity: 1 - -- type: entity - parent: N14WellWaterClean - id: N14WellWaterDirty - suffix: Dirty - components: - - type: SolutionContainerManager - solutions: - drainBuffer: - maxVol: 100 - tank: - reagents: - - ReagentId: Water - Quantity: 500 - - type: SolutionRegeneration - solution: tank - generated: - reagents: - - ReagentId: Water - Quantity: 1 - -- type: entity - parent: N14WellWaterClean - id: N14WellWaterIrradiated # N14TODO: As above - suffix: Irradiated - components: - - type: SolutionContainerManager - solutions: - drainBuffer: - maxVol: 100 - tank: - reagents: - - ReagentId: Water - Quantity: 500 - - type: SolutionRegeneration - solution: tank - generated: - reagents: - - ReagentId: Water - Quantity: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml deleted file mode 100644 index 4e9f3a34346..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml +++ /dev/null @@ -1,96 +0,0 @@ -# - type: entity -# abstract: true -# id: N14GasPipeBase -# parent: GasPipeBase -# placement: -# mode: SnapgridCenter -# components: -# - type: Sprite -# sprite: _Nuclear14/Structures/Piping/atmospherics.rsi -# drawdepth: ThinPipe -# netsync: false -# visible: false - -# #Note: The PipeDirection of the PipeNode should be the south-facing version, because the entity starts at an angle of 0 (south) - -# - type: entity -# parent: N14GasPipeBase -# id: N14GasPipeEnd -# suffix: End -# components: -# - type: NodeContainer -# nodes: -# pipe: -# !type:PipeNode -# nodeGroupID: Pipe -# pipeDirection: South -# - type: Sprite -# layers: -# - state: pipeEnd -# map: [ "enum.PipeVisualLayers.Pipe" ] - -# - type: entity -# parent: N14GasPipeBase -# id: N14GasPipeStraight -# suffix: Straight -# components: -# - type: NodeContainer -# nodes: -# pipe: -# !type:PipeNode -# nodeGroupID: Pipe -# pipeDirection: Longitudinal -# - type: Sprite -# layers: -# - state: pipeStraight -# map: [ "enum.PipeVisualLayers.Pipe" ] - -# - type: entity -# parent: N14GasPipeBase -# id: N14GasPipeBend -# suffix: Bend -# components: -# - type: NodeContainer -# nodes: -# pipe: -# !type:PipeNode -# nodeGroupID: Pipe -# pipeDirection: SWBend -# - type: Sprite -# layers: -# - state: pipeBend -# map: [ "enum.PipeVisualLayers.Pipe" ] - -# - type: entity -# parent: N14GasPipeBase -# id: N14GasPipeTJunction -# suffix: TJunction -# components: -# - type: NodeContainer -# nodes: -# pipe: -# !type:PipeNode -# nodeGroupID: Pipe -# pipeDirection: TSouth -# - type: Sprite -# layers: -# - state: pipeTJunction -# map: [ "enum.PipeVisualLayers.Pipe" ] - -# - type: entity -# parent: N14GasPipeBase -# id: N14GasPipeFourway -# suffix: Fourway -# components: -# - type: Transform -# noRot: true -# - type: NodeContainer -# nodes: -# pipe: -# !type:PipeNode -# nodeGroupID: Pipe -# pipeDirection: Fourway -# - type: Sprite -# layers: -# - state: pipeFourway -# map: [ "enum.PipeVisualLayers.Pipe" ] diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml deleted file mode 100644 index 35b65010717..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml +++ /dev/null @@ -1,297 +0,0 @@ -# Barrels -# Base -- type: entity - parent: BaseStructureDynamic - id: N14BaseBarrel - name: barrel - description: This barrel looks like it could contain something. - categories: [ HideSpawnMenu ] - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: blue-closed - netsync: false - noRot: true - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.2,-0.2,0.2,0.45" - density: 50 - mask: - - MachineMask - layer: - - WallLayer - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTypeTrigger - damageType: Heat - damage: 5 - behaviors: - - !type:SolutionExplosionBehavior - solution: barrel - - trigger: - !type:DamageTypeTrigger - damageType: Piercing - damage: 5 - behaviors: - - !type:SolutionExplosionBehavior - solution: barrel - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:SpillBehavior - solution: barrel - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:DoActsBehavior - acts: ["Destruction"] - -# Base Open -- type: entity - parent: N14BaseBarrel - id: N14BaseBarrelOpen - suffix: open - categories: [ HideSpawnMenu ] - components: - - type: SolutionContainerManager - solutions: - barrel: - maxVol: 500 - - type: DrainableSolution - solution: barrel - - type: ReagentTank - -# Closed -- type: entity - parent: N14BaseBarrel - id: N14BlackBarrel - name: black barrel - description: A worn out black barrel. The label is torn off. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: black-closed - -- type: entity - parent: N14BaseBarrel - id: N14BlueBarrel - name: blue barrel - description: A blue barrel with a warning sign of. Maybe it contains water? - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: blue-closed - -- type: entity - parent: N14BaseBarrel - id: N14RedBarrel - name: red barrel - description: A red barrel with an explosive warning sign on. Better be careful. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: red-closed - - type: SolutionContainerManager - solutions: - barrel: - reagents: - - ReagentId: WeldingFuel - Quantity: 100 - - type: DamageOnToolInteract - tools: Welding - weldingDamage: - types: - Heat: 10 - - type: Explosive - explosionType: Default - totalIntensity: 90 - -- type: entity - parent: N14BaseBarrel - id: N14YellowBarrel - name: yellow barrel - description: A yellow barrel with a radiation warning sign on. Better be careful. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: yellow-closed - - type: RadiationSource - intensity: 2 - slope: 1 - -# Open -- type: entity - parent: N14BaseBarrelOpen - id: N14BlackBarrelOpen - suffix: open - name: black barrel - description: A worn out black barrel. The label is torn off. The lid is off and you can see inside. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: black-open - -- type: entity - parent: N14BaseBarrelOpen - id: N14BlueBarrelOpen - suffix: open - name: blue barrel - description: A blue barrel with a warning sign of. The lid is off and you can see inside. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: blue-open - -- type: entity - parent: N14BaseBarrelOpen - id: N14RedBarrelOpen - suffix: open - name: red barrel - description: A red barrel with an explosive warning sign on. The lid is off and you can see inside. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: red-open - -- type: entity - parent: N14BaseBarrelOpen - id: N14YellowBarrelOpen - suffix: open - name: yellow barrel - description: A yellow barrel with a radiation warning sign on. The lid is off and you can see inside but it still makes you twitch. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: yellow-open - - type: RadiationSource - intensity: 1 - slope: 1 - -# Full barrels -- type: entity - parent: N14BlackBarrelOpen - id: N14BlackBarrelFull - suffix: full - description: A worn out black barrel. This one looks full of some dark liquid. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: black-full - # TODO - fill with some sort of waste product? Maybe just dirty water. - -- type: entity - parent: N14RedBarrelOpen - id: N14RedBarrelFull - suffix: full - description: A red barrel with an explosive warning sign on. It has a golden liquid inside. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: red-full - - type: SolutionContainerManager - solutions: - barrel: - reagents: - - ReagentId: WeldingFuel - Quantity: 100 - - type: DamageOnToolInteract - tools: Welding - weldingDamage: - types: - Heat: 10 - - type: Explosive - explosionType: Default - totalIntensity: 90 - -- type: entity - parent: N14YellowBarrelOpen - id: N14YellowBarrelFull - suffix: full - description: A yellow barrel with a radiation warning sign on. You can see the glowing goo bubble. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/barrels.rsi - state: yellow-full - - type: RadiationSource - intensity: 3 - slope: 1 - - type: PointLight - netsync: false - radius: 1.5 - energy: 1.6 - color: "#3db83b" - castShadows: false - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 1000 - behaviors: - - !type:SpillBehavior - solution: barrel - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:DoActsBehavior - acts: ["Destruction"] - # TODO - fill with some sort of radioactive waste reagent. - -# Burning Barrels -- type: entity - parent: BaseStructureDynamic - id: N14BurningBarrel - name: burnt barrel - description: This barrel looks like it once contained a fire. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/burningbarrel.rsi - state: burnbarrel - netsync: false - noRot: true - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeCircle - radius: 0.2 - density: 50 - mask: - - MachineMask - layer: - - MidImpassable - - LowImpassable - -- type: entity - parent: N14BurningBarrel - id: N14BurningBarrelLit - name: burning barrel - description: This barrel is smoldering. Toasty - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/burningbarrel.rsi - state: burnbarrel_lit - netsync: false - - type: PointLight - color: "#E25822" - radius: 1.0 - energy: 5.0 - netsync: false - - type: LightBehaviour - behaviours: - - !type:RandomizeBehaviour # immediately make it bright and flickery - id: N14burnbarrel_lit - interpolate: Nearest - minDuration: 0.02 - maxDuration: 0.06 - startValue: 6.0 - endValue: 9.0 - property: Energy - isLooped: true diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml deleted file mode 100644 index 003609ac5e6..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml +++ /dev/null @@ -1,365 +0,0 @@ -# TODO:RESET:TIMEDSTORAGEFILL - -# Metal Closets -- type: entity - parent: ClosetBase - id: N14ClosetBase - abstract: true - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/closet.rsi - layers: - - state: closet - map: ["enum.StorageVisualLayers.Base"] - - state: closet_door - map: ["enum.StorageVisualLayers.Door"] - - type: Physics - bodyType: Static - - type: EntityStorageVisuals - stateBaseClosed: closet - stateDoorOpen: closet_open - stateDoorClosed: closet_door - - type: Transform - anchored: true - - type: Anchorable # Makes the anchoring near impossible due to high time requirement - delay: 3600 - -- type: entity - parent: N14ClosetBase - id: N14ClosetBaseW - name: closet - description: A basic closet for storing things. - components: - - type: Weldable - - type: Sprite - noRot: true - netsync: false - sprite: _Nuclear14/Structures/Storage/Closets/closet.rsi - layers: - - state: closet - map: ["enum.StorageVisualLayers.Base"] - - state: closet_door - map: ["enum.StorageVisualLayers.Door"] - - state: welded - visible: false - map: ["enum.WeldableLayers.BaseWelded"] - - type: EntityStorageVisuals - stateBaseClosed: closet - stateDoorOpen: closet_open - stateDoorClosed: closet_door - - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetGrey1 - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/closetgrey.rsi - - type: Weldable - -- type: entity - parent: [ N14ClosetGrey1 ] - id: N14ClosetGrey1Refilling - suffix: Refilling,Domestic,Random - -- type: entity - parent: [ N14ClosetGrey1 ] - id: N14LootClosetGrey1 - suffix: Loot,Domestic,Random - -- type: entity - parent: [ N14ClosetGrey1 ] - id: N14ClosetGrey1RefillingGeneric - suffix: Refilling,Generic,Random - -- type: entity - parent: [ N14ClosetGrey1 ] - id: N14LootGenericClosetGrey1 - suffix: Loot,Generic,Random - -- type: entity - id: N14ClosetGrey2 - parent: N14ClosetBaseW - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/closetgrey2.rsi - -- type: entity - parent: [ N14ClosetGrey2 ] - id: N14ClosetGrey2Refilling - suffix: Refilling,Domestic,Random - -- type: entity - parent: [ N14ClosetGrey2 ] - id: N14LootClosetGrey2 - suffix: Loot,Domestic,Random - -- type: entity - parent: [ N14ClosetGrey2 ] - id: N14ClosetGrey2RefillingGeneric - suffix: Refilling,Generic,Random - -- type: entity - parent: [ N14ClosetGrey2 ] - id: N14LootGenericClosetGrey2 - suffix: Loot,Generic,Random - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetRusty - name: rusty closet - description: A rusty old closet for storing things. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/closetold.rsi - -- type: entity - parent: [ N14ClosetRusty ] - id: N14ClosetRustyRefilling - suffix: Refilling,Domestic,Random - -- type: entity - parent: [ N14ClosetRusty ] - id: N14LootClosetRusty - suffix: Loot,Domestic,Random - -- type: entity - parent: [ N14ClosetRusty ] - id: N14ClosetRustyRefillingGeneric - suffix: Refilling,Generic,Random - -- type: entity - parent: [ N14ClosetRusty ] - id: N14LootGenericClosetRusty - suffix: Loot,Generic,Random - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetGunCabinet - name: gun cabinet - description: A secure cabinet for storing guns. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/guncabinet.rsi - -- type: entity - parent: [ N14ClosetGunCabinet ] - id: N14ClosetGunCabinetRefilling - suffix: Refilling,Military,Random - -- type: entity - parent: [ N14ClosetGunCabinet ] - id: N14LootClosetGunCabinet - suffix: Loot,Military,Random - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetFridgeDirty - name: fridge - description: A dirty old fridge for keeping food fresh - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/fridgedirty.rsi - - type: ExplosionResistance - damageCoefficient: 0.90 - - type: AntiRottingContainer - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetFridgeWideDirty - name: fridge - description: A dirty old fridge for keeping food fresh - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/fridgewidedirty.rsi - - type: ExplosionResistance - damageCoefficient: 0.90 - - type: AntiRottingContainer - -- type: entity - parent: [ N14ClosetFridgeDirty, N14ClosetFridgeWideDirty ] - id: N14LootClosetFridge - suffix: Loot,Domestic,Random - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetDouble - name: double closet - description: A double closet for holding twice the things. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/doublecloset.rsi - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.15,-0.45,0.45,0.45" - density: 145 - mask: - - MachineMask - layer: - - MachineLayer - -- type: entity - parent: [ N14ClosetDouble ] - id: N14ClosetDoubleRefilling - suffix: Refilling,Domestic,Random - -- type: entity - parent: [ N14ClosetDouble ] - id: N14LootClosetDouble - suffix: Loot,Domestic,Random - -- type: entity - parent: [ N14ClosetDouble ] - id: N14ClosetDoubleRefillingGeneric - suffix: Refilling,Generic,Random - -- type: entity - parent: [ N14ClosetDouble ] - id: N14LootGenericClosetDouble - suffix: Loot,Generic,Random - -# Wooden Closets - -- type: entity - parent: N14ClosetBase - id: N14ClosetCabinetWood - name: cabinet - description: An old pre-war wooden cabinet. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/cabinet.rsi - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 30 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 0 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Tag - tags: - - Wooden - -- type: entity - parent: [ N14ClosetCabinetWood ] - id: N14ClosetCabinetWoodRefilling - suffix: Refilling,Domestic,Random - -- type: entity - parent: [ N14ClosetCabinetWood ] - id: N14LootClosetCabinetWood - suffix: Loot,Domestic,Random - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetEnclave - suffix: enclave roller - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/closetenclave.rsi - -- type: entity - parent: N14ClosetBaseW - id: N14ClosetGeneric - suffix: generic roller - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Closets/closetgeneric.rsi - -- type: entity - parent: [ N14ClosetGeneric ] - id: N14LootClosetGeneric - suffix: Loot,Generic,Random - -- type: entity - parent: [ N14ClosetGeneric ] - id: N14LootMilitaryClosetGeneric - suffix: Loot,Military,Random - -- type: entity - parent: [ N14ClosetGeneric ] - id: N14ClosetGenericRefillingMilitary - suffix: Refilling,Military,Random - -# Wallmounted Closets -- type: entity - id: N14ClosetWallMedicabinet - placement: - mode: SnapgridCenter - name: medicabinet - description: A medicabinet mounted on the wall. - components: - - type: InteractionOutline - - type: Clickable - - type: ResistLocker - - type: Weldable - - type: WallMount - arc: 180 - - type: Transform - noRot: false - - type: Sprite - drawdepth: WallMountedItems - netsync: false - noRot: false - sprite: _Nuclear14/Structures/Storage/Closets/medicabinet.rsi - layers: - - state: closet - - state: closet_door - map: ["enum.StorageVisualLayers.Door"] - - state: welded - visible: false - map: ["enum.WeldableLayers.BaseWelded"] - - type: EntityStorage - isCollidableWhenOpen: true - enteringOffset: 0, -0.75 - closeSound: - path: /Audio/Items/deconstruct.ogg - openSound: - path: /Audio/Items/deconstruct.ogg - - type: ContainerContainer - containers: - entity_storage: !type:Container - ents: [] - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 150 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:SpawnEntitiesBehavior - spawn: - SheetSteel1: - min: 1 - max: 1 - -- type: entity - parent: [ N14ClosetWallMedicabinet ] - id: N14ClosetWallMedicabinetRefilling - suffix: Refilling,Medical,Random - -- type: entity - parent: [ N14ClosetWallMedicabinet ] - id: N14LootClosetWallMedicabinet - suffix: Loot,Medical,Random diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml deleted file mode 100644 index 3ba0e603391..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml +++ /dev/null @@ -1,324 +0,0 @@ -- type: entity - parent: CrateGenericSteel - id: N14CrateFootlocker - name: footlocker - description: A footlocker for someones equipment. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/footlocker.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/footlocker.rsi - - type: Reflect - reflects: - - Energy - reflectProb: 0.2 - spread: 90 - -- type: entity - parent: [ N14CrateFootlocker ] - id: N14LootCrateFootlocker - suffix: Loot, RandomSmall - -- type: entity - parent: CrateGenericSteel - id: N14CrateAluminium - name: aluminium crate - description: An aluminium crate for storing stuff. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi - -- type: entity - parent: [ N14CrateFootlocker ] - id: N14LootCrateAluminium - suffix: Loot, Random - -- type: entity - parent: CrateGenericSteel - id: N14CrateArmy - name: army crate - description: A crate with a US Army star on. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/armycrate.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/armycrate.rsi - -- type: entity - parent: [ N14CrateFootlocker ] - id: N14LootCrateArmy - suffix: Loot, RandomMilitary - -- type: entity - parent: N14CrateFootlocker - id: N14CrateEnclave - name: metal crate - description: An advanced looking crate. Might have high tech stuff in. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/crateenclave.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/crateenclave.rsi - # TODO: Will need an access locked variant. - -- type: entity - parent: [ N14CrateEnclave ] - id: N14LootCrateEnclave - suffix: Loot, RandomMilitary - -- type: entity - parent: N14CrateFootlocker - id: N14CrateEnclaveDirectional - suffix: directional - name: metal crate - description: An advanced looking crate. Might have high tech stuff in. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/enclavecrate.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/enclavecrate.rsi - -- type: entity - parent: [ N14CrateEnclaveDirectional ] - id: N14LootCrateEnclaveDirectional - suffix: Loot, RandomMilitary - -- type: entity - parent: CrateGenericSteel - id: N14CrateMedical - name: medical crate - description: A metal crate for storing medical equipment. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/medicalcrate.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/medicalcrate.rsi - -- type: entity - parent: [ N14CrateMedical ] - id: N14LootCrateMedical - suffix: Loot, Medical - -- type: entity - parent: [ N14CrateMedical ] - id: N14CrateMedicalRefilling - suffix: Refilling, Medical - -- type: entity - parent: CrateGenericSteel - id: N14CrateRed - name: red crate - description: A faded red crate for storing stuff. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/redcrate.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/redcrate.rsi - -- type: entity - parent: CrateGeneric - id: N14Trashbin - name: trash bin - description: A trash bin for putting rubbish in. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/trashbin.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/trashbin.rsi - layers: - - state: base - map: ["enum.StorageVisualLayers.Base"] - - state: closed - map: ["enum.StorageVisualLayers.Door"] - -- type: entity - parent: N14CrateFootlocker - id: N14CrateTrashcart - name: trash cart - description: A trash cart for transporting waste. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/trashcart.