Skip to content

Latest commit

 

History

History
944 lines (582 loc) · 63.4 KB

changelog_mods_0.5.15.md

File metadata and controls

944 lines (582 loc) · 63.4 KB

Enigmatica6 0.5.14⟶Enigmatica6 0.5.15

Added

Updated

https://github.com/Shadows-of-Fire/Apotheosis/blob/1.16/changelog.md

  • Fixed everlasting steak dropping from cows not killed by players
  • 마카이오: Update ko_kr.json
  • XyLyXyRR: fix zh_cn.json typo

Version 3.1.5


  • Fixes client-sided crash for the Alchemy Table when on servers.
  • Made the Water Sigil not work in the nether (still drains LP on use).
  • Update readme information. (8ef406f)
  • Update version numbers. (7a2f82d)
  • Change hand command argument type ID from enum to hand. (d1161a6)
  • Add new helper methods for creating and accessing fake players. (49e8537)
  • Created an extended implementation of FakePlayer that does not crash when potion effects are checked. (3389a1a)
  • Added a LazyWeakReference class which creates a lazy supplier that holds a weak reference to the computed value. (892ce04)
  • Added a NonNullSupplier that throws an exception when a null value is supplied. (337f5af)

This mod was made possible by Patreon support from players like you. Thank you!

  • Rempler
  • lothrazar
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto
  • Added Tamil language localizations. Thanks to StrikerRocker. - StrikerRocker (Tharik Sherief)

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Rempler
  • lothrazar
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

Fix a bug in combination with The One Probe causing a crash when targeting a chiseled block

Added support for beam colors

Added support for pickup and drop-off of bits from storages.

v1.9: Allow loading on 1.15 and 1.14 aswell

Current version: 6.0.0.27

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Additions:

  • Allow ingredient instances to be stringified

Required for CyclopsMC/IntegratedCrafting#68

Fixes:

  • Ignore energy NBT tag values by default

Required for CyclopsMC/IntegratedCrafting#68

v1.0.0-beta.6

Fixes

  • Fix rescan proxy not respecting if a field is currently crafting [178ba41fff]

Other

  • Integration test the rescan proxy; ensure no rescans on crafting fields [555a994066]
  • Version bump for beta 6 [d20c6c4cdc]

For more details, see v1.0.0-beta.5..v1.0.0-beta.6

  • /mode command is now always available and can be used in SP by the owner of the integrated Server
  • removed the backup functionality (it was pointless)

-"" escape char now works for any character, not just "."

  • Configswapper now supports files not registered as Forge Config. Keep in mind this will most likely break if the config file does not use the TOML format.

To use make the first line of a file start with customfilepath=(customfilepath here) and the file must not use the Mod ID and config type specifiers. See example on the front page.

Current version: 7.0.0.26

As always, don't forget to backup your world before updating!

Changes:

  • Center checkbox if bounds are too large

Fixes:

  • Fix text running out of text fields
  • Fix render artifacts when selecting text

Closes CyclopsMC/IntegratedDynamics#1086

  • Add german localization. Thanks to cerus. (0cf01b5)

This mod was made possible by Patreon support from players like you. Thank you!

  • Rempler
  • lothrazar
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto
  • Hotfixes low permission users from being able to access commands
  • Fixed an issue where conflicting keybinds could sometimes cause issues with other mods.
  • Fixed an issue where the "equipped" badge's border would not longer draw when Legendary Tooltips was not installed.

Fixed not saving data when the last Muffled sound was removed.

  • Bumped version for CI - LatvianModder
  • Added Experimental Performance Improvement setting, moved some things to different threads - LatvianModder
  • Merge remote-tracking branch 'origin/main' - LatvianModder
  • Re-Added Trash Can button - LatvianModder
  • Updated dependencies - LatvianModder
  • Merge branch 'main' of https://github.com/FTBTeam/FTB-Library - LatvianModder
  • Merge branch 'dev' - LatvianModder
  • Merge remote-tracking branch 'origin/dev' into dev - LatvianModder
  • Fixed crash with fluid container and weird fluid texture - LatvianModder
  • Merge branch 'dev' - LatvianModder
  • Added more config options to tweak in packs without vanilla tools - LatvianModder
  • New: Do not store NBT data for already loaded parts of partially loaded chunks, saves 80-90 MB on servers
  • Add compatibility for environments using newer guava versions
  • Improve performance of StateHolder#hasProperty

See recent commits here.

