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CMakeLists.txt
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# documentation: https://d.android.com/studio/projects/add-native-code.html
# Command info: https://cmake.org/cmake/help/v3.4/command/cmake_minimum_required.html
cmake_minimum_required(VERSION 3.4.1)
project(NativeScriptAndroidRuntime)
# Command info: https://cmake.org/cmake/help/v3.4/command/message.html
# we pass the android_ndk_root from gradle because for some reason
# "-DANDROID_STL=c++_static" is just not enough for clang++ to find some libraries in the ndk
MESSAGE(STATUS "## ANDROID_NDK_ROOT: " ${ANDROID_NDK_ROOT})
# Add the ccache to the build system
find_program(CCACHE_FOUND ccache)
if (CCACHE_FOUND AND (USE_CCACHE))
MESSAGE(STATUS "## Using CCache when building!")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
endif (CCACHE_FOUND AND (USE_CCACHE))
set(COMMON_CMAKE_ARGUMENTS "-std=c++17 -Wno-error -Wno-deprecated-declarations -Wno-unused-result -mstackrealign -fexceptions -fno-builtin-stpcpy -fno-rtti")
set(MI_OVERRIDE OFF)
# AOSP has switched to using LLD by default and the NDK will use it by default in the next release.
# BFD and Gold will be removed once LLD has been through a release cycle with no major unresolved issues (estimated r21)
# Note: lld does not currently work on Windows: https://github.com/android-ndk/ndk/issues/888
# On MacOS using LLD seems problematic as it does not add the correct path for the libNativeScript.so dSYM.
# This issue affects debugging the C++ part of the runtime.
# Manually performing "add-dsym <lib-path>" in the LLDB console seems to fix that.
# We should try using LLD again once it's the default linker for the NDK.
#if (NOT CMAKE_HOST_SYSTEM_NAME MATCHES "Windows")
# MESSAGE(STATUS "## Using LLD linker")
# set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fuse-ld=lld")
#else ()
# MESSAGE(STATUS "## Using default linker")
#endif ()
#add_library( v8_shared STATIC IMPORTED )
#set_target_properties( v8_shared PROPERTIES IMPORTED_LOCATION ${CMAKE_SOURCE_DIR}/src/main/libs/${ANDROID_ABI}/libv8android.so )
# Command info: https://cmake.org/cmake/help/v3.4/command/include_directories.html
include_directories(
# zip
src/main/cpp/zip/include
# runtime
src/main/cpp/runtime
src/main/cpp/runtime/assetextractor
src/main/cpp/runtime/callbackhandlers
src/main/cpp/runtime/console
src/main/cpp/runtime/constants
src/main/cpp/runtime/conversion
src/main/cpp/runtime/exceptions
src/main/cpp/runtime/global
src/main/cpp/runtime/instrumentation
src/main/cpp/runtime/inspector
src/main/cpp/runtime/jni
src/main/cpp/runtime/messageloop
src/main/cpp/runtime/metadata
src/main/cpp/runtime/module
src/main/cpp/runtime/objectmanager
src/main/cpp/runtime/performance
src/main/cpp/runtime/profiler
src/main/cpp/runtime/sighandler
src/main/cpp/runtime/timers
src/main/cpp/runtime/util
src/main/cpp/runtime/jsonhelper
src/main/cpp/runtime/version
src/main/cpp/runtime/weakref
src/main/cpp/modules
src/main/cpp/modules/url
)
# Search for all CPP files in runtime/ directory and add them to our sources
file(GLOB_RECURSE RUNTIME_FILES
