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This repository was archived by the owner on Jan 21, 2025. It is now read-only.
This repository was archived by the owner on Jan 21, 2025. It is now read-only.

Headset is blank when used with OpenVR #71

Description

@gururise

Installed Release 0.4.2 on Godot 3.3 (Mono Build) on Windows 10.

  1. Open (Edit) the Godot Oculus Quest Toolkit Demo
  2. Downloaded OpenVR plugin from the AssetLib
  3. Plug Oculus Quest 1 via Link Cable and connect via Oculus Link
  4. Run the Demo

What happens next is steamvr starts up and OpenVR plugin is detected. The headset tracking is working and I can see the tracking working properly on the display on my PC monitor; however, nothing shows up on the headset itself (ie. its black). I tried changing the engine target fps to 72 to match the Quest 1; however, it made no difference.

Note: I have verified the VR demo in the Godot Tutorial works just fine on the Oculus Link.

OUTPUT LOG:

--- Debugging process started ---
Godot Engine v3.3.stable.mono.official - https://godotengine.org
OpenGL ES 2.0 Renderer: AMD Radeon RX 6800 XT
OpenGL ES Batching: ON

Initializing VR (Toolkit version 0.4.2)
Available Interfaces are [{id:0, name:OpenVR}, {id:1, name:Native mobile}]:
Found OpenVR Interface.
Success initializing OpenVR Interface.
_perform_switch_scene to res://demo_scenes/GodotSplash.tscn
switching to scene 'res://demo_scenes/GodotSplash.tscn'
ERROR: : get_tracking_space(): no ovrBaseAPI object.
Tracking space is: -1
ERROR: : get_boundary_oriented_bounding_box(): no ovrBaseAPI object.
get_boundary_oriented_bounding_box is: [1, 0, 0, 0, 1, 0, 0, 0, 1 - 0, 0, 0, (1.93, 2.5, 2.25)]
Engine.target_fps = 72
Switching model for controller 'oculus_quest_controller_left_1' (id 1)
WARNING: Unable to automatically determine controller model type.
Switching model for controller 'oculus_quest_controller_right_2' (id 2)
WARNING: Unable to automatically determine controller model type.
_perform_switch_scene to res://demo_scenes/UIDemoScene.tscn
switching to scene 'res://demo_scenes/UIDemoScene.tscn'
Changed move speed to 1.000000
Changed smooth turn speed to 90
Changed click turn angle to 45
Switching model for controller 'oculus_quest_controller_left_1' (id 1)
WARNING: Unable to automatically determine controller model type.
Switching model for controller 'oculus_quest_controller_right_2' (id 2)
WARNING: Unable to automatically determine controller model type.
ERROR: : MixedRealityCapture currently requries a special build with the method 'VisualServer.viewport_get_color_texture_id'

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