Quark Vertical Slab Support
New textures for chain items
- Converted Skin Customization Screen ASM to Mixin
- Added a method for unhardcoding end biome music tracks
- Made AbnormalsArmorMaterial use a supplier for its equip sound
- Made sky color transition smooth for normal fog type worlds
- Added fullbright model loader
- Force 1.16.5
- Refactored Signs
- Add methods to re-localize blocks and items
- Fixed a rare crash when registering spawn egg dispense behaviors
- Remove Quark sign editing config options
- Update Leaf Carpet model
- Fixed LanternBlockMixin breaking
- Started Loot Table Modifier system
- Added generic Data Provider for modifiers
- Return inject for end biomes to improve compatibility
- Added config, raid check and random difficulty chance loot conditions
First of all, big thanks to @SirEdvin#1973 and @FatalMerlin#7777. These aweseome hoomans helped a lot with this update!
You can find a full changelog here: [Changelog
](https://docs.srendi.de/changelog/0.7r/)We also have a changelog video if you want to see the features in action:
This update addresses some minor issues and adds compatibility for Quark's vertical slabs. (Thank you to Vazkii for personally contributing those, I certainly wasn't going to get around to it any time soon)
CHANGES:
- Sunstone and Moonstone have had their light updates adjusted to perform better in high quantities.In addition, their timing has been adjusted such that their low power states overlap for a short time.
- Plating has received a new double slab texture
- Added slabs and stairs for Entrails
- Added Vertical Slabs for every existing slab block, for now they require Quark to be installed in order to enable them, this may change to include a config later.
- Removed the tile entity and excessive block updates from charged Chiseled Abyssaline
- Added a new recipe for Charcoal Blocks; putting Logs into a Smoker.
LOCALIZATION:
- Added Spanish translations by ph0elyx
- Added Italian translation by simcrafter
- Added Portuguese translation by CerbTheOne
Note - The latter two translations were written before the addition of Quark's vertical slabs. These names are untranslated.
Architectury v1.20.29 for 1.16.4/5
Updated at 2021-08-06 09:25.
- Update to architectury plugin 3.3
Fixes world feature missing warning
Better Biome Blend (betterbiomeblend-1.16.4-1.2.7-forge.jar⟶betterbiomeblend-1.16.4-1.2.9-forge.jar)
No changelog available.
- server crash bug fixed
Major Chunk Pregenerator patches.
Reworked Pregenerator logic to fix issues that were reported.
Changelog:
Version 3.1.0:
- Fixed: Gui Commands can now set the Z Offset and actually make use of it.
- Changed: Retrogen generators are now sorted by Mod & Name (first by modname and then by name with their mod)
- Changed: Selecting a Retrogenerator with shift will enable/disable all of them.
- Fixed: Retrogening no longer crashes because the actual required world space is loaded.
- Removed: Aggressive Pregeneration Config got removed and is now Enforced since its more useful.
- Fixed: Light Enginer worker now processes Region Files in the same order as Terrain Engine Worker. (Light engine did random order of what terrain finished)
- Changed: Light Engine now only processes 1 region file at once. This slows it down a tiny bit but not by much.
- Added: If the WorldGenerator gets stuck by any reason the Pregenerator now interrupts the worldgenerator and restarts it. Not 100% reliable but if the worldgenerator just needs a restart that will fix 90% of the issues.
- Fixed: Prepare Process now calculates all numbers correct.
- Added: Config for disabling Special Command Arguments removing the requirements for the Client by Default. (Can be enabled if wanted but requires a server restart or command reload)
- Added: (Disabled by default) WorldGenerator hack that is basically enabling Multithreaded WorldGeneration and allows to use more cores. Disabled by default because its crash potential is deemed to high for to be enabled by default. Its perfectly save to use in terms of "Not causing corruption" its just that some worldgeneration seeds still crash with this.
- Fixed: Reported bugs and maybe a couple things i dont remember out of the head. (it was a long development cycle)
-Added Event for coloring the outline of a mob
-Fixed entity link buttons not animating
Updated Collective's ToolFunctions class to work with the changes made in Forge 37.0.31.
=========
The complete changelog with previous versions can be found at https://minecraft.natamus.com/collective/changelog/.