"${PROJECT_SOURCE_DIR}/src/main/cpp/runtime/*.cpp"
"${PROJECT_SOURCE_DIR}/src/main/cpp/runtime/**/*.cpp"
)
file (GLOB_RECURSE MODULE_FILES
"${PROJECT_SOURCE_DIR}/src/main/cpp/modules/*.cpp"
"${PROJECT_SOURCE_DIR}/src/main/cpp/modules/**/*.cpp"
)
set(SOURCES ${RUNTIME_FILES} ${MODULE_FILES})
if (QUICKJS)
add_subdirectory(${PROJECT_SOURCE_DIR}/src/main/cpp/napi/quickjs/mimalloc-dev mimalloc)
set(SOURCES ${SOURCES}
# quickjs
src/main/cpp/napi/quickjs/source/cutils.c
src/main/cpp/napi/quickjs/source/libregexp.c
src/main/cpp/napi/quickjs/source/libbf.c
src/main/cpp/napi/quickjs/source/libunicode.c
src/main/cpp/napi/quickjs/source/quickjs.c
# napi
src/main/cpp/napi/quickjs/quickjs-api.c
src/main/cpp/napi/quickjs/jsr.cpp
)
include_directories(
src/main/cpp/napi/quickjs
src/main/cpp/napi/quickjs/source
src/main/cpp/napi/quickjs/napi-new
src/main/cpp/napi/common
# mimalloc
src/main/cpp/napi/quickjs/mimalloc-dev/include
)
endif ()
if (PRIMJS)
set(SOURCES ${SOURCES}
src/main/cpp/napi/primjs/jsr.cpp
src/main/cpp/napi/primjs/code_cache.cc
src/main/cpp/napi/primjs/primjs-api.cc
src/main/cpp/napi/primjs/napi_env.cc
)
include_directories(
src/main/cpp/napi/primjs
src/main/cpp/napi/primjs/include
src/main/cpp/napi/common
)
endif ()
if (HERMES)
include_directories(
src/main/cpp/napi/hermes
src/main/cpp/napi/hermes/include
src/main/cpp/napi/common
)
set(SOURCES ${SOURCES}
src/main/cpp/napi/hermes/jsr.cpp
)
endif ()
if (SHERMES)
include_directories(
src/main/cpp/napi/hermes
src/main/cpp/napi/hermes/include_shermes
src/main/cpp/napi/common
)
set(SOURCES ${SOURCES}
src/main/cpp/napi/hermes/jsr.cpp
)
endif ()
if (JSC)
include_directories(
src/main/cpp/napi/jsc
src/main/cpp/napi/jsc/include
src/main/cpp/napi/common
)
set(SOURCES ${SOURCES}
src/main/cpp/napi/jsc/jsc-api.cpp
src/main/cpp/napi/jsc/jsr.cpp
)
endif ()
if (V8)
include_directories(
src/main/cpp/napi/v8
src/main/cpp/napi/v8/include
src/main/cpp/napi/common
src/main/cpp/napi/v8/v8_inspector
)
if (NOT OPTIMIZED_BUILD OR OPTIMIZED_WITH_INSPECTOR_BUILD)
add_definitions(-DAPPLICATION_IN_DEBUG)
# Debug builds will include the V8 inspector sources
set(
SOURCES
${SOURCES}
src/main/cpp/napi/v8/v8_inspector/Utils.cpp
src/main/cpp/napi/v8/v8_inspector/ns-v8-tracing-agent-impl.cpp
)
endif ()
set(SOURCES ${SOURCES}
src/main/cpp/napi/v8/v8-api.cpp
src/main/cpp/napi/v8/jsr.cpp
src/main/cpp/napi/v8/SimpleAllocator.cpp
)
set(COMMON_CMAKE_ARGUMENTS "${COMMON_CMAKE_ARGUMENTS} -DV8_31BIT_SMIS_ON_64BIT_ARCH -DV8_31BIT_SMIS_ON_64BIT_ARCH -DV8_ENABLE_REGEXP_INTERPRETER_THREADED_DISPATCH -DV8_EMBEDDED_BUILTINS")
if("${ANDROID_ABI}" MATCHES "arm64-v8a$" OR "${ANDROID_ABI}" MATCHES "x86_64$")
# Enable pointer compression on 64 bit platforms
set(COMMON_CMAKE_ARGUMENTS "${COMMON_CMAKE_ARGUMENTS} -DV8_COMPRESS_POINTERS")
endif()
endif ()
if (OPTIMIZED_BUILD OR OPTIMIZED_WITH_INSPECTOR_BUILD)
set(CMAKE_CXX_FLAGS "${COMMON_CMAKE_ARGUMENTS} -O3 -flto -fvisibility=hidden -ffunction-sections -fno-data-sections")
else ()
set(CMAKE_CXX_FLAGS "${COMMON_CMAKE_ARGUMENTS} -g")
endif ()
