-Added new mungus noises
-Added datapack tags for tiger breeding and bald eagle taming
-Fixed void worm crash on creating portals
-Fixed digging particle for dimensional carver not showing
-Fixed blobfish buckets being stackable
-Fixed mimicube unable to use modded shields
-Fixed crow weirdness when attacked by a crocodile
-Fixed frilled sharks despawning after being released from a bucket
-Fixed crash with dimensional carver and some other mods
-Fixed incorrect default biomes for grizzly bear, gorilla, alligator snapping turtle, shoebill and more
-Fixed bald eagles destroying items
-Fixed bald eagles attacking owner
-Fixed straddleboard not being mountable
-Fixed cachalots spawning beached when there is no rain
-Fixed beached cachalots spawning underwater
-Fixed cachalot whales constantly spinning
-Fixed void worm teleporting under end islands
Architectury v1.18.26 for 1.16.4/5
Updated at 2021-07-01 16:45.
Fixes drygmy spawning not in grass
Better Biome Blend (Archived file⟶betterbiomeblend-1.16.4-1.1.6-forge.jar)
Linear space color blending
https://botaniamod.net/changelog.php#1-16-5-418-fake
Release notes can be found on the GitHub repository (https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.16.5-1.97.0).
Cherished Worlds (Forge) (cherishedworlds-forge-1.16.4-5.1.0.0.jar⟶cherishedworlds-forge-1.16.5-5.1.1.0.jar)
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project does not adhere to Semantic Versioning. This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[1.16.5-5.1.1.0] - 2021.07.01
Added
- Added feature to favorite servers
[1.16.4-5.1.0.0] - 2020.11.16
Added
- Added French translation (thanks Lykrast!)
Changed
- Updated to Minecraft 1.16.4
[1.16.3-5.0.0.1] - 2020.09.28
Changed
- Updated to Minecraft 1.16.3
[1.16.2-5.0.0.0] - 2020.08.16
Added
- Added Chinese translation (thanks BlueskyClouds!)
- Added Croatian translation (thanks COMBOhrenovke!)
Changed
- Updated to Minecraft 1.16.2
[4.0.0.1] - 2020.07.29
Added
- Added Brazilian localization (thanks Felipe23f!)
[4.0] - 2020.07.03
Changed
- Ported to 1.16.1 Forge
Cooking for Blockheads (CookingForBlockheads_1.16.5-9.3.2.jar⟶CookingForBlockheads_1.16.5-9.3.3.jar)
Fixed dupe bug (by DAmNRelentless)
- Beta! Replaced cloth config with SNBT configs - LatvianModder
- Use SNBT Configs - LatvianModder
- Fixed build number - LatvianModder
- Added CI - LatvianModder
FTB Library (Forge) (ftb-library-forge-1605.3.1-build.36.jar⟶ftb-library-forge-1605.3.1-build.48.jar)
- Added excluded method in configs - LatvianModder
- Added createClientConfig method in configs - LatvianModder
- Beta! - LatvianModder
- Beta! - LatvianModder
- Fixed maven uploads - LatvianModder
- Updated version - LatvianModder
- Added CI - LatvianModder
- Merge branch 'main' into dev - LatvianModder
- Beta! - LatvianModder
Fixed #20 (crash when loading world)
Item Filters (Forge) (item-filters-forge-1605.2.5-build.4.jar⟶item-filters-forge-1605.2.5-build.6.jar)
- Fixed fabric.mod.json crash - LatvianModder
JourneyMap (Archived file⟶journeymap-1.16.5-5.7.2beta18)
JourneyMap 1.16.5-5.7.2beta18 for Minecraft 1.16.5
Requirements:
- Java 8
- Minecraft 1.16.5
- Forge 1.16.5-36.1.32
General Information:
- See http://journeymap.info/ for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- See http://journeymap.info/Support for information on getting technical support.
- Implements JourneyMap API v1.16.5-1.7-SNAPSHOT
CHANGELOG (2021-07-02-07:49:47):
New in 1.16.5-5.7.2beta18
Beta 18
- Fixed: Birthday message crash, happy birthday Techbrew!