Thank you very much to my Patrons and Github Sponsors for supporting this mod's development:
Adara Christine | Kreezcraft.com | Morgan Schetzle | Tyler Behl | Tyler Hadley
Create 0.3.2d
for Minecraft 1.16.5
"It keeps getting better"
- Minimum required Flywheel version raised to 0.2.3
Enhancements, Fixes
- Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
- Fixed Chute Particles not moving
- Fixed Chutes pulling from inventories causing major framerate drops
- Fixed Chutes sending update packets when idling
- Added a max range for filter slot rendering of blocks
- Added a search box to config screens
- Added a new screen that gives easier access to other mod's configs
- Fixed Auto-Compacting picking up special gated recipes from the mod Occultism
- Fixed ammo-specific fire damage not dropping cooked drops from killed entities
- Fixed Schematicannons not visually aiming toward current block trajectory
- Fixed placed Schematics using smaller boundaries than the original
- Added the option to enable/disable placing air blocks with instant creative schematic printing
- Added safety check for Missing/Migrated filter attributes
- Added safety check for Crushing wheels near unloaded blocks
- Added safety check for instant-printing an invalid Schematics
- Fixed a crash when contraptions stop
- Fixed Crafting Blueprints not able to be placed
- Fixed goggle overlay fading into a solid colour when its custom alpha is 0
- Fixed crash rendering saws
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[1.16.5-0.39] - 2021.08.12
Added
- [API] Added ApplyEffect event for modders to cancel the effects from Diet
- Added 5-food-group support for:
- Infernal Expansion
- Unique Crops
Changed
- Updated 5-food-group support for:
- Ars Noveau
- Cookielicious
[1.16.5-0.38] - 2021.08.03
Fixed
- Fixed Russian localization
[1.16.5-0.37] - 2021.08.02
Added
- Added 5-food-group support for:
- Atum 2
- Create Crafts & Additions
- Extended Caves
- Extra Food Recipes
- Nef's Medieval decoration
- Updated 5-food-group support for:
- Blue Skies
- Oh The Biomes You'll Go
- Added Japanese localization (thanks Lazialize!)
- Added Russian localization (thanks LEDshade!)
[1.16.5-0.36] - 2021.07.22
Added
- Added 5-food-group support for:
- Comfortable Nether
- Immersive Cooking
- Ginger's Drinks+
- Nether's Delight
- Nourished Nether
- NoCube's Wilderness
- Odd Water Mobs
- Water Source
- Updated 5-food-group support for:
- BetterEnd (Forge)
[1.16.5-0.35] - 2021.07.15
Added
- Added 5-food-group support for:
- Blue Skies
Changed
- Updated 5-food-group support for:
- Tinkers' Construct
- Pam's HarvestCraft 2: Food Extended
- Hot-fix server crash
Additions
- Added Truffles
- Added Marsh Villager variant
- Added Duck, Yak, and Deer sounds
- Added config options for structures that spawn Healer's Pouches
Changes
- Made Pigs create more babies when bred
- Made Slabfish properly throw items at Effigies
- Made Slabfish tameable, but they still don't follow you without fish
- Made Duck food items better
- Made Slabfish food items more streamlined
- Made Yak Hair a fuel
Removals
- Removed Rice
- Removed some Kiln recipes
- Removed name changing functionality from Thief Hoods
- Removed "They Come In Different Colors" advancement
- Removed old Slabfish Effigy functionality
Retextures
- Retextured Deer
- Retextured Stripped Cherry Log & Leaves
- Retextured Podzol Path
- Retextured Cattail Seed Sack
- Retextured Yak Hair
- Retextured Willow Leaves & Log
Fixes
- Fixed Mud Ball trade
- Fixed Quark Post recipes
- Fixed Thief's Hood counting non-monsters
- Fixed some issues with feeding Slabfish
- Fixed Leaving Home comparator value
- Fixed Shovels not mining new paths faster
- Fixed Panic decreasing speed if health is above 20
- Fixed Ice Chains using the wrong particles
- Fixed Slabfish not dropping backpack items correctly
- Fixed Explorer Gear descriptions not being translateable
- Fixed some tags being named incorrectly
- Fixed crash upon feeding Pigs Golden Carrots
- Fixed Willow Leaves texture background
- Fixed ConfiguredFeature registry breaking
- Fix Explorer Gear models
- Fix Wanderer Boots not increasing level correctly
- Fixed Koi Bucket texture being offset
- Fixed Villager types being registered incorrectly
- Fixed issues with Yak Pants step assist
- Fixed Deer step noise not existing
- Fixed Cattail harvest subtitles
- Fix some performance issues with adding goals
- Fix Cherry Leaves generation being sometimes wonky
- Fix features for biomes being added too late
v1.23
- Fixed the issue where the immediate recovering from very low FPS sometimes doesn't work.