# Command info: https://cmake.org/cmake/help/v3.4/command/add_library.html
# Creates(shared static) and names a library given relative sources
# Gradle automatically packages shared libraries with your APK.
add_library(
# Sets the name of the library. When it's built you can find it with lib prefix libNativeScript.so
NativeScript
# Sets the library as a shared library.
SHARED
${SOURCES}
)
if (OPTIMIZED_BUILD OR OPTIMIZED_WITH_INSPECTOR_BUILD)
set_target_properties(
NativeScript
PROPERTIES LINK_FLAGS -Wl,--allow-multiple-definition -Wl,--exclude-libs=ALL -Wl,--gc-sections
)
else ()
set_target_properties(
NativeScript
PROPERTIES LINK_FLAGS -Wl,--allow-multiple-definition
)
# target_compile_options(NativeScript PUBLIC -fsanitize=hwaddress -fno-omit-frame-pointer)
# target_link_options(NativeScript PUBLIC -fsanitize=hwaddress)
endif ()
MESSAGE(STATUS "# General cmake Info")
MESSAGE(STATUS "# PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR})
MESSAGE(STATUS "# CMAKE_VERSION: " ${CMAKE_VERSION})
MESSAGE(STATUS "# CMAKE_C_COMPILER_ID: " ${CMAKE_C_COMPILER_ID})
MESSAGE(STATUS "# CMAKE_CXX_COMPILER_ID: " ${CMAKE_CXX_COMPILER_ID})
MESSAGE(STATUS "# CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS})
MESSAGE(STATUS "# CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS})
# Command info: https://cmake.org/cmake/help/v3.4/command/target_link_libraries.html
# linking custom STL libraries to the runtime (NativeScript library)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/common/${ANDROID_ABI}/libzip.a)
#target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/common/${ANDROID_ABI}/libclang_rt.asan-aarch64-android.so)
if (SHERMES)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/shermes/${ANDROID_ABI}/libhermesvm.so)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/shermes/${ANDROID_ABI}/libjsi.so)
add_compile_definitions(NativeScript, PRIVATE __HERMES__)
add_compile_definitions(NativeScript, PRIVATE __SHERMES__)
endif ()
if (HERMES)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/hermes/${ANDROID_ABI}/libhermes.so)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/hermes/${ANDROID_ABI}/libjsi.so)
add_compile_definitions(NativeScript, PRIVATE __HERMES__)
endif ()
if (JSC)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/jsc/${ANDROID_ABI}/libjsc.so)
add_compile_definitions(NativeScript, PRIVATE __JSC__)
endif ()
if (V8)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/v8/${ANDROID_ABI}/libv8_monolith.a)
add_compile_definitions(NativeScript, PRIVATE __V8__)
endif ()
if (PRIMJS)
# target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/primjs/${ANDROID_ABI}/libnapi.so)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/primjs/${ANDROID_ABI}/libquick.so)
add_compile_definitions(NativeScript, PRIVATE __PRIMJS__)
endif ()
if (QUICKJS)
add_compile_definitions(NativeScript, PRIVATE __QJS__)
if (USE_MIMALLOC)
add_compile_definitions(NativeScript, PRIVATE USE_MIMALLOC)
endif ()
endif ()
if (USE_HOST_OBJECTS)
add_compile_definitions(NativeScript, PRIVATE USE_HOST_OBJECT)
endif()
# if("${ANDROID_ABI}" MATCHES "armeabi-v7a$" OR "${ANDROID_ABI}" MATCHES "x86$")
# # On API Level 19 and lower we need to link with android_support
# # because it contains some implementation of functions such as "strtoll" and "strtoul"
# MESSAGE(STATUS "# Linking with libandroid_support.a")
# target_link_libraries(NativeScript ${ANDROID_NDK_ROOT}/sources/cxx-stl/llvm-libc++/libs/${ANDROID_ABI}/libandroid_support.a)
# endif()
# Command info: https://cmake.org/cmake/help/v3.4/command/find_library.html
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library(system-log log)
find_library(system-z z)
find_library(system-android android)
# Command info: https://cmake.org/cmake/help/v3.4/command/target_link_libraries.html
# Specifies libraries CMake should link to your target library.
if (QUICKJS)
if (USE_MIMALLOC)
target_link_libraries(NativeScript ${system-log} ${system-z} ${system-android} mimalloc-static)
else ()
target_link_libraries(NativeScript ${system-log} ${system-z} ${system-android})
endif ()
elseif (HERMES OR SHERMES)
find_package(fbjni REQUIRED CONFIG)
target_link_libraries(NativeScript ${system-log} ${system-z} fbjni::fbjni ${system-android})
elseif (JSC OR V8 OR PRIMJS)
target_link_libraries(NativeScript ${system-log} ${system-z} ${system-android})
endif ()