Betas 1-17
- Added: Client only command /jm wpreload to reload all waypoint files.
- Added: Minimap background opacity slider.
- Added: Waypoint Deviation, see your deviation from waypoints. Enabled in waypoint options then per waypoint.
- Added: Server Option do disable Death Waypoint creation on user death.
- Added: Mouse over fullscreen map in multiplayer worlds now has biome and region. (Server Admins can disable)
- Added: Custom minimap location, in minimap options, enable preview, set to custom location then press CTRL and drag or arrow keys.
- Added: When minimap in default(top-right) effect icons are now moved to the left of the minimap.
- Added: Scaling slider for Icon and Dot sizing.
- Added: Ability to hide OP users when Expanded Radar is enabled.
- Added: Fullscreen map option to disable player position and block position of the mouse pointer.
- Added: Client option under Advanced to hide spectators.
- Added: Server option to hide spectators when expanded radar is enabled(overrides client setting).
- Added: Time Context to Game Time Real.
- Added: Waypoint Manager option to open in current dim -> enable in waypoint options.
- Added: Waypoint dimension button is now a dropdown style button!
- Changed: Webmap settings are synced with Fullscreen settings.
- Changed: Font Scale and Waypoint label Font Scale are now separate.
- Changed: Font scaling is now a float instead of an integer to allow for fine tuning of scales.
- Changed: Server Admin screen revamp to match Journeymap's Options screen.
- Changed: Version naming for better user visibility and comparing on the server.
- Changed: Waypoint command set OP level 2 so command blocks can use it.
- Changed: Return display is now a stack, should provide smoother transitions between screens.
- Changed: ProjectVibrantJourney's ground decor no longer clutters the map.
- Changed: Setting Journeymap's surface or cave render distance to 0, uses minecraft's render distance setting.
- Removed: Icon and Dot size selections.
- Updated: Dimension dropdown button clean up and added arrow glyph.
- Updated: Migrated to Mojang Maps
- Fixed: Unable to drag scroll bar on edit waypoint screen dimensions.
- Fixed: Many bugs and edge cases with Waypoint manager dimension dropdown.
- Fixed: SaveMap file name issues on windows.
- Fixed: Migration of Minecraft dim id change handled. Your old world data will load correctly now.
- Fixed: Option Category tooltips.
- Fixed: Minimap throwing errors when the game get minimized is certain situations.
- Fixed: Several state handling issues when switching between single and multiplayer.
- Fixed: Hotkeys can conflict with other gui screens.
- Fixed: Color Palette does not reset if set to permanent, resetting it just adds new blocks.
Just Enough Calculation (JustEnoughCalculation-1.16.5-3.7.0.jar⟶JustEnoughCalculation-1.16.5-3.7.1.jar)
Fixed #87
Fixed #79
Fixed other rendering issues
- Update zh_tw.json (#2374) - __HJ
[Automated Build]
Changelog for this build: https://github.com/klikli-dev/occultism/wiki/1.5.3
Find changes for all versions at https://github.com/klikli-dev/occultism/releases
https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-53.1-forge
Fixes server crash
- Fixed laying out corundum clusters redirecting beacon beams in a vertical pattern causing the game to freeze
Repurposed Structures (Forge) (Repurposed Structures v2.7.5 (1.16.5 MC)⟶Repurposed Structures v2.7.6 (1.16.5 MC))
(V.2.7.6 Changes) (1.16.5 Minecraft)
Misc:
- Decided to bite the bullet and implement the #7777 Forge PR into my mod directly MinecraftForge/MinecraftForge#7777 I take full responsibility for any noise setting issues this cause for other mods but honestly, no mod should be negatively hurt by it. Instead, this PR-implemented-as-mixin will make Repurposed Structures's and a few other mod's dimensional whitelisting/blacklisting now work properly for structures.
Advancements:
- All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Fixed Underground Bastion config max value so it is 10001. Now you can make Underground Bastion rarer and properly turn them off as I check for 10001 to know when to not spawn them.
