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changelog_mods_0.5.18.md

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Enigmatica6 0.5.17⟶Enigmatica6 0.5.18

Updated

  • fix alfsteel aiot breaks too less blocks when activated - MelanX

Architectury v1.24.35 for 1.16.4/5

Updated at 2021-10-23 11:17.

Click here for changelog

  • Don't release non split packets, bump minor version because we didn't

[3.8.2 - 1.16.5] - 2021-10-21

Fixed

  • Crashing issue due to race conditions
  • An issue showing an incorrect value for the Destruction gadget not showing the correct value for area size
  • Possible fix for effect blocks staying invisible

chiselsandbits Changelog

Version: 1.0.43

  • Implement a modular radial menu. Implement a change tracker control widget. Allow leaves to be chiseled. Rework the screens. Remove the old radial tool mode selection screen.
  • Add a full block chisel mode under the grid snapped category.
  • Update some API javadoc.
  • Cleanup old legacy code.
  • Fix translations
  • Implement the selected tool mode icon when the stack is in the hotbar.

Implement the selected tool mode icon when the stack is in the hotbar. * Check if we are allowed to break the blocks we are going to chisel. * Add support for changing the current selected mode via scrolling. * Implement the translation for all missing config keys. * Update the configuration files to the new system and update the langfiles for translations. * Rename the in-game display for extrusion.

Working Extrusion mode (Connected Material)

Started work on connected material * Merge branch 'features/dynamic-preview-render' into version/1.16.5 * Implement configurable rendering system for the preview. * Merge branch 'feature/chisel-modes' into version/1.16.5 * Implemented connected material and replace chisel modes.

Working on the connected plane mode.

Working on the new chisel modes. * Merge branch 'feature/create-compat' into version/1.16.5 * Implement the vanilla rotate and mirror methods on the tile entity.

Working rendering.

More work on the actor instances. Currently not loading vertex colors.

Attempt this with the renderer that is included in Create. Still not rendering anything allthough I am uploading the models now. * Add support for plugins

Addressing a couple issues that were found.

Changelog:

Version 3.2.0:

-Fixed: WorldBorder prepare value is now calculated correctly.

-Removed: Pregenerator was doing duplicated work that could lag enough to lead to crashes.

-Changed: Pregenerator now 4x slowly unloads fully generated chunks to reduce strain on mcs saving system.

-Fixed: Preview Button was baldy aligned at More World Options screen.

-Fixed: Potential Crash after the pregeneration was finished.

-Fixed: Normal Gen would fill up the worldgen threadqueue so much that it wasn't able to provide for the game anymore. (Now on dedicated thread worker)

-Added: Some more information into the Log Spam.

No changelog available.

  • client/common configs now get applied during launch
  • serverconfigs now get applied after the world is loaded
  • This should mean serverconfig overrides work on first launch, but there could be more configs that require a restart
  • added noreload option to the mode command for testing purposes

v2.4: Improve debug logging

ConstructionWand 2.4

  • Fixed wand overriding half slabs
  • Fixed destruction wand removing blocks that aren't facing you

Current version: 7.0.0.27

Create 0.3.2f

for Minecraft 1.16.5

"Long time no hotfix"

Hotfix to 0.3.2e: - Fixed crash on server start; Fixed incorrect icon position in Toolbox Screen; Removed an obsolete recipe