  • Fix crash when previewing a Framed Fence
  • Fix pathfinding issues when NPC navigate around FramedBlocks blocks
  • Add Framed Rail Slope
  • Add Framed Flower Pot
  • Add german localization. Thanks to cerus. (088b4ac)

This mod was made possible by Patreon support from players like you. Thank you!

  • Rempler
  • lothrazar
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto
  • Fixed a rare null-pointer exception when calculating tooltips.

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Additions:

  • Add config option to log recipe validation failures

Required for #68

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Fix cables having black particles, Closes #1097

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Fix crafting jobs always missing all items

Closes CyclopsMC/IntegratedCrafting#70

  • bcb1c0d - add shift right-click waypoint message, close #1
  • 1887083 - add config value for claimed chunk overlay opacity
  • 5069f4b - bump to 0.4
  • Add Simplified Chinese translation courtesy of xiSage on Github
  • Merge branch 'dev' - Max
  • Add subtypes support to custom items (for Creative Mode and JEI) - Max
  • Fixed jei.subtypes event to support IngredientJS, added box() method without boolean - LatvianModder

This mod was made possible by Patreon support from players like you. Thank you!

  • Christopher Carey
  • Lt1489
  • Graham Hughes
  • fowltief
  • LyrenF
  • febilian
  • CosmicParticl
  • Aranai Ra
  • Katu Matson
  • SeriousCreeper

Add logic to prevent z-fighting for complex item models

Simplify some book code

Fix desync when interacting with lecterns

Fix missing tooltype check in strippable log block

McJtyLib 1.16-5.0.23

Fixed some configs not working and causing issues

  • Fixed effect powders not being visible on clients using the environmental ocular
  • Prevent a crash when using the sundial outside of the overworld (jeremiahwinsley)
  • Updated chinese translation (kappa-maintainer)
  • Improve performance of the plant boosting effect
  • Improve performance of the mod in general by combining some calculations for aura spots
  • Gracefully handle aura chunk packet issues
  • Added uk_ua translation (masik16u)
  • Fixed gold powder not being consumed when placed on logs

[Automated Build]

Changelog for this build: https://github.com/klikli-dev/occultism/wiki/1.15.1

Find changes for all versions at https://github.com/klikli-dev/occultism/releases

-Fix roadrunner compat

-Better stacktrace for color manager failures

https://github.com/Shadows-of-Fire/PackMenu/blob/master/changelog.md

  • fixed mod crashing on servers
  • changed the default lang file path to use the ponderjs_generated namespace instead of kubejs to fix it overwriting kubejs generated lang
  • Allow right-clicking the terminal search field to clear it (dannydjdk)
  • Allow pressing tab once to access the terminal search field (dannydjdk)
  • display an error when connecting a terminal to multiple pipes, where previously the terminal would just ignore all other pipes

RFToolsUtility 1.16-3.1.3

(V.3.2.9 Changes) (1.16.5 Minecraft)

Mansions:

RS Mansions will no longer spawn at world bottom and will not make support pillars to the very bottom of the world. This makes mansions spawn much better for floating island worlds.

Pyramids:

Many pyramids will now no longer make a support pillar to the very bottom of the world in worlds like floating island worldtypes.

Fixed several pyramid's check for terrain to check at correct spots for burying themselves.

Fortresses:

Jungle Fortress will now no longer make a support pillar to the very bottom of the world in worlds like floating island worldtypes.

(V.3.2.8 Changes) (1.16.5 Minecraft)

Misc:

Slightly rebalanced loot tables in all structures to be a bit better.

(V.3.2.7 Changes) (1.16.5 Minecraft)

Misc:

Improved the error reporting a bit if a datapack has a typo within its pool_additions folder for Repurposed Structures. (If you were using the Farmer's Delight datapack or Environmental datapack from here: https://github.com/TelepathicGrunt/RepurposedStructures/releases Please go redownload them as the Farmer's Delight pack and Environmental pack were broken. They should work properly now and not cause crashes)

(V.3.2.6 Changes) (1.16.5 Minecraft)

Misc:

Setting an rs_spawner json file by datapack to have no mobs in it or have a total weight of 0 will now replace the mob spawner block in that structure/feature with an air block. A great new way to quickly remove spawners if you don't want them in RS structures/features.

Fortresses:

Fixed Jungle Fortress spawner not being affected by the rs_spawner datapack. Sorry about that.

Pyramids:

Fixed Flower Forest Pyramid's top part from sometimes having stacked flowers.

Vanilla lakes should now not spawn inside Flower Forest Pyramids to help prevent floating plants.

Basalt Delta's basalt and lava features will not spawn in the Nether Pyramid for good.

Nether Pyramid is now in SURFACE_STRUCTURES generation stage.

Mineshafts:

Nether, Crimson, and Warped Mineshaft are now in UNDERGROUND_STRUCTURES generation stage.

Temples:

Basalt Temple is now in SURFACE_STRUCTURES generation stage.

Basalt Delta's basalt and lava features will not spawn in the Basalt Temple for good.

Ruins:

Basalt Delta's basalt and lava features will not spawn in Nether Ruins's area.

Outposts:

Basalt Delta's basalt and lava features will not spawn within the tower for Nether Bricks Outpost structure.

Villages:

Added a longer and bigger street piece to Badlands Villages so their larger temple piece can actually have a better chance of spawning.

Adjusted rates of some street pieces to help make birch, dark forest, giant taiga, mountains, and oak villages have a few more branching paths.

(V.3.2.5 Changes) (1.16.5 Minecraft)

Misc:

Fixed crash if trying to use Java 11+ with this 1.16.5 Forge Repurposed Structures (forgot to do @mutable on an accessor mixin)

Igloos:

Grassy Igloo will no longer replace its blocks with air or fluid blocks if the biome's surfacebuilder uses air or fluid blocks.

Mineshafts:

Fixed crash if End Mineshaft is attempted to be spawned in a dimension where terrain reaches down to world bottom.

(V.3.2.4 Changes) (1.16.5 Minecraft)

Misc:

Fixed a memory leak from the processor used on Grassy Igloos. The leak only happens if you keep finding Grassy Igloos. Special thanks to BlueAmulet for catching this leak.

(V.3.2.3 Changes) (1.16.5 Minecraft)

Mod compat:

Turned off the surrounding biome checks for RS structures when the Hexlands II mod is on. This will prevent using /locate or explorer maps on Jungle Fortress from freezing the game since there isn't a big enough area of jungle to pass the original checks. Now all RS structures should spawn when Hexlands II mod is on and active. https://www.curseforge.com/minecraft/mc-mods/hexlands-ii

(V.3.2.2 Changes) (1.16.5 Minecraft)

(162 more lines)

please continue to report any bugs/issues to https://issues.resourcefullbees.com/

----- [0.9.9.8] -----

  • Fixed a bug with the last update where you could not make an apiary with a normal t4 beehive.

----- [0.9.9.7] -----

  • Removed T1-4 hive checks from custom ingredient as it was causing wacky behavior. In 1.0.0 the custom ingredient will cease to exist due to a rework of how hives are registered and used
  • Added WITCH model type
  • Fixed base layer of bees not accepting transparency (This was fixed in a dev build before we started on 1.0.0 but it never made it to the live build)

----- [0.9.9.6] -----

  • Fixed hive ingredient crashing servers, closing #283

----- [0.9.9.5] -----

  • Changed how the apiary recipe works to allow for upgraded hives and nests that have been upgraded with a hive upgrade item.
  • Added a recipe to empty honey generators
  • Fixed the manual centrifuge not respecting bottle output count, therefore closing #274
  • Fixed #280 by updating the item handler on load instead of only on upgrade change.
  • Fixed #266 Updated the apiary breeder to only update processes when a slot has changed, still requires a change in the future to not be called as much but reduces it to be called a lot less than every tick. and as precaution I kept the check when its about to process to check again just in case if it didn't update correctly.
  • Fixed the conversion recipes to duplicating buckets. Closes #257