Fixed Bastion Treasure room chest not having loot
Nether Cities:
- The topmost small tower tops will now spawn Wither Skeletons with Bows
Pyramids:
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Mineshafts:
- Lowered default config value for the max height of Ocean mineshafts from 31 to 26 to reduce amount of Ocean Mineshafts exposed on ocean floor.
(V.2.7.5 Changes) (1.16.5 Minecraft)
Misc:
- Fixed serverside crash when trying to use the pool_addition merger system.
(V.2.7.4 Changes) (1.16.5 Minecraft)
Mansions:
- Adjusted RS Mansions so their biome check doesn't conflict with Caves and Cliffs Backport mod by BlackGear.
(V.2.7.3 Changes) (1.16.5 Minecraft)
Configs:
- Fixed Blacklisted Outpost Biomes config not being in right config section
Misc:
- Silenced possible logspam about missing structure pieces that was removed in v2.4.
(V.2.7.2 Changes) (1.16.5 Minecraft)
Misc:
- Fixed a crash when a feature spawned from a structure tries to check if it is within structure bounds.
Villages:
Remove entry in Zombie Jungle Village Pool that was pointing to a non-existent nbt file.
Fixed butcher house pieces not spawning in zombie swamp villages.
(V.2.7.1 Changes) (1.16.5 Minecraft)
Misc:
- Fixed close air off processor not separating the structure's fluid from mismatched environmental fluids as well. Ocean Mineshafts should no longer have floating lava at edges at times anymore.
Lang:
Special thanks to invalid2tk for the Portuguese translations!
Fixed translations not working for many of the newer structure's advancements.
(V.2.7.0 Changes) (1.16.5 Minecraft)
Bastions:
v 0.14.2: other hotfixes & mixin configs
- added config to disable mixins
- fixed golden apple achievement not working correctly
- fixed a couple of issues with custom adventurer maps
- fixed hourglass sand not displaying correctly
v 0.14.0: 3M update!
- Added statues, a new decoration block that can hold items and interact with redstone.
- Added custom adventurer maps: catographers will now sell a custom blind maps to a random vanilla structure.
You can now also add your own custom maps to specific structures. This also supports the custom map markers I previously added
- Added iron gates, basically an iron fence gate. If stacked they can be opened with one click
- You can now feed a skeleton horse a stack of rotten flesh to turn it into a zombie horse
- Item shelves can now act as ladders if enabled in config
- Pancakes now accept chocolates from different mods
- Hanging signs can now hold 7 lines instead of 5
- Banners can now be placed on ceilings
- Crossbows now display colored tips for tipped arrows and a correct texture for rope arrows
- Changed and improved hourglass code. You might want to break and replace existing ones
- Added hazel wood type for sings from terraincognita
- Added rei plugin to show raked gravel
- Notch apples can now be... unenchanted?
Fixes:
- fixed damage for thrown shields being too damn high
Patch 0.1.3:
- Fixed "Missing Structure Start" log spam.
- Fixed Big Jars overwriting other blocks.
- Fixed crash when other features overlap dungeon doors during world generation.
- Added wildcard support to biome blacklisting - you can now add an asterisk before or after text in the blacklist entries, such as "twilightforest*" (which would prevent structures generating in any Twilight Forest biomes).
- Structures will no longer spawn in water, even if it is a valid biome - this prevents structures appearing in the middle of lakes, for example.
Patch 0.1.2:
- Fix Mixin log spam on server (and possible crash).
- Improve structure registration and placement checks (structures should generare more often now).
- Pillagers with swords will now attack you.
- Small aesthetic correction on the Forge structure.
- Structures should now better match their surrounding land.
Patch 0.1.1:
- Add Big Jar Top Block.
- Change Zombie Special Spawner to Drowned Special Spawner in the flooded main room of the Spawner Dungeon.
- Fix Pillagers spawning without crossbow.
- Fix an air block underwater in the flooded main room of the Spawner Dungeon.
Patch 0.1.0 - The Witch Hut
The first Valhelsia Structures update of 2021 is now available, take a look at our blog post to see what's new!
Read more: https://valhelsia.net/blog/valhelsia-structures-patch-0-1-0-the-witch-hut/
Generated using ChangelogGenerator 2.0.0-pre10.