Additions

  • Added the Toolbox
  • Added dyed variants of the Toolbox

Enhancements, Fixes

  • Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
  • The Wrench can now be used to shorten or divide Mechanical Belts
  • Belt Connectors can now be used to extend or merge Mechanical Belts
  • Fixed CTM item models disappearing after a ponder scene is opened
  • Doors and Trapdoors on Contraptions can now be interacted with
  • Moved obsidian movement from tag to config
  • Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
  • Fixed smart pipe ponder scene no longer showing milk in the basin
  • Fixed filter slot display issues with Forge's multi-layered item models
  • Fixed Smart Pipes not able to be picked up with Wrench
  • Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
  • Stockpile Switches can now be used with Fluid Tanks
  • Content Observers can now be used with Fluid Containers and Fluid Pipes
  • Added the option to have held items not be consumed in deploying recipes
  • Fixed Unbreakable items breaking when used as tool in deploying recipes
  • Fixed pumps and valves not registering their stress impact properly after changing state
  • Fixed belts not applying stress when created in certain orientations
  • Schematic and Quill now creates Air entries in place of any "Structure Void" block
  • Fixed a lighting issue for the belt item renderer
  • Items on belts now stall under empty-handed Deployers targeting them
  • Added a config option to prevent Create from placing fluid source blocks
  • Added a config option to make mounted storage output-only
  • Added config options for mechanical harvesters
  • Added config option for the required windmill sails per RPM
  • Added config option for hose pulleys to continue filling above-threshold pools
  • Crafters no longer display item sprites vertically flipped
  • Crafters now arrange overlapping items less randomly
  • Chromatic Compound can now absorb light emitting blocks from belts & depots
  • Mechanical Harvesters can now be used to gather Leaves
  • Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
  • Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
  • Fixed infinite fluid source deny-list being ignored
  • Fixed idle blaze burners sending packets every tick
  • Fixed placement indicator rendering behind the crosshair
  • Fixed TiCon Casting via Spout
  • Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
  • Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
  • Fixed Chute Particles not moving
  • Fixed crash when using tree fertilizer on saplings from "Blue skies"

Localization

  • Updates to pt_br.json by vyhi
  • Updates to pl_pl.json by joker876

(27 more lines)

Release 4.1.12 for MC 1.16.5

Changes:

  • Fixed screens not rendering properly

As always, don't forget to backup your world before updating!

Additions:

  • Allow serialization of Pair in PacketCodec

Emendatus Enigmatica

MC 1.16.5 | Version 1.2.12

  • Add Iridium and Cast Iron

Fixed crashing on server startup

Added button to reset the recent sounds list. (Hold shift in the "recent" sounds screen)

Added a tip for that.

Added config to make the all sounds list ignore the blacklist rule.

v1.24

  • Improved the startup process.

v1.23.1

  • [Forge-1.17.1/1.16.5] Fixed the issue: NullPointerException: Cannot read field "debugLog".
  • [Fabric-1.17.1] Mitigated dependency on Minecraft version.

v1.23

  • Fixed the issue where the immediate recovering from very low FPS sometimes doesn't work.
  • Fixed the issue that multiple click action occurs when recovering from very low FPS with a mouse click.
  • Fixed the issue that sound volume and FPS recover intermittently with mouse scroll action in inactive.

v1.21

  • Initial release to 1.16.5-fabric and 1.17.1-fabric.
  • Improved to no delay when recovering to normal FPS from very low idle FPS.
  • Improved the accuracy of the FPS counter.
  • Fixed GUI for HUD position adjuster.
  • Changed minimum idle FPS to two from one and added allowOneFps setting.

v1.20

  • Initial release to 1.17.1-forge.
  • Added French translation. (Thanks to b14st0)

v1.19

  • Fixed the issue "Server mod list is incompatible" message.

v1.18

  • Initial release to Minecraft 1.16.3 and 1.16.4.
  • Improved configuration GUI.
  • Added a dedicated setting for disabling the HUD.

v1.17.1

  • Initial release to Minecraft 1.16.2.
  • Changed default HUD info to "FPS only".
  • Fixed information in mod list.

v1.17

  • Updated pl_pl.json. (Thanks to Grreg21)
  • Fixed PAUSE key works unintentionally when the FPS Reducer is disabled.

v1.16

  • Initial release to mc1.16.1.
  • Added shortcut key to enter to idle mode manually. (PAUSE key by default)
  • Improved sliders to inherit vanilla slider class.
  • Improved debug logs.

v1.15

  • Enabled the config button in modlist.
  • Added Simplified Chinese translation. (Thanks to cutedobe)
  • Added Traditional Chinese translation. (Thanks to cutedobe)
  • Added Russian translation. (Thanks to agent_rby_)

v1.14.1

  • Initial release for mc1.15.2.
  • Fixed the crash when using OpenJ9. (for mc1.12.2)
  • Updated Polish translation. (Thanks to Grreg21)
  • Updated English lang file. (Thanks to Grreg21)
  • Fixed wrong comment in config file.

