Skip to content

Latest commit

 

History

History
241 lines (163 loc) · 13.5 KB

changelog_mods_0.4.14.md

File metadata and controls

241 lines (163 loc) · 13.5 KB

Enigmatica6 0.4.13⟶Enigmatica6 0.4.14

Added

Updated

Added the ability to upgrade affixes! Items with affixes that are combined with an affix tome containing the same affix will now result in an increased level of that affix, rather than just the highest level of the two. Tomes themselves can also be merged, allowing for creation of stronger affix tomes before application to an item.

On top of that, Splitting and Obliteration function on Affix Tomes as well! You are free to separate and level down your affixes to create the exact strength you desire.

Also, the bug where soul fire particles showed up beneath your feet is fixed, so that's good.

And to recap from 4.5.4, affixes are now far widely more applicable to items. Items specified via datapack will no longer check the item they are applied to, and manual overrides of an item's autodetected equipment type are now possible (in deadly.cfg). This means if you want to designate a stick as a sword, and let it receive sword affixes, you can!

Architectury v1.14.157 for 1.16.4/5

Updated at 2021-05-17 20:18.

Click here for changelog

  • Fix TradeRegistryImpl throwing an AssertionError at runtime (#87)
  • Reformat and bump version
  • Add an easy way to register Villager and Wandering Trader trades (#84)
  • Update pr.yml
  • Update .editorconfig
  • [chore] Update pull request workflow
  • [chore] Update FUNDING.yml
  • Adds EntityAttributes (#83)
  • Allow being more flexible in registering
  • Add FuelRegistry (#81)
  • Remove @NotNull spam Things should be non null by default, and we mark @Nullable otherwise
  • Fixes CME with Platform#getMod
  • Update to Architectury Plugin 3.1 to support detecting the api FabricLoader
  • Add interruptTrue/Default/False as util methods
  • Bump to 1.11
  • Some more (mostly Entity-based) Events (#75)
  • Re-license header
  • Add docs
  • Add getCustomEquipmentSlot
  • Close #39
  • Fix invalid events
  • Bump forge event priority to HIGH
  • Add EntityHooks.fromCollision to retrieve an entity from block collision (#64)
  • Add @SubscribeEvent to ColorHandlersImpl
  • Remove addListener from ColorHandlersImpl
  • Fix Forge Screen Events to be consistent with the fabric implementation: InteractionResult.SUCCESS should also indicate that the event should be cancelled.
  • More annotation event migration
  • Migrate Forge ReloadListeners events to annotations
  • Fix CLIENT_WORLD_LOAD on Forge
  • Bump to 1.9
  • Change at
  • Rewrite the GuiEvent.SET_SCREEN mixin to fix #35
  • Update plugins
  • Add lightning strikes to the debug mod
  • Update plugin
  • Update plugins
  • Add EntityRenderers (#52)
  • Fix BlockEntityExtension @Shadow remapping
  • Update architectury-plugin to 3.0.89 and fix #51
  • Revert "Remove locals requirements from BlockLandingInvoker"
  • Remove local testing build of transformer
  • Remove locals requirements from BlockLandingInvoker
  • Update architectury-plugin to 3.0.88
  • Implement onDataPacket (#48)
  • Add null checks to networking for better errors.
  • Remove jcenter from settings.gradle
  • Bump to 1.8

(129 more lines)

  • Fixed a crash with Hats

1.0.1.s3:

  • Lowered required Forge version to at least 1.16.5.36.1.16, because a lot of mods have not updated yet.
  • Updated mods.toml to reflect change: this version works only on Minecraft 1.16.5, with all versions on and after Forge 1.16.5.36.1.16.
  • Fixed a client crash when holding an entangled block under certain conditions
  • Fix stage name command arguments not syncing autocomplete to the client. - Tyler Hancock

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

7.5.0 (19 May 2021)

  • New Upgrade: the Energy Upgrade!
    • Gives the router an internal energy buffer; each upgrade adds 50,000 FE capacity and 1,000 FE transfer per router tick
    • Can have up to 64 in a router
  • New Modules: Energy Output and Energy Distributor!
    • Energy Output can push FE to an adjacent energy-receiving block
    • Energy Distributor can wirelessly push FE to up to 8 nearby energy-receiving blocks
    • Speed Upgrades increase transfer rate for these modules
  • Modules can now be configured to require FE to run (on a per-module basis)
    • See "Energy Costs" section in modularrouters-common.toml
    • All modules have a default cost of 0 FE, as before (but see Activator Module changes below)
    • Could be useful for modpack makers, e.g. for expert-level packs
  • Activator Module now has an "Attack Entity" mode!
    • Router will use the item in the buffer (or empty hand) to attack nearby entities
    • This costs FE by default: 150 FE per attack
    • Speed Upgrades will speed up attacks, BUT weapon cooldowns still apply so don't overuse Speed Upgrades!
    • A Security Upgrade will protect the owner and any whitelisted players from being attacked
  • Routers are now called "Modular Router" in-game instead of "Item Router"
    • Since they can handle more than just items...
    • Internal registry name is still modularrouters:item_router, so no compat problems for existing worlds; this is just a cosmetic change
  • Breaker and Extruder Mk1 modules will now drop XP orbs if the block being broken drops XP (as various ores do)
    • Can be disabled in config if previous behaviour is preferred: see blockBreakXPDrops
  • Fixed GUI's getting locked up if another player breaks a router while a GUI is open
  • Fixed missing recipe for the Filter Round Robin Augment
  • Fixed sneak-right-clicking Sync Upgrade displaying the previous sync value, not the new one
  • Inspection Filter: return -1 for "missing" properties instead of 0
    • e.g. for durability tests, a durability of <1% returns 0, but an item without durability (e.g. Cobblestone) returns -1
    • this fixes a problem where nearly broken items couldn't be distinguished from items without durability
  • A few Activator Module raytracing tweaks for more intuitive use of Above & Below look modes
    • In particular, routers can now plant things on top of a solid block next to or above the router with Look Above mode
    • In 7.4.0 this required Look Below and only worked for blocks horizontally adjacent, which was very unintuitive
  • Lots of updates to the Patchouli manual to reflect new and updated functionality

Added a keybind to turn off the Trails effects. Defaults to numpad 9.

2.12.4-188 (18 May 2021)

Fixes

  • Fixed dumb GUI bug making it impossible to enter negative numbers in numeric textfields
    • Caused problems with GPS Tool coordinates in particular

2.12.3-187 (17 May 2021)

Fixes

  • Fixed mod compat problem causing crashes with new TheOneProbe (3.1.x) versions
  • Fixed potential item dupes with Thermopneumatic Processing Plant in conjunction with the logistics system
  • Fixed a couple of broken links in the Patchouli manual

Version 1.3.6 (5/17/2021) Forge 36.1.16

-Changed gourd crops to function like vanilla pumpkin & melon crops

-Made foliage/wood blocks flammable

-Fixed incompatibility with fast graphics and fruit leaves 129

-Added food hunger values to config

-Added dimension whitelist/blacklist

-Made option to disable all seed drops or specific seeds

-Made option to revert back to old stem crops

-Fixed 152

-Fixed 146

-Fixed 145

-Fixed crash with entity tempt goal 161 with 139

-Fixed issue with pathfinding 160

-Fixed music disc sound range 159

-Added more tags 141

-Fixed pepper crops not dropping seeds 155

-Fixed double crop growth 118

-Added it_it.json 148

-Updated zh_cn.json 142

-Added ja_jp.json 117

-Added pt_br.json 119

-Added tr_tr.json (credit to ZeyMer)

Generated using ChangelogGenerator 2.0.0-pre10.