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/trashcart.rsi - - type: TileFrictionModifier - modifier: 0.4 - -- type: entity - parent: CrateGeneric - id: N14CrateFreezer - name: freezer - description: A freezer for keeping things cool. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/freezer.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/freezer.rsi - layers: - - state: base - map: ["enum.StorageVisualLayers.Base"] - - state: closed - map: ["enum.StorageVisualLayers.Door"] - - type: AntiRottingContainer - -- type: entity - parent: [ N14CrateFreezer ] - id: N14LootCrateFreezer - suffix: Loot, Random - -# Wooden -- type: entity - parent: CrateGeneric - id: N14CrateWooden - name: wooden crate - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/cratewooden.rsi - state: icon - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/cratewooden.rsi - layers: - - state: base - map: ["enum.StorageVisualLayers.Base"] - - state: closed - map: ["enum.StorageVisualLayers.Door"] - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.4,-0.4,0.4,0.29" - density: 50 - mask: - - SmallMobMask #this is so they can go under plastic flaps - layer: - - MachineLayer - -- type: entity - parent: [ N14CrateWooden ] - id: N14CrateWastelandBotanyRefilling - suffix: Refilling, Random Botany - -- type: entity - parent: [ N14CrateWooden ] - id: N14LootCrateWastelandBotany - suffix: Loot, Random Botany - -- type: entity - parent: N14CrateWooden - id: N14CrateMilitary - name: military crate - description: An old wooden crate. Looks like it might have some supplies in. - components: - - type: Icon - sprite: _Nuclear14/Structures/Storage/Crates/cratemilitary.rsi - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/cratemilitary.rsi - -- type: entity - parent: [ N14CrateMilitary ] - id: N14CrateMilitaryRefilling - suffix: Refilling, Random Military - -- type: entity - parent: [ N14CrateMilitary ] - id: N14LootCrateMilitary - suffix: Loot,Random Military - -# Breakable Crates (deconstruct or destroy) -- type: entity - parent: BaseStructureDynamic - id: N14CrateBreakBase - name: wooden crate - description: Might have to break it to see whats inside. - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Wood - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 75 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 0 - max: 1 - - !type:EmptyAllContainersBehaviour - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Crates/woodencrates.rsi - - type: Storage - grid: - - 0,0,6,3 - maxItemSize: Huge - - type: ContainerContainer - containers: - storagebase: !type:Container - ents: [] - # TODO: Add crate deconstruction - -- type: entity - parent: N14CrateBreakBase - id: N14CrateBreakWood - suffix: wood - components: - - type: Sprite - state: wood_crate - -- type: entity - parent: N14CrateBreakBase - id: N14CrateBreakPlain - suffix: plain - components: - - type: Sprite - state: plain_crate - -- type: entity - parent: N14CrateBreakBase - id: N14CrateBreakPlainDamaged - suffix: plain damaged - components: - - type: Sprite - state: plain_crate-1 # TODO: Make this random between states -1, -2 and -3 - -- type: entity - parent: N14CrateBreakBase - id: N14CrateBreakSarsaparilla - name: sunset sarsaparilla crate - components: - - type: Sprite - state: sarsaparilla_crate - -- type: entity - parent: N14CrateBreakSarsaparilla - id: N14CrateBreakSarsaparillaDamaged - suffix: damaged - components: - - type: Sprite - state: sarsaparilla_crate-1 - -- type: entity - parent: N14CrateBreakBase - id: N14CrateBreakArmy - name: army crate - components: - - type: Sprite - state: army_crate - -- type: entity - parent: N14CrateBreakArmy - id: N14CrateBreakArmyDamaged - suffix: damaged - components: - - type: Sprite - state: army_crate-1 # TODO: Make this random between states -1 and -2 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml deleted file mode 100644 index 2f6117b0863..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml +++ /dev/null @@ -1,32 +0,0 @@ -# Safes -- type: entity - parent: N14ClosetBaseW - id: N14ClosetSafe - name: safe - description: Might be filled with valuables. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Furniture/safe.rsi - -- type: entity - parent: [ N14ClosetSafe ] - id: N14LootClosetSafe - suffix: Loot, Random Military - -- type: entity - parent: [ N14ClosetSafe ] - id: N14LootClosetSafeCurrency - suffix: Loot, Currency one stack random - -- type: entity - parent: [ N14ClosetSafe ] - id: N14LootClosetSafePrewar - suffix: Loot, safe pre-war - -- type: entity - parent: N14ClosetSafe - id: N14ClosetSafeSpinner - suffix: spinner - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/Furniture/safespinner.rsi diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml deleted file mode 100644 index a222fea2243..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml +++ /dev/null @@ -1,46 +0,0 @@ -#Small lights -- type: entity - parent: SmallLight - id: N14LightSmallAlwayson - name: small light - suffix: Always on - description: "An always powered light." - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi - state: base - drawdepth: Overdoors - offset: 0, 1 # 0.75 is better but breaks for east west placement - - type: PointLight - energy: 1.0 - radius: 6 - softness: 1.1 - enabled: true - - type: WallMount - -- type: entity - parent: PoweredSmallLightEmpty - id: N14LightSmallEmpty - name: small light - description: "A light fixture. Draws power and produces light when equipped with a light bulb." - suffix: Empty - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi - state: empty - offset: 0, 1 - - type: Construction - graph: N14Lightbulb - node: bulbLight - - type: WallMount - -- type: entity - parent: PoweredSmallLight - id: N14LightSmall - suffix: "" - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi - state: base - offset: 0, 1 - - type: WallMount \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml deleted file mode 100644 index b97fc5977ed..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml +++ /dev/null @@ -1,54 +0,0 @@ -- type: entity - parent: BaseComputer - id: N14ComputerVDU - name: VDU - description: A wall mounted video display unit. - components: - - type: Sprite - drawdepth: Overdoors - sprite: _Nuclear14/Structures/Wallmounts/vdu.rsi - layers: - - map: ["computerLayerBody"] - state: VDU - - map: ["computerLayerKeyboard"] - state: keyboard - - map: ["computerLayerScreen"] - state: screen - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.20,-0.10,0.25,0.35" - density: 250 - mask: - - FullTileMask - layer: - - WallLayer - - type: WallMount - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: #excess damage, don't spawn entities. - - !type:DoActsBehavior - acts: [ "Destruction" ] - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:SpawnEntitiesBehavior - spawn: - SheetSteel1: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: Transform - anchored: true - -# See terminals for more wall mounted versions diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/noticeboard.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/noticeboard.yml deleted file mode 100644 index 99aad94649f..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/noticeboard.yml +++ /dev/null @@ -1,63 +0,0 @@ -- type: entity - id: N14NoticeBoard2 - name: notice board - description: Something important to post? - placement: - mode: SnapgridCenter - components: - - type: WallMount - - type: Sprite - sprite: Structures/Wallmounts/noticeboard.rsi - layers: - - state: noticeboard - - state: notice-0 - - map: ["enum.StorageFillLayers.Fill"] - - type: StorageFillVisualizer - maxFillLevels: 6 - fillBaseName: notice - - type: Appearance - - type: InteractionOutline - - type: Clickable - - type: Transform - anchored: true - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 30 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 1 - max: 2 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Storage - grid: - - 0,0,4,3 - maxItemSize: Small - whitelist: - tags: - - Folder - - Document - - Write - - type: UserInterface - interfaces: - enum.StorageUiKey.Key: - type: StorageBoundUserInterface - - type: ContainerContainer - containers: - storagebase: !type:Container - - type: Tag - tags: - - Wooden - - type: Construction - graph: NoticeBoard - node: noticeBoard diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml deleted file mode 100644 index ec897caca5e..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml +++ /dev/null @@ -1,142 +0,0 @@ - -# 32x32 -- type: entity - parent: N14SignBase - id: N14SignBar - name: bar sign - description: Bar! Get drunk here. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/signs_32x32.rsi - state: bar - -- type: entity - parent: N14SignBar - id: N14SignClinic - name: clinic sign - description: A clinic sign. Hopefully they have meds. - components: - - type: Sprite - state: clinic - - type: PointLight - radius: 3 - energy: 1 - color: '#00ff00' - -- type: entity - parent: N14SignBar - id: N14SignOpen1 - name: open sign - description: Open for business. Maybe. - components: - - type: Sprite - state: open - - type: PointLight - radius: 3 - energy: 1 - color: '#ff0000' - -- type: entity - parent: N14SignOpen1 - id: N14SignOpen2 - components: - - type: Sprite - state: open_bar - -- type: entity - parent: N14SignOpen1 - id: N14SignOpenOn1 - components: - - type: Sprite - state: open_on - -- type: entity - parent: N14SignOpen1 - id: N14SignOpenOn2 - components: - - type: Sprite - state: open_bar_on - -- type: entity - parent: N14SignBase - id: N14SignForRent - name: for rent sign - description: A sign advertising a place for rent. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/signs_32x32.rsi - state: rent - -- type: entity - parent: N14SignBase - id: N14SignNotice - name: notice sign - description: NOTICE! - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi - state: notice_sign - -- type: entity - parent: N14SignNotice - id: N14SignDanger - name: danger sign - description: Danger. - components: - - type: Sprite - state: danger_sign - -# 64x32 -- type: entity - parent: N14SignBar - id: N14SignBazaarOn - name: bazaar sign - description: A sign for a bazaar. How bizarre. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/signs_64x32.rsi - state: bazaar_on - - type: PointLight - radius: 2 - energy: 1 - color: '#ff8000' - -- type: entity - parent: N14SignBazaarOn - id: N14SignHotel - name: hotel sign - description: A sign for a hotel. Get a room! - components: - - type: Sprite - state: hotel - -- type: entity - parent: N14SignBazaarOn - id: N14SignPrivateProperty - name: private property sign - description: A private property sign. - components: - - type: Sprite - state: private - -- type: entity - parent: N14SignBazaarOn - id: N14SignOpenBig - name: open sign - description: We are open sign. I hope so. - components: - - type: Sprite - state: we_open_open - - type: PointLight - radius: 2 - energy: 1 - color: '#ff0000' - -- type: entity - parent: N14SignBazaarOn - id: N14SignWorkersOnly - name: workers only sign - description: No tresspassing! - components: - - type: Sprite - state: workers diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/surveillance_camera.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/surveillance_camera.yml deleted file mode 100644 index 58bfb70f9e4..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/surveillance_camera.yml +++ /dev/null @@ -1,14 +0,0 @@ -- type: entity - parent: SurveillanceCameraBase - id: N14SurveillanceCameraBrotherhoodWashington - name: camera - suffix: BrotherhoodWashington - components: - - type: DeviceNetwork - deviceNetId: Wired - receiveFrequencyId: SurveillanceCamera - transmitFrequencyId: SurveillanceCameraBrotherhoodWashington - - type: SurveillanceCamera - networkSet: true - - type: Sprite - drawdepth: Overdoors \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml deleted file mode 100644 index a996426ef4c..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml +++ /dev/null @@ -1,179 +0,0 @@ -# see adverts for sign base -- type: entity - parent: BaseSign - id: N14SignBase # for non directional signs otherwise remove snapCardinals: true - abstract: true - components: - - type: WallMount - arc: 360 - - type: Sprite - drawdepth: Overdoors - sprite: _Nuclear14/Structures/Wallmounts/adverts.rsi - snapCardinals: true # one direction - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - -# Flags -- type: entity - parent: N14SignBase - id: N14FlagWallUS - name: flag - suffix: US - description: A US flag. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi - state: flag_us - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallChina - suffix: China - description: A Chinese flag. - components: - - type: Sprite - state: flag_china - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallCalifornia - suffix: California - description: A flag of California. - components: - - type: Sprite - state: flag_cali - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallArizona - suffix: Arizona - description: A flag of Arizona. - components: - - type: Sprite - state: flag_arizona - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallEnclave - suffix: Enclave - description: An Enclave flag. - components: - - type: Sprite - state: flag_enclave - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallNCR - suffix: NCR - description: An NCR flag. - components: - - type: Sprite - state: flag_ncr - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallLegion - suffix: Legion - description: A Legion flag. - components: - - type: Sprite - state: flag_legion - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallRangers - suffix: Rangers - description: A Rangers flag. - components: - - type: Sprite - state: flag_rangers - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallWesternBrotherhood - suffix: Midwestern BOS - description: A Midwest Brotherhood of Steel flag. - components: - - type: Sprite - state: flag_westbos - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallWashingtonBrotherhood # Actually Eastern but repurposed. - suffix: Washington BOS - description: A Washington Brotherhood of Steel flag. - components: - - type: Sprite - state: flag_eastbos - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallColorado - suffix: colorado - description: A flag for the state of Colorado - components: - - type: Sprite - state: flag_colorado - -- type: entity - parent: N14FlagWallUS - id: N14FlagWallDenver - suffix: denver - description: A flag for the state of Denver - components: - - type: Sprite - state: flag_denver - -# Decor -- type: entity - parent: N14SignBase - id: N14WallDecorClock - name: clock - description: A clock. Don't think it works. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi - snapCardinals: false - state: clock - -- type: entity - parent: N14WallDecorClock - id: N14WallDecorCalendar - name: calendar - description: A calendar for some forgotten year. - components: - - type: Sprite - state: calendar - -- type: entity - parent: N14WallDecorClock - id: N14WallDecorCalendar1 - name: calendar - description: A blank calendar for some forgotten year. - components: - - type: Sprite - state: calendar_blank - -- type: entity - parent: N14WallDecorClock - id: N14WallDecorCross - name: cross - description: A symbol from another time. - components: - - type: Sprite - state: cross - -- type: entity - parent: N14WallDecorClock - id: N14WallDecorWallscreen - name: wall screen - description: A cluster of monitors hung on the wall. - components: - - type: Sprite - state: wallscreen \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml deleted file mode 100644 index 24536e60512..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml +++ /dev/null @@ -1,42 +0,0 @@ -# For wallmount things that don't fit in any other file. - -# Safes - -# Vents -- type: entity - parent: BaseSign - id: N14WallmountVent - name: vent - description: An airvent. Could be a good stash. - components: - - type: WallMount - arc: 360 - - type: Sprite - drawdepth: Overdoors - snapCardinals: true - sprite: _Nuclear14/Structures/Storage/storage.rsi - state: vent - - type: ContainerContainer - containers: - stash: !type:ContainerSlot {} - -- type: entity - parent: N14WallmountVent - id: N14WallmountVentDamaged - suffix: damaged - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/storage.rsi - state: vent-damaged - -- type: entity - parent: N14WallmountVent - id: N14WallmountVentOpen - suffix: open - components: - - type: Sprite - sprite: _Nuclear14/Structures/Storage/storage.rsi - state: vent-open - - -# First Aid diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml deleted file mode 100644 index 60135bf5525..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml +++ /dev/null @@ -1,60 +0,0 @@ -- type: entity - abstract: true - parent: BaseStructure - id: N14BaseFence - name: fence - description: Helps keep trespassers out. - placement: - mode: SnapgridCenter - snap: - - Wall - components: - - type: Sprite - netsync: false - drawdepth: Walls - - type: Icon - state: full - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 100 - -- type: entity - parent: N14BaseFence - id: N14WallFenceChain - name: chainlink fence - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 300 - behaviors: - - !type:SpawnEntitiesBehavior - spawn: - PartRodMetal1: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: IconSmooth - key: fence - base: fence -# allowedVerbs: # Omu, this breaks stuff currently, keeping this here for if we port EE's verbs. -# - Rattle \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml deleted file mode 100644 index 9caf16b19dc..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml +++ /dev/null @@ -1,80 +0,0 @@ -# Full tile boundaries -- type: entity - parent: BaseStructure - id: N14WallRockIndestructible - suffix: Indestructible - name: rock - components: - - type: Occluder - - type: Airtight - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - density: 100 - mask: - - FullTileMask - layer: - - WallLayer - - type: IconSmooth - key: walls - mode: NoSprite - - type: SmoothEdge - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - -- type: entity - abstract: true - parent: BaseStructure - id: N14BaseFenceIndestructible - name: fence - description: Helps keep trespassers out. - placement: - mode: SnapgridCenter - snap: - - Wall - components: - - type: Sprite - netsync: false - drawdepth: Walls - - type: Icon - state: full - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 100 - -- type: entity - parent: N14BaseFenceIndestructible - id: N14WallFenceChainMapBoundary - suffix: Indestructible - name: chainlink fence - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - - type: IconSmooth - key: walls - base: fence \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml deleted file mode 100644 index cc16e480d24..