- Fixed the issue that multiple click action occurs when recovering from very low FPS with a mouse click.
- Fixed the issue that sound volume and FPS recover intermittently with mouse scroll action in inactive.
v1.21
- Initial release to 1.16.5-fabric and 1.17.1-fabric.
- Improved to no delay when recovering to normal FPS from very low idle FPS.
- Improved the accuracy of the FPS counter.
- Fixed GUI for HUD position adjuster.
- Changed minimum idle FPS to two from one and added allowOneFps setting.
v1.20
- Initial release to 1.17.1-forge.
- Added French translation. (Thanks to b14st0)
v1.19
- Fixed the issue "Server mod list is incompatible" message.
v1.18
- Initial release to Minecraft 1.16.3 and 1.16.4.
- Improved configuration GUI.
- Added a dedicated setting for disabling the HUD.
v1.17.1
- Initial release to Minecraft 1.16.2.
- Changed default HUD info to "FPS only".
- Fixed information in mod list.
v1.17
- Updated pl_pl.json. (Thanks to Grreg21)
- Fixed PAUSE key works unintentionally when the FPS Reducer is disabled.
v1.16
- Initial release to mc1.16.1.
- Added shortcut key to enter to idle mode manually. (PAUSE key by default)
- Improved sliders to inherit vanilla slider class.
- Improved debug logs.
v1.15
- Enabled the config button in modlist.
- Added Simplified Chinese translation. (Thanks to cutedobe)
- Added Traditional Chinese translation. (Thanks to cutedobe)
- Added Russian translation. (Thanks to agent_rby_)
v1.14.1
- Initial release for mc1.15.2.
- Fixed the crash when using OpenJ9. (for mc1.12.2)
- Updated Polish translation. (Thanks to Grreg21)
- Updated English lang file. (Thanks to Grreg21)
- Fixed wrong comment in config file.
v1.14
- Initial release for mc1.15.1.
- Changed default settings: "Reudce FPS when inactive": OFF -> ON
- Changed default settings: "Suppress sound when inactive": OFF -> ON
- Changed default settings: suppressedVolume: 10 -> 20
- Changed the function of "FPS Reducer" button. All suppression functions are now off.
- Changed "Waiting Timer" can be OFF by moving the slider to the right end.
- Added CPU usage information of client thread.
FTB Library (Forge) (ftb-library-forge-1605.3.1-build.56.jar⟶ftb-library-forge-1605.3.1-build.58.jar)
- Try out experimental "fix" for item search thread issue - Max
0.4.6
- Added Serene Seasons fertility tags to all crops on the mod's end;
- Added new Cutting Board recipes: cutting flowers for dyes!
- Small flowers can be cut to yield twice as much dye per usual;
- Large flowers not included, though they may be in a future update;
- The lower half of Rice crops is now a bit sturdier, and cannot be instamined, making upper-half harvesting more convenient;
- Updated CraftTweaker integration (courtesy of eutro!):
- Recipe Handlers have been added for Cooking Pot and Cutting Board recipes, so ingredient replacements are supported;
- Updated some item textures:
- Rice Panicle has a new look! A bit less like corn, a lot more like real life;
- Minor shading tweaks to a few other items;
- Updated ja_JP translation (thanks, FEMT1915!).
