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This repository was archived by the owner on Jan 21, 2025. It is now read-only.
The infotext instructions are useful at first, but too large and get in the way when you are debugging.
This feature should already work, but or some reason, the visibility of the 3D node doesn't influence the visibility of the 2D node created below it. If doesn't even matter if you set the ColorRect 2D node to visible=false, the keeps setting it back to to true (is this a bug)?
The infotext instructions are useful at first, but too large and get in the way when you are debugging.
This feature should already work, but or some reason, the visibility of the 3D node doesn't influence the visibility of the 2D node created below it. If doesn't even matter if you set the ColorRect 2D node to visible=false, the keeps setting it back to to true (is this a bug)?
The quickest method to get it to work is to insert
if visible:above the line that inserts the node:https://github.com/NeoSpark314/godot_oculus_quest_toolkit/blob/master/OQ_Toolkit/OQ_ARVROrigin/scripts/Feature_VRSimulator.gd#L81