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This repository was archived by the owner on Jan 21, 2025. It is now read-only.
When you install from the asset library and try to run any example scene you get a "Parser Error: Expected a constant expression." on a line such as:
export(vr.CONTROLLER_BUTTON) var grab_button = vr.CONTROLLER_BUTTON.GRIP_TRIGGER;
I remember from last time it took quite a while to find out you had to add the singleton vr_autoload.gd as vr into the project. This problem was made worse because I was new and didn't know what autoloading was.
Is there a way to either: (1) make sure this startup error is useful in telling you to add this autoloading thing in, (2) put this requirement in bold in the description of the plugin, or (3) programmatically load the singleton at the start of each demo so this is doesn't need to be done?
Also, there's a typo on line 20 of OQ_UI2DLabel.gd.
onready var ui_color_rect : CenterContainer = $Viewport/ColorRect
should be
onready var ui_color_rect : ColorRect = $Viewport/ColorRect
When you install from the asset library and try to run any example scene you get a "Parser Error: Expected a constant expression." on a line such as:
I remember from last time it took quite a while to find out you had to add the singleton
vr_autoload.gdasvrinto the project. This problem was made worse because I was new and didn't know what autoloading was.Is there a way to either: (1) make sure this startup error is useful in telling you to add this autoloading thing in, (2) put this requirement in bold in the description of the plugin, or (3) programmatically load the singleton at the start of each demo so this is doesn't need to be done?
Also, there's a typo on line 20 of OQ_UI2DLabel.gd.
should be