0.2.3:
Technical/API:
- Alter BeginFrameEvent to enable compatibility with optifine shadows
0.2.2:
Fixes
- Fix ConcurrentModificationException crash
- Fix NullPointer rendering create contraptions on older graphics cards
- Fix crash triggered when moving large distances in a single frame
0.2.1:
Fixes
- Potential fix for many issues caused by optimized chunk accesses
New
- Added config+command to disable chunk access optimization
0.2.0:
New
- Flywheel driven shulker box rendering
- Optimize chunk accesses by caching previous result
- Further optimize flywheel rendered objects through parallel updates
Changes
- Distant objects are update throttled according to the sequence of prime numbers, smoothing out updates
- Rename normalOverlay to debugNormals, make naming consistent across command and config
Fixes
- Fix issue causing modded banner patterns to all have missing textures
Technical/API
- Reorganize, simplify, and document everything in the MaterialManager tree
- MaterialManagers associate RenderStates with MaterialGroups
- Proper support for rendering in different layers (SOLID, CUTOUT, and TRANSPARENT)
- New methods in MaterialManager to accommodate these changes
- Deprecate old functions in MaterialManager in favor of new ones using MaterialGroups
- InstanceDatas can be transferred to other Instancers via "instance stealing"
- Abstraction for models, IModel
- Easier to use, and gives Flywheel more freedom to optimize
- Buffered models directly consume IModels
- Added BlockModel, renders a single block
- Added WorldModel, renders many blocks given a world instance
- Cuboids can be inverted across Y and Z, used by many vanilla models for some reason
- TransformStack scaling
- VecBuffer coloring
- Add more information to RenderLayerEvent and BeginFrameEvent
0.1.1:
New
- Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases
Fixes
- Fix crash rendering breaking overlay after reloading resource packs
Technical/API
- Deprecate instance registration functions in favor of builders
- Refactor breaking overlay renderer to be cleaner and more contained
- Move per-world material managers out of WorldContext into InstancedRenderDispatcher
- Add helper for getting information about texture atlases
- Add more debug information for shader loading
- Bump the minor build number. (c173fd5)
- Updated example CraftTweaker scripts with new code. (60ec951)
- Add listenable events for CraftTweaker users. (c17d533)
- Implement new StageHelper for CraftTweaker users. (67dee9b)
- File cleanup. (6d73677)
- Overhaul build system. (459deaf)
- Improved the stageonjoin example. (393718e)
- Fix mod homepage link. (3f52fe8)
This mod was made possible by Patreon support from players like you. Thank you!
- Rempler
- arcanearchivesmod
- Pongo Sapiens
- Darkosto
v3.0.44
- Use FMLEnvironment #noeppi-noeppi
- Geo Layer Getter #mcpecommander
Industrial Foregoing (industrial-foregoing-1.16.5-3.2.14.3-9.jar⟶industrial-foregoing-1.16.5-3.2.14.5-13.jar)
https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.11.6 or higher.
Fixes:
- Fix blank named cards not inheriting label after being assigned an id, Closes #1074
- Fix not all keys working in LP labeller, Closes #1073
Just Enough Calculation (JustEnoughCalculation-1.16.5-3.8.2.jar⟶JustEnoughCalculation-1.16.5-3.8.4.jar)
Fix #95
- fix status badge version (#2441) - Minecraftschurli
- Merge branch 'dev' into main - LatvianModder
- Fixed nbt not working in Item.of() as 2nd argument - LatvianModder
- Fix NBT-based structures. (907a160)
- Handle any additional properties that may have been missed. (2d400c6)
- Properly obey properties. Fixes #44. (7804f38)
This mod was made possible by Patreon support from players like you. Thank you!
- Christopher Carey
- Lt1489
- Graham Hughes
- fowltief
- LyrenF
- febilian
- CosmicParticl
- Aranai Ra
- Katu Matson
- SeriousCreeper
Bugfixes and droppen 1.16.4 support
-Fixed lang file for Imperium
-Fixed Pine Texture
-Added recipes for crafting & bookshelf to work around vanilla conflict
RFToolsBuilder 1.16-3.1.2
RFToolsDimensions 1.16-7.0.12-beta
- Fixed a problem where changes to the 'dimletPackages' server config were not being used
- Niels Pilgaard added a dimlet package for Emendatus Enigmatica
- Changed the rarity of netherite blocks and ancient debris to legendary and raised the cost
RFToolsUtility 1.16-3.1.2
Fixed checking for crafting task returning null fluid stacks when it shouldnt smh
Repurposed Structures (Forge) (Repurposed Structures v3.0.4 (1.16.5 MC)⟶Repurposed Structures v3.1.3 (1.16.5 MC))
(V.3.1.3 Changes) (1.16.5 Minecraft)
Major:
Fixed ANOTHER serverside crash due to clientsided code called. RS should be stable now hopefully and I ran it on server to make double sure.
(V.3.1.2 Changes) (1.16.5 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V.3.1.1 Changes) (1.16.5 Minecraft)
Major:
Fixed serverside crash when generating End Mineshafts and End Strongholds. Sorry about that!
Mansions:
All RS Mansions spawnrate default config value has been changed to make them much less common and better spaced out in the world. The old config values will not change when updating so either delete the RS Mansions config file or edit the rates yourself to be around 225.
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V.3.1.0 Changes) (1.16.5 Minecraft)
Mod Compat:
Fixed using the wrong path for importing End Remastered's loot into RS's structures chests.
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Wandering Traders will now have a rare chance to sell a map to an Underground Bastion.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mansions:
If RS Mansions are turned off in the spawnrate configs, they will remove their map trades from Cartographers.
Fortresses:
If Jungle Fortresses are turned off in the spawnrate configs, they will remove their map trades from Cartographers.
Increased maximum config value allowed for Jungle Fortresses size up to 30.
Fixed vertical range config for Jungle Fortresses not actually applying when changed.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
(V.3.0.4 Changes) (1.16.5 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn below y = 0 or above y = 255.
(V.3.0.3 Changes) (1.16.5 Minecraft)
Optimization:
many minor tweaks to the fluid system
Small release to fix a tiny issue related to multiplayer.
Updated Minecraft/Forge requirement to 1.16.5 only.
Fixed: The client would show "mismatched modlist" when connecting to a server with the mod with a client without this mod.
- Fixed a bug disallowing clearing your own food list without op permissions.
v 0.15.2b:
- Fixed a simple but deadly bug that slipped in undetected last update that prevented mod setup from running correctly on servers which intern made it so structures weren't getting registered, which made chunks not save and load at all. Took me quite a bit to narrow this down so that's why the late update. Apologies if it messed up anybodys world. I made some changes that will allow me to spot an issue like this before releasing so shouldn't happen agai and even if it did it should still at least let the world save thanks to some fail safe code I added.
- Fixed modded sconces not working correctly
v 0.15.0: Sticks and Stones Update: requires Selene 1.6+
Additions:
- Added Placeable Sticks and Placeable Blaze Rods
- Officially added Flags
- Timber Frames, Timber Braces and Timber Cross Brace: a new decoration block that can hold and display any full block in its inside
- Daub and Wattle and Daub
- Stone tiles and Blackstone Tiles
- Blackstone Lanterns
- Flower Boxes: a new flower pot like block that can hold 3 flowers or plants
- Added... Pancake Music?? (Credits to STiiX)
Improvements:
- Added alot of compatibility for inspirations mod: faucets can now also fill up inspirations cauldrons and many cauldron recipes have been added
- Removed blackboard clearing recipe in favor of its manual counterpart using either a sponge or inspirations cauldron (or create washing)
- Blackboards now show a preview in the item tooltip
- Added some additional configs
- Added turn table sounds
- Added rope arrow dispenser behavior
- Changed Planter and tweaked Speaker Block and Sack textures
Fixes:
- fixed a safe duplication bug
- fixed a crash caused by bed map markers on a server
- improved chain bell ringing mechanic for compatibility with create bells
Reduced the seed replacement amount
Cooler Box now holds its contents
Changed Weight Discovery toast to a custom one to avoid getting removed
Food Ingredients can now be eated
Added a button in the roller GUI to allow easier crafting
Added slot rendering for the Roller to easily see what it can go in a slot
Added Fermentation Barrel to make cheese and soy sauce
https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md
- [PixVoxel](https://github.com/ochotonida/trofers/issues?q=is:pr author:PixVoxel): Add ko_kr translation
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1.16.5 - 2.1.0
- Updated to Gradle 7.1
- Updated to the latest Forge RB 36.2.x
- Updated to ForgeGradle 5.1.+
- Fixed in-game config related bugs
- Removed command to open in-game config
- Disabled cycle profile keybinding
- Make sure chunks are loaded before stripping
- Added soft dependency on Configured by Mr Crayfish for In-Game Config GUI
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1.16.5 - 2.0.2
- More toolchain updates
- Upgraded to Gradle 6.9
- Automated uploads to CurseForge using CurseGradle
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1.16.5 - 2.0.1
- Bumped forge version
- Added security checks
- Updated toolchain
- Updated mappings
- Fixed mapping related issues
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1.16.4 - 2.0.1
- Fixed 2.0.0 dedicated server crash.
- Minor changes
👯 👯 👯 👯 👯 👯 👯 👯 👯 👯
1.16.4 - 2.0.0
- World Stripper 2 release!
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Generated using ChangelogGenerator 2.0.0-pre10.