----- [0.9.9.4] -----

  • stacked filled bee jars (i.e. ones you get from mutations and quests) no longer clear all nbt data when you spawn a bee with them, it will now just decrease the stack size.
  • added "isInvulnerable" option to CombatData
  • removed unnessacary validApiary block and item tags (we forgot to remove them when we changed how apiaries are validated, you can still use the tag to add blocks to apiaries, that hasn't been removed)

----- [0.9.9.3] -----

  • Changed Entity to Entity mutations in JEI to show the entity model rather than a spawnegg, this should hopefully remove a lot of confusion. (The beepedia still shows entity models like always)

----- [0.9.9.2] -----

  • Fixed an edge case crash when mutationData isn't added to the bee json
  • Removed particles from Ender Beecon effects. (This should fix issue with performance when a beecon is granting a lot of effects to bees)

----- [0.9.9.1] -----

  • Fixed an issue where you couldn't start a server with resourcefulbees
  • fixed default icy bee not spawning

----- [0.9.9] -----

  • Fixed an issue where centrifuge input counts weren't respected.
  • Added Honey Glass. (Glass which allows only players or only bees to pass through)
  • Added a texture for creative beepedia.
  • Added angry dungeon bee texture.
  • Added a Yeti Dev Bee.
  • Made it so that apiaries don't require a floor and now check for if a block has collision for if it's a valid block.
  • Valid apiary blocks using hasCollision check now have the tag added to their items. (This will allow you to search for it in JEI)
  • Fixed Item Mutations outputting items with a blank nbt tag.
  • Bees can be parents in a breed without needing to have a self breed option. (isBreedable is false but has feed item)
  • Added lore options to bees in JEI and Beepedia.
  • Added 2 new models Yeti Horns and Guardian Spikes.
  • Fixed layer textures not loading properly when defined with a preceding /

----- [0.6.7.2b] -----

  • Fixed an error trying to process bee damage immunities, in doing so we actually added the ability for all damage sources including modded ones to be allowed.

----- [0.6.7.1b] -----

  • Fixed a crash when attempting to breed bees with no feed return item

----- [0.6.7b] -----

  • Added Spider trait, this trait allows bees to pass through spider webs without being slowed.
  • Changed default bees to use various types of flowers
  • Updated chinese translation
  • Added Bottomless Honey Pot, this block allows for voiding of honey with ease.

(92 more lines)

  • [ci skip] Bump to 1.3.0 (Max)
  • New: Remove nolocks datatracker mixin and replace it with copy-on-write modifications in the usearrays mixin "Modification" in the sense of the RW-lock and the CoW mechanism mostly means adding new entries to be tracked, which effectively only happens on entity construction. With this change the read overhead for synchronization is a single atomic read. (malte0811)
  • Merge pull request #13 from MaxNeedsSnacks/dev/malte (Max)
  • Hack: Always consider BE list to be clean during on-thread read operations Processing off-thread modifications during an on-thread read turns it into a write, which may cause CMEs in correct code (malte0811)
  • Make BlockEntityList#retainAll an unsupported operation It isn't used in practice and the old implementation crashes as soon as an element is removed. (malte0811)
  • Fix: Add support for off-thread modifications to BlockEntityList While they are technically a race in vanilla, our implementation is much more sensitive to them, causing crashes far more commonly than in vanilla. A good test case for off-thread access is to repeatedly place Mekanism energy cubes with EntityCulling installed. (malte0811)
  • hotfix 1.2.2: temp downgrade loom to 0.7.2 to fix #7 (Max)

Improved item display tile code and added some documentation. Added other random utilities

Redesigned the way of setting tags to filter by

  • allows selecting individual tags from item in slot
  • allows selecting whether any matching tag is enough or that all have to match
  • all of it in compact interface

Added config which allows to specify items that stack upgrade doesn't affect and thus their count can't go over their max stack size.

