Skip to content

Performance Lag & High CPU Usage on 3D Orb Particle Animation (Performance / Animation) #266

@Nitya-003

Description

@Nitya-003

Description

Users on lower-end mobile devices or laptops running integrated GPUs experience noticeable frame drops and high CPU usage when interacting with the 3D Orb Visualizer. Because Framer Motion is recalculating individual element states dynamically for the floating particles and multiple ripple rings simultaneously, it triggers heavy main-thread layout thrashing.

Scope of Work

  • Optimize the particle rendering loop by switching the background particle calculations to CSS hardware-accelerated animations (transform: translate3d) where possible.
  • Reduce the absolute number of concurrent floating particle DOM nodes generated based on the device's capabilities, or implement will-change: transform properties to lift the orb layers onto the GPU.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions