- Added Poise Pantry
- Fixed some recipes
- Updated Knife shading
[#69, #68] Fixed that some functions of the rs bridge breaks the items of the rs system.
Fixed that the inventory manager accepts more items than only the memory card.
Fixed that the redstone integrator does not update the redstone block states.
Fixed that the inventory manager voids items if the inventory of the player is full.
Fixed that getCraftingCPUs() throws an exception. Now it just returns null.
-Added Bald Eagle
-Added Tiger
-Added Tarantula Hawk
-Sunbirds now orbit around active beacons
-Straddleboard is now more reliable
-Elephants are now scared of bees
-Improved Komodo Dragon sounds
-Made Cachalot whales quieter
-Fixed straddleboard infinite jump
-Fixed Warped Toad suffocating mobs
-Fixed gongylidia being a weak food
-Fixed Komodo Dragon crash game rarely
-Fixed emu and crocodile eggs not being tagged
-Fixed leafcutter ant stuck on anthill for ever
-Fixed snow leopard not attacking cow
-Updated Swedish translations
Architectury v1.13.153 for 1.16.4/5
Updated at 2021-05-13 05:16.
- Adds EntityAttributes (#83)
- Allow being more flexible in registering
- Add FuelRegistry (#81)
- Remove @NotNull spam Things should be non null by default, and we mark @Nullable otherwise
- Fixes CME with Platform#getMod
- Update to Architectury Plugin 3.1 to support detecting the api FabricLoader
- Add interruptTrue/Default/False as util methods
- Bump to 1.11
- Some more (mostly Entity-based) Events (#75)
- Re-license header
- Add docs
- Add getCustomEquipmentSlot
- Close #39
- Fix invalid events
- Bump forge event priority to HIGH
- Add EntityHooks.fromCollision to retrieve an entity from block collision (#64)
- Add @SubscribeEvent to ColorHandlersImpl
- Remove addListener from ColorHandlersImpl
- Fix Forge Screen Events to be consistent with the fabric implementation: InteractionResult.SUCCESS should also indicate that the event should be cancelled.
- More annotation event migration
- Migrate Forge ReloadListeners events to annotations
- Fix CLIENT_WORLD_LOAD on Forge
- Bump to 1.9
- Change at
- Rewrite the GuiEvent.SET_SCREEN mixin to fix #35
- Update plugins
- Add lightning strikes to the debug mod
- Update plugin
- Update plugins
- Add EntityRenderers (#52)
- Fix BlockEntityExtension @Shadow remapping
- Update architectury-plugin to 3.0.89 and fix #51
- Revert "Remove locals requirements from BlockLandingInvoker"
- Remove local testing build of transformer
- Remove locals requirements from BlockLandingInvoker
- Update architectury-plugin to 3.0.88
- Implement onDataPacket (#48)
- Add null checks to networking for better errors.
- Remove jcenter from settings.gradle
- Bump to 1.8
- Fix block entity without position
- Implement Tag#equals and Tag#hashCode on forge because forge is nice
- Add license
- Add test mod and fix game rules on forge
- Add licenses and implement optional tags, requires some testing.
- Fix forge publishing as fabric
- Migrate to Arch Plugin 3
Adds 3 new rituals
Additional recipes for Wilden drops
Fixes bug with carbuncles staring at source berries
- Now requires Abnormals Core 3.1.1+
- Now requires Forge 36.1.0+
- Added recipes for Sappy Maple Logs and Wood
- Added spotted biomes to Adventuring Time
- Made Pancakes compostable
- Fixed Snail Shell Chestplates having 6000 durability. They now have 368 durability
- Fixed Banner pattern issues
- Fixed Maple Ladders not being climbable
- Fixed Spotted Forest config values being swapped
- Fixed lakes sometimes generating in Maple Witch Huts
Changes:
- added DragonGraveyard biome
- added sangnum block
- added mossy obsidian block
- added amaranita stem, hyphae, hymenophore, lanter, fur and cap blocks
- added large and small amaranita mushroom blocks
- added globulagus block
- added clawfern block
- added dragon bone blocks
- added LanternWoods biome
- added lucernia wood type
- added lucernia leaves, lucernia outer leavs and lucernia sapling blocks
- added filalux block
- added flamaea block
- added aeridium block
- added lamellarium block
- added bolux mushroom block
- added aurant polypore block
- added pond anemone block
- added ruscus block
- added DryShrubland biome
- added rutiscus block
- added orango block
- added lutebus block
- added NeonOasis biome
- added neon cactus block
- added caves biomes
- added smaragdant crystal and smaragdant crystal shard blocks
- added stalactite and cavemoss-stalactite blocks
- added rubinea
- added amber root, chorus mushroom and pearl berry crops
- added amber root raw, chorus mushroom raw and chorus mushroom cooked food items
- updated russian localization (courtesy by https://github.com/crnlc)
Fixes:
- fixed underwater plant drops
- fixed umbrella cluster juice missing nutritional values
- fixed umbrella tree membrane loot table
- rebalanced amber gem and amber block recipes
- fixed cubozoa not being able to be catched with bucket
- fixed end fish bucket not retaining fish variant data
- added missing recipes for bark and stripped bark blocks
- fixed end stone smelter not giving experience when shift-clicking
- fixed megalake generation not removing plants
- fixed namespace of crafting recipes
- fixed menger sponge duplication bug
- fixed z-fighting problems with some plane-like blocks
https://botaniamod.net/changelog.php#1-16-4-416-fake
-Added config for chunk entity spawn chance
No changelog available.
- Fixed CU being required client side when installed serverside
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[1.16.5-0.28] - 2021.05.06
Added
- Added 5-food-group support for:
- Fluffy's Farming
[1.16.5-0.27] - 2021.05.03
Added
- Added 5-food-group support for:
- Tea Kettle
[1.16.5-0.26] - 2021.04.20
Added
- Added 5-food-group support for:
- Advent of Ascension (Nevermine)
[1.16.5-0.25] - 2021.04.20
Added
- Added 5-food-group support for:
- Charcoal Pit
- Fruitful
- Updated 5-food-group support for:
- Alex's Mobs
[1.16.5-0.24] - 2021.04.12
Added
- Added 5-food-group support for:
- Delicate and Dainty
- Added /diet export for logging diet information for foods
[1.16.5-0.23] - 2021.04.05
Added
- Added 5-food-group support for:
- Gilded Ingot
- Supplementaries
- Tinkers' Construct
- Turkish Meals
- Twilight Forest
Changed
- Updated 5-food-group support for:
- Create
[1.16.5-0.22] - 2021.04.02
Added
- Added Russian localization (thanks LEDshade!) #32
[1.16.5-0.21] - 2021.04.01
Added
- Added five-food-group support for:
- Endless Oceans: Adventure
- EvilCraft
- Gaia Dimension
- Glow Bats
- Greek Fantasy
- Kray's Magic Candles
- v1.1.13 [R] Release build v1.1.13.
[A] Added debug logging feature.
- v1.1.13-b2 [F] Fixed explosion resistance values for standard blocks.
[F] Sandstone Ornated Clinker loot table fixed (ty czbuendel, Valen).
- v1.1.13-b1 [F] Hotfix Electrical Furnace inventory import from Storage Drawers (issue #174, ty anto-fire/IchigoGames).
- v1.1.12 [F] Chisels&Bits compatibility addressed (issue #172, ty rodg88).
[F] Labeled Crate drop list made stateless (issue #173, ty HopsandBarley && Harmonised).
- v1.1.11 [F] Fixed Window placement dupe (issue #170, ty NillerMedDild).
- v1.1.10 [A] Added Small Lab Furnace config for accepted speed-boost heaters (PR#165, ty mrh0).
[F] Fixed Labeled Crate mouse scrolling crash (issue #169, ty vaelzan).
- v1.1.9 [A] Dark Shingle Roof Wire Conduit recipe added.
[F] Fixed Ladder climbing (affects forge>=36.0.45, issue #167, thx ZED).
- v1.1.8 [F] Crafting Table Output slot sync rework (issue #138).
[A] Dark Shingle Roof Wire Conduit added (CFR#347).
- v1.1.8-b2 [F] Fixed Iron Hatch isLadder bug (thx jerryw09).
[F] Fixed Block Placer block placing pre-conditions (issue #160, ty XFactHD).
[F] Added explicit scheduled Crafting Table client sync.
[F] Fixed directional waterloggable block default state forwarding (issue #162, ty b52src).
- v1.1.8-b1 [F] Fluid Funnel waterlogged fluid picking fixed (issue #158, thx ZoMadeStuff).
[F] Roof rendering fixes (issues #153/#159, thx Salamance73/Murph).
[A] Recessed Clinkers, Vertically Slit Clinkers, and Structured Vertical Clinker Slab added.
- v1.1.7 [M] 1.16.5 support.
[F] Fixed Labeled Crate include (issue #157, ty NillerMedDild).
- v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,
ty gekkone), will replace server config opt-out in MC1.17.
- v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption
independent of config speed setting (issue #152 ty Staegrin).
- v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.
[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).
[M] Mod devices do not propagate strong Redstone power to adjacent blocks.
[M] Minor "librarizing" changes under the hood.
- v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).
[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).
[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).
[A] Electrical Furnace automatically chokes speed and power consumption when the internally
stored power is below 20%.
- v1.1.5 [R] Release build v1.1.5.
[F] Fixed Crafting Table JEI storage slot count.
[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).
[F] Increased device GUI access ranges beyond the player block selection range.
[A] Window placement handling improved.
[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).
[M] Metal Sliding Door bottom/top shape when opened added.
- v1.1.4 [R] Release build v1.1.4.
[F] Solar Panel balancing threshold tuned.
[F] Fixed Catwalk default state (issue #140, thx hvdklauw).
[M] Updated lang ru_ru file (PR#137, Smollet777).
[M] Factory Dropper: Added Ignore-External-Redstone mode.
- v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned).
[A] Steel Railings added.
Extreme sound muffler (Forge) (Extreme Sound Muffler 3.9 - Forge 1.16.5⟶Extreme Sound Muffler 3.11 - Forge 1.16.5)
Fixed tickable sounds not being muffled only muted or the sounds being stacked instead (henkelmax)
0.4.2
- Full migration to 1.16.5, due to crucial Forge updates;
- Added custom CraftTweaker support, courtesy of Eutro!
- Custom methods for adding Cooking Pot recipes, with optional container fields;
- Custom methods for adding (and removing) Cutting Board recipes, with ToolIngredient compatibility;
- A few experiments with Tree Bark:
- 3 Tree Bark can now be crafted into 1 Paper;
- Tree Bark now smelts 1 item instead of half an item, making it a reliable "unit" fuel;
- Small update to Rich Soil Farmland, allowing Botania Floating Flowers to not trample it;
- Cabbage Rolls now consult the tag farmersdelight:cabbage_roll_ingredients for valid fillings (thank you, bagel!);
- Added config option for changing Rich Soil's chance of boosting crops every random tick (0.0 disables boosting entirely);
- Improved loot modification for knife actions:
- Pies now drop all remaining slices when mined with a knife, similar to a Cake;
- Loot modifier for this mechanic is now open to pack makers;
- Knife Scavenging (e.g. leather from cows etc) has been moved away from loot injections, improving datapack compatibility;
- For the time being, due to a technical hurdle, Hoglins will only drop 1 Ham, regardless of Looting;
- Updated translations:
- zh_tw (thank you, Pancakes0228!)
Ported nooby's PR to 1.16 that added background slot tracking
Added some safety checks
- v1.2.10 [A] Dimmer Switch can be used as analog Switch Link source.
[A] Industrial Analog Switch Link Receiver added.
[A] Industrial Analog Switch Link Transmitter added.
[F] Comparator Switch link triggering bug fixed.
- v1.2.9 [F] Lang file update zh_cn (PR#41, ty kappa-maintainer).
[F] Fixed Power Plant documentation (issue#42, ty Artin).
- v1.2.9-b1 [F] Fixed Stained Redstone Sensitive Glass recipe (issue #40).
- v1.2.8 [R] Release build.
[U] MC1.16.5 enabled.
[M] Block materials unified.
- v1.2.7 [R] Release build v1.2.7.
[F] Opt-out config pack level based.
- v1.2.7-b2 [F] Config load/apply condition fixed.
- v1.2.7-b1 [A] Analog Switch Linking signals added.