New Korean translation (thanks red1854th)

New Russian translation (thanks Fr0stmatic)

Added code to prevent endless loop in case shift clicking upgrade into upgrade slot fails on a condition and an error is supposed to be shown to the player in gui

Fixed opening of subbackpacks to not allow opening stacked backpacks and thus generating same UUID for multiple backpacks

Fixed tool swapper upgrade overwriting tools under certain conditions when filters were used for these

Fixes shift clicking into crafting table deleting parts of stack if the given stack was a result of the crafting recipe and the total count overflowed max stack size. Fixes #245

v 0.17.4: The One Year Anniversary Update

Additions:

  • Supplementaries is now one year old! To celebrate we have added candies! Don't eat too many
  • Added new fancy commemorative item, the boat in a jar! Get it by either crafting a boat with a jar or by directly bottling a boat entity

Changes:

  • Totally reworked the caged mob system which now also includes support for a capability system that other mods can use. Many small bugs have been made along the way. In case you encounter visual bugs with already captured mobs from previous versions you might want to release them and re capture them.
  • Blackboards will now display a hitbox highlight the currently selected pixel when the player is holding a dye item.

Fixes:

  • Shulker shells can now once again stack to 64
  • Fixed log spam when loading mods that had custom banner pattern which did not have a custom flag texture
  • Fixed speaker blocks not saving correctly
  • Fixed custom globe colors not working
  • Many other misc fixes

The Undergarden 0.5.5

This will be the last 1.16 update. The 1.17 port is in the works!

  • Added Masticator sounds for later use
  • Tweaks to basic Undergarden ambience
  • Added the Mog, a passive lesser spirit of the Undergarden. Can be be sheared and bred
  • Added Mogmoss, obtained from shearing Mogs. Can be used to make some blocks
  • Added Depthrock Bed, a way to sleep and set your spawn in the Undergarden using native materials. Made from Mogmoss and Depthrock
  • Added Mogmoss Rug, a decorative block for your home away from home
  • Added ability to put a saddle on Dwellers and mount them
  • Added Underbean on a Stick for controlling mounted Dwellers
  • New Stoneborn texture & slight model tweaks
  • New Nargoyle model & texture
  • New Dweller model & texture
  • New Sploogie model & texture
  • New sounds for Dweller and Brute
  • New textures for Stripped Smogstem Log, Glitterkelp (block), Smogstem Sapling, both Dweller meats, Depthrock Pebbles (block)
  • The Smogstem's canopies has been made wider
  • Fixed issue where giant Veil Mushroom's veils had unlocalized names
  • Fixed giant mushrooms floating
  • Fixed giant mushrooms generating on top of each other
  • Tweaked generation of Virulent Mix in Mushroom Bog
  • Updated Chinese and German translations (thanks to WuzgXY and AmberGoop respectively)
  • Buffed Cloggrum tools' harvest level and mining speed
  • Buffed swing speed of Cloggrum Battle Axe
  • Added Forgotten Battle Axe and respective advancement
  • Removed Rotdweller
  • Fixed issue where mobs would spawn on top of Smog Vents, causing them to stand there and burn to death stupidly

Tools

  • Fix z-fighting on tool models
  • Fix tool parts having tint indexes, possibly conflicting with certain modifiers

Modifiers

  • Added spilling, will boost your tool's attack using fluids from your weapon

Smeltery

  • Added venom from melting spiders
  • Many smeltery recipes now use forge fluid tags for better compatibility with other mods adding molten metals. If you see one that is missing and affects your mod, let us know on github or discord
  • Fix smeltery IO blocks (drain, chute, duct) not properly updating the faucet when the structure is broken
  • Fix seared lanterns melting into scorched stone

Data

  • Switched to the forge datapack loaded event, should fix a lot of bugs with JEI loading

Resource packs

  • Added materials and you page on part swapping
  • Certain actions that cause a sound to play now use a tconstruct sound event instead of a minecraft one, allowing separate subtitles and allowing resource packs to change the sound
  • Fixed many typos in the book and lang files

JEI

  • Fixed crash on JEI load with latest JEI version

Fixed the other crash issue, oops, and updated the mods.toml

  • Added Tamil language localizations. Thanks to StrikerRocker. - StrikerRocker (Tharik Sherief)

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Rempler
  • lothrazar
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

No changelog available.

[https://wiki.valhelsia.net/mods/valhelsia-structures/changelog

Removed

Generated using ChangelogGenerator 2.0.0-pre10.