v1.14

  • Initial release for mc1.15.1.
  • Changed default settings: "Reudce FPS when inactive": OFF -> ON

(38 more lines)

  • AAAAA fixed yet another bug where on first load the chunks around player fail to load. Merged ReloadChunkTask and ReloadChunkFromLevelPacketTask into ChunkUpdateTask - LatvianModder
  • Switched to new default config load() method - LatvianModder
  • Merge branch 'dev' - LatvianModder
  • Added convenience method for default configs - LatvianModder
  • Added progress transferring and merging when creating or joining a team - LatvianModder
  • Added progress transferring and merging when creating or joining a team - LatvianModder

0.5.1

  • This update rolls back recent package changes which caused add-ons and integrations to break.

Additions

  • Added JEI information tabs to Knives and Ham;
  • Added mushroom_colony_growable_on tag: blocks that allow Mushroom Colonies to continue growing until mature;
  • This tag DOES NOT make the block form colonies! Only Rich Soil can do so for now;
  • Added compatibility with Create's Potato Cannon!
  • Cabbage packs a punch, but is cumbersome to reload;
  • Tomatoes are light, rapid-fire and embarassing to get hit by;
  • Onions are mostly the same as potatoes;
  • Whole pies work like the Pumpkin Pie. Their slices (and Pumpkin Slices) can be fired rapidly instead.

Updates

  • Cooking Pot and Skillet are a bit easier to break by hand;
  • Melon Popsicles now douse flames when consumed, instead of giving Fire Resistance;
  • Updated ja_JP translation (thanks, CKenJa!)

Fixes

  • Fix Skillet not saving total cooking times, making it cook items rapidly on world reload;
  • Fix a class mismatch that broke Industrial Foregoing's Hydroponic Bed integration.
  • Fix incorrect or missing tinting on plants in framed flower pots
  • Remove upper limit of Building Gadgets version requirement
  • Fix dupe bug with the Framed Chest
  • Fix Framed Chest screen missing dark background

v3.0.49

  • Fixed GeoLayerRenderer#getEntityModel
  • Fix comparators not working on IE blocks (Malte)
  • Fix rendering of wires connected to razor wire (Malte)
  • Fix rendering of colored conveyor stripes (Malte)
  • Fix additional open spot on chutes with upward-sloping conveyors (Malte)
  • Reduce redstone wire network update spam (Malte)
  • Fix wrong branch being used for update JSON (Malte)
  • Add wires to forge:wires tag (Malte)
  • Add potion effect descriptions for compat with Just Enough Effect Descriptions (BeepSterr)
  • Translations Added/Updated: ko_kr (Taki_B, PixelQuest), es_* (FrannDzs), en_us (Tiyth, hechtiQ)

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Fix ignore storage option in crafting writer not working, Closes #72

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Changes:

  • Allow draining/filling batteries in item-form when stacked

This also fixes power dupe issues with mods such as Mekanism

Closes #1100

Fixes:

  • Cache expensive positioned storage lookup for a tick

This improves performance for massive networks with passive interaction.

Closes #1101

  • Fix crash when rendering with Chisel, Closes #1098
  • Fix notes in audio writer not working, Closes #1099
  • Fix type in recipe handling tutorial

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.12.0 or higher.

Fixes:

  • Fix packet size errors when autocompleting with JEI

Closes CyclopsMC/IntegratedTerminals#74

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Fix ticks/op setting on interfaces not working, Closes #245
  • added bar duration setting

Release 4.2.2 for MC 1.16.5

Changes:

  • Fixed startup crash with latest Cucumber
  • Fixed energy bar not rendering with latest Cucumber

Added a $effect keyword through which you can now filter all effects in JEI search bar

removed some unused code and cleaned up some imports. This fixed some potential server sided issues

  • Merge branch 'dev' - LatvianModder
  • Added kubejs:custom_predicate ingredient type (only works on Forge tho), Ingredient.custom(ingredient, stack => {...}) and Ingredient.customNBT(ingredient, nbt => {...}) for advanced recipe ingredients like checking specific NBT tags - LatvianModder

v1.5: Better config defaults

  • Added error screen to Microsoft logins.
  • Changed threads to be daemon to prevent minecraft from shutting down
  • Fixed the status being blank on first load. Now says "Status: loading" while it loads.