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml +++ /dev/null @@ -1,877 +0,0 @@ - -# Rock -- type: entity - id: N14RockGrey - parent: BaseWall - name: asteroid rock - description: A rocky asteroid. - components: - - type: Transform - noRot: true - - type: IconSmooth - key: walls - mode: NoSprite - - type: SmoothEdge - - type: Icon - sprite: Structures/Walls/rock.rsi - state: rock_asteroid - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Rock - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 120 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - !type:PlaySoundBehavior - sound: - path: /Audio/Effects/break_stone.ogg - params: - volume: -6 - -# Ore veins -- type: entity - id: N14RockGreyCoal - parent: N14RockGrey - description: An ore vein rich with coal. - suffix: Coal - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreCoal - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_coal - -- type: entity - id: N14RockGreyGold - parent: N14RockGrey - description: An ore vein rich with gold. - suffix: Gold - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreGold - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_gold - -- type: entity - id: N14RockGreySilver - parent: N14RockGrey - description: An ore vein rich with silver. - suffix: Silver - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSilver - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_silver - -- type: entity - id: N14RockGreySteel - parent: N14RockGrey - description: An ore vein rich with Steel. - suffix: Steel - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSteel - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_tin - -- type: entity - id: N14RockGreyUranium - parent: N14RockGrey - description: An ore vein rich with uranium. - suffix: Uranium - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreUranium - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_uranium - -- type: entity - id: N14RockGreyMining - parent: N14RockGrey - name: ore vein - suffix: higher ore yield .44 - description: An asteroid. - components: - - type: OreVein - oreChance: 0.44 - oreRarityPrototypeId: RandomOreDistributionStandard - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_coal - -- type: entity - id: SteelRock - parent: N14RockGrey - name: ore vein - suffix: Low Ore Yield - description: A rocky asteroid. - components: - - type: IconSmooth - key: walls - mode: NoSprite - - type: SmoothEdge - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - -- type: entity - id: N14RockGreySalt - parent: N14RockGrey - description: An ore vein rich with salt. - suffix: Salt - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSalt - - type: Sprite - layers: - - state: rock_asteroid - - map: [ "enum.EdgeLayer.South" ] - state: rock_asteroid_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_asteroid_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_asteroid_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_asteroid_west - - state: rock_salt - -- type: entity - id: N14RockMining - parent: SteelRock - name: ore evin - suffix: higher ore yield - description: An asteroid. - components: - - type: OreVein - oreChance: 0.33 - oreRarityPrototypeId: RandomOreDistributionStandard - - -# Rocks and ore veins -- type: entity - id: N14WallRock - parent: BaseWall - name: rock - suffix: planetmap - components: - - type: Transform - noRot: true - - type: SoundOnGather - - type: Gatherable - toolWhitelist: - tags: - - Pickaxe - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 150 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - - type: IconSmooth - key: walls - mode: NoSprite - - type: Icon - sprite: Structures/Walls/rock.rsi - state: rock - - type: SmoothEdge - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - -# Ore veins -- type: entity - id: N14WallRockCoal - parent: N14WallRock - description: An ore vein rich with coal. - suffix: Coal - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreCoal - - type: Sprite - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - - state: rock_coal - -- type: entity - id: N14WallRockGold - parent: N14WallRock - description: An ore vein rich with gold. - suffix: Gold - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreGold - - type: Sprite - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - - state: rock_gold - -- type: entity - id: N14WallRockSilver - parent: N14WallRock - description: An ore vein rich with silver. - suffix: Silver - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSilver - - type: Sprite - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - - state: rock_silver - -- type: entity - id: N14WallRockSteel - parent: N14WallRock - description: An ore vein rich with Steel. - suffix: Steel - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSteel - - type: Sprite - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - - state: rock_tin - -- type: entity - id: N14WallRockUranium - parent: N14WallRock - description: An ore vein rich with uranium. - suffix: Uranium - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreUranium - - type: Sprite - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - - state: rock_uranium - -- type: entity - id: N14WallRockSalt - parent: N14WallRock - description: An ore vein rich with salt. - suffix: Salt - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSalt - - type: Sprite - layers: - - state: rock - - map: [ "enum.EdgeLayer.South" ] - state: rock_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_west - - state: rock_salt - -# Basalt variants -- type: entity - id: N14WallRockBasalt - name: basalt - parent: N14WallRock - components: - - type: Icon - sprite: Structures/Walls/rock.rsi - state: rock_wall - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - -- type: entity - id: N14WallRockBasaltCoal - parent: N14WallRockBasalt - description: An ore vein rich with coal. - suffix: Coal - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreCoal - - type: Sprite - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - - state: rock_coal - -- type: entity - id: N14WallRockBasaltGold - parent: N14WallRockBasalt - description: An ore vein rich with gold. - suffix: Gold - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreGold - - type: Sprite - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - - state: rock_gold - -- type: entity - id: N14WallRockBasaltSilver - parent: N14WallRockBasalt - description: An ore vein rich with silver. - suffix: Silver - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSilver - - type: Sprite - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - - state: rock_silver - -- type: entity - id: N14WallRockBasaltSteel - parent: N14WallRockBasalt - description: An ore vein rich with Steel. - suffix: Steel - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSteel - - type: Sprite - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - - state: rock_tin - -- type: entity - id: N14WallRockBasaltUranium - parent: N14WallRockBasalt - description: An ore vein rich with uranium. - suffix: Uranium - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreUranium - - type: Sprite - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - - state: rock_uranium - -- type: entity - id: N14WallRockBasaltSalt - parent: N14WallRockBasalt - description: An ore vein rich with salt. - suffix: Salt - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSalt - - type: Sprite - layers: - - state: rock_wall - - map: [ "enum.EdgeLayer.South" ] - state: rock_wall_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_wall_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_wall_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_wall_west - - state: rock_salt - -# Sand variants -- type: entity - id: N14WallRockSand - name: sandstone - parent: N14WallRock - components: - - type: Icon - sprite: Structures/Walls/rock.rsi - state: rock_sand - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - -- type: entity - id: N14WallRockSandCoal - parent: N14WallRockSand - description: An ore vein rich with coal. - suffix: Coal - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreCoal - - type: Sprite - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - - state: rock_coal - -- type: entity - id: N14WallRockSandGold - parent: N14WallRockSand - description: An ore vein rich with gold. - suffix: Gold - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreGold - - type: Sprite - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - - state: rock_gold - -- type: entity - id: N14WallRockSandSilver - parent: N14WallRockSand - description: An ore vein rich with silver. - suffix: Silver - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSilver - - type: Sprite - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - - state: rock_silver - -- type: entity - id: N14WallRockSandSteel - parent: N14WallRockSand - description: An ore vein rich with Steel. - suffix: Steel - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSteel - - type: Sprite - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - - state: rock_tin - -- type: entity - id: N14WallRockSandUranium - parent: N14WallRockSand - description: An ore vein rich with uranium. - suffix: Uranium - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreUranium - - type: Sprite - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - - state: rock_uranium - -- type: entity - id: N14WallRockSandSalt - parent: N14WallRockSand - description: An ore vein rich with salt. - suffix: Salt - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSalt - - type: Sprite - layers: - - state: rock_sand - - map: [ "enum.EdgeLayer.South" ] - state: rock_sand_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_sand_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_sand_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_sand_west - - state: rock_salt - -# Andesite variants -- type: entity - id: N14WallRockAndesite - name: andesite - parent: N14WallRock - components: - - type: Icon - sprite: Structures/Walls/rock.rsi - state: rock_andesite - - type: Sprite - sprite: Structures/Walls/rock.rsi - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - -- type: entity - id: N14WallRockAndesiteCoal - parent: N14WallRockAndesite - description: An ore vein rich with coal. - suffix: Coal - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreCoal - - type: Sprite - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - - state: rock_coal - -- type: entity - id: N14WallRockAndesiteGold - parent: N14WallRockAndesite - description: An ore vein rich with gold. - suffix: Gold - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreGold - - type: Sprite - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - - state: rock_gold - -- type: entity - id: N14WallRockAndesiteSilver - parent: N14WallRockAndesite - description: An ore vein rich with silver. - suffix: Silver - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSilver - - type: Sprite - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - - state: rock_silver - -- type: entity - id: N14WallRockAndesiteSteel - parent: N14WallRockAndesite - description: An ore vein rich with Steel. - suffix: Steel - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSteel - - type: Sprite - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - - state: rock_tin - -- type: entity - id: N14WallRockAndesiteUranium - parent: N14WallRockAndesite - description: An ore vein rich with uranium. - suffix: Uranium - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreUranium - - type: Sprite - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - - state: rock_uranium - -- type: entity - id: N14WallRockAndesiteSalt - parent: N14WallRockAndesite - description: An ore vein rich with salt. - suffix: Salt - components: - - type: OreVein - oreChance: 1.0 - currentOre: OreSalt - - type: Sprite - layers: - - state: rock_andesite - - map: [ "enum.EdgeLayer.South" ] - state: rock_andesite_south - - map: [ "enum.EdgeLayer.East" ] - state: rock_andesite_east - - map: [ "enum.EdgeLayer.North" ] - state: rock_andesite_north - - map: [ "enum.EdgeLayer.West" ] - state: rock_andesite_west - - state: rock_salt diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml deleted file mode 100644 index d479438f4dd..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml +++ /dev/null @@ -1,532 +0,0 @@ -- type: entity - abstract: true - parent: BaseStructure - id: BaseWallIndestructible - name: wall - description: You will struggle to break this. - suffix: indestructible - placement: - mode: SnapgridCenter - snap: - - Wall - components: - - type: RangedDamageSound - soundGroups: - Brute: - collection: - MetalBulletImpact - soundTypes: - Heat: - collection: - MetalLaserImpact - - type: Tag - tags: - - Wall - - type: Sprite - drawdepth: Walls - - type: Icon - state: full - - type: PlacementReplacement - key: walls - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 1000 - - type: Occluder - - type: Airtight - - type: RadiationBlocker - resistance: 2 - - type: BlockWeather - -- type: entity - parent: BaseWallIndestructible - id: N14BaseWallSlanted - suffix: slanted - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Rock - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 300 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - -- type: entity - parent: N14BaseWallSlanted - id: N14BaseWallSlantedMetalWeak - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: PerforatedMetallic - -- type: entity - parent: N14BaseWallSlanted - id: N14BaseWallSlantedMetal - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 450 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - -- type: entity - parent: N14BaseWallSlanted - id: N14BaseWallSlantedMetalStrong - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallicStrong - - type: RadiationBlocker - resistance: 10 - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 600 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - -- type: entity - parent: N14BaseWallSlanted - id: N14BaseWallSlantedWood - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Wood - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank1: - min: 0 - max: 2 - - !type:PlaySoundBehavior - sound: - collection: WoodDestroyHeavy - -- type: entity - parent: BaseWallIndestructible - id: N14WallBrickSlantedIndestructible - name: brick wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/brick.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/brick.rsi - - type: IconSmooth - key: walls - base: slantedbrick - -- type: entity - parent: [ N14WallBrickSlantedIndestructible, N14BaseWallSlanted ] - id: N14WallBrickSlanted - name: brick wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallBrickAltSlantedIndestructible - name: brick wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickalt.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickalt.rsi - - type: IconSmooth - key: walls - base: slantedbrickalt - -- type: entity - parent: [ N14WallBrickAltSlantedIndestructible, N14BaseWallSlanted ] - id: N14WallBrickAltSlanted - name: brick wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallBrickGraySlantedIndestructible - name: brick wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickgray.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickgray.rsi - - type: IconSmooth - key: walls - base: slantedbrickgray - -- type: entity - parent: [ N14WallBrickGraySlantedIndestructible, N14BaseWallSlanted ] - id: N14WallBrickGraySlanted - name: brick wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallConcreteSlantedIndestructible - name: concrete wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/concrete.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/concrete.rsi - - type: IconSmooth - key: walls - base: slantedconcrete - -- type: entity - parent: BaseWallIndestructible - id: N14WallConcreteAltSlantedIndestructible - name: concrete wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/concretealt.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/concretealt.rsi - - type: IconSmooth - key: walls - base: slantedconcretealt - -- type: entity - parent: [ N14WallConcreteAltSlantedIndestructible, N14BaseWallSlanted ] - id: N14WallConcreteAltSlanted - name: concrete wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallMetalSlantedIndestructible - name: metal wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/metal.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/metal.rsi - - type: IconSmooth - key: walls - base: slantedmetal - -- type: entity - parent: [ N14WallMetalSlantedIndestructible, N14BaseWallSlantedMetal ] - id: N14WallMetalSlanted - name: metal wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallReinfMetalSlantedIndestructible - name: reinforced metal wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/reinfmetal.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/reinfmetal.rsi - - type: IconSmooth - key: walls - base: slantedreinfmetal - -- type: entity - parent: [ N14WallReinfMetalSlantedIndestructible, N14BaseWallSlantedMetal ] - id: N14WallReinfMetalSlanted - name: reinforced metal wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallRoughScrapSlantedIndestructible - name: rough scrap wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/roughscrap.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/roughscrap.rsi - - type: IconSmooth - key: walls - base: slantedroughscrap - -- type: entity - parent: [ N14WallRoughScrapSlantedIndestructible, N14BaseWallSlantedMetalWeak ] - id: N14WallRoughScrapSlanted - name: rough scrap wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallIndustrialRustSlantedIndestructible - name: industrial rust wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustindustrial.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustindustrial.rsi - - type: IconSmooth - key: walls - base: slantedrustindustrial - -- type: entity - parent: [ N14WallIndustrialRustSlantedIndestructible, N14BaseWallSlantedMetal ] - id: N14WallIndustrialRustSlanted - name: industrial rust wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallMetalRustSlantedIndestructible - name: metal rust wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustmetal.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustmetal.rsi - - type: IconSmooth - key: walls - base: slantedrustmetal - -- type: entity - parent: [ N14WallMetalRustSlantedIndestructible, N14BaseWallSlantedMetal ] - id: N14WallMetalRustSlantedSlanted - name: metal rust wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallScrapBlueSlantedIndestructible - name: blue scrap wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapblue.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapblue.rsi - - type: IconSmooth - key: walls - base: slantedscrap - -- type: entity - parent: [ N14WallScrapBlueSlantedIndestructible, N14BaseWallSlantedMetalWeak ] - id: N14WallScrapBlueSlanted - name: blue scrap wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallScrapRedSlantedIndestructible - name: red scrap wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapred.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapred.rsi - - type: IconSmooth - key: walls - base: slantedscrap - -- type: entity - parent: [ N14WallScrapRedSlantedIndestructible, N14BaseWallSlantedMetalWeak ] - id: N14WallScrapRedSlanted - name: red scrap wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallScrapWhiteSlantedIndestructible - name: white scrap wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapwhite.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapwhite.rsi - - type: IconSmooth - key: walls - base: slantedscrap - -- type: entity - parent: [ N14WallScrapWhiteSlantedIndestructible, N14BaseWallSlantedMetalWeak ] - id: N14WallScrapWhiteSlanted - name: white scrap wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallSidingSlantedIndestructible - name: siding wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/siding.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/siding.rsi - - type: IconSmooth - key: walls - base: slantedsiding - -- type: entity - parent: [ N14WallSidingSlantedIndestructible, N14BaseWallSlantedWood ] - id: N14WallSidingSlanted - name: siding wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallSidingBlueSlantedIndestructible - name: blue siding wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingblue.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingblue.rsi - - type: IconSmooth - key: walls - base: slantedsiding - -- type: entity - parent: [ N14WallSidingBlueSlantedIndestructible, N14BaseWallSlantedWood ] - id: N14WallSidingBlueSlanted - name: blue siding wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallSidingRedSlantedIndestructible - name: red siding wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingred.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingred.rsi - - type: IconSmooth - key: walls - base: slantedsiding - -- type: entity - parent: [ N14WallSidingRedSlantedIndestructible, N14BaseWallSlantedWood ] - id: N14WallSidingRedSlanted - name: red siding wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallSidingGreenSlantedIndestructible - name: green siding wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidinggreen.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidinggreen.rsi - - type: IconSmooth - key: walls - base: slantedsiding - -- type: entity - parent: [ N14WallSidingGreenSlantedIndestructible, N14BaseWallSlantedWood ] - id: N14WallSidingGreenSlanted - name: green siding wall - suffix: slanted - -- type: entity - parent: BaseWallIndestructible - id: N14WallWoodSlantedIndestructible - name: wood wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/wood.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/wood.rsi - - type: IconSmooth - key: walls - base: slantedwood - -- type: entity - parent: [ N14WallWoodSlantedIndestructible, N14BaseWallSlantedWood ] - id: N14WallWoodSlanted - name: wood wall - suffix: slanted - components: - - type: Construction - graph: N14WoodWall - node: WoodWall - -- type: entity - parent: BaseWallIndestructible - id: N14WallWoodAltSlantedIndestructible - name: wood wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/woodalt.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/slanted/woodalt.rsi - - type: IconSmooth - key: walls - base: slantedwood - -- type: entity - parent: [ N14WallWoodAltSlantedIndestructible, N14BaseWallSlantedWood ] - id: N14WallWoodAltSlanted - name: wood wall - suffix: slanted - -- type: entity - id: N14WallRebar - parent: BaseStructure - name: rebar - description: Some rebar ready for construction. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/slanted/girder.rsi - netsync: false - state: rebar - snapCardinals: true - - type: Damageable - damageModifierSet: Metallic - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: MetalBreak - - !type:DoActsBehavior - acts: ["Destruction"] - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - density: 1000 - mask: - - TableMask - layer: - - TableLayer \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tall_obstacles.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tall_obstacles.yml deleted file mode 100644 index f2294d3690c..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tall_obstacles.yml +++ /dev/null @@ -1,135 +0,0 @@ -- type: entity - parent: BaseStructure - id: N14BaseTallObstacle - suffix: tall - abstract: true - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tallobstacles.rsi - drawdepth: Mobs - - type: SpriteFade - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallic - - type: RangedDamageSound - soundGroups: - Brute: - collection: - MetalBulletImpact - soundTypes: - Heat: - collection: - MetalLaserImpact - - type: PlacementReplacement - key: walls - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.6,0.5,-0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 1000 - -- type: entity - parent: N14BaseTallObstacle - id: N14BarricadeWoodTall - name: wooden barricade - suffix: tall - components: - - type: Sprite - state: barricade - -- type: entity - parent: N14BaseTallObstacle - id: N14CellBars - name: cell bars - components: - - type: Sprite - state: bars -# allowedVerbs: # Omu, this breaks stuff currently, keeping this here for if we port EE's verbs. -# - Rattle - -- type: entity - parent: N14CellBars - id: N14CellBarsSlot - suffix: slot - components: - - type: Sprite - state: barsslot - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.6,-0.15,-0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 1000 - fix2: - shape: - !type:PhysShapeAabb - bounds: "0.5,-0.6,0.15,-0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 1000 - -- type: entity - parent: N14CellBars - id: N14CellBarsCorner - suffix: corner - components: - - type: Sprite - state: barscorner - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.6,0.5,-0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 1000 - fix2: - shape: - !type:PhysShapeAabb - bounds: "0.5,0.5,0.6,-0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 1000 - - -- type: entity - parent: N14CellBars - id: N14CellBarsRust - name: cell bars - components: - - type: Sprite - state: bars_rust - -- type: entity - parent: N14CellBarsSlot - id: N14CellBarsSlotRust - suffix: slot - components: - - type: Sprite - state: barsslot_rust - -- type: entity - parent: N14CellBarsCorner - id: N14CellBarsCornerRust - suffix: corner - components: - - type: Sprite - state: barscorner_rust \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml deleted file mode 100644 index daab0892774..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml +++ /dev/null @@ -1,407 +0,0 @@ -- type: entity - parent: BaseWall - id: N14BaseWallTall - suffix: tall - abstract: true - components: - - type: Sprite - drawdepth: Mobs - - type: SpriteFade - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Rock - -- type: entity - parent: N14BaseWallTall - id: N14BaseWallTallMetalWeak - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: PerforatedMetallic - -- type: entity - parent: N14BaseWallTall - id: N14BaseWallTallMetal - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallic - -- type: entity - parent: N14BaseWallTall - id: N14BaseWallTallMetalStrong - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: StructuralMetallicStrong - - type: RadiationBlocker - resistance: 10 - -- type: entity - parent: N14BaseWallTall - id: N14BaseWallTallWood - abstract: true - components: - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Wood - -- type: entity - parent: N14BaseWallTall - id: N14WallBrickTall - name: brick wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/brick.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/brick.rsi - - type: IconSmooth - key: walls - base: tallbrick - -- type: entity - parent: N14BaseWallTall - id: N14WallBrickAltTall - name: brick wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/brickalt.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/brickalt.rsi - - type: IconSmooth - key: walls - base: tallbrickalt - -- type: entity - parent: N14BaseWallTall - id: N14WallBrickGrayTall - name: brick wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/brickgray.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/brickgray.rsi - - type: IconSmooth - key: walls - base: tallbrickgray - -- type: entity - parent: N14BaseWallTall - id: N14WallConcreteTall - name: concrete wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/concrete.rsi - drawdepth: Mobs - - type: SpriteFade - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/concrete.rsi - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Rock - - type: IconSmooth - key: walls - base: tallconcrete - -- type: entity - parent: N14BaseWallTall - id: N14WallConcreteAltTall - name: concrete wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/concretealt.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/concretealt.rsi - - type: IconSmooth - key: walls - base: tallconcretealt - -- type: entity - parent: N14BaseWallTallMetal - id: N14WallMetalTall - name: metal wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/metal.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/metal.rsi - - type: IconSmooth - key: walls - base: tallmetal - -- type: entity - parent: N14BaseWallTallMetal - id: N14WallReinfMetalTall - name: reinforced metal wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/reinfmetal.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/reinfmetal.rsi - - type: IconSmooth - key: walls - base: tallreinfmetal - -- type: entity - parent: N14BaseWallTall - id: N14WallRockTall - name: rock wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/rock.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/rock.rsi - - type: IconSmooth - key: walls - base: tallrock - - type: SoundOnGather - - type: Gatherable - toolWhitelist: - tags: - - Pickaxe - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 150 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - parent: N14WallRockTall - id: N14WallRockDroughtTall - name: drought rock wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/rockdrought.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/rockdrought.rsi - - type: IconSmooth - key: walls - base: tallrockdrought - -- type: entity - parent: N14WallRockTall - id: N14WallRockMammothTall - name: mammoth rock wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/rockmammoth.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/rockmammoth.rsi - - type: IconSmooth - key: walls - base: tallrockmammoth - -- type: entity - parent: N14BaseWallTallMetalWeak - id: N14WallRoughScrapTall - name: rough scrap wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/roughscrap.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/roughscrap.rsi - - type: IconSmooth - key: walls - base: tallroughscrap - -- type: entity - parent: N14BaseWallTallMetal - id: N14WallIndustrialRustTall - name: industrial rust wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/rustindustrial.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/rustindustrial.rsi - - type: IconSmooth - key: walls - base: tallrustindustrial - -- type: entity - parent: N14BaseWallTallMetal - id: N14WallMetalRustTall - name: metal rust wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/rustmetal.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/rustmetal.rsi - - type: IconSmooth - key: walls - base: tallrustmetal - -- type: entity - parent: N14BaseWallTallMetalWeak - id: N14WallScrapTall - name: scrap wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrap.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrap.rsi - - type: IconSmooth - key: walls - base: tallscrap - -- type: entity - parent: N14BaseWallTallMetalWeak - id: N14WallScrapBlueTall - name: blue scrap wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapblue.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapblue.rsi - - type: IconSmooth - key: walls - base: tallscrapblue - -- type: entity - parent: N14BaseWallTallMetalWeak - id: N14WallScrapRedTall - name: red scrap wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapred.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapred.rsi - - type: IconSmooth - key: walls - base: tallscrapred - -- type: entity - parent: N14BaseWallTallMetalWeak - id: N14WallScrapWhiteTall - name: white scrap wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapwhite.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapwhite.rsi - - type: IconSmooth - key: walls - base: tallscrapwhite - -- type: entity - parent: N14BaseWallTallMetal - id: N14WallSewerTall - name: sewer wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/sewer.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/sewer.rsi - - type: IconSmooth - key: walls - base: tallsewer - -- type: entity - parent: N14BaseWallTallWood - id: N14WallSidingTall - name: siding wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/siding.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/siding.rsi - - type: IconSmooth - key: walls - base: tallsiding - -- type: entity - parent: N14BaseWallTallWood - id: N14WallSidingBlueTall - name: blue siding wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingblue.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingblue.rsi - - type: IconSmooth - key: walls - base: tallsidingblue - -- type: entity - parent: N14BaseWallTallWood - id: N14WallSidingRedTall - name: red siding wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingred.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingred.rsi - - type: IconSmooth - key: walls - base: tallsidingred - -- type: entity - parent: N14BaseWallTallWood - id: N14WallSidingGreenTall - name: green siding wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/sidinggreen.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/sidinggreen.rsi - - type: IconSmooth - key: walls - base: tallsidinggreen - -- type: entity - parent: N14BaseWallTallWood - id: N14WallWoodTall - name: wood wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/wood.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/wood.rsi - - type: IconSmooth - key: walls - base: tallwood - -- type: entity - parent: N14BaseWallTallWood - id: N14WallWoodAltTall - name: wood wall - suffix: tall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/ms13/tall/woodalt.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/ms13/tall/woodalt.rsi - - type: IconSmooth - key: walls - base: tallwoodalt \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml deleted file mode 100644 index 50e44351aeb..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml +++ /dev/null @@ -1,78 +0,0 @@ -# -- type: entity - parent: BaseStructure - id: N14TentLeatherWall - name: tent - description: A tent made out of leather. - components: - - type: Sprite - drawdepth: Walls - sprite: _Nuclear14/Structures/Walls/nc14/tents.rsi - state: leather_edge - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - mask: - - FullTileMask - layer: - - WallLayer - density: 100 - - type: Damageable - damageContainer: StructuralInorganic - damageModifierSet: Web - - type: RangedDamageSound - soundGroups: - Brute: - collection: - GenericHit - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: Occluder - - type: RadiationBlocker - resistance: 1 - - type: BlockWeather - -- type: entity - parent: N14TentLeatherWall - id: N14TentLeatherCorner - suffix: corner - components: - - type: Sprite - state: leather_corner - -- type: entity - parent: N14TentLeatherWall - id: N14TentClothWall - name: tent - description: A tent made out of cloth. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/tents.rsi - state: cloth_edge - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - -- type: entity - parent: N14TentClothWall - id: N14TentClothCorner - suffix: corner - components: - - type: Sprite - state: cloth_corner \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml deleted file mode 100644 index 306b20b914b..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml +++ /dev/null @@ -1,266 +0,0 @@ -# For all other walls see SS14 -# Make a base for wood, metal walls (breaks to girder), concrete (breaks to nothing / rubble), rebarconcrete (breaks to rebar girder) etc for destruction - -# Concrete Walls -- type: entity - parent: BaseWall - id: N14WallStore - name: store wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/store.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/store.rsi - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 300 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: IconSmooth - key: wallsstore - base: store - -- type: entity - parent: N14WallStore - id: N14WallSuperstore - name: store wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/superstore.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/superstore.rsi - -- type: entity - parent: N14WallStore - id: N14WallBrick - name: brick wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/brick.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/brick.rsi - - type: IconSmooth - key: wallsbrick - base: brick - -- type: entity - parent: N14WallStore - id: N14WallConcreteLight - name: concrete wall - suffix: light - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/concrete.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/concrete.rsi - -- type: entity - parent: N14WallConcreteLight - id: N14WallConcreteDark - suffix: dark - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/concretedark.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/concretedark.rsi - -# Wood walls -- type: entity - id: N14WallWoodFrame - parent: Barricade - name: wooden wall Frame - description: A frame for building into a wall. - components: - - type: Construction - graph: N14WoodWall - node: Frame - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/woodlog.rsi - state: girder - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank1: - min: 0 - max: 2 - - !type:DoActsBehavior - acts: [ "Destruction" ] - - !type:PlaySoundBehavior - sound: - collection: WoodDestroyHeavy - -- type: entity - parent: BaseWall - id: N14WallWoodWhite - name: wooden wall - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 1 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - - type: IconSmooth - key: wallswood - base: wood - -- type: entity - parent: BaseStructureDynamic - id: N14WallWoodWhiteFrame - name: wall frame - description: Part of a wooden wall supporting the structure. - components: - - type: Transform - anchored: true - noRot: true - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.45" - density: 60 - mask: - - MachineMask - layer: - - GlassAirlockLayer - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi - state: girder - - type: Damageable - damageModifierSet: Wood - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:SpawnEntitiesBehavior - spawn: - MaterialWoodPlank: - min: 0 - max: 1 - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - parent: N14WallWoodWhite - id: N14WallWoodDark - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi - -- type: entity - parent: N14WallWoodWhiteFrame - id: N14WallWoodDarkFrame - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi - state: girder - -- type: entity - parent: N14WallWoodWhite - id: N14WallWoodLog - name: log wall - description: A wall made out of wooden logs. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/woodlognew.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/woodlognew.rsi - - type: IconSmooth - key: log - base: log - - type: Construction - graph: N14WoodWall - node: logWall - -# Tent Walls -- type: entity - parent: BaseWall - id: N14WallTent - name: tent wall - description: A tent made from cloth. Keeps the weather out at least. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Walls/nc14/tent.rsi - - type: Icon - sprite: _Nuclear14/Structures/Walls/nc14/tent.rsi - - type: Damageable - damageModifierSet: Web - damageContainer: Inorganic - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: WoodDestroy - - !type:DoActsBehavior - acts: ["Destruction"] - - type: IconSmooth - key: tent - base: tent - -- type: entity - id: N14BlastDoorExteriorIndestructible - parent: BlastDoor - suffix: Indestructible, Closed - components: - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 10000 # pseudo indestructible - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - id: BlastDoorExteriorIndestructibleOpen - parent: BlastDoorOpen - suffix: Indestructible, Open - components: - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 10000 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml deleted file mode 100644 index 017c22af885..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml +++ /dev/null @@ -1,101 +0,0 @@ -- type: entity - id: N14BarricadeWindow - parent: BaseStructure - name: barricade - description: A makeshift barricade. - components: - - type: CanBuildWindowOnTop - - type: Sprite - netsync: false - drawdepth: Overdoors - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - state: boarded - - type: Icon - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - state: boarded - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Wood - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - layer: - - GlassLayer - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 100 - behaviors: - - !type:DoActsBehavior - acts: ["Destruction"] - -- type: entity - parent: N14BarricadeWindow - id: N14BarricadeDoor - name: locked door - description: A locked door. Might have to break it down. - components: - - type: Sprite - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - state: locked - - type: Icon - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - state: locked - -- type: entity - id: N14WindowBars - parent: BaseStructure - name: window bars - description: Sturdy looking bars blocking access. - components: - - type: MeleeSound - soundGroups: - Brute: - path: - "/Audio/Weapons/grille_hit.ogg" - - type: Sprite - sprite: _Nuclear14/Structures/Windows/windowbars.rsi - state: icon - - type: Icon - sprite: _Nuclear14/Structures/Windows/windowbars.rsi - state: icon - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Metallic - - type: PowerConsumer - - type: Electrified - requirePower: true - noWindowInTile: true - highVoltageNode: high - mediumVoltageNode: medium - lowVoltageNode: low - - type: NodeContainer - nodes: - high: - !type:CableDeviceNode - nodeGroupID: HVPower - medium: - !type:CableDeviceNode - nodeGroupID: MVPower - low: - !type:CableDeviceNode - nodeGroupID: Apc - -- type: entity - id: N14WindowBars2 - parent: N14WindowBars - components: - - type: Sprite - netsync: false - drawdepth: Overdoors - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - state: bars - - type: Icon - sprite: _Nuclear14/Structures/Furniture/barricades.rsi - state: bars \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml deleted file mode 100644 index 129ae9fc241..00000000000 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml +++ /dev/null @@ -1,331 +0,0 @@ -- type: entity - parent: BaseStructure - id: N14WindowBase # use for single tile / standalone windows & broken windows - description: A window for seeing into places. - abstract: true - name: window - placement: - mode: SnapgridCenter - snap: - - Window - components: - - type: MeleeSound - soundGroups: - Brute: - collection: GlassSmash - - type: WallMount - arc: 360 # interact despite grilles - - type: Tag - tags: - - ForceFixRotations - - Window - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb {} - mask: - - FullTileMask - layer: - - GlassLayer - - type: Damageable - damageContainer: Inorganic - damageModifierSet: Glass - - type: ExaminableDamage - messages: WindowMessages - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities. - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] - - trigger: - !type:DamageTrigger - damage: 50 - behaviors: - - !type:PlaySoundBehavior - sound: - collection: GlassBreak - - !type:SpawnEntitiesBehavior - spawn: - ShardGlass: - min: 1 - max: 2 - - !type:DoActsBehavior - acts: [ "Destruction" ] - - type: Appearance - -- type: entity - parent: N14WindowBase - id: N14WindowBaseAirtight # use for single tile / standalone windows that are intact - description: A window for seeing into places. - abstract: true - components: - - type: Airtight - - type: DamageVisuals - thresholds: [4, 8, 12] - damageDivisor: 2 - trackAllDamage: true - damageOverlay: - sprite: _Nuclear14/Structures/Windows/slanted/cracks.rsi -# allowedVerbs: # Omu, this breaks stuff currently, keeping this here for if we port EE's verbs. -# - KnockOn - -- type: entity - parent: N14WindowBase - id: N14WindowSmoothBase # Use for windows that smooth together - description: A window for seeing into places. - abstract: true - components: - - type: Sprite - netsync: false - drawdepth: WallTops - sprite: _Nuclear14/Structures/Windows/window.rsi - - type: Icon - sprite: _Nuclear14/Structures/Windows/window.rsi - state: full - - type: IconSmooth - key: windows - base: window - -- type: entity - parent: N14WindowSmoothBase - id: N14WindowSmoothBaseAirtight # use for windows that smooth together that are intact - description: A window for seeing into places. - abstract: true - components: - - type: Airtight - - type: Repairable - - type: InteractionPopup - interactSuccessString: comp-window-knock - messagePerceivedByOthers: comp-window-knock - interactSuccessSound: - path: /Audio/Effects/glass_knock.ogg - - type: DamageVisuals - thresholds: [4, 8, 12] - damageDivisor: 2 - trackAllDamage: true - damageOverlay: - sprite: _Nuclear14/Structures/Windows/slanted/cracks.rsi - -## Smooth Windows -- type: entity - id: N14Window - parent: N14WindowSmoothBaseAirtight - -- type: entity - parent: N14WindowSmoothBase - id: N14WindowBroken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/windowbroken.rsi - - type: Icon - sprite: _Nuclear14/Structures/Windows/windowbroken.rsi - state: full - -## Single Windows -# Ruins -- type: entity - parent: N14WindowBaseAirtight - id: N14WindowRuins - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindow - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindow - -- type: entity - parent: N14WindowBaseAirtight - id: N14WindowRuinsVertical - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowvertical - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowvertical - -- type: entity - parent: N14WindowBase - id: N14WindowRuinsBroken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowbroken - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowbroken - -- type: entity - parent: N14WindowBase - id: N14WindowRuinsVerticalBroken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowbrokenvertical - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowbrokenvertical - -- type: entity - parent: N14WindowBase - id: N14WindowRuinsDestroyed - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowdestroyed - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: ruinswindowdestroyed - -# Wood / House -- type: entity - parent: N14WindowBaseAirtight - id: N14WindowHouse - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindow - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindow - -- type: entity - parent: N14WindowBaseAirtight - id: N14WindowHouseVertical - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindowvertical - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindowvertical - -- type: entity - parent: N14WindowBaseAirtight - id: N14WindowHouseWood - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: woodwindow - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: woodwindow - -- type: entity - parent: N14WindowBase - id: N14WindowHouseBroken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindowbroken - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindowbroken - -- type: entity - parent: N14WindowBase - id: N14WindowHouseBrokenVertical - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindowbrokenvertical - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: housewindowbrokenvertical - -- type: entity - parent: N14WindowBase - id: N14WindowHouseWoodBroken - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: woodwindowbroken - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: woodwindowbroken - -# Store windows -- type: entity - parent: N14WindowBaseAirtight - id: N14WindowStoreLeft - suffix: left - name: store window - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowleft - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowleft - -- type: entity - parent: N14WindowStoreLeft - id: N14WindowStoreMiddleHorizontal - suffix: middle horizontal - name: store window - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowhorizontal - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowhorizontal - -- type: entity - parent: N14WindowStoreLeft - id: N14WindowStoreRight - suffix: right - name: store window - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowright - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowright - -- type: entity - parent: N14WindowStoreLeft - id: N14WindowStoreBottom - suffix: bottom - name: store window - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowbottom - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowbottom - -- type: entity - parent: N14WindowStoreLeft - id: N14WindowStoreMiddleVertical - suffix: middle vertical - name: store window - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowvertical - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowvertical - -- type: entity - parent: N14WindowStoreLeft - id: N14WindowStoreTop - suffix: top - name: store window - components: - - type: Sprite - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowtop - - type: Icon - sprite: _Nuclear14/Structures/Windows/window_ruins.rsi - state: storewindowtop diff --git a/Resources/Prototypes/_Nuclear14/Reagents/materials.yml b/Resources/Prototypes/_Nuclear14/Reagents/materials.yml deleted file mode 100644 index 8f50ca933df..00000000000 --- a/Resources/Prototypes/_Nuclear14/Reagents/materials.yml +++ /dev/null @@ -1,34 +0,0 @@ -- type: material - id: Circuitry - stackEntity: N14MaterialCircuitry1 - name: materials-circuitry # N14TODO: Localise - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: circuits_3 } - color: "#8A9A5B" - price: 0.1 - -- type: material - id: Lead - stackEntity: N14IngotLead1 - name: materials-lead - unit: materials-unit-bar - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: ingot_lead } - color: "#C0C0C0" - price: 0.04 - -- type: material - id: Aluminum - stackEntity: N14IngotAluminium1 - name: materials-aluminium - unit: materials-unit-bar - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: ingot_aluminum } - color: "#C0C0C0" - price: 0.01 - -- type: material - id: Copper - stackEntity: IngotCopper1 - name: materials-copper - unit: materials-unit-bar - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: ingot_copper } - color: "#B87333" - price: 0.01 diff --git a/Resources/Prototypes/_Nuclear14/Reagents/ores.yml b/Resources/Prototypes/_Nuclear14/Reagents/ores.yml deleted file mode 100644 index 904b0842c64..00000000000 --- a/Resources/Prototypes/_Nuclear14/Reagents/ores.yml +++ /dev/null @@ -1,32 +0,0 @@ -- type: material - id: RawAluminium - stackEntity: N14AluminiumOre1 - name: materials-raw-aluminium - unit: materials-unit-chunk - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: aluminium } - price: 0.05 - -- type: material - id: RawLead - stackEntity: N14LeadOre1 - name: materials-raw-lead - unit: materials-unit-chunk - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: lead } - price: 0.05 - -- type: material - id: RawSulfur - stackEntity: SulfurOre1 - name: materials-raw-sulfur - unit: materials-unit-chunk - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: sulfur } - price: 0.05 - -- type: material - id: RawCopper - stackEntity: CopperOre1 - name: materials-raw-copper - unit: materials-unit-chunk - icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: copper } - color: "#9A6E3A" - price: 0.05 diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml deleted file mode 100644 index 88909cf18d7..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml +++ /dev/null @@ -1,168 +0,0 @@ -- type: constructionGraph - id: N14DoorGraph - start: start - graph: - - node: start - actions: - - !type:DestroyEntity {} - edges: - - to: MetalBlue - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 5 - doAfter: 15 - - to: MetalBlueAlt - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 5 - doAfter: 15 - - to: MetalRed - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 5 - doAfter: 15 - - to: MetalBlueWindow - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 4 - doAfter: 15 - - material: Glass - amount: 1 - - to: MetalBar - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 4 - doAfter: 15 - - to: MetalFence - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 4 - doAfter: 15 - - to: WoodDoor - completed: - - !type:SnapToGrid { } - steps: - - material: WoodPlank - amount: 4 - - material: WoodPlank - amount: 2 - doAfter: 15 - - to: woodDoorMakeshift - completed: - - !type:SnapToGrid { } - steps: - - material: WoodPlank - amount: 3 - - material: WoodPlank - amount: 2 - doAfter: 15 - - - node: MetalBlue - entity: N14DoorMetalBlueSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 5 - steps: - - tool: Anchoring - doAfter: 15 - - node: MetalBlueAlt - entity: N14DoorMetalBlueAltSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 5 - steps: - - tool: Anchoring - doAfter: 15 - - node: MetalRed - entity: N14DoorMetalRedSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 5 - steps: - - tool: Anchoring - doAfter: 15 - - node: MetalBlueWindow - entity: N14DoorMetalBlueWindowSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 4 - - !type:SpawnPrototype - prototype: SheetGlass1 - amount: 1 - steps: - - tool: Anchoring - doAfter: 15 - - node: MetalBar - entity: N14DoorMetalBarSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 4 - steps: - - tool: Anchoring - doAfter: 15 - - node: MetalFence - entity: N14DoorMetalFenceSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 4 - steps: - - tool: Anchoring - doAfter: 15 - - node: WoodDoor - entity: N14DoorWoodSlanted - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 4 - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 2 - steps: - - tool: Anchoring - doAfter: 15 - - node: woodDoorMakeshift - entity: N14DoorMakeshift - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 3 - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 2 - steps: - - tool: Anchoring - doAfter: 15 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml deleted file mode 100644 index b6280458d54..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml +++ /dev/null @@ -1,92 +0,0 @@ -- type: constructionGraph - id: N14Lightbulb - start: start - graph: - - node: start - edges: - - to: bulbLight - steps: - - material: Steel - amount: 1 - doAfter: 2.0 - # - to: tubeLight - # steps: - # - material: Steel - # amount: 2 - # doAfter: 2.0 - # - to: groundLight - # steps: - # - material: Steel - # amount: 5 - # doAfter: 2.0 - # - node: tubeLight - # entity: PoweredlightEmpty - # edges: - # - to: start - # conditions: - # - !type:ContainerEmpty - # container: "light_bulb" - # steps: - # - tool: Screwing - # doAfter: 2.0 - # completed: - # - !type:SpawnPrototype - # prototype: SheetSteel1 - # amount: 2 - # - !type:DeleteEntity {} - - node: bulbLight - entity: N14LightSmallEmpty - edges: - - to: start - conditions: - - !type:ContainerEmpty - container: "light_bulb" - steps: - - tool: Screwing - doAfter: 2.0 - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - - !type:DeleteEntity {} - # - node: groundLight - # entity: PoweredLightPostSmallEmpty - # edges: - # - to: start - # conditions: - # - !type:ContainerEmpty - # container: "light_bulb" - # steps: - # - tool: Screwing - # doAfter: 4.0 - # completed: - # - !type:SpawnPrototype - # prototype: SheetSteel1 - # amount: 5 - # - !type:DeleteEntity {} - -# Torches -- type: constructionGraph - id: WallTorchN14 - start: start - graph: - - node: start - edges: - - to: WallTorchN14 - steps: - - material: WoodPlank - amount: 1 - doAfter: 2.0 - - - node: WallTorchN14 - entity: N14TorchWall - edges: - - to: start - steps: - - tool: Screwing - doAfter: 2.0 - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 1 - - !type:DeleteEntity {} diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/woodwall.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/woodwall.yml deleted file mode 100644 index 89f32a4f22d..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/woodwall.yml +++ /dev/null @@ -1,75 +0,0 @@ -- type: constructionGraph - id: N14WoodWall - start: start - graph: - - node: start - edges: - - to: Frame - completed: - - !type:SnapToGrid - southRotation: true - steps: - - material: WoodPlank - amount: 2 - doAfter: 1 - - - to: logWall - completed: - - !type:SnapToGrid - southRotation: true - conditions: - - !type:EntityAnchored {} - steps: - - material: WoodPlank - amount: 2 - doAfter: 2 - - - node: Frame - entity: N14WallWoodFrame - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 2 - - !type:DeleteEntity {} - conditions: - - !type:EntityAnchored {} - steps: - - tool: Screwing - doAfter: 2 - - - to: WoodWall - completed: - - !type:SnapToGrid - southRotation: true - conditions: - - !type:EntityAnchored {} - steps: - - material: WoodPlank - amount: 2 - doAfter: 2 - - - node: logWall - entity: N14WallWoodLog - edges: - - to: start - completed: - - !type:GivePrototype - prototype: MaterialWoodPlank1 - amount: 1 - steps: - - tool: Prying - doAfter: 10 - - - node: WoodWall - entity: N14WallWoodSlanted - edges: - - to: Frame - completed: - - !type:GivePrototype - prototype: MaterialWoodPlank1 - amount: 1 - steps: - - tool: Prying - doAfter: 10 diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml deleted file mode 100644 index 5f6b6efa268..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml +++ /dev/null @@ -1,98 +0,0 @@ -- type: constructionGraph - id: N14Bed - start: start - graph: - - node: start - actions: - - !type:DestroyEntity {} - edges: - - to: bed - completed: - - !type:SnapToGrid { } - steps: - - material: Steel - amount: 2 - doAfter: 1 - - material: Cloth - amount: 6 - doAfter: 2 - - to: bedwood - completed: - - !type:SnapToGrid { } - steps: - - material: WoodPlank - amount: 2 - doAfter: 1 - - material: Cloth - amount: 6 - doAfter: 2 - - to: bedroll - completed: - - !type:SnapToGrid { } - steps: - - material: Cloth - amount: 3 - doAfter: 2 - - to: medicalbed - completed: - - !type:SnapToGrid { } - steps: - - material: Plasteel - amount: 2 - doAfter: 1 - - material: Durathread - amount: 2 - doAfter: 1 - - node: bed - entity: N14Bed - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 2 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 6 - steps: - - tool: Screwing - doAfter: 1 - - node: bedwood - entity: N14BedWood - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 2 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 6 - steps: - - tool: Screwing - doAfter: 1 - - node: medicalbed - entity: MedicalBed - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetPlasteel1 - amount: 2 - - !type:SpawnPrototype - prototype: MaterialDurathread1 - amount: 2 - steps: - - tool: Screwing - doAfter: 1 - - node: bedroll - entity: N14Bedroll - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 3 - steps: - - tool: Slicing - doAfter: 1 diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/seats.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/seats.yml deleted file mode 100644 index d9c831dcff7..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/seats.yml +++ /dev/null @@ -1,333 +0,0 @@ -- type: constructionGraph - id: N14Seat - start: start - graph: - - node: start - actions: - - !type:DestroyEntity {} - edges: - - to: N14ChairWood - steps: - - material: WoodPlank - amount: 1 - doAfter: 1 - - to: N14ChairWood1 - steps: - - material: WoodPlank - amount: 1 - doAfter: 1 - - to: N14ChairWoodPadded - steps: - - material: WoodPlank - amount: 1 - doAfter: 1 - - material: Cloth - amount: 1 - - to: N14ChairWoodSettler - steps: - - material: WoodPlank - amount: 1 - doAfter: 1 - - to: N14ChairStoolBarBlack - steps: - - material: Steel - amount: 1 - doAfter: 1 - - to: N14ChairStoolBarTan - steps: - - material: Steel - amount: 1 - doAfter: 1 - - to: N14ChairStoolBarRed - steps: - - material: Steel - amount: 1 - doAfter: 1 - - to: N14ChairArmchair - steps: - - material: WoodPlank - amount: 2 - doAfter: 1 - - material: Cloth - amount: 1 - - to: N14ChairMetalGreen - steps: - - material: Steel - amount: 1 - doAfter: 1 - - to: N14ChairMetalBlue - steps: - - material: Steel - amount: 1 - doAfter: 1 - - to: N14ChairMetalRed - steps: - - material: Steel - amount: 1 - doAfter: 1 - - to: N14ChairOfficeRed - steps: - - material: Steel - amount: 1 - doAfter: 1 - - material: Cloth - amount: 1 - - to: N14ChairOfficeBlue - steps: - - material: Steel - amount: 1 - doAfter: 1 - - material: Cloth - amount: 1 - - to: N14ChairOfficeGreen - steps: - - material: Steel - amount: 1 - doAfter: 1 - - material: Cloth - amount: 1 - - to: N14ChairOfficeErgonomic - steps: - - material: Steel - amount: 2 - doAfter: 1 - - material: Cloth - amount: 1 - - to: N14ChairMetalFolding - steps: - - material: Plastic - amount: 1 - doAfter: 1 - - material: MetalRod - amount: 2 - - to: N14ChairPlastic - steps: - - material: Plastic - amount: 2 - doAfter: 1 - - - node: N14ChairWood - entity: N14ChairWood - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairWood1 - entity: N14ChairWood1 - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairWoodPadded - entity: N14ChairWoodPadded - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 1 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairWoodSettler - entity: N14ChairWoodSettler - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - - node: N14ChairStoolBarBlack - entity: N14ChairStoolBarBlack - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairStoolBarTan - entity: N14ChairStoolBarTan - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairStoolBarRed - entity: N14ChairStoolBarRed - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairArmchair - entity: N14ChairArmchair - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: MaterialWoodPlank1 - amount: 2 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairMetalGreen - entity: N14ChairMetalGreen - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairMetalBlue - entity: N14ChairMetalBlue - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairMetalRed - entity: N14ChairMetalRed - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairOfficeRed - entity: N14ChairOfficeRed - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairOfficeBlue - entity: N14ChairOfficeBlue - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairOfficeGreen - entity: N14ChairOfficeGreen - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 1 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairOfficeErgonomic - entity: N14ChairOfficeErgonomic - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetSteel1 - amount: 2 - - !type:SpawnPrototype - prototype: MaterialCloth1 - amount: 1 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairMetalFolding - entity: N14ChairMetalFolding - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetPlastic1 - amount: 1 - - !type:SpawnPrototype - prototype: PartRodMetal1 - amount: 2 - steps: - - tool: Screwing - doAfter: 1 - - - node: N14ChairPlastic - entity: N14ChairPlastic - edges: - - to: start - completed: - - !type:SpawnPrototype - prototype: SheetPlastic1 - amount: 2 - steps: - - tool: Welding - doAfter: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/tables.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/tables.yml deleted file mode 100644 index adf95db0170..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/tables.yml +++ /dev/null @@ -1,59 +0,0 @@ -- type: constructionGraph - id: N14TableCounterBarRecipes - start: start - graph: - - node: start - edges: - - to: TableCounterBar - completed: - - !type:SnapToGrid - southRotation: true - conditions: - - !type:EntityAnchored {} - steps: - - material: WoodPlank - amount: 2 - doAfter: 2 - - - node: TableCounterBar - entity: N14TableCounterBar - -- type: constructionGraph - id: N14TableMetalGrateRecipes - start: start - graph: - - node: start - edges: - - to: TableMetalGrate - completed: - - !type:SnapToGrid - southRotation: true - conditions: - - !type:EntityAnchored {} - steps: - - material: Steel - amount: 2 - doAfter: 2 - - - node: TableMetalGrate - entity: N14TableMetalGrate - -- type: constructionGraph - id: N14TableRecipes - start: start - graph: - - node: start - edges: - - to: TableWoodSettler - completed: - - !type:SnapToGrid - southRotation: true - conditions: - - !type:EntityAnchored {} - steps: - - material: WoodPlank - amount: 2 - doAfter: 2 - - - node: TableWoodSettler - entity: N14TableWoodSettler \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml deleted file mode 100644 index 16be5461b4c..