[A] Gauges and Indicators can be wirelessly connected to switches.
[A] Comparator Switch and Link Sender support analog data transmissions.
[A] Elevator Button up/down arrows added depending on where the wall is
clicked when placing.
- v1.2.6 [R] Release build 1.2.6.
- v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).
[A] Auto switch buttons only display the current configurations on first click.
- v1.2.6-b1 [U] Ported to 1.16.4.
- v1.2.5 [R] Release build 1.2.5.
- v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.
[U] Partial internal code refurbishments.
- v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.
[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).
[F] Ambient occlusion and GUI lightning fixes.
- v1.2.4-b8 [U] Ported to MC1.16.3.
- v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
- v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.
[F] Fixed Contact Switch detection range.
- v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
- v1.2.4-b4 [U] Ported to 1.16.2.
- v1.2.4-b2 [F] Door sensor look detection angle fixed.
[A] JEI integration added.
[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).
- v1.2.4-b1 [M] Coloring of Sensitive Glass ported.
[F] Indicator power issue fixed.
- v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.
[M] Modified global switch power placement default setting to strong.
- v1.2.4-a1 [A] Initial port.
v3.0.33
- Changed private to protected to allow access in child classes. - #grillo78
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.11.6 or higher.
Fixes:
- Fix crash when crafting target does not have enough empty slots
This only occurred for recipes with multiple inputs.
Closes #61
- Fix job calculations sometimes containing invalid air, Closes #56
This could occur during frequent network changes.
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.11.6 or higher.
Changes:
- Allow observers to be invoked manually synchronously
Required for CyclopsMC/IntegratedCrafting#56
Fixes:
- Fix block state changes not always triggering aspect variable updates, Closes #1029
- Fix crash when using energy-based recipes, Closes CyclopsMC/IntegratedCrafting#60
- Fix cables sometimes having wrong collision boxes, Closes #862
- Fix facade items for blocks such as stone to flicker each tick
Inventory HUD+ ([Forge.1.16.2-1.16.5] InventoryHUD+ (v3.2.2)⟶[Forge.1.16.2-1.16.5] InventoryHUD+ (v3.3.0))
added animation for recently picked up items
added possibility to hide InventoryHUD background if inventory is empty
changed size of InventoryHUD background
added new option for ArmorHUD - show overall item count for main/off hand
ArmorHUD is now scalable
added new horizontal mode for PotionHUD
added keybind for toggle on/off Potion and Armor HUDs
Fixed KubeJS folder data pack not working
- Update it_it.json (#2330) - Masterlupo
- Fix #2321 Input refactor version 2 - mezz
- Improve GUI click handling - mezz
Kotlin for Forge 1.12.0
- Updated to Kotlin 1.5.0, Updated to coroutines 1.5.0-RC, updated to serialization 1.2.0
- Forge Gradle 4 and Kotlin Gradle plugin now require Gradle 6.8.1. Update by changing the version of the gradle wrapper in
gradle/wrapper/gradle-wrapper.properties
. - Added a missing coroutines module that caused an issue in KFF 1.11.0
- Add ItemJS#burnTime and ItemKJS#setBurnTimeKJS support - Max
- Add Resourceful Bees to userdev to test JEI custom information - Max
- Bump archloom - Max
- Fix tag command not printing ids on fabric - Max
- Fix #129 (/kubejs hotbar) - Max
- Made it possible to use registry lookup codecs in modinit - noeppi_noeppi
Pack development
- Added /mantle view_tag command to view all values in a tag
- Added /mantle tags_for command to list all tags for a value
- Added /mantle dump_tag command to merge all tag JSON in a datapack into one
- Added /mantle dump_all_tags command to merge all tag JSON for all tags from datapacks into one
- Information on all theses commands is on Mantle's github wiki
Library
- Added logic for tile entities to handle getUpdatePacket automatically
- Fix data leak with texture in retextured tile entities
More MobGriefing Options (More MobGriefing Options 1.16.5-1.0.0⟶More MobGriefing Options 1.16.5-2.0.0)
Changelog 2.0.0
- IMPORTANT: Changed COMMON config to SERVER config, the name changed from "moremobgriefingoptions.toml" to "moremobgriefingoptions-server.toml". The config can now can be found in the "serverconfig" directory in the "world" directory
- Updated mod metadata
- Now there will be generated config options for all registered entities.
- Added "/mobgriefing list" command to list all mobGriefing options for Discord Integration
Bugfixes
[Automated Build]
Changelog for this build: https://github.com/klikli-dev/occultism/wiki/1.1.2
Find changes for all versions at https://github.com/klikli-dev/occultism/releases
-Fix tall flowers
-Palm Trees now spawn on beaches
-All tree trunks should fill correctly now, no more floating trees :D
-Fix Village NBT data
-Let lignite and anthracite be used in vanilla recipes that use coal or charcoal;
-Add en_gb translation
-Add ground tags for all BYG Saplings
https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-51-forge
[9.0.8] - 2021-05-05
- Add config for unplaceable items
- Add tag 'plonk:unplaceable' for unplaceable items
- Add safer tile entity getting for non-essential methods
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.12.0-177.jar⟶pneumaticcraft-repressurized-1.16.5-2.12.2-186.jar)
2.12.2-186 (13 May 2021)
Updates
- Clarified Chestplate & Security Upgrade fire protection behaviour in Charging Station side tab & manual
-
- Note that the Chestplate Security upgrade only dumps air (to extinguish fire & solidify lava) if the player doesn't already have fire protection
Fixes
- Fixed client crash when opening Pneumatic Armor GUI and there are no armor pieces with an upgrade GUI available
-
- E.g. wearing only chestplate with no upgrades
-
- Now the Core Components page is always visible, regardless of which armor pieces & upgrades are in use
- Fixed dumb bug introduced in last update which broke the pressure textfield in the Pressure Gauge GUI (Advanced PCB)
Fixed button size on the modules
Fixed fluid module recipe being disabled
Create zh_cn.json by Aemande123
Project: Vibrant Journeys (projectvibrantjourneys-1.16.5-3.0.1.jar⟶projectvibrantjourneys-1.16.5-3.0.2.jar)
Updated to Forged 36.1.0
Added biome blacklist to config for groundcover generation
Changed groundcover behavior one final time - some have drops, some don't. right click to get the actual block
Made bark mushrooms fuel, equivalent to sticks, to give them more use
RFToolsBuilder 1.16-3.0.17
RFToolsDimensions 1.16-7.0.8-beta
RFToolsStorage 1.16-2.0.12
- First attempt at cheesing CF's one-loader problem - Max
Fixed InventorySealsRender on servers by wchen1990
New features:
- tetra items can now be enchanted in the enchanting table
Changes:
- updated korean translation (cred: red1854th)
- increased how often villagers sell scrolls
Fixes:
- the advancements for efficiency and expertise treatises are no longer flipped
- possibly fixed some disconnect issues when picking up scrolls while some other mods are installed
- fixed grindstone container not grinding some tetra items
- fixed grindstone output not updating preview for tetra items
TheOneProbe 1.16-3.0.8
- migmolrod changed: Show two decimals for horse speed and jump values so breeding is easier and more precise. One decimal is just not enough, specially for speed values since the range between min and max horse speed values is too short (0.1125 to 0.3375) with DecimalFormat rounding making even harder to work with horse breeding. Solves issue #320
- The One Probe now supports showing the current instrument and note for a noteblock
- Fixed a problem with paintings
- Fixed entity rendering in general
- Fixed certain items not resulting in the correct item when drained in the liquid trash can
- All UI elements now support the narrator feature
XNet 1.16-3.0.12
YUNG's Better Strongholds (Forge) ([1.16.4 / 1.16.5] YUNG's Better Strongholds v1.0.1⟶[1.16.4 / 1.16.5] YUNG's Better Strongholds v1.1)
Changelog:
- Added dimension whitelisting! Defaults to the overworld only.
- Added biome blacklisting! Defaults to vanilla ocean, river, and beach biomes.
- /locate stronghold command now prints informative message in player's chat.
- Filled in corners in rooms to reduce columns of air between pieces.
- Added logo and URL to in-game menu.
- Slight tweaks to Commander (Acarii) room.
This mod requires YUNG's API.
Join us on Discord!
Generated using ChangelogGenerator 2.0.0-pre10.