[Automated Build]

1.18.0

Changelog for this build: https://github.com/klikli-dev/occultism/releases/tag/release/v1.16.5-1.18.0

Find changes for all versions at https://github.com/klikli-dev/occultism/releases

Fixed Crafting emitter not dropping (Quezler)

Fix crafting emitters staying active for canceled tasks (Quezler)

(V.3.3.4 Changes) (1.16.5 Minecraft)

Mod Compat:

Adjusted piece spawn limiting for Tidbits compat datapack.

(V.3.3.3 Changes) (1.16.5 Minecraft)

Mod Compat:

Modded loot will be imported into Better Stronghold Compat datapack's loot tables now.

Misc:

Fixed the structure offsetting to actually work for and only for RS strongholds so they do not get cutoff by world bottom.

(V.3.3.2 Changes) (1.16.5 Minecraft)

Dungeons:

Added shulkerBoxInEndDungeons config option to let users make End Dungeons spawn chests instead of Shulker Boxes if set to false. Configuredfeatures are unable to be overridden by datapack due to a bad Forge hook placement. Hence this config option as a workaround.

Villages:

Slightly adjusted look of Church (temple) piece in Mushroom Villages.

Misc:

RS structures that would've been cut off by world bottom will be offset upward so that they are now longer cut off. (Helps prevents End-themed Better Stronghold from being cut off when using Better Stronghold Compat datapack)

(V.3.3.1 Changes) (1.16.5 Minecraft)

Villages:

Adjusted some zombie terminator pool files so that they are used now for many zombie variant RS Villages.

Adjusted many RS Village's terminator pieces to make absolutely sure they cannot spawn the wrong village's street to prevent other village's buildings from spawning in extremely rare edge cases.

Fixed Zombie Warped Village spawning non-zombified Piglins.

Mod Compat:

Added limit on piece spawning for future mod compat datapacks with Tidbits, Reosurceful Bees, and PneumaticCraft: Repressurized. I'm just future proofing a bit.

(V.3.3.0 Changes) (1.16.5 Minecraft)

Villages:

Added Mushroom Villages for Mushroom category biomes!

Fixed Mountains Villages very very rarely spawn Savanna Village pieces.

Fixed Swamp and Giant Tree Taiga Villages very very rarely spawn Plains Village pieces.

Removed a lot of the randomly placed Red Sand blocks from Badlands Villages to make them look a lot cleaner.

Mod Compat:

Houses added to RS's villages from the official mod compat datapacks will now only spawn more more than once for a single village. This will greatly help prevent RS's villages from becoming overloaded with multiple modded houses from the datapacks.

Added new Experience Pump Upgrade

  • allows pumping experience betwen fluid storage in backpack and player
  • has both automatic mode with direction and level setting for when the pump should stop
  • will also interact with players in range (up to 3 blocks away) when in block form
  • has buttons to manually store / take experience

Fixes displaying tag filter in tabs that use a different number of filter slots than 4x4 (auto smelting)

A minor updated focused on fixing bugs. Everything here was backported from 1.17. Most notably, this fixes an issue where structures would be extremely rare in negative coordinates.

Full Changelog

v 0.17.7

  • Reworked fodder. It now will allow some animals to automatically feed off of it, allowing them to breed or grow up faster without player interaction. Textures are temporary. It can also now be mined and interacted with a hoe
  • Fixed compatibility with the new Farmer's delight update
  • Loot tables injects (for globes, flax, and bombs found in chests) are now data driven and can be edited with datapacks

Fixes:

  • added missing localization entries for some wool variants
  • removed rack interaction logging
  • fixed holosphere breadcrumbs disappearing
  • fix server crash when blocking axe attacks
  • added missing sorting opton for integrity
  • fixed missing improvements when converting shields into tetra items
  • Added Lava + Water obsidian portal tip - TrashKatsandwitch

Huge thanks to my supporters on Patreon

  • Rempler
  • lothrazar
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

No changelog available.

Generated using ChangelogGenerator 2.0.0-pre10.