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml +++ /dev/null @@ -1,321 +0,0 @@ -# Beds -- type: construction - id: N14Bed - - - graph: N14Bed - startNode: start - targetNode: bed - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14BedWood - - - graph: N14Bed - startNode: start - targetNode: bedwood - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14MedicalBed - graph: bed - startNode: start - targetNode: medicalbed - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14Bedroll - graph: N14Bed - startNode: start - targetNode: bedroll - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairWood - graph: N14Seat - startNode: start - targetNode: N14ChairWood - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairWood1 - graph: N14Seat - startNode: start - targetNode: N14ChairWood1 - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairWoodPadded - graph: N14Seat - startNode: start - targetNode: N14ChairWoodPadded - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairWoodSettler - graph: N14Seat - startNode: start - targetNode: N14ChairWoodSettler - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairStoolBarBlack - graph: N14Seat - startNode: start - targetNode: N14ChairStoolBarBlack - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairStoolBarTan - graph: N14Seat - startNode: start - targetNode: N14ChairStoolBarTan - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairStoolBarRed - graph: N14Seat - startNode: start - targetNode: N14ChairStoolBarRed - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairArmchair - graph: N14Seat - startNode: start - targetNode: N14ChairArmchair - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairMetalGreen - graph: N14Seat - startNode: start - targetNode: N14ChairMetalGreen - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairMetalBlue - graph: N14Seat - startNode: start - targetNode: N14ChairMetalBlue - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairMetalRed - graph: N14Seat - startNode: start - targetNode: N14ChairMetalRed - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairOfficeRed - graph: N14Seat - startNode: start - targetNode: N14ChairOfficeRed - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairOfficeBlue - graph: N14Seat - startNode: start - targetNode: N14ChairOfficeBlue - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairOfficeGreen - graph: N14Seat - startNode: start - targetNode: N14ChairOfficeGreen - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairOfficeErgonomic - graph: N14Seat - startNode: start - targetNode: N14ChairOfficeErgonomic - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairMetalFolding - graph: N14Seat - startNode: start - targetNode: N14ChairMetalFolding - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -- type: construction - id: N14ChairPlastic - graph: N14Seat - startNode: start - targetNode: N14ChairPlastic - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - conditions: - - !type:TileNotBlocked - hide: false - -# Tables - -- type: construction - id: N14TableCounterBar - graph: N14TableCounterBarRecipes - startNode: start - targetNode: TableCounterBar - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - hide: false - canRotate: true - conditions: - - !type:TileNotBlocked - -- type: construction - id: N14TableMetalGrate - graph: N14TableMetalGrateRecipes - startNode: start - targetNode: TableMetalGrate - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - hide: false - canRotate: true - conditions: - - !type:TileNotBlocked - -- type: construction - id: N14TableWoodSettler - graph: N14TableRecipes - startNode: start - targetNode: TableWoodSettler - category: construction-category-furniture - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - hide: false - canRotate: true - conditions: - - !type:TileNotBlocked diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml deleted file mode 100644 index 1f009a86554..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml +++ /dev/null @@ -1,27 +0,0 @@ -- type: construction - id: N14WoodWallLog - graph: N14WoodWall - startNode: start - targetNode: logWall - category: construction-category-structures - objectType: Structure - placementMode: SnapgridCenter - canRotate: false - canBuildInImpassable: false - hide: false - conditions: - - !type:TileNotBlocked - -# # Doors -- type: construction - id: N14DoorWood - graph: N14DoorGraph - startNode: start - targetNode: woodDoorMakeshift - category: construction-category-structures - objectType: Structure - placementMode: SnapgridCenter - canBuildInImpassable: false - hide: false - conditions: - - !type:TileNotBlocked diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml deleted file mode 100644 index ad64b52d0b9..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml +++ /dev/null @@ -1,9 +0,0 @@ -- type: construction - id: WallTorchN14 - graph: WallTorchN14 - startNode: start - targetNode: WallTorchN14 - category: construction-category-utilities - objectType: Structure - placementMode: SnapgridCenter - hide: false diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Lathes/materials.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/materials.yml deleted file mode 100644 index 80a15c03fc3..00000000000 --- a/Resources/Prototypes/_Nuclear14/Recipes/Lathes/materials.yml +++ /dev/null @@ -1,32 +0,0 @@ -- type: latheRecipe - id: N14IngotLead1 - result: N14IngotLead1 - applyMaterialDiscount: false - completetime: 0.01 # 0.3 per 30 - materials: - RawLead: 100 - -- type: latheRecipe - id: IngotCopper1 - result: IngotCopper1 - completetime: 0.016 # 0.5 per 30 - materials: - RawCopper: 100 - Coal: 50 - -- type: latheRecipe - id: N14IngotAluminium1 - result: N14IngotAluminium1 - completetime: 0.016 # 0.5 per 30 - materials: - RawAluminium: 100 - Coal: 50 - -- type: latheRecipe - id: N14MaterialCircuitry - result: N14MaterialCircuitry1 - completetime: 2 - materials: - Gold: 100 - Plastic: 100 - Glass: 100 diff --git a/Resources/Prototypes/_Nuclear14/SoundCollections/footsteps.yml b/Resources/Prototypes/_Nuclear14/SoundCollections/footsteps.yml deleted file mode 100644 index 95113440c43..00000000000 --- a/Resources/Prototypes/_Nuclear14/SoundCollections/footsteps.yml +++ /dev/null @@ -1,76 +0,0 @@ -- type: soundCollection - id: N14FootstepWood - files: - - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg - -- type: soundCollection - id: N14FootstepWater - files: - - /Audio/_Nuclear14/Effects/Footsteps/Water/water1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Water/water2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Water/water3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Water/water4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Water/water5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Water/water6.ogg - -- type: soundCollection - id: N14FootstepConcrete - files: - - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete6.ogg - -- type: soundCollection - id: N14FootstepConcreteBroken - files: - - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken6.ogg - -- type: soundCollection - id: N14FootstepDirt - files: - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt6.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt7.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt8.ogg - - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt9.ogg - -- type: soundCollection - id: N14FootstepMetalHollow - files: - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow6.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow7.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow8.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow9.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow10.ogg - -- type: soundCollection - id: N14FootstepMetalSolid - files: - - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid1.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid2.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid3.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid4.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid5.ogg - - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid6.ogg diff --git a/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml b/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml deleted file mode 100644 index 8b8b45106bc..00000000000 --- a/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml +++ /dev/null @@ -1,140 +0,0 @@ -# Metal - -- type: stack - id: FloorTileMetalBlue - name: metal-floor-blue - spawn: FloorTileItemMetalBlue - -- type: stack - id: FloorTileMetalBlueSolid - name: metal-floor-blue-solid - spawn: FloorTileItemMetalBlueSolid - -- type: stack - id: FloorTileMetalGreen - name: metal-floor-green - spawn: FloorTileItemMetalGreen - -- type: stack - id: FloorTileMetalGreenSolid - name: metal-floor-green-solid - spawn: FloorTileItemMetalGreenSolid - -- type: stack - id: FloorTileMetalGrey - name: metal-floor-grey - spawn: FloorTileItemMetalGrey - -- type: stack - id: FloorTileMetalGreySolid - name: metal-floor-grey-solid - spawn: FloorTileItemMetalGreySolid - -- type: stack - id: FloorTileMetalGreyDark - name: metal-floor-grey-dark - spawn: FloorTileItemMetalGreyDark - -- type: stack - id: FloorTileMetalGreyDarkSolid - name: metal-floor-grey-dark-solid - spawn: FloorTileItemMetalGreyDarkSolid - -- type: stack - id: FloorTileMetalPurple - name: metal-floor-purple - spawn: FloorTileItemMetalPurple - -- type: stack - id: FloorTileMetalPurpleSolid - name: metal-floor-purple-solid - spawn: FloorTileItemMetalPurpleSolid - -- type: stack - id: FloorTileMetalRed - name: metal-floor-red - spawn: FloorTileItemMetalRed - -- type: stack - id: FloorTileMetalRedSolid - name: metal-floor-red-solid - spawn: FloorTileItemMetalRedSolid - -- type: stack - id: FloorTileMetalTeal - name: metal-floor-teal - spawn: FloorTileItemMetalTeal - -- type: stack - id: FloorTileMetalTealSolid - name: metal-floor-teal-solid - spawn: FloorTileItemMetalTealSolid - -- type: stack - id: FloorTileMetalWhite - name: metal-floor-white - spawn: FloorTileItemMetalWhite - -- type: stack - id: FloorTileMetalWhiteSolid - name: metal-floor-white-solid - spawn: FloorTileItemMetalWhiteSolid - -- type: stack - id: FloorTileMetalYellow - name: metal-floor-yellow - spawn: FloorTileItemMetalYellow - -- type: stack - id: FloorTileMetalYellowSolid - name: metal-floor-yellow-solid - spawn: FloorTileItemMetalYellowSolid - -- type: stack - id: FloorTileMetalFreezer - name: metal-floor-freezer - spawn: FloorTileItemMetalFreezer - -# Other - -- type: stack - id: FloorTileWoodOak - name: wood-floor - spawn: FloorTileItemWoodOak - -- type: stack - id: FloorTileWoodHouse - name: wood-floor - spawn: FloorTileItemWoodHouse - -- type: stack - id: FloorTileWoodMaple - name: wood-floor - spawn: FloorTileItemWoodMaple - -- type: stack - id: FloorTileCarpetRed - name: carpet-floor - spawn: FloorTileItemCarpetRed - - -# MS13 -- type: stack - id: FloorTileMetalIndustrial - name: industrial-floor - spawn: FloorTileItemMetalIndustrial - -- type: stack - id: FloorTileMetalMS13 - name: metal-tile-floor - spawn: FloorTileItemMetalMS13 - -- type: stack - id: FloorTileMetalGrate - name: metal-grate-floor - spawn: FloorTileItemMetalGrate - -- type: stack - id: FloorTileMetalSolid - name: metal-solid-floor - spawn: FloorTileItemMetalSolid diff --git a/Resources/Prototypes/_Nuclear14/Stacks/material_stacks.yml b/Resources/Prototypes/_Nuclear14/Stacks/material_stacks.yml deleted file mode 100644 index f16db5dc844..00000000000 --- a/Resources/Prototypes/_Nuclear14/Stacks/material_stacks.yml +++ /dev/null @@ -1,56 +0,0 @@ -- type: stack - id: Circuitry - name: material-circuitry - icon: { sprite: _Nuclear14/Objects/Misc/materials.rsi, state: circuits_3 } - spawn: N14MaterialCircuitry1 - maxCount: 15 - -- type: stack - id: N14AluminiumOre - name: material-bauxite - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: lead } - spawn: N14AluminiumOre1 - maxCount: 10 - -- type: stack - id: N14LeadOre - name: material-lead-ore - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: lead } - spawn: N14LeadOre1 - maxCount: 10 - -- type: stack - id: CopperOre - name: material-copper-ore - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: copper } - spawn: CopperOre1 - maxCount: 30 - -- type: stack - id: SulfurOre - name: material-sulfur-ore - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: sulfur } - spawn: SulfurOre1 - maxCount: 10 - -# Metals -- type: stack - id: Lead - name: material-lead - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: ingot_lead } - spawn: N14IngotLead1 - maxCount: 30 - -- type: stack - id: Aluminium - name: material-aluminium - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: ingot_aluminum } - spawn: N14IngotAluminium1 - maxCount: 30 - -- type: stack - id: Copper - name: material-copper - icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: ingot_copper } - spawn: IngotCopper1 - maxCount: 30 diff --git a/Resources/Prototypes/_Nuclear14/Tiles/floors.yml b/Resources/Prototypes/_Nuclear14/Tiles/floors.yml deleted file mode 100644 index 9779e4123af..00000000000 --- a/Resources/Prototypes/_Nuclear14/Tiles/floors.yml +++ /dev/null @@ -1,1868 +0,0 @@ -# Metal Tiles -- type: tile - id: FloorMetalBlue - name: metal blue - sprite: /Textures/_Nuclear14/Tiles/metalblue.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalBlue - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalBlueSolid - name: metal blue solid - sprite: /Textures/_Nuclear14/Tiles/metalbluesolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalBlueSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalGreen - name: metal green - sprite: /Textures/_Nuclear14/Tiles/metalgreen.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalGreen - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalGreenSolid - name: metal green solid - sprite: /Textures/_Nuclear14/Tiles/metalgreensolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalGreenSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalGrey - name: metal grey - sprite: /Textures/_Nuclear14/Tiles/metalgrey.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalGrey - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalGreySolid - name: metal grey solid - sprite: /Textures/_Nuclear14/Tiles/metalgreysolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalGreySolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalGreyDark - name: metal grey dark - sprite: /Textures/_Nuclear14/Tiles/metalgreydark.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalGreyDark - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalGreyDarkSolid - name: metal grey dark solid - sprite: /Textures/_Nuclear14/Tiles/metalgreydarksolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalGreyDarkSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalPurple - name: metal purple - sprite: /Textures/_Nuclear14/Tiles/metalpurple.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalPurple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalPurpleSolid - name: metal purple solid - sprite: /Textures/_Nuclear14/Tiles/metalpurplesolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalPurpleSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalRed - name: metal red - sprite: /Textures/_Nuclear14/Tiles/metalred.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalRedSolid - name: metal red solid - sprite: /Textures/_Nuclear14/Tiles/metalredsolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalRedSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalTeal - name: metal teal - sprite: /Textures/_Nuclear14/Tiles/metalteal.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalTeal - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalTealSolid - name: metal teal solid - sprite: /Textures/_Nuclear14/Tiles/metaltealsolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalTealSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalWhite - name: metal white - sprite: /Textures/_Nuclear14/Tiles/metalwhite.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalWhite - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalWhiteSolid - name: metal white solid - sprite: /Textures/_Nuclear14/Tiles/metalwhitesolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalWhiteSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalYellow - name: metal yellow - sprite: /Textures/_Nuclear14/Tiles/metalyellow.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalYellow - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalYellowSolid - name: metal yellow solid - sprite: /Textures/_Nuclear14/Tiles/metalyellowsolid.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - itemDrop: FloorTileItemMetalYellowSolid - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalFreezer - name: metal freezer - sprite: /Textures/_Nuclear14/Tiles/metalfreezer.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - itemDrop: FloorTileItemMetalFreezer - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalTunnel - name: tunnel floor - sprite: /Textures/_Nuclear14/Tiles/tunnelintact.png - baseTurf: Plating - isSubfloor: true - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalTunnelRusty - name: rusty tunnel floor - sprite: /Textures/_Nuclear14/Tiles/tunnelrusty.png - baseTurf: Plating - isSubfloor: true - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMetalTunnelWasteland - name: wasteland tunnel floor - sprite: /Textures/_Nuclear14/Tiles/tunnelwasteland.png - variants: 11 - placementVariants: [0, 1, 2, 3, 5, 6, 7, 8, 9, 10] - baseTurf: Plating - isSubfloor: true - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# MS13 Metal Tiles -- type: tile - id: FloorMS13MetalIndustrial - name: ms13 metal industrial - sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_industrial.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - itemDrop: FloorTileItemMetalIndustrial - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13MetalTile - name: ms13 metal tile - sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_tiles.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - itemDrop: FloorTileItemMetalMS13 - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13MetalGrate - name: ms13 metal grate - sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_grate.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - itemDrop: FloorTileItemMetalGrate - footstepSounds: - collection: N14FootstepMetalHollow - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13MetalSolid - name: ms13 metal solid - sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_solid.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - itemDrop: FloorTileItemMetalSolid - footstepSounds: - collection: N14FootstepMetalSolid - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# Interior -- type: tile - id: FloorWoodOak - name: wood oak - sprite: /Textures/_Nuclear14/Tiles/oak.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - itemDrop: FloorTileItemWoodOak - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorWoodOakBroken - name: wood oak broken - sprite: /Textures/_Nuclear14/Tiles/oakbroken.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorWoodHouse - name: wood house - sprite: /Textures/_Nuclear14/Tiles/woodhouse.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - itemDrop: FloorTileItemWoodHouse - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorWoodHouseBroken - name: wood house broken - sprite: /Textures/_Nuclear14/Tiles/woodhousebroken.png - variants: 2 - placementVariants: [0, 1] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorWoodBurntBroken - name: wood burnt broken - sprite: /Textures/_Nuclear14/Tiles/woodburntbroken.png - variants: 7 - placementVariants: [0, 1, 2, 3, 4, 5, 6] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorWoodMaple - name: wood maple - sprite: /Textures/_Nuclear14/Tiles/maple.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# MS13 wood -- type: tile - id: FloorMS13WoodCommon - name: ms13 wood common - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_common.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodCommonDamaged - name: ms13 wood common damaged - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_common_damaged.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodFancy - name: ms13 wood fancy - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_fancy.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodFancyDamaged - name: ms13 wood fancy damaged - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_fancy_damaged.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodMosaic - name: ms13 wood mosaic - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_mosaic.