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FailCondition.cs
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27 lines (26 loc) · 826 Bytes
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using System;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
namespace MyseIfRDPatches
{
public class FailCondition
{
[HarmonyPostfix]
[HarmonyPatch(typeof(scrRowEntities), "CrackAdvance")]
public static void Postfix(scrRowEntities __instance)
{
if ((Main.configFailCondition.Value == Main.FailConditionOptions.Heartbreak && __instance.rowMisses >= __instance.game.currentLevel.missesToCrackHeart) ||
Main.configFailCondition.Value == Main.FailConditionOptions.Perfect)
{
try {
__instance.game.FailLevel(__instance);
}
catch {
__instance.game.LevelFailSequence(__instance);
}
}
}
}
}