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RpsRules.java
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package me.nikl.mpgamebundle.rockpaperscissors;
import me.nikl.gamebox.data.toplist.SaveType;
import me.nikl.gamebox.game.rules.GameRuleRewards;
/**
* @author Niklas Eicker
*/
public class RpsRules extends GameRuleRewards {
private int numberOfRounds;
private boolean looseOnTimeOver;
private int chooseTime = 10000;
private int waitTime = 5000;
public RpsRules(String key, boolean saveStats, SaveType saveType, double cost, double moneyToWin, int tokenToWin, boolean looseOnTimeOver, int numberOfRounds) {
super(key, saveStats, saveType, cost, moneyToWin, tokenToWin);
this.numberOfRounds = numberOfRounds;
this.looseOnTimeOver = looseOnTimeOver;
}
public int getNumberOfRounds() {
return numberOfRounds;
}
public boolean isLooseOnTimeOver() {
return looseOnTimeOver;
}
public int getChooseTime() {
return chooseTime;
}
public void setChooseTime(int chooseTime) {
this.chooseTime = chooseTime;
}
public int getWaitTime() {
return waitTime;
}
public void setWaitTime(int waitTime) {
this.waitTime = waitTime;
}
}