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodMosaicDamaged - name: ms13 wood mosaic damaged - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_mosaic_damaged.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodWide - name: ms13 wood wide - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_wide.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13WoodWideDamaged - name: ms13 wood wide damaged - sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_wide_damaged.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: N14FootstepWood - friction: 0.30 - # itemDrop: FloorTileItemWoodMaple - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# Carpet -- type: tile - id: FloorCarpetRed - name: carpet red - sprite: /Textures/_Nuclear14/Tiles/carpet.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# MS13 Carpet -- type: tile - id: FloorMS13CarpetRed - name: ms13 carpet red - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_red.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13CarpetFancyRed - name: ms13 carpet fancy red - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_red.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13CarpetBlue - name: ms13 carpet blue - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_blue.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13CarpetFancyBlue - name: ms13 carpet fancy blue - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_blue.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13CarpetGreen - name: ms13 carpet green - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_green.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13CarpetFancyGreen - name: ms13 carpet fancy green - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_green.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13CarpetViolet - name: ms13 carpet violet - sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_violet.png - baseTurf: Plating - isSubfloor: false - deconstructTools: [ Prying ] - footstepSounds: - collection: FootstepCarpet - friction: 0.30 - # itemDrop: FloorTileItemCarpetRed - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# Paths and Roads -# Concrete -- type: tile - id: N14FloorConcrete - name: concrete - sprite: /Textures/_Nuclear14/Tiles/concrete.png - variants: 6 - placementVariants: [0, 1, 2, 3, 4, 5] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorConcreteTileGoon - name: concrete tile - sprite: /Textures/_Nuclear14/Tiles/concrete-goon.png - variants: 1 - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorConcreteGreyBay - name: concrete grey - sprite: /Textures/_Nuclear14/Tiles/concrete-bay.png - variants: 1 - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorConcreteHexacrete - name: concrete hexacrete - sprite: /Textures/_Nuclear14/Tiles/hexacrete.png - variants: 1 - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorConcreteHexacreteDark - name: concrete hexacrete dark - sprite: /Textures/_Nuclear14/Tiles/hexacrete_dark.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorConcreteDark - name: concrete dark - sprite: /Textures/_Nuclear14/Tiles/concretedark.png - variants: 6 - placementVariants: [0, 1, 2, 3, 4, 5] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorConcreteRoad - name: concrete road - sprite: /Textures/_Nuclear14/Tiles/concreteroad.png - variants: 6 - placementVariants: [0, 1, 2, 3, 4, 5] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# MS13 Concrete & Brick -- type: tile - id: FloorMS13BrickConcrete - name: ms13 brick concrete - sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/brickconcrete.png - variants: 9 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcreteBroken - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13BrickHorizontal - name: ms13 brick horizontal - sprite: /Textures/_Nuclear14/Tiles/ms13/Brick/brickhorizontal.png - variants: 9 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcreteBroken - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - -- type: tile - id: FloorMS13BrickVertical - name: ms13 brick vertical - sprite: /Textures/_Nuclear14/Tiles/ms13/Brick/brickvertical.png - variants: 9 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcreteBroken - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13Concrete - name: ms13 concrete - sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_big.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13ConcreteIndustrial - name: ms13 concrete industrial - sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13ConcreteIndustrialAlt - name: ms13 concrete industrial alt - sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial_alt.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13ConcreteIndustrialSplit - name: ms13 concrete industrial split - sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial_split.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileConcreteSmall - name: ms13 tile concrete small - sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/tileconcretesmall.png - variants: 3 - placementVariants: [0, 1, 2] - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# MS13 Tiles -- type: tile - id: FloorMS13TileFancy - name: ms13 tile fancy - sprite: /Textures/_Nuclear14/Tiles/ms13/fancy.png - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileSierra - name: ms13 tile sierra - sprite: /Textures/_Nuclear14/Tiles/ms13/sierra.png - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: N14FootstepConcrete - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileSierraBroken - name: ms13 tile sierra broken - sprite: /Textures/_Nuclear14/Tiles/ms13/sierrabroken.png - variants: 3 - placementVariants: [0, 1, 2] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: N14FootstepConcreteBroken - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileBlack - name: ms13 tile black - sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tileblack.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileBlackFull - name: ms13 tile black full - sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tileblackfull.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileBlackLarge - name: ms13 tile black large - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileblacklarge.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileLongBlue - name: ms13 tile long blue - sprite: /Textures/_Nuclear14/Tiles/ms13/Long/tilebluelong.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileBrown - name: ms13 tile brown - sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilebrown.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileCafe - name: ms13 tile cafe - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilecafe.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileCeramic - name: ms13 tile ceramic - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileceramic.png - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileCeramicBroken - name: ms13 tile ceramic broken - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileceramicbroken.png - variants: 7 - placementVariants: [0, 1, 2, 3, 4, 5, 6] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileCheck - name: ms13 tile check - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilecheck.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileGreen - name: ms13 tile green - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilegreen.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileGreenFull - name: ms13 tile green full - sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilegreenfull.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileGrey - name: ms13 tile grey - sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilegrey.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileGreyLarge - name: ms13 tile grey large - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilegreylarge.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileGreyLong - name: ms13 tile grey long - sprite: /Textures/_Nuclear14/Tiles/ms13/Long/tilegreylong.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileNavy - name: ms13 tile navy - sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilenavy.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileNavyFull - name: ms13 tile navy full - sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilenavyfull.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileNavyLarge - name: ms13 tile navy large - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilenavylarge.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileWhiteLarge - name: ms13 tile white large - sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilewhitelarge.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileWhiteFull - name: ms13 tile white full - sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilewhitefull.png - variants: 8 - placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorMS13TileOrnate - name: ms13 tile ornate - sprite: /Textures/_Nuclear14/Tiles/ms13/tileornate.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: Plating - isSubfloor: false - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# Roads -- type: tile - id: N14FloorRoadInnerMiddle - name: road inner middle - sprite: /Textures/_Nuclear14/Tiles/roadinnermiddle.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterMiddlePath - name: road outer middle (path) - sprite: /Textures/_Nuclear14/Tiles/roadoutermiddle.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadCorner1 - name: road corner1 - sprite: /Textures/_Nuclear14/Tiles/roadcorner1.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadCorner2 - name: road corner2 - sprite: /Textures/_Nuclear14/Tiles/roadcorner2.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadCorner3 - name: road corner3 - sprite: /Textures/_Nuclear14/Tiles/roadcorner3.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadCorner4 - name: road corner4 - sprite: /Textures/_Nuclear14/Tiles/roadcorner4.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadBottom - name: road bottom - sprite: /Textures/_Nuclear14/Tiles/roadbottom.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadLeft - name: road left - sprite: /Textures/_Nuclear14/Tiles/roadleft.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadRight - name: road right - sprite: /Textures/_Nuclear14/Tiles/roadright.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTop - name: road top - sprite: /Textures/_Nuclear14/Tiles/roadtop.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterTurnNorth - name: road outer turn north - sprite: /Textures/_Nuclear14/Tiles/roadouterturnn.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterTurnSouth - name: road outer turn south - sprite: /Textures/_Nuclear14/Tiles/roadouterturns.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterTurnWest - name: road outer turn west - sprite: /Textures/_Nuclear14/Tiles/roadouterturnw.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterTurnEast - name: road outer turn east - sprite: /Textures/_Nuclear14/Tiles/roadouterturne.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterCorner1 - name: road outer corner 1 - sprite: /Textures/_Nuclear14/Tiles/roadoutercorner1.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterCorner2 - name: road outer corner 2 - sprite: /Textures/_Nuclear14/Tiles/roadoutercorner2.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterCorner3 - name: road outer corner 3 - sprite: /Textures/_Nuclear14/Tiles/roadoutercorner3.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadOuterCorner4 - name: road outer corner 4 - sprite: /Textures/_Nuclear14/Tiles/roadoutercorner4.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadInnerTurn1 - name: road inner turn 1 - sprite: /Textures/_Nuclear14/Tiles/roadinnerturn1.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadInnerTurn2 - name: road inner turn 2 - sprite: /Textures/_Nuclear14/Tiles/roadinnerturn2.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadInnerTurn3 - name: road inner turn 3 - sprite: /Textures/_Nuclear14/Tiles/roadinnerturn3.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadInnerTurn4 - name: road inner turn 4 - sprite: /Textures/_Nuclear14/Tiles/roadinnerturn4.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerHorizontal1 - name: road tiny corner horizontal 1 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal1.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerHorizontal2 - name: road tiny corner horizontal 2 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal2.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerHorizontal3 - name: road tiny corner horizontal 3 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal3.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerHorizontal4 - name: road tiny corner horizontal 4 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal4.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerVertical1 - name: road tiny corner vertical 1 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical1.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerVertical2 - name: road tiny corner vertical 2 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical2.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerVertical3 - name: road tiny corner vertical 3 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical3.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -- type: tile - id: N14FloorRoadTinyCornerVertical4 - name: road tiny corner vertical 4 - sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical4.png - baseTurf: Plating - isSubfloor: true - footstepSounds: - collection: FootstepFloor - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - -# Wasteland -- type: tile - id: FloorWasteland - name: wasteland - sprite: /Textures/_Nuclear14/Tiles/wasteland.png - variants: 4 - placementVariants: [0, 1, 2, 3] - baseTurf: space - isSubfloor: true - footstepSounds: - collection: N14FootstepDirt - friction: 0.30 - thermalConductivity: 0.04 - heatCapacity: 10000 - weather: true - indestructible: true - -- type: tile - id: FloorDirtNew - name: dirt - sprite: /Textures/_Nuclear14/Tiles/Dirt/dirt.png - edgeSpritePriority: 1 - edgeSprites: - SouthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png - NorthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png - NorthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png - SouthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png - South: /Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png - East: /Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png - North: /Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png - West: /Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png - # baseTurf: FloorBase - isSubfloor: true - footstepSounds: - collection: N14FootstepDirt - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorDirtIndoors - name: dirt indoors - sprite: /Textures/_Nuclear14/Tiles/Dirt/dirt.png - edgeSpritePriority: 1 - edgeSprites: - SouthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png - NorthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png - NorthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png - SouthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png - South: /Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png - East: /Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png - North: /Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png - West: /Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png - # baseTurf: FloorBase - isSubfloor: true - footstepSounds: - collection: N14FootstepDirt - heatCapacity: 10000 - weather: false - -- type: tile - id: FloorRubble - name: rubble - sprite: /Textures/_Nuclear14/Tiles/Rubble/rubble.png - variants: 4 - edgeSpritePriority: 1 - edgeSprites: - SouthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SE.png - NorthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NE.png - NorthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NW.png - SouthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png - South: /Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png - East: /Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png - North: /Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png - West: /Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png - # baseTurf: FloorBase - isSubfloor: true - footstepSounds: - collection: FootstepAsteroid - heatCapacity: 10000 - weather: true - -- type: tile - id: FloorRubbleIndoors - name: rubble indoors - sprite: /Textures/_Nuclear14/Tiles/Rubble/rubble.png - variants: 4 - edgeSpritePriority: 1 - edgeSprites: - SouthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SE.png - NorthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NE.png - NorthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NW.png - SouthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png - South: /Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png - East: /Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png - North: /Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png - West: /Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png - # baseTurf: FloorBase - isSubfloor: true - footstepSounds: - collection: FootstepAsteroid - heatCapacity: 10000 - weather: true - -# Water -- type: tile - id: WaterRiver - name: river water - sprite: /Textures/_Nuclear14/Tiles/riverwater.png - variants: 32 - placementVariants: [0, 1, 2, 3] - friction: 0.01 - isSubfloor: true - isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats - footstepSounds: - collection: N14FootstepWater # need water sloshing - sturdy: false - thermalConductivity: 0.4 - heatCapacity: 700000 - weather: true - indestructible: true - -- type: tile - id: WaterDeep - name: water deep - sprite: /Textures/_Nuclear14/Tiles/ms13/Water/water_deep.png - friction: 0.01 - isSubfloor: true - isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats - footstepSounds: - collection: N14FootstepWater # need water sloshing - sturdy: false - thermalConductivity: 0.4 - heatCapacity: 700000 - weather: true - indestructible: true - -- type: tile - id: WaterMedium - name: water medium - sprite: /Textures/_Nuclear14/Tiles/ms13/Water/water_medium.png - friction: 0.01 - isSubfloor: true - isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats - footstepSounds: - collection: N14FootstepWater # need water sloshing - sturdy: false - thermalConductivity: 0.4 - heatCapacity: 700000 - weather: true - indestructible: true - -- type: tile - id: WaterShallow - name: water shallow - sprite: /Textures/_Nuclear14/Tiles/ms13/Water/water_shallow.png - friction: 0.01 - isSubfloor: true - isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats - footstepSounds: - collection: N14FootstepWater # need water sloshing - sturdy: false - thermalConductivity: 0.4 - heatCapacity: 700000 - weather: true - indestructible: true diff --git a/Resources/Prototypes/_Nuclear14/Tiles/water.yml b/Resources/Prototypes/_Nuclear14/Tiles/water.yml deleted file mode 100644 index 5ec0ae55b18..00000000000 --- a/Resources/Prototypes/_Nuclear14/Tiles/water.yml +++ /dev/null @@ -1,194 +0,0 @@ -- type: entity - id: N14FloorWaterDirtyEntity - name: water - description: A real thirst quencher. - placement: - mode: SnapgridCenter - snap: - - Wall - components: - - type: FloorOccluder - - type: Transform - anchored: true - - type: SyncSprite - - type: Clickable - - type: Sprite - sprite: Tiles/Planet/water.rsi - drawdepth: BelowFloor - layers: - - state: shoreline_water - - type: SolutionContainerManager - solutions: - pool: - maxVol: 9999999 #.inf seems to break the whole yaml file, but would definitely be preferable. - reagents: - - ReagentId: Water - Quantity: 9999999 - - type: DrainableSolution - solution: pool - - type: SpeedModifierContacts - walkSpeedModifier: 0.5 - sprintSpeedModifier: 0.5 - - type: Physics - bodyType: Static - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.5,-0.5,0.5,0.5" - layer: - - SlipLayer - mask: - - ItemMask - density: 1000 - hard: false - # Goobstation - fishing - fishing: - shape: - !type:PhysShapeCircle - radius: 0.4 - layer: - - ItemMask - mask: - - HighImpassable - density: 1000 - hard: false - # Goobstation - fishing - - type: FootstepModifier - footstepSoundCollection: - collection: N14FootstepWater - params: - volume: 8 - # Goobstation - fishing - - type: FishingSpot - fishList: !type:NestedSelector - tableId: WaterFishingLootTable - fishDefaultTimer: 25.0 - fishTimerVariety: 15.0 - # Goobstation - fishing - -- type: entity - parent: N14FloorWaterDirtyEntity - id: N14FloorWaterSewerDeep - name: deep sewer water - description: Years of built up feces and urine and other fluids. - components: - - type: Sprite - sprite: _Nuclear14/Tiles/ms13/Water.rsi - layers: - - state: sewer_deep - - type: SpeedModifierContacts - walkSpeedModifier: 0.2 - sprintSpeedModifier: 0.2 - -- type: entity - parent: N14FloorWaterSewerDeep - id: N14FloorWaterSewerMedium - name: sewer water - description: Years of built up feces and urine and other fluids. - components: - - type: Sprite - layers: - - state: sewer_medium - - type: SpeedModifierContacts - walkSpeedModifier: 0.4 - sprintSpeedModifier: 0.4 - -- type: entity - parent: N14FloorWaterSewerDeep - id: N14FloorWaterSewerShallow - name: shallow sewer water - description: Years of built up feces and urine and other fluids. - components: - - type: Sprite - layers: - - state: sewer_shallow - - type: SpeedModifierContacts - walkSpeedModifier: 0.6 - sprintSpeedModifier: 0.6 - -- type: entity - parent: N14FloorWaterSewerDeep - id: N14FloorWaterDeep - name: deep water - description: Endless Abyss. - components: - - type: Sprite - layers: - - state: water_deep - - type: SpeedModifierContacts - walkSpeedModifier: 0.2 - sprintSpeedModifier: 0.2 - -- type: entity - parent: N14FloorWaterSewerDeep - id: N14FloorWaterMedium - name: water - description: Unclean water, likely highly unclean. - components: - - type: Sprite - layers: - - state: water_medium - - type: SpeedModifierContacts - walkSpeedModifier: 0.4 - sprintSpeedModifier: 0.4 - -- type: entity - parent: N14FloorWaterSewerDeep - id: N14FloorWaterShallow - name: shallow water - description: Unclean water, likely highly unclean - components: - - type: Sprite - layers: - - state: water_shallow - - type: SpeedModifierContacts - walkSpeedModifier: 0.6 - sprintSpeedModifier: 0.6 - -- type: entity - parent: N14FloorWaterSewerDeep - id: N14FloorWaterSaltDeep - name: deep salt water - description: Endless Abyss. - components: - - type: Sprite - layers: - - state: water_deep - - type: SpeedModifierContacts - walkSpeedModifier: 0.2 - sprintSpeedModifier: 0.2 - - type: SolutionContainerManager - solutions: - pool: - maxVol: 9999999 #.inf seems to break the whole yaml file, but would definitely be preferable. - reagents: - - ReagentId: Water #TODO: Add WaterSalt Reagent. - Quantity: 9999999 - -- type: entity - parent: N14FloorWaterSaltDeep - id: N14FloorWaterSaltMedium - name: salt water - description: Unclean water, tainted with salt. - components: - - type: Sprite - layers: - - state: water_medium - - type: SpeedModifierContacts - walkSpeedModifier: 0.4 - sprintSpeedModifier: 0.4 - -- type: entity - parent: N14FloorWaterSaltDeep - id: N14FloorWaterSaltShallow - name: shallow salt water - description: Unclean water, tainted with salt - components: - - type: Sprite - layers: - - state: water_shallow - - type: SpeedModifierContacts - walkSpeedModifier: 0.6 - sprintSpeedModifier: 0.6 diff --git a/Resources/Prototypes/_Nuclear14/devicenet_frequencies.yml b/Resources/Prototypes/_Nuclear14/devicenet_frequencies.yml deleted file mode 100644 index 824f71859b4..00000000000 --- a/Resources/Prototypes/_Nuclear14/devicenet_frequencies.yml +++ /dev/null @@ -1,25 +0,0 @@ -# Cameras -- type: deviceFrequency - id: SurveillanceCameraBrotherhoodWashington - name: device-frequency-prototype-name-surveillance-camera - frequency: 4100 - -- type: deviceFrequency - id: SurveillanceCameraBrotherhoodMidwest - name: device-frequency-prototype-name-surveillance-camera - frequency: 4200 - -- type: deviceFrequency - id: SurveillanceCameraNCR - name: device-frequency-prototype-name-surveillance-camera - frequency: 4300 - -- type: deviceFrequency - id: SurveillanceCameraTown - name: device-frequency-prototype-name-surveillance-camera - frequency: 4400 - -- type: deviceFrequency - id: SurveillanceCameraVault - name: device-frequency-prototype-name-surveillance-camera - frequency: 4500 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/ore.yml b/Resources/Prototypes/_Nuclear14/ore.yml deleted file mode 100644 index be8e76dfbf9..00000000000 --- a/Resources/Prototypes/_Nuclear14/ore.yml +++ /dev/null @@ -1,17 +0,0 @@ -- type: ore - id: OreAluminium - oreEntity: N14AluminiumOre1 - minOreYield: 1 - maxOreYield: 5 - -- type: ore - id: OreLead - oreEntity: N14LeadOre1 - minOreYield: 1 - maxOreYield: 5 - -- type: ore - id: OreCopper - oreEntity: CopperOre1 - minOreYield: 1 - maxOreYield: 5 diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/equipped-HELMET.png deleted file mode 100644 index 3d9f277fe62..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/equipped-HELMET.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/icon.png deleted file mode 100644 index 7d97b3ea8ba..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/inhand-left.png deleted file mode 100644 index 4fd8fc820d5..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/inhand-left.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/inhand-right.png deleted file mode 100644 index d131600ca7d..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/inhand-right.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/meta.json deleted file mode 100644 index 5bf4bfba4ce..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/beanie.rsi/meta.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Taken from Nukapop13 at commit https://github.com/SeeminglyTypicalUsername/Nukapop13/commit/fbb54ee986f6f321767cbe227dfbf1a9254a0a7a", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-HELMET", - "directions": 4 - }, - { - "name": "inhand-left", - "directions": 4 - }, - { - "name": "inhand-right", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/equipped-HELMET.png deleted file mode 100644 index 81ebd493bfa..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/equipped-HELMET.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/icon.png deleted file mode 100644 index 160035df0e5..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/inhand-left.png deleted file mode 100644 index 4857563e687..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/inhand-left.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/inhand-right.png deleted file mode 100644 index f95e2576b96..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/inhand-right.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/meta.json deleted file mode 100644 index 417f89d5623..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/mountiehat.rsi/meta.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Taken from DesertRose https://github.com/DesertRose2/desertrose/commit/704aa5e9e3b86d6e1dbf64a29ba976f7ef53a4ab", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-HELMET", - "directions": 4 - }, - { - "name": "inhand-left", - "directions": 4 - }, - { - "name": "inhand-right", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 8b6aa2cf783..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/icon.png deleted file mode 100644 index fa577b7aaa4..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/meta.json deleted file mode 100644 index c34c5240b1f..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from DesertRose https://github.com/DesertRose2/desertrose/commit/704aa5e9e3b86d6e1dbf64a29ba976f7ef53a4ab", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 30d4c815b75..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/icon.png deleted file mode 100644 index bd05d1286ba..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/meta.json deleted file mode 100644 index c34c5240b1f..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from DesertRose https://github.com/DesertRose2/desertrose/commit/704aa5e9e3b86d6e1dbf64a29ba976f7ef53a4ab", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index fa282d5e6e5..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/icon.png deleted file mode 100644 index 0149e82843b..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/meta.json deleted file mode 100644 index 8c7bdc2fbdf..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/desertbdu.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "taken from BigIron github, https://github.com/Foundation-19/Big-Iron", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 7b9a70b70ac..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/icon.png deleted file mode 100644 index 5453db3e8de..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/meta.json deleted file mode 100644 index c34c5240b1f..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from DesertRose https://github.com/DesertRose2/desertrose/commit/704aa5e9e3b86d6e1dbf64a29ba976f7ef53a4ab", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 38a8d26bc97..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/icon.png deleted file mode 100644 index 1692b15326b..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/meta.json deleted file mode 100644 index eca18aa7c16..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/fudd.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from Civ13 at https://github.com/Civ13/Civ13/blob/d5cca4c4d7a649176c5f0b26d02dfccaaf5649f4/icons/mob/uniform.dmi, https://github.com/Civ13/Civ13/blob/d5cca4c4d7a649176c5f0b26d02dfccaaf5649f4/icons/obj/clothing/uniforms.dmi", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - }, - { - "name": "icon" - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index bc6d6d98bfc..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/icon.png deleted file mode 100644 index 5acd0caaee1..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/meta.json deleted file mode 100644 index c34c5240b1f..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from DesertRose https://github.com/DesertRose2/desertrose/commit/704aa5e9e3b86d6e1dbf64a29ba976f7ef53a4ab", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 271c7544c6c..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/icon.png deleted file mode 100644 index 524e4e13a29..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/meta.json deleted file mode 100644 index c34c5240b1f..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from DesertRose https://github.com/DesertRose2/desertrose/commit/704aa5e9e3b86d6e1dbf64a29ba976f7ef53a4ab", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 85452d64444..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/icon.png deleted file mode 100644 index 0c6b563e41a..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/meta.json deleted file mode 100644 index 6424b6b36a4..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "made by PatoGrone for N14", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 23b6d3c764d..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/icon.png deleted file mode 100644 index eb369eed905..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/meta.json deleted file mode 100644 index 6424b6b36a4..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "made by PatoGrone for N14", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 65477dc3cb3..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/icon.png deleted file mode 100644 index da697fd0a3a..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/meta.json deleted file mode 100644 index 0a329cc6d03..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from BigIron github", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 59794430ff0..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/icon.png deleted file mode 100644 index a74305892b6..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/meta.json deleted file mode 100644 index 2415346db52..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranblack.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "taken from BigIron github", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} \ No newline at end of file diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/equipped-INNERCLOTHING.png deleted file mode 100644 index 34493168b50..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/equipped-INNERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/icon.png deleted file mode 100644 index c7fdd0e4385..00000000000 Binary files a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/meta.json deleted file mode 100644 index 2415346db52..00000000000 --- a/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteranred.rsi/meta.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "taken from BigIron github", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-INNERCLOTHING", - "directions": 4 - } - ] -} \ No newline at end of file diff --git a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/faded.png b/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/faded.png deleted file mode 100644 index aa02e9c14d7..00000000000 Binary files a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/faded.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/front_spikes.png 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a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/matted_spikes.png b/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/matted_spikes.png deleted file mode 100644 index 247b0cb9974..00000000000 Binary files a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/matted_spikes.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/messy_ponytail.png b/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/messy_ponytail.png deleted file mode 100644 index 64d3849683f..00000000000 Binary files a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/messy_ponytail.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/meta.json b/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/meta.json deleted file mode 100644 index 09aae8471f5..00000000000 --- a/Resources/Textures/_Nuclear14/Mobs/Customization/hair.rsi/meta.json +++ /dev/null @@ -1,128 +0,0 @@ -{ - "version": 1, - "size": {"x": 32,"y": 32}, - "copyright": "Taken from https://github.com/tgstation/tgstation/blob/05ec94e46349c35e29ca91e5e97d0c88ae26ad44/icons/mob/species/human/human_face.dmi modified by Adrian16199, Zeta_Null", - "license": "CC-BY-SA-3.0", - "states": [ - { - "name": "long_spikehair", - "directions": 4 - }, - { - "name": "nerfish", - "directions": 4 - }, - { - "name": "plantish_poofs", - "directions": 4 - }, - { - "name": "quadspike", - "directions": 4 - }, - { - "name": "ratty_royalty", - "directions": 4 - }, - { - "name": "short_and_messy", - "directions": 4 - }, - { - "name": "short_spikehair", - "directions": 4 - }, - { - "name": "spikehawk", - "directions": 4 - }, - { - "name": "the_political", - "directions": 4 - }, - { - "name": "zeta_basic_braids", - "directions": 4 - }, - { - "name": "the_johnny", - "directions": 4 - }, - { - "name": "matted_spikes", - "directions": 4 - }, - { - "name": "manageable_mess", - "directions": 4 - }, - { - "name": "poofed", - "directions": 4 - 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a/Resources/Textures/_Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi/closed.png b/Resources/Textures/_Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi/closed.png deleted file mode 100644 index 8e339869751..00000000000 Binary files a/Resources/Textures/_Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi/closed.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi/meta.json b/Resources/Textures/_Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi/meta.json deleted file mode 100644 index 0bd9a67f464..00000000000 --- a/Resources/Textures/_Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi/meta.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-NC-SA-3.0", - "copyright": "Taken from MS13 and modified for SS14 by Peptide", - "size": { - "x": 64, - "y": 96 - }, - "states": [ - { - "name": "closed", - "directions": 4 - }, - { - "name": "open", - "directions": 4 - } - ] -} \ No newline at end of file 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vgstation at commit https://github.com/vgstation-coders/vgstation13/raw/99cc2ab62d65a3a7b554dc7b21ff5f57c835f973/icons/turf/walls.dmi and modified by Swept", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "full" - }, - { - "name": "window0", - "directions": 4 - }, - { - "name": "window1", - "directions": 4 - }, - { - "name": "window2", - "directions": 4 - }, - { - "name": "window3", - "directions": 4 - }, - { - "name": "window4", - "directions": 4 - }, - { - "name": "window5", - "directions": 4 - }, - { - "name": "window6", - "directions": 4 - }, - { - "name": "window7", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window0.png b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window0.png deleted file mode 100644 index cebe091f587..00000000000 Binary files a/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window0.png and /dev/null differ diff --git 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"https://github.com/DesertRose2/desertrose/blob/master/icons/fallout/turfs/ground.dmi" diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png deleted file mode 100644 index 2c6620727f8..00000000000 Binary files a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png deleted file mode 100644 index 1e70c0191c1..00000000000 Binary files a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png deleted file mode 100644 index 8919c1222f2..00000000000 Binary files a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png and /dev/null differ diff --git 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["cave.png", "cavedrought.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Mojave-Sun, taken at commit 0587dd16e28108bdf0b0a28e2caae4319845e861" - source: "https://github.com/Mojave-Sun/mojave-sun-13" - -- files: ["grassdark.png", "grasslight.png", "dirt.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Fortuna commit 2a9408a47e2f83d945335e4feeeeafb552173e6f, grasslight and dirt by Peptide based on grassdark.png and dirt." - source: "https://github.com/FortunaSS13/Fortuna" - -- files: ["roadouterturns.png", "roadouterturnn.png", "roadouterturne.png", "roadouterturnw.png", "roadright.png", "roadtop.png", "roadleft.png", "roadbottom.png", "roadinnermiddle.png", "roadoutermiddle.png", "roadcorner1.png", "roadcorner2.png", "roadcorner3.png", "roadcorner4.png", "roadoutercorner1.png", "roadoutercorner2.png", "roadoutercorner3.png", "roadoutercorner4.png", "roadinnerturn1.png", "roadinnerturn2.png", "roadinnerturn3.png", "roadinnerturn4.png", "roadtinycornerhorizontal1.png", "roadtinycornerhorizontal2.png", "roadtinycornerhorizontal3.png", "roadtinycornerhorizontal4.png", "roadtinycornervertical1.png", "roadtinycornervertical2.png", "roadtinycornervertical3.png", "roadtinycornervertical4.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Fortuna commit 2a9408a47e2f83d945335e4feeeeafb552173e6f, all modified by Peptide90." - source: "https://github.com/FortunaSS13/Fortuna" - -# Attributions for tiles added to Nuclear 14 only. For all SS14 attributions see previous directory. - -- files: ["carpet.png", "metalblue.png", "metalbluesolid.png", "metalgreen.png", "metalgreensolid.png", "metalgrey.png", "metalgreydark.png", "metalgreydarksolid.png", "metalgreysolid.png", "metalpurple.png", "metalpurplesolid.png", "metalred.png", "metalredsolid.png", "metalteal.png", "metaltealsolid.png", "metalwhite.png", "metalwhitesolid.png", "metalyellow.png", "metalyellowsolid.png", "metalfreezer.png", "housebase.png", "wasteland.png", "woodburnt.png", "woodburntbroken.png", "riverwater.png", "tunnelintact.png", "tunnelrusty.png", "tunnelwasteland.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Fortuna at commit/2a9408a47e2f83d945335e4feeeeafb552173e6f and edited to work with SS14 by Peptide" - source: "https://github.com/FortunaSS13/Fortuna/" - -- files: ["maple.png", "oak.png", "oakbroken.png", "woodhouse.png", "woodhousebroken.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Fortuna at commit/2a9408a47e2f83d945335e4feeeeafb552173e6f and edited to work with SS14 by Peptide. Further tweaked by Zeta_Null to not look compressed." - source: "https://github.com/FortunaSS13/Fortuna/" - -- files: ["concrete.png", "concretedark.png", "concreteroad.png"] - license: "CC0-1.0" - copyright: "original sprites by Mithrandalf for N14, concrete road modified by Peptide" - source: "https://github.com/Vault-Overseers/nuclear-14" - -- files: ["dirt.png", "concrete-bay.png", "hexacrete.png", "hexacrete-dark.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Taken from Baystation12 at commit https://github.com/Baystation12/Baystation12/commit/fe960417590b6a33b279464551b153b062a9d900" - source: "https://github.com/Baystation12/Baystation12" - -- files: ["concrete-goon.png"] - license: "CC-BY-NC-SA-3.0" - copyright: "Taken from goonstation at commit https://github.com/goonstation/goonstation/commit/ddd7f6a0b7a1b2758c0f9dfff09974854e3ef7ed" - source: "https://github.com/goonstation/goonstation" diff --git a/Resources/Textures/_Nuclear14/Tiles/carpet.png 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