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Can you please explain the different collision constraints:
- primitive_collisions: I couldn't find any info on this
- robot_self_collision: I am assuming this is for not colliding with the arm links
- scene_collision: This is for not colliding with environment obstacles using SceneCollisionNet.
- voxel_collision: I couldn't find any info on this
It would be really helpful if you can explain what primitive Collisions and Voxel Collisions are for.
Thank you.
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